--- name: aamas-artifact-evaluation description: Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims. --- # AAMAS Artifact Evaluation Use this for evidence packaging around AAMAS. Because the venue is about interaction, an artifact must make a *multiagent* claim inspectable: the game, the other agents, and the protocol, not just a single trained model. ## Artifact plan - Decide what a reviewer needs to believe the interaction claim: game or environment code, opponent/population definitions, the training regime, seeds, payoff logs, proofs, or qualitative episode traces. - Keep decision-critical evidence in the main paper or appendix; optional bulk runs can live in the supplementary zip. - Anonymize repository history, paths, environment names, license headers, cluster paths, and commit authors for the review version. - Include a minimal reproduction map: environment build, dependencies, hardware, commands, expected outputs, per-run wall-clock, seeds, and known nondeterminism (especially in self-play). - For a deployed or human-subject setting, give enough provenance for credible reproduction without violating data-use terms. - After acceptance, replace anonymous archives with a public, licensed, citable artifact. ## What AAMAS evidence reviewers open first The single fact that shapes packaging: a reviewer will re-run a small **game** far sooner than they will retrain a large policy, so make the strategic core turnkey before polishing anything. | Claim type | First artifact inspected | Common failure caught | |---|---|---| | Convergence to an equilibrium | The game definition and the learning-rule code | Solution concept named in the paper but not encoded in the evaluation | | Emergent cooperation/defection | The environment and reward specification | Result depends on an undocumented reward-shaping constant | | Beats other agents | The opponent/population set and match protocol | Only self-play reported; no held-out opponents | | Mechanism is truthful | The payment rule plus a strategic-deviation test | No script that lets an agent try to game the mechanism | ## Worked vignette: packaging a self-play study A hypothetical submission claims a learning rule that converges to a correlated equilibrium in a repeated congestion game, shown by self-play. - Ship the game as one parameterized generator (number of agents, capacity, payoff scale) rather than constants buried in a notebook, so reviewers can vary the interaction. - Record the exact seed sequence and replication count behind every convergence plot; an equilibrium-convergence claim without seeds is unfalsifiable. - Emit payoff and regret tables directly from logged results so PDF and artifact numbers cannot drift. - Include a strategic-deviation harness: a script that drops in a non-conforming agent and measures whether it profits, because that is exactly what a game-theory reviewer will try. ## Calibration anchors - Supplement inspection at AAMAS is at reviewer discretion; assume only the README and one entry script get opened, and design the top level accordingly. - Supplement size and format caps vary by cycle (25 MB single zip in 2026); verify against the current OpenReview form rather than a past year. ## Output format ```text [Artifact role] anonymous supplement / camera-ready release / public archive [Contents] [Anonymity risks] [Reproduction level] turnkey / scripted / descriptive / weak [Fixes before upload] ```