# Modding overview The game ships a native mod platform: content registries, events and hooks, per-mod saves and options, and an in-game manager (F10). The full modding book (getting started, a twelve-rung tutorial ladder, a cookbook, and the generated reference) lives on the [project wiki](https://github.com/bryanthaboi/gen1recomp/wiki). - Shipped example mods, one per kind of author: [mods/](../mods/) - In-repo SDK docs: [modding.md](modding.md), [CONTRIBUTING-mods.md](../CONTRIBUTING-mods.md) - Map editing: maps can be edited in our own build of [Tiled](https://www.mapeditor.org), [bryanthaboi/tiled_gen1recomp](https://github.com/bryanthaboi/tiled_gen1recomp/releases), and exported back out as a mod; see [tiled-map-editing.md](tiled-map-editing.md). - Other tools: [Save editor](https://github.com/bryanthaboi/gen1recomp/wiki/Guide-Save-Editor) edits party, boxes, items, events, and Pokedex flags outside the game.