# alias: ReverseAfterTwoOverOne # button-text: Reverse After 2/1 # gib-works: true # bba-works: true # auction-filter: (1D +Pass +2C.*\n2D +Pass +2[HS])|(1H +Pass +2[CD].*\n2H +Pass +2S) # convention-card-ns: 21GF-DEFAULT # convention-card-ew: 21GF-GIB /*@chat --- Reverse After 2/1 is for those that don't play 2/1 GF Reverses show 5+ cards in the suit opened and 4+ cards in the suit rebid. They are natural and Game Forcing. Possible Reverses After 2/1 are... • 1!D - 2!C - 2!D - 2!H • 1!D - 2!C - 2!D - 2!S • 1!H - 2!C - 2!H - 2!S • 1!H - 2!D - 2!H - 2!S Reverses are NOT a convention. If you don't have Game Forcing strength, don't reverse. @chat*/ # Reverse by Resoponder dealer south #include "script/Calm-Opponents" # 1!D-2!C-2!D- 2!H or 2!S sDD = shape(south,xx6x+xx7x) nC = shape(north,xxx5+xxx6) nHorS = shape(north,x4xx+4xxx) DCDHorS = sDD and nC and nHorS # 1!H-2!C/!D - 2!H - 2!S sHH = shape(south,x6xx+x7xx) nCorD = shape(north,xxx5+xxx6) nS = shape(north,4xxx) HCorDS = sHH and nCorD and nS sMin = hcp(south)>11 and hcp(south)<15 nGF = hcp(north)>13 # Now do it sMin and nGF and (DCDHorS or HCorDS) and calmOpps action average "D-C-D-H/S " 100 * DCDHorS, average "H-C/D-H-S " 100 * HCorDS,