# 0.3.3 - removed ai assets # 0.3.2 Daggerheart 2.6 restructured adversary attack damage: `system.attack.damage.parts` was replaced by `damage.main` (the hit-points part, which now also carries the direct flag) plus `damage.resources`. The module still read and wrote the old path, so it silently found nothing and had its writes discarded by the system — no console errors. All damage access now resolves either schema shape. - [Fixed] Live Manager: the Attack Damage field no longer starts empty and no longer clears itself after being edited. - [Fixed] Live Manager: the Current panel shows the adversary's attack damage again instead of `None`. - [Fixed] Live Manager: Direct damage reflects the adversary's real value again instead of always reading `No`, and changing it is saved. - [Fixed] Live Manager: the Phys/Mag checkboxes reflect the adversary's actual damage types again. - [Fixed] Feature damage (Horde/Minion) scales with the target tier again. - [Fixed] Compendium Stats collects damage and halved-damage rolls again. # 0.3.1 - [Fixed] Module CSS no longer leaks into other modules, systems, or Foundry UI — every style is now scoped under the module-id class (resolves conflict with daggerheart-store). - [Fixed] Module windows failing to open due to a circular-import error (`MODULE_ID` referenced before initialization). # 0.2.8 - v14 - https://github.com/brunocalado/daggerheart-advmanager/issues/7 - https://github.com/brunocalado/daggerheart-advmanager/issues/6 - Multiple fixes from PR https://github.com/brunocalado/daggerheart-advmanager/pull/5 - Features updated to DH 2x # 0.2.7 - Last release for v13 # 0.2.5 - small fix for experiences # 0.2.4 - Minion (X) feature will be updated - Minion Group Attack feature will show up - Migrate to SCSS - Updated Core Features with system compendium 1.7.2 - Live Manager toogle button to auto render the modified actor - js code refactor - Refactored all templates # 0.2.3 - refactor for the future - Non GM users can't access the module anymore # 0.2.2 - fixed empty compendiuns # 0.2.1 - better feature detection to live manager # 0.2.0 - you can change the name of an actor - compendium stats only read adversaries - dice probability does d20 now - You can drag actors or a folder with actors to the encounter builder. - added tooltip to new features # 0.1.9 - new adversaries template # 0.1.8 - fixed CSS leak - moved exps out of the community table - more experiences - small css fix for encounter builder - custom features can be tagged - new function to import the features from an entire compendium flaging it to use in the live manager - live manager visual improvements - You can add more compendiuns to compendium-stats - removed custom features from live manager - mass update uses suggested experiences - minion feature show linked feature - You can edit flags from feature # 0.1.7 - encounter builder shows cost for each actor - encounter builder shows how many adversaries you added - encounter builder clear button - nice art for actors without art - new features have tags - you can choose any official feature to any actor - you can add your homebrew features - live manager All Sources fixed - easier to ready things on live manager - live manager You can preview damage type and change it - live manager You can change the critical now + crit chance - you can change direct damage - you can name the folder before create the encounter - better name for created subfolders # 0.1.6 - compendium-stats shows experience - experiences uses new rule - feature changes: you can read the feature; you can quickly remove bonus - damnage in live manager show min max and mean damage - css improvements - more suggested features - you can pick a new set of suggested features from another type - horde feature working well - fixed add multiple features in the live manager - experiences suggestions - terrifying can increase difficult - compendium-stats can find correct features now # 0.1.5 - small css fix