state("FF8_FR") { byte anfang: "FF8_FR.exe", 0x18FE414; byte zell: "FF8_FR.exe", 0x18FEC79; byte quistis: "FF8_FR.exe", 0x18FEC77; short pro: "FF8_FR.exe", 0x18FE790; int enemyhp: "FF8_FR.exe", 0x1927A70; int enemyhp3: "FF8_FR.exe", 0x1927C10; int enemyhpm3: "FF8_FR.exe", 0x1927C14; short encid: "FF8_FR.exe", 0x1996A80; short sid: "FF8_FR.exe", 0x18D2C98; byte seal: "FF8_FR.exe", 0x18FE7DE; byte final: "FF8_FR.exe", 0x1927C30; byte wmenc: "FF8_FR.exe", 0x180AB1B; byte fight1: "FF8_FR.exe", 0x167897C; byte fight2: "FF8_FR.exe", 0x1976030; byte siren: "FF8_FR.exe", 0x18FDA5D; byte ahuri: "FF8_FR.exe", 0x18FDB29; byte zephyr: "FF8_FR.exe", 0x18FDBB1; byte item1c: "FF8_FR.exe", 0x18FE474; byte item1: "FF8_FR.exe", 0x18FE475; byte item2c: "FF8_FR.exe", 0x18FE476; byte item2: "FF8_FR.exe", 0x18FE477; byte item3c: "FF8_FR.exe", 0x18FE478; byte item3: "FF8_FR.exe", 0x18FE479; byte item4c: "FF8_FR.exe", 0x18FE47A; byte item4: "FF8_FR.exe", 0x18FE47B; byte item5c: "FF8_FR.exe", 0x18FE47C; byte item5: "FF8_FR.exe", 0x18FE47D; byte item6c: "FF8_FR.exe", 0x18FE47E; byte item6: "FF8_FR.exe", 0x18FE47F; byte item7c: "FF8_FR.exe", 0x18FE480; byte item7: "FF8_FR.exe", 0x18FE481; byte item8c: "FF8_FR.exe", 0x18FE482; byte item8: "FF8_FR.exe", 0x18FE483; byte item9c: "FF8_FR.exe", 0x18FE484; byte item9: "FF8_FR.exe", 0x18FE485; byte item10c: "FF8_FR.exe", 0x18FE486; byte item10: "FF8_FR.exe", 0x18FE487; byte item11c: "FF8_FR.exe", 0x18FE488; byte item11: "FF8_FR.exe", 0x18FE489; byte fmv: "FF8_FR.exe", 0x1C9A478; int bing: "FF8_FR.exe", 0x18D14A0; } state("FF8_EN") { byte anfang: "FF8_EN.exe", 0x18FE73C; byte zell: "FF8_EN.exe", 0x18FEFA1; byte quistis: "FF8_EN.exe", 0x18FEF9F; short pro: "FF8_EN.exe", 0x18FEAB8; int enemyhp: "FF8_EN.exe", 0x1927D98; int enemyhp3: "FF8_EN.exe", 0x1927F38; int enemyhpm3: "FF8_EN.exe", 0x1927F3C; short encid: "FF8_EN.exe", 0x1996DA8; short sid: "FF8_EN.exe", 0x18D2FC0; byte seal: "FF8_EN.exe", 0x18FEB06; byte final: "FF8_EN.exe", 0x1927F58; byte wmenc: "FF8_EN.exe", 0x180AE43; byte fight1: "FF8_EN.exe", 0x1678CA4; byte fight2: "FF8_EN.exe", 0x1976358; byte siren: "FF8_EN.exe", 0x18FDD85; byte ahuri: "FF8_EN.exe", 0x18FDE51; byte zephyr: "FF8_EN.exe", 0x18FDED9; byte item1c: "FF8_EN.exe", 0x18FE79C; byte item1: "FF8_EN.exe", 0x18FE79D; byte item2c: "FF8_EN.exe", 0x18FE79E; byte item2: "FF8_EN.exe", 0x18FE79F; byte item3c: "FF8_EN.exe", 0x18FE7A0; byte item3: "FF8_EN.exe", 0x18FE7A1; byte item4c: "FF8_EN.exe", 0x18FE7A2; byte item4: "FF8_EN.exe", 0x18FE7A3; byte item5c: "FF8_EN.exe", 0x18FE7A4; byte item5: "FF8_EN.exe", 0x18FE7A5; byte item6c: "FF8_EN.exe", 0x18FE7A6; byte item6: "FF8_EN.exe", 0x18FE7A7; byte item7c: "FF8_EN.exe", 0x18FE7A8; byte item7: "FF8_EN.exe", 0x18FE7A9; byte item8c: "FF8_EN.exe", 0x18FE7AA; byte item8: "FF8_EN.exe", 0x18FE7AB; byte item9c: "FF8_EN.exe", 0x18FE7AC; byte item9: "FF8_EN.exe", 0x18FE7AD; byte item10c: "FF8_EN.exe", 0x18FE7AE; byte item10: "FF8_EN.exe", 0x18FE7AF; byte item11c: "FF8_EN.exe", 0x18FE7B0; byte item11: "FF8_EN.exe", 0x18FE7B1; byte fmv: "FF8_EN.exe", 0x1C9A7A0; int bing: "FF8_EN.exe", 0x18D17C8; } startup { vars.u = 20; vars.bin = 0; vars.ca = 0; vars.norg = 0; vars.gra = 0; vars.dr = 0; vars.bw = 0; vars.rf = 0; vars.pt = 0; vars.sei2 = 0; vars.sei3 = 0; vars.rf2 = 0; vars.fish = 0; vars.ana = 0; vars.dia = 0; vars.ifr = 0; vars.elv = 0; vars.air = 0; vars.train = 0; vars.spider = 0; vars.red = 0; vars.green = 0; vars.yellow = 0; vars.purple = 0; vars.sol = 0; vars.hor = 0; vars.edea = 0; vars.gi = 0; vars.tr = 0; vars.zeal = 0; settings.Add("Any%", true, "Any%"); settings.SetToolTip("Any%", "Any% splits. See readme.txt for detailed list of splits."); settings.Add("corr", false, "Corridor", "Any%"); settings.SetToolTip("corr", "When FMV starts when walking down the corridor with Quistis."); settings.Add("dng", false, "Ding", "Any%"); settings.SetToolTip("dng", "When enter the elevator on 2F."); settings.Add("ifrt", true, "Ifrit", "Any%"); settings.SetToolTip("ifrt", "After renaming screen."); settings.Add("fifi", false, "Fish Fins", "Any%"); settings.SetToolTip("fifi", "After 3rd battle at the beach."); settings.Add("rtg", true, "Return To Garden", "Any%"); settings.SetToolTip("rtg", "When returning to garden after leaving Fire Cavern to measure a 4th fight or WM enc."); settings.Add("qcard", true, "Quistis Card", "Any%"); settings.SetToolTip("qcard", "When selecting the Quistis card after winning the card game. Can do early or late Q."); settings.Add("lgs", false, "Last G-Soldier", "Any%"); settings.SetToolTip("lgs", "When the last G-Soldier at the dollet plaza is beat."); settings.Add("ancdr", true, "Anacondaur", "Any%"); settings.SetToolTip("ancdr", "After boss battle."); settings.Add("slfi", false, "Selphie", "Any%"); settings.SetToolTip("slfi", "When introduction FMV for Selphie starts."); settings.Add("lvrt", true, "Elvoret", "Any%"); settings.SetToolTip("lvrt", "After renaming Siren or after boss battle (if not drawing Siren)."); settings.Add("xatm", false, "X-ATM092", "Any%"); settings.SetToolTip("xatm", "After escaping first battle."); settings.Add("dlt", true, "Dollet Escape", "Any%"); settings.SetToolTip("dlt", "When fading to world map."); settings.Add("zcard", false, "Zell Card", "Any%"); settings.SetToolTip("zcard", "When selecting Zell card after winning the card game."); settings.Add("wmenu", false, "Wait Menu", "Any%"); settings.SetToolTip("wmenu", "When enter the classroom hallway where we wait for the SeeD Score."); settings.Add("seed_score", false, "SeeD Scorescreen", "Any%"); settings.SetToolTip("seed_score", "On SeeD Scorescreen"); settings.Add("grndo", true, "Granaldo", "Any%"); settings.SetToolTip("grndo", "After boss battle."); settings.Add("dbls", true, "Diablos", "Any%"); settings.SetToolTip("dbls", "After renaming screen."); settings.Add("ld1", true, "Laguna Dream I", "Any%"); settings.SetToolTip("ld1", "End of Laguna Dream I."); settings.Add("gro", true, "Gerogero", "Any%"); settings.SetToolTip("gro", "After boss battle."); settings.Add("tmbr", false, "Leaving Timber", "Any%"); settings.SetToolTip("tmbr", "When leaving Timber by foot or getting on the train."); settings.Add("ld2", true, "Laguna Dream II", "Any%"); settings.SetToolTip("ld2", "End of Laguna Dream II."); settings.Add("ecv", false, "Enter Caraway Villa", "Any%"); settings.SetToolTip("ecv", "When entering Caraway Villa for the first time."); settings.Add("drgn", true, "Iguions", "Any%"); settings.SetToolTip("drgn", "Even after renaming Carbuncle or after boss battle (if not drawing Carbuncle)."); settings.Add("edea1", true, "Edea I", "Any%"); settings.SetToolTip("edea1", "After boss battle."); settings.Add("ld3", false, "Laguna Dream III", "Any%"); settings.SetToolTip("ld3", "End of Laguna Dream III."); settings.Add("bw2", true, "Biggs & Wedge II", "Any%"); settings.SetToolTip("bw2", "After boss battle."); settings.Add("g52", true, "GIM52A", "Any%"); settings.SetToolTip("g52", "After boss battle."); settings.Add("sol", false, "Base Leader", "Any%"); settings.SetToolTip("sol", "After boss battle."); settings.Add("bgh1", true, "BGH251F2 I", "Any%"); settings.SetToolTip("bgh1", "After boss battle."); settings.Add("obls", true, "Oilboyles", "Any%"); settings.SetToolTip("obls", "After boss battle."); settings.Add("brk", true, "CSR Break", "Any%"); settings.SetToolTip("brk", "CSR Break"); settings.Add("nrg", true, "Master NORG", "Any%"); settings.SetToolTip("nrg", "Even after renaming Leviathan or after boss battle (if not drawing Leviathan)."); settings.Add("bgh2", true, "BGH251F2 II", "Any%"); settings.SetToolTip("bgh2", "After boss battle."); settings.Add("hor", false, "Fisherman's Horizon", "Any%"); settings.SetToolTip("hor", "When getting control of the garden the first time."); settings.Add("fr1", true, "Fujin & Raijin I", "Any%"); settings.SetToolTip("fr1", "Even after renaming Pandemona or after boss battle (if not drawing Pandemona)."); settings.Add("tra", false, "Leaving Trabia", "Any%"); settings.SetToolTip("tra", "Split when getting control of the garden after Trabia."); settings.Add("ptr", true, "Paratroopers", "Any%"); settings.SetToolTip("ptr", "After battle."); settings.Add("air", false, "Air Soldier", "Any%"); settings.SetToolTip("air", "After FMV after fight."); settings.Add("sf2", false, "Seifer II", "Any%"); settings.SetToolTip("sf2", "After boss battle."); settings.Add("edea2", true, "Edea II", "Any%"); settings.SetToolTip("edea2", "After renaming Alexander or after boss battle (if not drawing Alexander)."); settings.Add("ld4", true, "Laguna Dream IV", "Any%"); settings.SetToolTip("ld4", "End of Laguna Dream IV."); settings.Add("abdn", true, "Abadon", "Any%"); settings.SetToolTip("abdn", "After boss battle."); settings.Add("ld5", true, "Laguna Dream V", "Any%"); settings.SetToolTip("ld5", "End of Laguna Dream V."); settings.Add("lp", true, "Lunatic Pandora", "Any%"); settings.SetToolTip("lp", "After finishing using Zells team."); settings.Add("prop", true, "Propagators", "Any%"); settings.SetToolTip("prop", "After battle."); settings.Add("cock", false, "Enter Coockpit", "Any%"); settings.SetToolTip("cock", "When entering Ragnarok cockpit for the first time."); settings.Add("edea", false, "Leaving Edea's house", "Any%"); settings.SetToolTip("edea", "Split after leaving Edea's house after talking to Rinoa."); settings.Add("fr2", false, "Fujin & Raijin II", "Any%"); settings.SetToolTip("fr2", "After boss battle."); settings.Add("mt8", false, "Mobile Type 8", "Any%"); settings.SetToolTip("mt8", "After boss battle."); settings.Add("sf3", true, "Seifer III", "Any%"); settings.SetToolTip("sf3", "After boss battle."); settings.Add("adl", false, "Adel", "Any%"); settings.SetToolTip("adl", "After boss battle."); settings.Add("scrs", true, "Sorceress", "Any%"); settings.SetToolTip("scrs", "After boss battle."); settings.Add("seal", false, "Every seal", "Any%"); settings.SetToolTip("seal", "Splits after Every seal, use Every seal or 2nd seal, never both"); settings.Add("seal2", true, "2nd seal", "Any%"); settings.SetToolTip("seal2", "Split after 2nd seal, use 2nd seal or Every seal, never both"); settings.Add("ultis", true, "Ultimecia Start", "Any%"); settings.SetToolTip("ultis", "When entering Ultimecia's Room."); settings.Add("ultip", false, "Ultimecia Phases", "Any%"); settings.SetToolTip("ultip", "Splits at every Phase, need a Split for Phase I, Phase II and Phase III"); settings.Add("fhit", true, "Final Hit", "Any%"); settings.SetToolTip("fhit", "On final hit."); settings.Add("Booster%", false, "Booster%"); settings.SetToolTip("Booster%", "Booster% splits by jester. See readme.txt for detailed list of splits."); settings.Add("booifrt", true, "Ifrit", "Booster%"); settings.SetToolTip("booifrt", "After renaming screen."); settings.Add("boolvrt", true, "Elvoret", "Booster%"); settings.SetToolTip("boolvrt", "After renaming Siren or after boss battle (if not drawing Siren)."); settings.Add("boognldo", true, "Granaldo", "Booster%"); settings.SetToolTip("boognldo", "After boss battle."); settings.Add("booentr", true, "Enter Train", "Booster%"); settings.SetToolTip("booentr", "After entering train to Timber."); settings.Add("boogro", true, "Gerogero", "Booster%"); settings.SetToolTip("boogro", "After boss battle."); settings.Add("boolvtbr", true, "Leaving Timber", "Booster%"); settings.SetToolTip("boolvtbr", "When leaving Timber by foot or getting on the train."); settings.Add("booecv", true, "Enter Caraway Villa", "Booster%"); settings.SetToolTip("booecv", "When entering Caraway Villa for the first time."); settings.Add("booedi", true, "Edea I", "Booster%"); settings.SetToolTip("booedi", "After boss battle."); settings.Add("boogim", true, "GIM52A", "Booster%"); settings.SetToolTip("boogim", "After boss battle."); settings.Add("boobgh", true, "BGH251F2 I", "Booster%"); settings.SetToolTip("boobgh", "After boss battle."); settings.Add("booobl", true, "Oilboyles", "Booster%"); settings.SetToolTip("booobl", "After boss battle."); settings.Add("boofnr", true, "Fujin & Raijin I", "Booster%"); settings.SetToolTip("boofnr", "After renaming Pandemona or after boss battle (if not drawing Pandemona)."); settings.Add("booas", true, "Air Soldier", "Booster%"); settings.SetToolTip("booas", "After saving Rinoa."); settings.Add("booedaii", true, "Edea II", "Booster%"); settings.SetToolTip("booedaii", "After renaming Alexander or after boss battle (if not drawing Alexander)."); settings.Add("booldiv", true, "Laguna Dream IV", "Booster%"); settings.SetToolTip("booldiv", "End of Laguna Dream IV."); settings.Add("boolp", true, "Lunatic Pandora", "Booster%"); settings.SetToolTip("boolp", "After finishing using Zell's team."); settings.Add("booecp", true, "Enter Cockpit", "Booster%"); settings.SetToolTip("booecp", "When entering Ragnarok cockpit for the first time."); settings.Add("boosf", true, "Seifer III", "Booster%"); settings.SetToolTip("boosf", "After boss battle."); settings.Add("boous", true, "Ultimecia Start", "Booster%"); settings.SetToolTip("boous", "When entering Ultimecia's room."); settings.Add("boofh", true, "Final Hit", "Booster%"); settings.SetToolTip("boofh", "On final hit."); settings.Add("EsDo", false, "Escape Dollet"); settings.SetToolTip("EsDo", "Escape Dollet splits. See readme.txt for detailed list of splits."); settings.Add("esdocorr", true, "Corridor", "EsDo"); settings.SetToolTip("esdocorr", "When FMV starts when walking down the corridor with Quistis."); settings.Add("esdoding", true, "Ding", "EsDo"); settings.SetToolTip("esdoding", "When enter the elevator on 2F."); settings.Add("esdoec", true, "Enter Cavern", "EsDo"); settings.SetToolTip("esdoec", "When enter Fire Cavern."); settings.Add("esdoifr", true, "Ifrit", "EsDo"); settings.SetToolTip("esdoifr", "After renaming screen."); settings.Add("esdolc", true, "Leave Cavern", "EsDo"); settings.SetToolTip("esdolc", "When leave Fire Cavern."); settings.Add("esdofifi", true, "Fish Fins", "EsDo"); settings.SetToolTip("esdofifi", "Splits when having 4 or more Fish Fins."); settings.Add("esdortg", true, "Return To Garden", "EsDo"); settings.SetToolTip("esdortg", "When returning to garden."); settings.Add("esdodfmv", true, "Dollet FMV", "EsDo"); settings.SetToolTip("esdodfmv", "After Dollet FMV."); settings.Add("esdolgs", true, "Last G-Soldier", "EsDo"); settings.SetToolTip("esdolgs", "When the last G-Soldier at the dollet plaza is beat."); settings.Add("esdosnake", true, "Anacondaur", "EsDo"); settings.SetToolTip("esdosnake", "After boss battle."); settings.Add("esdoslfi", true, "Selphie", "EsDo"); settings.SetToolTip("esdoslfi", "When introduction FMV for Selphie starts."); settings.Add("esdolvrt", true, "Elvoret", "EsDo"); settings.SetToolTip("esdolvrt", "After boss battle."); settings.Add("esdoxatm", true, "X-ATM092", "EsDo"); settings.SetToolTip("esdoxatm", "After escaping first battle."); settings.Add("esdoescd", true, "Escape Dollet", "EsDo"); settings.SetToolTip("esdoescd", "When fading to world map."); } start { if (current.anfang == 1) { vars.zahl = 0; return true; } } //Add loading for breaks isLoading { if (settings["brk"] && current.pro == 6000) { return true; } else { return false; } } split { if (settings["Any%"]) { //Corridor if (settings["corr"] && current.pro == 12 && old.pro != 12) { vars.bin = 0; return true; } //BING if (settings["dng"] && vars.bin == 0 && current.bing == 10089) { vars.bin = 1; return true; } //Quistis Card if (settings["qcard"] && current.pro < 235 && current.quistis == 240 && old.quistis == 226) { return true; } //Ifrit if (settings["ifrt"] && current.encid == 94 && current.fight1 == 1) { vars.ifr = 1; } if (vars.ifr == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.ifr = 2; } if (current.fight2 == 0 && old.fight2 == 1 && vars.ifr == 2) { vars.fish = 0; vars.ifr = 0; return true; } //Fish 3rd battle if (settings["fifi"] && vars.fish == 0 && current.encid == 517 && current.enemyhp != 0) { vars.fish = 1; } if (vars.fish == 1 && current.encid == 517 && current.enemyhp == 0) { vars.fish = 2; } if (vars.fish == 2 && current.encid == 517 && current.enemyhp != 0) { vars.fish = 3; } if (vars.fish == 3 && current.encid == 517 && current.enemyhp == 0) { vars.fish = 4; } if (vars.fish == 4 && current.encid == 517 && current.enemyhp != 0) { vars.fish = 5; } if (vars.fish == 5 && current.encid == 517 && current.enemyhp == 0) { vars.fish = 6; } if (vars.fish == 6 && current.wmenc == 6 && current.encid == 517) { vars.fish = 7; return true; } //Return Garden if (settings["rtg"] && current.sid == 159 && old.sid == 136) { return true; } //Last Soldier if (settings["lgs"] && current.pro == 82 && old.pro != 82) { return true; } //Anacondaur if (settings["ancdr"] && current.encid == 20 && current.fight1 == 1) { vars.ana = 1; } if (vars.ana == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.ana = 0; return true; } //Selphie if (settings["slfi"] && current.pro == 100 && old.pro != 100) { return true; } //Elvoret if (settings["lvrt"] && current.encid == 29 && current.fight1 == 1) { vars.spider = 0; vars.elv = 1; } if (vars.elv == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.elv = 2; if (current.siren == 0) { vars.elv = 0; return true; } } if (vars.elv == 2 && current.fight2 == 0 && old.fight2 == 1) { vars.elv = 0; return true; } //Spider Tank if (settings["xatm"] && vars.spider == 0 && current.encid == 26 && current.fight1 == 1) { vars.spider = 1; } if (vars.spider == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.spider = 2; return true; } //Escape Dollet if (settings["dlt"] && current.pro == 135 && old.pro != 135) { return true; } //Zell Card if (settings["zcard"] && current.pro < 235 && current.zell == 240 && old.zell == 228) { return true; } //Wait Menu if (settings["wmenu"] && current.pro == 142 && current.sid == 141 && old.sid != 141) { return true; } //Seed Score if (settings["seed_score"] && current.pro == 145 && current.sid == 223 && old.sid != 223) { return true; } //Granaldo if (settings["grndo"] && current.encid == 62 && current.fight1 == 1) { vars.gra = 1; } if (vars.gra == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.gra = 0; return true; } //Diablos if (settings["dbls"] && current.encid == 811 && current.fight1 == 1) { vars.dia = 1; } if (vars.dia == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.dia = 2; } if (current.fight2 == 0 && old.fight2 == 1 && vars.dia == 2) { vars.dia = 0; return true; } //LD I if (settings["ld1"] && current.pro == 233 && old.pro != 233) { return true; } //Gerogero if (settings["gro"] && current.pro == 265 && old.pro != 265) { return true; } //Leave Timber if (settings["tmbr"] && current.pro == 290 && old.pro != 290) { return true; } //LD II if (settings["ld2"] && current.pro == 310 && old.pro != 310) { return true; } //enter Villa if (settings["ecv"] && current.pro == 354 && old.pro != 354) { return true; } //Drachen if (settings["drgn"] && current.encid == 147 && current.fight1 == 1) { vars.dr = 1; } if (vars.dr == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.dr = 2; if (current.ahuri == 0) { vars.dr = 0; return true; } } if (vars.dr == 2 && current.fight2 == 0 && old.fight2 == 1) { vars.dr = 0; return true; } //Edea I if (settings["edea1"] && current.pro == 392 && old.pro != 392) { return true; } //LD III if (settings["ld3"] && current.pro == 395 && current.sid == 801 && old.sid != 801) { return true; } //BW II if (settings["bw2"] && current.encid == 151 && current.fight1 == 1) { vars.bw = 1; } if (vars.bw == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.bw = 0; return true; } //GIM if (settings["g52"] && current.encid == 161 && current.fight1 == 1) { vars.gi = 1; } if (vars.gi == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.gi = 0; return true; } //Soldiers Missle Base if (settings["sol"] && current.encid == 175 && current.fight1 == 1) { vars.sol = 1; } if (vars.sol == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.sol = 0; return true; } //BGH if (settings["bgh1"] && current.pro == 480 && old.pro != 480) { return true; } //Oilboyles if (settings["obls"] && current.pro == 542 && old.pro != 542) { vars.norg = 0; return true; } //Norg if (settings["nrg"] && current.sid == 191 && old.sid != 191 && current.pro == 610 && vars.norg == 0) { vars.norg = 1; return true; } //BGH2 if (settings["bgh2"] && current.pro == 650 && old.pro != 650) { vars.hor = 0; return true; } //After Horizon if (settings["hor"] && vars.hor == 0 && current.pro == 750 && current.wmenc == 6) { vars.hor = 1; return true; } //RJ FJ if (settings["fr1"] && current.encid == 84 && current.fight1 == 1) { vars.rf = 1; vars.tr = 0; } if (vars.rf == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 2; if (current.zephyr == 0) { vars.rf = 0; return true; } } if (vars.rf == 2 && current.fight2 == 0 && old.fight2 == 1) { vars.rf = 0; return true; } //After Trabia if (settings["tra"] && vars.tr == 0 && current.sid == 881 && current.wmenc == 6) { vars.tr = 1; return true; } //Paratroopers if (settings["ptr"] && current.encid == 7 && current.fight1 == 1) { vars.pt = 1; } if (vars.pt == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.pt = 0; return true; } //Air Soldier if (settings["air"] && current.sid == 675 && old.sid != 675 && current.pro == 892) { return true; } //Seifer II if (settings["sf2"] && current.encid == 119 && current.fight1 == 1) { vars.sei2 = 1; } if (vars.sei2 == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.sei2 = 0; return true; } //Edea II if (settings["edea2"] && current.sid == 689 && old.sid != 689 && current.pro == 895) { return true; } //LD4 if (settings["ld4"] && current.pro == 1310 && old.pro != 1310) { return true; } //Abadon if (settings["abdn"] && current.pro == 1725 && old.pro != 1725) { return true; } //LD5 if (settings["ld5"] && current.pro == 1900 && old.pro != 1900) { return true; } //Space starts if (settings["lp"] && current.pro == 2502 && old.pro != 2502) { vars.red = 0; vars.green = 0; vars.yellow = 0; vars.purple = 0; return true; } //Propagator if (settings["prop"]) { //red if (current.encid == 85 && current.fight1 == 1 && vars.red == 0) { vars.red = 1; } if (vars.red == 1 && old.fight1 == 1 && current.fight1 == 0) { if (vars.yellow != 4) { vars.yellow = 0; } if (vars.green != 4) { vars.green = 0; } if (vars.purple != 4) { vars.purple = 0; } vars.red = 2; } if (current.encid == 85 && current.fight1 == 1 && vars.red == 2) { vars.red = 3; } if (vars.red == 3 && old.fight1 == 1 && current.fight1 == 0) { vars.red = 4; } //yellow if ((current.encid == 816 || current.encid == 819) && current.fight1 == 1 && vars.yellow == 0) { vars.yellow = 1; } if (vars.yellow == 1 && old.fight1 == 1 && current.fight1 == 0) { if (vars.red != 4) { vars.red = 0; } if (vars.green != 4) { vars.green = 0; } if (vars.purple != 4) { vars.purple = 0; } vars.yellow = 2; } if ((current.encid == 816 || current.encid == 819) && current.fight1 == 1 && vars.yellow == 2) { vars.yellow = 3; } if (vars.yellow == 3 && old.fight1 == 1 && current.fight1 == 0) { vars.yellow = 4; } //purple if ((current.encid == 814 || current.encid == 817) && current.fight1 == 1 && vars.purple == 0) { vars.purple = 1; } if (vars.purple == 1 && old.fight1 == 1 && current.fight1 == 0) { if (vars.red != 4) { vars.red = 0; } if (vars.green != 4) { vars.green = 0; } if (vars.yellow != 4) { vars.yellow = 0; } vars.purple = 2; } if ((current.encid == 814 || current.encid == 817) && current.fight1 == 1 && vars.purple == 2) { vars.purple = 3; } if (vars.purple == 3 && old.fight1 == 1 && current.fight1 == 0) { vars.purple = 4; } //green if (current.encid == 815 && current.fight1 == 1 && vars.green == 0) { vars.green = 1; } if (vars.green == 1 && old.fight1 == 1 && current.fight1 == 0) { if (vars.red != 4) { vars.red = 0; } if (vars.purple != 4) { vars.purple = 0; } if (vars.yellow != 4) { vars.yellow = 0; } vars.green = 2; } if (current.encid == 815 && current.fight1 == 1 && vars.green == 2) { vars.green = 3; } if (vars.green == 3 && old.fight1 == 1 && current.fight1 == 0) { vars.green = 4; } //all if (vars.red == 4 && vars.yellow == 4 && vars.green == 4 && vars.purple == 4) { vars.red = 5; return true; } } //Enter Cockpit if (settings["cock"] && current.sid == 826 && old.sid != 826 && current.pro == 3007) { vars.rf2 = 0; vars.edea = 0; return true; } //Edeas Haus if (settings["edea"] && vars.edea == 0 && current.pro == 3600 && current.wmenc == 6) { vars.edea = 1; return true; } //RJFJ2 if (settings["fr2"] && current.encid == 810 && current.fight1 == 1) { vars.rf2 = 1; } if (vars.rf2 == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.rf2 = 0; return true; } //MT8 if (settings["mt8"] && current.pro == 3810 && old.pro != 3810) { return true; } //Seifer III if (settings["sf3"] && current.encid == 795 && current.fight1 == 1) { vars.sei3 = 1; } if (vars.sei3 == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.sei3 = 0; return true; } //Adell if (settings["adl"] && current.sid == 351 && old.sid != 351) { return true; } //Sorceresses if (settings["scrs"] && current.sid == 971 && old.sid == 976) { return true; } //Every Seal if (settings["seal"] && current.pro == 4050 && current.seal > old.seal) { return true; } //2nd Seal if (settings["seal2"] && current.pro == 4050 && current.seal > old.seal && vars.zeal == 1) { vars.zeal = 0; return true; } if (current.pro == 4050 && current.seal > old.seal && vars.zeal == 0) { vars.zeal = 1; } //Ultimecia Start if (current.sid == 573 && old.sid != 573) { vars.u = 0; if (settings["ultis"]) { return true; } } //Ultimecia Phase 1 if (vars.u == 0 && current.sid == 573 && current.enemyhpm3 > 0 && old.enemyhpm3 == 0) { vars.u = 1; if (settings["ultip"]) { return true; } } //Ultimecia Phase 2 if (vars.u == 1 && current.sid == 573 && current.enemyhp > 1000) { vars.u = 2; if (settings["ultip"]) { return true; } } //Ultimecia Phase 3 if (vars.u == 2 && current.sid == 573 && current.enemyhp3 > 1000) { vars.u = 3; if (settings["ultip"]) { return true; } } //Final Hit if (settings["fhit"] && vars.u == 3 && current.final == 1 && old.final == 0) { vars.u = 4; return true; } } ////////////////BOOSTER if (settings["Booster%"]) { //Ifrit if (settings["booifrt"] && current.encid == 94 && current.fight1 == 1) { vars.ifr = 1; } if (vars.ifr == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.ifr = 2; } if (current.fight2 == 0 && old.fight2 == 1 && vars.ifr == 2) { vars.ifr = 0; return true; } //Elvoret if (settings["boolvrt"] && current.encid == 29 && current.fight1 == 1) { vars.elv = 1; } if (vars.elv == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.elv = 2; if (current.siren == 0) { vars.elv = 0; return true; } } if (vars.elv == 2 && current.fight2 == 0 && old.fight2 == 1) { vars.elv = 0; return true; } //Granaldo if (settings["boognldo"] && current.encid == 62 && current.fight1 == 1) { vars.gra = 1; } if (vars.gra == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.gra = 0; vars.train = 0; return true; } //Enter Train if (settings["booentr"] && current.pro == 205 && vars.train == 0 && current.sid == 265) { vars.train = 1; return true; } //Gerogero if (settings["boogro"] && current.pro == 265 && old.pro != 265) { return true; } //Leave Timber if (settings["boolvtbr"] && current.pro == 290 && old.pro != 290) { return true; } //enter Villa if (settings["booecv"] && current.pro == 354 && old.pro != 354) { return true; } //Edea I if (settings["booedi"] && current.pro == 392 && old.pro != 392) { return true; } //GIM if (settings["boogim"] && current.pro == 442 && old.pro != 442) { return true; } //BGH if (settings["boobgh"] && current.pro == 480 && old.pro != 480) { return true; } //Oilboyles if (settings["booobl"] && current.pro == 542 && old.pro != 542) { vars.norg = 0; return true; } //RJ FJ if (settings["boofnr"] && current.encid == 84 && current.fight1 == 1) { vars.rf = 1; } if (vars.rf == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 2; if (current.zephyr == 0) { vars.rf = 0; return true; } } if (vars.rf == 2 && current.fight2 == 0 && old.fight2 == 1) { vars.rf = 0; vars.air = 1; return true; } //Air Soldier if (settings["booas"] && current.sid == 675 && old.sid != 675 && current.pro == 892) { return true; } //Edea II if (settings["booedaii"] && current.sid == 689 && old.sid != 689 && current.pro == 895) { return true; } //LD4 if (settings["booldiv"] && current.pro == 1310 && old.pro != 1310) { return true; } //Space starts if (settings["boolp"] && current.pro == 2502 && old.pro != 2502) { return true; } //Enter Cockpit if (settings["booecp"] && current.sid == 826 && old.sid != 826 && current.pro == 3007) { vars.rf2 = 0; return true; } //Seifer III if (settings["boosf"] && current.encid == 795 && current.fight1 == 1) { vars.sei3 = 1; } if (vars.sei3 == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.sei3 = 0; return true; } //Ultimecia Start if (settings["boous"] && current.sid == 573 && old.sid != 573) { vars.u = 0; return true; } //Final Hit if (settings["boofh"] && vars.u == 3 && current.final == 1 && old.final == 0) { vars.u = 4; return true; } } if (settings["EsDo"]) { //Corridor if (settings["esdocorr"] && current.pro == 12 && old.pro != 12) { vars.ca = 0; vars.bin = 0; return true; } //BING if (settings["esdoding"] && vars.bin == 0 && current.bing == 10089) { vars.bin = 1; return true; } //Cave Entrance if (settings["esdoec"] && vars.ca == 0 && current.sid == 131 && old.sid != 131) { vars.ca = 1; return true; } //Ifrit if (settings["esdoifr"] && current.encid == 94 && current.fight1 == 1) { vars.ifr = 1; } if (vars.ifr == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.ifr = 2; } if (current.fight2 == 0 && old.fight2 == 1 && vars.ifr == 2) { vars.ifr = 0; return true; } //Leave Cave if (settings["esdolc"] && vars.ca == 1 && current.sid == 129 && old.sid != 129 && current.pro == 30) { vars.rf = 0; vars.ca = 2; return true; } //Fish Fins if (settings["esdofifi"] && current.item1c == 154 && current.item1 > 3) { if (vars.rf == 0 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 1; return true; } } if (settings["esdofifi"] && current.item2c == 154 && current.item2 > 3) { if (vars.rf == 0 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 1; return true; } } if (settings["esdofifi"] && current.item3c == 154 && current.item3 > 3) { if (vars.rf == 0 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 1; return true; } } if (settings["esdofifi"] && current.item4c == 154 && current.item4 > 3) { if (vars.rf == 0 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 1; return true; } } if (settings["esdofifi"] && current.item5c == 154 && current.item5 > 3) { if (vars.rf == 0 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 1; return true; } } if (settings["esdofifi"] && current.item6c == 154 && current.item6 > 3) { if (vars.rf == 0 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 1; return true; } } if (settings["esdofifi"] && current.item7c == 154 && current.item7 > 3) { if (vars.rf == 0 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 1; return true; } } if (settings["esdofifi"] && current.item8c == 154 && current.item8 > 3) { if (vars.rf == 0 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 1; return true; } } if (settings["esdofifi"] && current.item9c == 154 && current.item9 > 3) { if (vars.rf == 0 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 1; return true; } } if (settings["esdofifi"] && current.item10c == 154 && current.item10 > 3) { if (vars.rf == 0 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 1; return true; } } if (settings["esdofifi"] && current.item11c == 154 && current.item11 > 3) { if (vars.rf == 0 && old.fight1 == 1 && current.fight1 == 0) { vars.rf = 1; return true; } } //Return Garden if (settings["esdortg"] && current.sid == 159 && old.sid == 136) { return true; } //Dollet FMV if (settings["esdodfmv"] && current.pro == 60 && vars.rf2 == 0 && current.fmv == 1 && old.fmv == 0) { vars.rf2 = 1; return true; } //Last Soldier if (settings["esdolgs"] && current.pro == 82 && old.pro != 82) { return true; } //Anacondaur if (settings["esdosnake"] && current.encid == 20 && current.fight1 == 1) { vars.ana = 1; } if (vars.ana == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.ana = 0; return true; } //Selphie if (settings["esdoslfi"] && current.pro == 100 && old.pro != 100) { return true; } //Elvoret if (settings["esdolvrt"] && current.encid == 29 && current.fight1 == 1) { vars.spider = 0; vars.elv = 1; } if (vars.elv == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.elv = 2; if (current.siren == 0) { vars.elv = 0; return true; } } //Spider Tank if (settings["esdoxatm"] && vars.spider == 0 && current.encid == 26 && current.fight1 == 1) { vars.spider = 1; } if (vars.spider == 1 && old.fight1 == 1 && current.fight1 == 0) { vars.spider = 2; return true; } //Escape Dollet if (settings["esdoescd"] && current.pro == 135 && old.pro != 135) { return true; } } }