const version = 'v1.0'; const chatimage = "https://raw.githubusercontent.com/brunocalado/mestre-digital/master/Foundry%20VTT/Macros/Savage%20Worlds/icons/clock.webp"; /* Deviation p99 SWADE If a blast template misses, it deviates 1d6″ for thrown weapons (such as grenades) and 2d6″ for fired projectiles. Multiply by 2 if the attack was made at Medium Range, 3 if Long, and 4 for Extreme. Next roll a d12 and read it like a clock facing to determine the direction the missile deviates. A weapon can never deviate more than half the distance to the original target (that keeps it from going behind the thrower). source: https://raw.githubusercontent.com/brunocalado/mestre-digital/master/Foundry%20VTT/Macros/Savage%20Worlds/Deviation.js icon: icons/weapons/artillery/cannon-engraved-gold.webp */ getRequirements(); function getRequirements() { let template = `
| Projectile |
| Short |
Move the blast ${roll.total*rangeMultiplier}" to ${direction.total} O'Clock.
`; if (directionCheck(direction.total)) { message += `A weapon can never deviate more than half the distance to the original target (that keeps it from going behind the thrower).
`; } message += ``; let tempChatData = { type: CHAT_MESSAGE_TYPES.ROLL, roll: roll, rollMode: game.settings.get("core", "rollMode"), content: message }; ChatMessage.create(tempChatData); return roll.total; } function rangeCheck(range) { if (range=='short') { return 1; } else if (range=='medium') { return 2; } else if (range=='long') { return 3; } else if (range=='extreme') { return 4; } } function directionCheck(direction) { console.log(direction); if (direction==4 || direction==5 || direction==6 || direction==7 || direction==8) { return true } else { return false } }