--- name: bm-skill-builder description: Build a new agent skill (or restructure an existing one) following Builder Methods conventions. Use when the user wants to create a skill, turn a repeatable process into a skill, or restructure a skill that has outgrown its shape — "create a skill", "make this a skill", "turn my proposal process into a skill", "restructure this skill". --- # bm-skill-builder Turns a repeatable process into a well-built agent skill: instructions in plain markdown and folders, portable across any agent harness. Works for brand-new skills and for restructuring existing ones that have outgrown a single SKILL.md. ## The process 1. **Understand the process** — `steps/understand.md`: ask the user to describe the process the skill is for, then infer what you can — job, inputs, artifact, raw material. 2. **Interview the user** — `steps/interview.md`: design the skill with the user — description, name, inputs (if any), its own interview (if any), realistic examples (if applicable), and the step plan. Recommend-then-confirm format throughout. 3. **Design the shape** — `steps/design.md`: simple or structured, per the conventions. 4. **Build it** — `steps/build.md`: write the files against the conventions checklist. 5. **Save it** — `steps/save.md`: ask where the skill should live — this repo's `.agents/skills/`, global `~/.agents/skills/`, or a `.claude` alternate — and place it there. 6. **Verify & hand off** — `steps/verify.md`: run it from its saved location, then teach the user the improvement loop. ## Hard rules - At the start of every invocation of a multi-step skill, present a simple numbered overview of the process with one very short sentence per item, then immediately begin the first step without asking permission or pausing. - A skill's instructions are plain markdown. SKILL.md and every instruction file (steps, phases, shared, reference docs) are .md — no formats a harness has to interpret. Bundled `scripts/` and reference material can be whatever the job needs (a Python script, a JSON schema, a template file). Nothing harness-specific in the skill's core — it must work anywhere. - Start as simple as the process allows. Structure (steps/, phases/, shared/) must be earned by real complexity, never added on spec. - Order lives in the orchestrator, never in the steps. SKILL.md (or a phase's own file) carries the numbering and points at each step file; step files are topic-named, order-agnostic, and say nothing about their position in the sequence. - Removal means gone. When removing or reversing anything in a skill, delete it and every reference to it, as if it never existed — no "don't do X" replacements, notes about what changed, legacy fallbacks, or leftover examples. A skill describes only its current process. - The full conventions live in `reference/conventions.md` — read them before designing, and check the finished skill against them before handing off.