---
name: framer-motion-gestures
description: Official Framer Motion skill for gesture animations — drag, pan, tap, hover, focus, touch animations. Use when building interactive elements with drag, pan, tap, hover, or touch gestures, or when asking about Framer Motion drag constraints, gesture handlers, or interactive animations.
license: MIT
---
# Framer Motion Gestures
## When to Use This Skill
Apply when implementing gesture-driven animations: drag, pan, tap, hover, focus, or touch interactions. When the user asks about drag-and-drop, interactive elements, or gesture-based UI in Framer Motion.
**Related skills:** For core animation use **framer-motion-core**; for variants use **framer-motion-variants**; for layout animations use **framer-motion-layout**.
## Drag
Enable dragging with the `drag` prop:
```jsx
```
### Drag Props
| Prop | Type | Description |
|------|------|-------------|
| **drag** | `bool \| "x" \| "y"` | Enable drag on axis |
| **dragConstraints** | `object \| RefObject` | Movement constraints |
| **dragMomentum** | `boolean` | Continue momentum after release (default: true) |
| **dragElastic** | `number \| object` | Elasticity of bounds (default: 0) |
| **dragTransition** | `Transition` | Spring config for momentum |
| **whileDrag** | `MotionProps` | Animation while dragging |
| **onDrag** | `function` | Callback during drag |
| **onDragStart** | `function` | Callback when drag starts |
| **onDragEnd** | `function` | Callback when drag ends |
### Drag Constraints
```jsx
```
### Ref-based Constraints
```jsx
function Draggable() {
const constraintsRef = useRef(null);
return (
<>
>
);
}
```
## Pan
Pan is similar to drag but for pointer/touch:
```jsx
{
console.log("Position:", info.point);
console.log("Velocity:", info.velocity);
}}
/>
```
### Pan vs Drag
- **Drag**: Mouse/touch with visual feedback, momentum, and constraints
- **Pan**: Lower-level pointer tracking without momentum
## Tap (whileTap)
Animation when pressed:
```jsx
Click me
```
## Hover (whileHover)
Animation on hover:
```jsx
```
### onHoverStart / onHoverEnd
```jsx
console.log("Hover started")}
onHoverEnd={() => console.log("Hover ended")}
/>
```
## Focus (whileFocus)
Animation when focused (keyboard):
```jsx
```
## Drag with Spring Physics
```jsx
```
## Drag Controls with Constraints
```jsx
function DraggableBox() {
const constraintsRef = useRef(null);
return (
<>
{[1, 2, 3].map(i => (
))}
>
);
}
```
## Swipe Detection
```jsx
function Swipeable() {
const x = useMotionValue(0);
const { scrollYProgress } = useScroll();
const opacity = useTransform(x, [-100, 0, 100], [0, 1, 0]);
return (
);
}
```
## Gesture State Info
Callbacks receive `PointInfo` and `DragInfo`:
```jsx
onDrag={(e, info) => {
info.point // { x, y } position
info.velocity // { x, y } velocity
info.offset // { x, y } offset from start
}}
```
## Best practices
- ✅ Use **dragConstraints** to keep elements within bounds.
- ✅ Use **dragElastic** for bounce-back effects.
- ✅ Use **whileDrag** for visual feedback during drag.
- ✅ Use **dragMomentum** for natural continuation.
- ✅ Use **dragTransition** with spring for physics-based drag.
- ✅ Use refs for constraints when dragging within a container.
## Do Not
- ❌ Use `drag` without `dragConstraints` if the element should stay within bounds.
- ❌ Forget that drag events only fire after the pointer moves a threshold.
- ❌ Use excessive `dragElastic` — it can cause visual glitches.
- ❌ Animate conflicting properties during drag (e.g., scale and x).
### Learn More
https://www.framer.com/motion/gestures/
https://www.framer.com/motion/drag/