{ "language": "English", "author": "", "editors": "", "text": { "action.info.attack": { "en": "make an attack with this unit. Select the unit and tap any of the RED targets if you want to attack", "->": "" }, "action.info.boost": { "en": "Boost", "->": "" }, "action.info.breakice": { "en": "Break Ice", "->": "" }, "action.info.breakpeace": { "en": "Break Peace", "->": "" }, "action.info.build": { "en": "build a {0} here", "->": "" }, "action.info.capture": { "en": "Capture", "->": "" }, "action.info.capture2": { "en": "capture this city. Cities generate stars every turn that you can use to develop your empire", "->": "" }, "action.info.cityreward": { "en": "City Reward", "->": "" }, "action.info.decompose": { "en": "Decompose", "->": "" }, "action.info.destroy": { "en": "Destroy", "->": "" }, "action.info.disband": { "en": "Disband {0}", "->": "" }, "action.info.do": { "en": "do {0} here", "->": "" }, "action.info.endturn": { "en": "end this turn to get more resources and unit moves. Press the 'Next Turn' button", "->": "" }, "action.info.establishembassy": { "en": "Establish Embassy", "->": "" }, "action.info.examineruins": { "en": "Examine", "->": "" }, "action.info.explode": { "en": "Explode", "->": "" }, "action.info.freezearea": { "en": "Freeze Area", "->": "" }, "action.info.healarea": { "en": "Heal Area", "->": "" }, "action.info.healothers": { "en": "Heal Others", "->": "" }, "action.info.meet": { "en": "Meet", "->": "" }, "action.info.move": { "en": "move this unit. Select the unit and tap any of the BLUE targets", "->": "" }, "action.info.peacetreaty": { "en": "Offer Peace", "->": "" }, "action.info.promote": { "en": "Promote", "->": "" }, "action.info.recover": { "en": "Recover", "->": "" }, "action.info.remove": { "en": "Remove", "->": "" }, "action.info.research": { "en": "research {0}.", "->": "" }, "action.info.reward": { "en": "Reward", "->": "" }, "action.info.reward.population": { "en": "That will increase the population of the nearest city. When the population becomes big enough the city will level up and produce more resources", "->": "" }, "action.info.reward.resources": { "en": "That will give you an instant reward of {0} resources", "->": "" }, "action.info.stay": { "en": "Stay", "->": "" }, "action.info.train": { "en": "train a unit in this city. Units can be used to explore the world and to attack enemies and defend your cities", "->": "" }, "action.info.trip": { "en": "Trip", "->": "" }, "action.info.upgrade": { "en": "Upgrade to {0}", "->": "" }, "actionbox.building.decomposing": { "en": "Decomposing", "->": "" }, "actionbox.building.decomposing.info": { "en": "This improvement will decompose at the end of this turn", "->": "" }, "actionbox.building.doit": { "en": "DO IT", "->": "" }, "actionbox.building.level": { "en": "level {0}/{1}", "->": "" }, "actionbox.building.requiredtech": { "en": "You need to research {0} to do this, tap the 'Tech Tree' button.", "->": "" }, "actionbox.building.techtree": { "en": "TECH TREE", "->": "" }, "actionbox.cantperformaction.description": { "en": "You cannot perform this action right now.", "->": "" }, "actionbox.city": { "en": "City", "->": "" }, "actionbox.city.level": { "en": "lvl {0}", "->": "" }, "actionbox.confirm": { "en": "Confirm {0}", "->": "" }, "actionbox.confirm.button": { "en": "YES", "->": "" }, "actionbox.confirm.info": { "en": "Are you sure you want to do this?", "->": "" }, "actionbox.confirm.info.breakpeace": { "en": "Are you sure you want to break the peace treaty? Doing so will disable all your units for the rest of this turn.", "->": "" }, "actionbox.confirm.info.breakpeace.disband": { "en": "It will also disband the {0} units you have in their territory.", "->": "" }, "actionbox.embassyestablished.description": { "en": "The embassy is already established.", "->": "" }, "actionbox.establishembassynocapital.description": { "en": "You cannot establish an embassy if the tribe has no capital.", "->": "" }, "actionbox.insufficientfunds": { "en": "You don't have enough stars to buy this. Tap 'next turn' to get more stars.", "->": "" }, "actionbox.pendingpeacetreaty.description": { "en": "Peace treaty pending. Waiting for {0} to respond", "->": "" }, "actionbox.pendingpeacetreaty.title": { "en": "Pending Peace Treaty", "->": "" }, "actionbox.tile.roads": { "en": "roads", "->": "" }, "actionbox.unit.ability": { "en": "Unit Ability", "->": "" }, "actionbox.unit.Boosted": { "en": "Boosted", "->": "" }, "actionbox.unit.Frozen": { "en": "Frozen", "->": "" }, "actionbox.unit.Invisible": { "en": "Invisible", "->": "" }, "actionbox.unit.kills": { "en": "{0}/{1} kills", "->": "" }, "actionbox.unit.new": { "en": "Train a new {0} {1}", "->": "" }, "actionbox.unit.Poisoned": { "en": "Poisoned", "->": "" }, "actionbox.unit.toomany": { "en": "(too many)", "->": "" }, "actionbox.unit.toomany.info": { "en": "This city can't support any more units. Upgrade the city to get more space for units.", "->": "" }, "actionbox.unit.train": { "en": "TRAIN", "->": "" }, "actionbox.unit.upgrade": { "en": "UPGRADE", "->": "" }, "actionbox.unit.veteran": { "en": "Veteran", "->": "" }, "actionbox.village": { "en": "Village", "->": "" }, "actionbtn.remove.building": { "en": "Building", "->": "" }, "actionbtn.remove.roads": { "en": "Roads", "->": "" }, "backend.connecting": { "en": "Connecting to server...", "->": "" }, "backend.connecting.failed": { "en": "Could not establish a connection to the server", "->": "" }, "backend.connection.lost": { "en": "Connection lost", "->": "" }, "backend.connection.lost.info": { "en": "Hold on while we're trying to reconnect", "->": "" }, "backend.login.failed": { "en": "Login failed", "->": "" }, "backend.login.successful": { "en": "Logged in as {0}", "->": "" }, "bottommenu.gamestats": { "en": "Game Stats", "->": "" }, "bottommenu.menu": { "en": "Menu", "->": "" }, "bottommenu.nextturn": { "en": "Next Turn", "->": "" }, "bottommenu.techtree": { "en": "Tech Tree", "->": "" }, "building.ability.attract": { "en": "Attracts a wild animal to a nearby forest tile every {1} turns.", "->": "" }, "building.ability.bridge": { "en": "{0} creates a bridge that any unit can move on, ignoring the terrain type underneath.", "->": "" }, "building.ability.embark": { "en": "Units that move here will turn into boats that can move on water.", "->": "" }, "building.ability.heal": { "en": "{0} heals any friendly unit that end their turn next to them.", "->": "" }, "building.ability.limited": { "en": "You can only build one {0} per city.", "->": "" }, "building.ability.network": { "en": "{1} connect to cities and other {1} through {0}, within a {2} tiles radius.", "->": "" }, "building.ability.patina": { "en": "{0} grows every {1} turns and provides {2} for each level of growth.", "->": "" }, "building.ability.poison": { "en": "{0} poison any unit that step on them. Poisoned units lose all defense bonuses and spread spores when they die.", "->": "" }, "building.ability.road": { "en": "Build roads to connect cities with the capital. Connected cities get 1 population as a reward. Roads also give a movement bonus for all units.", "->": "" }, "building.ability.route": { "en": "{1} creates trade routes through {0} to any other {1} within a {2} tiles radius.", "->": "" }, "building.ability.route.and": { "en": "and ", "->": "" }, "building.ability.ruin": { "en": "A ruin from an ancient civilization, it can contain valuable things! Go there with a unit to examine it.", "->": "" }, "building.ability.unique": { "en": "{0} can only be built once.", "->": "" }, "building.capital.owner": { "en": "{0} is the {1} capital", "->": "" }, "building.capital.owner.former": { "en": "{0} is the former capital of the {1} empire, currently occupied by {2} forces", "->": "" }, "building.city.owner": { "en": "{0} is a city in the {1} empire", "->": "" }, "building.names.algae": { "en": "Algae", "->": "" }, "building.names.burnforest": { "en": "Burn Forest", "->": "" }, "building.names.city": { "en": "City", "->": "" }, "building.names.clathrus": { "en": "Clathrus", "->": "" }, "building.names.clearforest": { "en": "Clear Forest", "->": "" }, "building.names.customshouse": { "en": "Customs House", "->": "" }, "building.names.enchantanimal": { "en": "Enchant Animal", "->": "" }, "building.names.enchantwhale": { "en": "Enchant Whale", "->": "" }, "building.names.farm": { "en": "Farm", "->": "" }, "building.names.fishing": { "en": "Fishing", "->": "" }, "building.names.foresttemple": { "en": "Forest Temple", "->": "" }, "building.names.forge": { "en": "Forge", "->": "" }, "building.names.fungi": { "en": "Fungi", "->": "" }, "building.names.growforest": { "en": "Grow Forest", "->": "" }, "building.names.harvestfruit": { "en": "Harvest Fruit", "->": "" }, "building.names.hunting": { "en": "Hunting", "->": "" }, "building.names.icebank": { "en": "Ice Bank", "->": "" }, "building.names.icetemple": { "en": "Ice Temple", "->": "" }, "building.names.lumberhut": { "en": "Lumber Hut", "->": "" }, "building.names.mine": { "en": "Mine", "->": "" }, "building.names.monument1": { "en": "Altar of Peace", "->": "" }, "building.names.monument2": { "en": "Tower of Wisdom", "->": "" }, "building.names.monument3": { "en": "Grand Bazaar", "->": "" }, "building.names.monument4": { "en": "Emperors Tomb", "->": "" }, "building.names.monument5": { "en": "Gate of Power", "->": "" }, "building.names.monument6": { "en": "Park of Fortune", "->": "" }, "building.names.monument7": { "en": "Eye of God", "->": "" }, "building.names.mountaintemple": { "en": "Mountain Temple", "->": "" }, "building.names.mycelium": { "en": "Mycelium", "->": "" }, "building.names.outpost": { "en": "Outpost", "->": "" }, "building.names.port": { "en": "Port", "->": "" }, "building.names.road": { "en": "Road", "->": "" }, "building.names.ruin": { "en": "Ruin", "->": "" }, "building.names.sanctuary": { "en": "Sanctuary", "->": "" }, "building.names.sawmill": { "en": "Sawmill", "->": "" }, "building.names.temple": { "en": "Temple", "->": "" }, "building.names.watertemple": { "en": "Water Temple", "->": "" }, "building.names.whalehunting": { "en": "Whale Hunting", "->": "" }, "building.names.windmill": { "en": "Windmill", "->": "" }, "building.produce": { "en": "produces {0} each turn", "->": "" }, "building.produce.multiply": { "en": "({0} for each nearby {1})", "->": "" }, "building.produce.multiply.polaris": { "en": "({0} for every {1} frozen tiles in the world)", "->": "" }, "building.produce.multiply2": { "en": "produces {0} for each nearby {1} each turn", "->": "" }, "building.produce.multiply2.polaris": { "en": "Produces {0} for every {1} frozen tiles in the world", "->": "" }, "building.produce.multiply3": { "en": "produces {0} for each nearby {1}", "->": "" }, "building.produce.reward": { "en": "produces {0}", "->": "" }, "building.produce.reward.named": { "en": "produces {0} for {1}", "->": "" }, "building.resource": { "en": "adds a {0} at the selected tile", "->": "" }, "building.restriction.near": { "en": "Must be built next to a {0}.", "->": "" }, "building.restriction.on": { "en": "Must be on a tile with {0}.", "->": "" }, "building.reward.instant": { "en": "instantly gives you {0}", "->": "" }, "building.reward.tech": { "en": "gives you a {0}", "->": "" }, "building.transform": { "en": "transforms a {0} into a {1}", "->": "" }, "building.transform2": { "en": "transforms a {0} into a {1} with {2}", "->": "" }, "building.value": { "en": "is worth {0} points of score", "->": "" }, "building.village.owner": { "en": "This is a village that doesn't belong to any tribe", "->": "" }, "buttons.accept": { "en": "ACCEPT", "->": "" }, "buttons.back": { "en": "BACK", "->": "" }, "buttons.decline": { "en": "DECLINE", "->": "" }, "buttons.exit": { "en": "EXIT", "->": "" }, "buttons.exitgame": { "en": "EXIT GAME", "->": "" }, "buttons.invite": { "en": "INVITE", "->": "" }, "buttons.leave": { "en": "LEAVE", "->": "" }, "buttons.ok": { "en": "OK", "->": "" }, "buttons.quit": { "en": "Quit", "->": "" }, "buttons.reconnect": { "en": "RECONNECT", "->": "" }, "buttons.remove": { "en": "REMOVE", "->": "" }, "buttons.save": { "en": "SAVE", "->": "" }, "buttons.start": { "en": "START GAME", "->": "" }, "buttons.stay": { "en": "STAY", "->": "" }, "buttons.tryagain": { "en": "TRY AGAIN", "->": "" }, "challengermode.connect.button": { "en": "CONNECT", "->": "" }, "challengermode.connect.description": { "en": "To participate in a ladder you need a Challengermode account.", "->": "" }, "challengermode.connect.header": { "en": "Connect to Challengermode", "->": "" }, "consent.approval.info": { "en": "To improve Polytopia with usage statistics and to store your high scores and settings we need your approval to access to some personal data.\nYou can read more about what data we collect in our privacy policy.\n(You can revoke your approval at any time in the 'Throne Room')", "->": "" }, "consent.approval.title": { "en": "Welcome to Polytopia!", "->": "" }, "consent.approve": { "en": "APPROVE", "->": "" }, "consent.deny": { "en": "DENY", "->": "" }, "consent.disabled": { "en": "Personal Data Disabled", "->": "" }, "consent.disabled.info": { "en": "To save personal data like high scores and usage statistics we need your approval. For more info, read our privacy policy.", "->": "" }, "consent.enabled": { "en": "Personal Data Enabled", "->": "" }, "consent.enabled.info": { "en": "You currently allow Polytopia to access some personal data to improve service and store your high scores etc. For more info, read our privacy policy.", "->": "" }, "consent.revoke": { "en": "revoke consent", "->": "" }, "credits.artists": { "en": "Artists", "->": "" }, "credits.build": { "en": "Build version", "->": "" }, "credits.community": { "en": "Community Manager", "->": "" }, "credits.debuginfo": { "en": "DEBUG INFO", "->": "" }, "credits.design": { "en": "Game Design", "->": "" }, "credits.device": { "en": "Device", "->": "" }, "credits.followus": { "en": "Follow us", "->": "" }, "credits.getmerch": { "en": "Get some official Polytopian merch.", "->": "" }, "credits.learnmore1": { "en": "Want to know everything?", "->": "" }, "credits.learnmore2": { "en": "Check the extensive Wikia database created by the Polytopia community.", "->": "" }, "credits.managment": { "en": "Management", "->": "" }, "credits.midjiwan": { "en": "The Battle of Polytopia is constantly being created by Midjiwan AB, a tiny indie game studio in Stockholm, Sweden.", "->": "" }, "credits.music": { "en": "MUSIC", "->": "" }, "credits.os": { "en": "OS", "->": "" }, "credits.platforms": { "en": "Multiple platforms", "->": "" }, "credits.polytopiamusic1": { "en": "Polytopia music!", "->": "" }, "credits.polytopiamusic2": { "en": "Listen to full length versions of you favourite tribe's soundtrack on Spotify.", "->": "" }, "credits.privacy": { "en": "Privacy Policy", "->": "" }, "credits.programmers": { "en": "Programmers", "->": "" }, "credits.qa": { "en": "Quality Assurance", "->": "" }, "credits.screendpi": { "en": "Screen DPI", "->": "" }, "credits.screensize": { "en": "Screen size", "->": "" }, "credits.showsupport": { "en": "Show your support!", "->": "" }, "credits.sound": { "en": "Sound & Music", "->": "" }, "credits.terms": { "en": "Terms of Service", "->": "" }, "credits.title": { "en": "ABOUT", "->": "" }, "credits.visitshop": { "en": "SHOP", "->": "" }, "credits.wiki": { "en": "WIKI", "->": "" }, "date.day": { "en": "day", "->": "" }, "date.days": { "en": "days", "->": "" }, "date.hour": { "en": "hour", "->": "" }, "date.hours": { "en": "hours", "->": "" }, "date.minute": { "en": "minute", "->": "" }, "date.minutes": { "en": "minutes", "->": "" }, "date.second": { "en": "second", "->": "" }, "date.seconds": { "en": "seconds", "->": "" }, "diplomacy.acceptpeace.description": { "en": "{0} has accepted your peace treaty! While at peace no hostile actions can be made.", "->": "" }, "diplomacy.acceptpeace.notification.description": { "en": "Peace treaty with {0} confirmed!", "->": "" }, "diplomacy.acceptpeace.notification.description2": { "en": "{0} and {1} has made peace!", "->": "" }, "diplomacy.acceptpeace.title": { "en": "Peace treaty accepted!", "->": "" }, "diplomacy.breakpeace.description": { "en": "{0} has broken the peace treaty. Next turn you will be able to attack each other again so get prepared!", "->": "" }, "diplomacy.breakpeace.notification.description": { "en": "Broke peace with {0}", "->": "" }, "diplomacy.breakpeace.notification.description2": { "en": "{0} and {1} are no longer at peace", "->": "" }, "diplomacy.breakpeace.title": { "en": "{0} Broke Peace", "->": "" }, "diplomacy.declarewar.description": { "en": "{0} has declared war on you!", "->": "" }, "diplomacy.declarewar.title": { "en": "War!", "->": "" }, "diplomacy.denypeace.description": { "en": "{0} has rejected the peace treaty you offered.", "->": "" }, "diplomacy.denypeace.notification.description": { "en": "You rejected the {0} peace treaty.", "->": "" }, "diplomacy.denypeace.notification.title": { "en": "No Deal", "->": "" }, "diplomacy.denypeace.title": { "en": "Peace treaty rejected", "->": "" }, "diplomacy.destroyedembassy.description": { "en": "Your embassy in the {0} capital has been destroyed!", "->": "" }, "diplomacy.destroyedembassy.description2": { "en": "The {0} embassy in your capital has been destroyed.", "->": "" }, "diplomacy.destroyedembassy.title": { "en": "Embassy Destroyed", "->": "" }, "diplomacy.establishedembassy.description": { "en": "You have established an embassy in the {0} capital. It will give you both {1} stars per turn, when you have a peace treaty the income is doubled.", "->": "" }, "diplomacy.establishedembassy.description2": { "en": "{0} established an embassy in your capital. It will give you both {1} stars per turn. The income is doubled if you have a peace treaty.", "->": "" }, "diplomacy.establishedembassy.title": { "en": "Embassy Established", "->": "" }, "diplomacy.peacetreaty.description": { "en": "{0} suggests a peace treaty. If you accept you will not be able to attack each other until one of you breaks the treaty", "->": "" }, "diplomacy.peacetreaty.notification.description": { "en": "Peace treaty sent to {0}", "->": "" }, "diplomacy.relation.decent": { "en": "Decent", "->": "" }, "diplomacy.relation.great": { "en": "Great", "->": "" }, "diplomacy.relation.horrible": { "en": "Horrible", "->": "" }, "diplomacy.relation.indifferent": { "en": "Indifferent", "->": "" }, "diplomacy.relation.poor": { "en": "Poor", "->": "" }, "diplomacy.relation.title": { "en": "Relation", "->": "" }, "diplomacy.state.hostile": { "en": "cooldown", "->": "" }, "diplomacy.state.hostile.description": { "en": "Your current peace treaty just ended and you will be able to attack each other again next turn.", "->": "" }, "diplomacy.state.neutral": { "en": "neutral", "->": "" }, "diplomacy.state.neutral.description": { "en": "There has been no recent hostilities between your tribes.", "->": "" }, "diplomacy.state.peace": { "en": "peace", "->": "" }, "diplomacy.state.peace.description": { "en": "You currently have a peace treaty preventing you from attacking each other. A peace treaty can be canceled at any time, but that will take effect in the following turn.", "->": "" }, "diplomacy.state.war": { "en": "war", "->": "" }, "diplomacy.state.war.description": { "en": "You or them have attacked the other in the last turn. If there are no more hostilities in one turn your status will change to \"neutral\"", "->": "" }, "endscreen.army&territory": { "en": "Army & Territory", "->": "" }, "endscreen.battle": { "en": "Battle skills", "->": "" }, "endscreen.battle.info": { "en": "{0} units lost", "->": "" }, "endscreen.bonus": { "en": "Difficulty Bonus", "->": "" }, "endscreen.cities": { "en": "Cities", "->": "" }, "endscreen.citiescount": { "en": "{0} cities", "->": "" }, "endscreen.connectioninfo": { "en": "Log in to submit high scores", "->": "" }, "endscreen.culture": { "en": "{0} monuments, {1} temples", "->": "" }, "endscreen.destroyed": { "en": "Tribes destroyed", "->": "" }, "endscreen.destroyed.info": { "en": "{0}/{1}", "->": "" }, "endscreen.domination.loss": { "en": "{0} turns", "->": "" }, "endscreen.domination.win": { "en": "{0}/{1} turns", "->": "" }, "endscreen.done": { "en": "DONE", "->": "" }, "endscreen.finalrating": { "en": "FINAL RATING", "->": "" }, "endscreen.finalscore": { "en": "FINAL SCORE", "->": "" }, "endscreen.gameover": { "en": "GAME OVER", "->": "" }, "endscreen.monuments&temples": { "en": "Monuments & Temples", "->": "" }, "endscreen.nextstar": { "en": "{0} needed for next star", "->": "" }, "endscreen.nextstar.percent": { "en": "{0}% needed for next star", "->": "" }, "endscreen.personal": { "en": "New personal all time high!", "->": "" }, "endscreen.personal.title": { "en": "Amazing!", "->": "" }, "endscreen.rating": { "en": "Difficulty rating", "->": "" }, "endscreen.ruledby": { "en": "Ruled by {0}", "->": "" }, "endscreen.science": { "en": "Science", "->": "" }, "endscreen.showhiscore": { "en": "SHOW HISCORE", "->": "" }, "endscreen.speedskills": { "en": "Speed skills", "->": "" }, "endscreen.techscore": { "en": "{0}/{1} technologies researched", "->": "" }, "endscreen.topresult": { "en": "New top result!", "->": "" }, "endscreen.topresult.title": { "en": "Great!", "->": "" }, "endscreen.units": { "en": "{0} units, {1} tiles empire", "->": "" }, "endscreen.victory": { "en": "VICTORY", "->": "" }, "endscreen.winner": { "en": "{0} wins!", "->": "" }, "epithet.divine": { "en": "the Divine {0}", "->": "" }, "epithet.faithful": { "en": "the Faithful {0}", "->": "" }, "epithet.pathetic": { "en": "the Pathetic {0}", "->": "" }, "epithet.terrible": { "en": "the Terrible {0}", "->": "" }, "error.code.1001": { "en": "Submit failed, busy ({0})", "->": "" }, "error.code.1002": { "en": "Steam authentication failed ({0})", "->": "" }, "error.code.1003": { "en": "Google Play authentication failed ({0})", "->": "" }, "error.code.1004": { "en": "Login failed ({0})", "->": "" }, "error.code.1005": { "en": "Game not found ({0})", "->": "" }, "error.code.1006": { "en": "Player not found ({0})", "->": "" }, "error.code.1007": { "en": "Invalid friend request ({0})", "->": "" }, "error.code.1008": { "en": "Friendship not found ({0})", "->": "" }, "error.code.1009": { "en": "Invalid friendship status ({0})", "->": "" }, "error.code.1010": { "en": "Unable to create game, no players ({0})", "->": "" }, "error.code.1011": { "en": "Missing game state ({0})", "->": "" }, "error.code.1012": { "en": "Game could not be loaded ({0})", "->": "" }, "error.code.1013": { "en": "Invalid command ({0})", "->": "" }, "error.code.1014": { "en": "Failed to kick player ({0})", "->": "" }, "error.code.1015": { "en": "Failed to start game ({0})", "->": "" }, "error.code.1016": { "en": "User not found ({0})", "->": "" }, "error.code.1017": { "en": "Failed to pick tribe ({0})", "->": "" }, "error.code.1018": { "en": "AI Command failed ({0})", "->": "" }, "error.code.1019": { "en": "Your version of Polytopia is too old. Update to the latest version to start a new multiplayer game ({0})", "->": "" }, "error.code.1023": { "en": "This game is using a newer version of Polytopia, you need to update to the latest version before you can play. ({0})", "->": "" }, "error.code.1024": { "en": "This game is still ongoing, you can view it once it has ended ({0})", "->": "" }, "error.code.404": { "en": "Connection error ({0})", "->": "" }, "error.code.500": { "en": "Internal server error ({0})", "->": "" }, "error.unknown": { "en": "Unknown error: {0} ({1})", "->": "" }, "esport.verifyaccount.description": { "en": "You’re about to link your Polytopia account to Challengermode.", "->": "" }, "esport.verifyaccount.description.login": { "en": "In order to verify your account you need to be logged in", "->": "" }, "esport.verifyaccount.login": { "en": "Login", "->": "" }, "esport.verifyaccount.service.cm": { "en": "Challengermode", "->": "" }, "esport.verifyaccount.success": { "en": "Successfully linked account", "->": "" }, "esport.verifyaccount.title": { "en": "Verify Account", "->": "" }, "firebaseservice.status.connecting": { "en": "Connecting to the Polytopia server...", "->": "" }, "firebaseservice.status.loading": { "en": "Loading game data...", "->": "" }, "firendList.winratio": { "en": "-Win Ratio-", "->": "" }, "friendlist.acceptinvite.button": { "en": "ACCEPT INVITE", "->": "" }, "friendlist.bot": { "en": "{0} Bot", "->": "" }, "friendlist.bots": { "en": "Bots", "->": "" }, "friendlist.cancelinvite.button": { "en": "CANCEL INVITE", "->": "" }, "friendlist.checking": { "en": "Checking friend status...", "->": "" }, "friendlist.error": { "en": "Error loading friends", "->": "" }, "friendlist.friend.notupdated": { "en": "{0} is still on the old server", "->": "" }, "friendlist.friend.update": { "en": "{0} needs to update to the latest version of Polytopia before you can invite them to new games.", "->": "" }, "friendlist.friend.updated": { "en": "{0} is now on the new server", "->": "" }, "friendlist.friendrequests": { "en": "Friend Requests", "->": "" }, "friendlist.friends": { "en": "Friends", "->": "" }, "friendlist.friends.old": { "en": "Outdated friends", "->": "" }, "friendlist.friendshipstate": { "en": "Friendship status: {0}", "->": "" }, "friendlist.friendshipstate.accepted": { "en": "This player is your friend. Lucky you!", "->": "" }, "friendlist.friendshipstate.isyou": { "en": "This is you.", "->": "" }, "friendlist.friendshipstate.none": { "en": "You're not friends with this player. Maybe you would like to be?", "->": "" }, "friendlist.friendshipstate.receivedrequest": { "en": "This player wants to be your friend. Do you accept?", "->": "" }, "friendlist.friendshipstate.rejected": { "en": "Friend request rejected.", "->": "" }, "friendlist.friendshipstate.sentrequest": { "en": "You've sent a friend request to this player. No response yet. Fingers crossed!", "->": "" }, "friendlist.loaderror": { "en": "Could not connect to the multiplayer server. Check your internet connection and try again.", "->": "" }, "friendlist.loading": { "en": "Loading friends...", "->": "" }, "friendlist.local": { "en": "Local Players", "->": "" }, "friendlist.new.accept": { "en": "ACCEPT", "->": "" }, "friendlist.new.added.info": { "en": "Added player {0}", "->": "" }, "friendlist.new.added.title": { "en": "Player Added", "->": "" }, "friendlist.new.button": { "en": "ADD", "->": "" }, "friendlist.new.caps": { "en": "ADD FRIEND", "->": "" }, "friendlist.new.exists.info": { "en": "You are already friends with {0}", "->": "" }, "friendlist.new.exists.title": { "en": "Duplicate Player", "->": "" }, "friendlist.new.info.alias": { "en": "Search for your friend's alias.", "->": "" }, "friendlist.new.looking.info": { "en": "Looking for player {0}", "->": "" }, "friendlist.new.looking.title": { "en": "Loading Player", "->": "" }, "friendlist.new.reject": { "en": "REJECT", "->": "" }, "friendlist.new.Results": { "en": "Results:", "->": "" }, "friendlist.new.Search": { "en": "SEARCH", "->": "" }, "friendlist.new.title": { "en": "Add a new friend", "->": "" }, "friendlist.pendinginvitations": { "en": "Pending Invitations", "->": "" }, "friendlist.player": { "en": "Player {0}", "->": "" }, "friendlist.rejectedinvitations": { "en": "Rejected Invitations", "->": "" }, "friendlist.reload": { "en": "RELOAD", "->": "" }, "friendlist.reloading": { "en": "Reloading...", "->": "" }, "friendlist.remove": { "en": "REMOVE", "->": "" }, "friendlist.removed.info": { "en": "Removed player {0}", "->": "" }, "friendlist.removed.title": { "en": "Player Removed", "->": "" }, "friendlist.requestaccepted": { "en": "Friend Request Accepted", "->": "" }, "friendlist.requestrecieved": { "en": "Friend Request Received", "->": "" }, "friendlist.requestsent.notification": { "en": "Friend request sent to {0}", "->": "" }, "friendlist.title": { "en": "FRIEND LIST", "->": "" }, "friendlist.unfriend": { "en": "UNFRIEND", "->": "" }, "friendlist.uptodate": { "en": "Everything is up to date", "->": "" }, "gameinfo.created": { "en": "Created: {0} ago", "->": "" }, "gameinfo.gameover": { "en": "This game is over, open it to view the final result", "->": "" }, "gameinfo.gameversion": { "en": "Game version: {0}", "->": "" }, "gameinfo.id": { "en": "ID: {0}", "->": "" }, "gameinfo.id.copied": { "en": "Game ID copied", "->": "" }, "gameinfo.lastmove": { "en": "Last move: {0} ago", "->": "" }, "gameinfo.move": { "en": "Move: {0}", "->": "" }, "gameinfo.nodata": { "en": "There's something wrong with this game, can't show any data for it", "->": "" }, "gameinfo.nodata.title": { "en": "No data", "->": "" }, "gameinfo.opponentsturn": { "en": "Waiting for {0} to {1}", "->": "" }, "gameinfo.picktribe": { "en": "Pick Tribe", "->": "" }, "gameinfo.play": { "en": "Play", "->": "" }, "gameinfo.serverversion": { "en": "Server version: {0}", "->": "" }, "gameinfo.start": { "en": "Start the Game", "->": "" }, "gameinfo.turn": { "en": "Turn: {0}", "->": "" }, "gameinfo.updated": { "en": "Updated: {0} ago", "->": "" }, "gameinfo.yourturn": { "en": "It is your turn to {0}", "->": "" }, "gameitem.ended": { "en": "This game is over.", "->": "" }, "gameitem.gameover": { "en": "This game is over, tap to see the end.", "->": "" }, "gameitem.join": { "en": "Join this game or decline the invitation", "->": "" }, "gameitem.join.wait": { "en": "Waiting for {0} to pick tribe", "->": "" }, "gameitem.kick": { "en": "Duh!", "->": "" }, "gameitem.kick.action": { "en": "KICK", "->": "" }, "gameitem.kick.info": { "en": "Do you want to kick {0} out of from this game? A bot will take control of the tribe.", "->": "" }, "gameitem.localplayerdead": { "en": "You've been wiped out in this game, still you can spectate.", "->": "" }, "gameitem.pick": { "en": "{0}, pick your tribe", "->": "" }, "gameitem.ready": { "en": "Ready to start!", "->": "" }, "gameitem.ready.wait": { "en": "{0} can start the game", "->": "" }, "gameitem.ready.wait.noowner": { "en": "Waiting for the game to start", "->": "" }, "gameitem.reload": { "en": "RELOAD", "->": "" }, "gameitem.remind.max": { "en": "That's enough", "->": "" }, "gameitem.remind.max.info": { "en": "Reminder already sent to {0}", "->": "" }, "gameitem.remind.notification": { "en": "We are waiting for you to play in {0}. Come on!!", "->": "" }, "gameitem.remind.notify": { "en": "Done", "->": "" }, "gameitem.remind.notify.info": { "en": "Reminder sent to {0}", "->": "" }, "gameitem.skipturn": { "en": "Duh!", "->": "" }, "gameitem.skipturn.action": { "en": "SKIP TURN", "->": "" }, "gameitem.skipturn.info": { "en": "Do you want to skip {0} this turn? Alternatively you can kick this person from the game, letting a bot take control of the tribe.", "->": "" }, "gameitem.slow": { "en": "Come on...", "->": "" }, "gameitem.slow.action": { "en": "REMIND", "->": "" }, "gameitem.slow.info": { "en": "{0} has {1} to make a move. Send a rude reminder to make {0} hurry up?", "->": "" }, "gameitem.start": { "en": "{0}, start the game", "->": "" }, "gameitem.start.inviteplayer": { "en": "You need to invite one or more players", "->": "" }, "gameitem.start.wait": { "en": "Waiting for {0} to start the game", "->": "" }, "gameitem.timeleft": { "en": "Cool runnings", "->": "" }, "gameitem.timeleft.info": { "en": "{0} still has {1} to make a move.", "->": "" }, "gameitem.timelimit": { "en": "Time limit", "->": "" }, "gameitem.timelimit.info": { "en": "You have {0} to make your move, after that you will be removed from the game.", "->": "" }, "gameitem.timelimit.timeleft": { "en": "Time Left", "->": "" }, "gameitem.timelimit.timeleft.info": { "en": "This is the time you have left to make your move. When the time runs out you will be automatically skipped.\n\nYou have been skipped {0} times in this game.\n\nAfter {1} skips you will be kicked from the game.", "->": "" }, "gameitem.timeup": { "en": "Time Up!", "->": "" }, "gameitem.timeup.info": { "en": "Your time to make a move is up, do you want to resign?", "->": "" }, "gameitem.turn": { "en": "{0}, take your turn", "->": "" }, "gameitem.turn.other": { "en": "Waiting for {0}", "->": "" }, "gameitem.turn.your": { "en": "Your turn", "->": "" }, "gamemode.custom": { "en": "Creative", "->": "" }, "gamemode.custom.caps": { "en": "CREATIVE", "->": "" }, "gamemode.custom.description.button": { "en": "Set up your own game and play however you like.", "->": "" }, "gamemode.death": { "en": "Your last city was lost, you have been defeated.", "->": "" }, "gamemode.domination": { "en": "Domination", "->": "" }, "gamemode.domination.caps": { "en": "DOMINATION", "->": "" }, "gamemode.domination.description": { "en": "Wipe all the other tribes from the face of the Square. There can be only one.", "->": "" }, "gamemode.domination.description.button": { "en": "Play until there is only one tribe left, with no time limit.", "->": "" }, "gamemode.domination.loss": { "en": "Your last city was lost, you have been defeated.", "->": "" }, "gamemode.domination.win": { "en": "You have defeated all the other tribes and unified the entire Square!", "->": "" }, "gamemode.glory": { "en": "Glory", "->": "" }, "gamemode.glory.caps": { "en": "GLORY", "->": "" }, "gamemode.glory.description": { "en": "First to reach {0} points win", "->": "" }, "gamemode.glory.win": { "en": "The {0} points score was reached!", "->": "" }, "gamemode.glory.win.no.opponents": { "en": "The game is over", "->": "" }, "gamemode.might": { "en": "Might", "->": "" }, "gamemode.might.caps": { "en": "MIGHT", "->": "" }, "gamemode.might.description": { "en": "Capture all capitals to win", "->": "" }, "gamemode.might.win": { "en": "All capitals were captured", "->": "" }, "gamemode.might.win.last.human": { "en": "You are the last standing human player, you win!", "->": "" }, "gamemode.might.win.no.opponents": { "en": "No opponents left", "->": "" }, "gamemode.none": { "en": "Unknown", "->": "" }, "gamemode.none.description": { "en": "You might get either game mode. Groovy!", "->": "" }, "gamemode.perfection": { "en": "Perfection", "->": "" }, "gamemode.perfection.caps": { "en": "PERFECTION", "->": "" }, "gamemode.perfection.description": { "en": "Get the highest possible score before the time runs out.", "->": "" }, "gamemode.perfection.description.button": { "en": "Show your skills on the global hiscore in the classic 30 turns game.", "->": "" }, "gamemode.perfection.loss": { "en": "We have reached the end of time.", "->": "" }, "gamemode.perfection.win": { "en": "We have reached the end of time. The memory of your tribe will echo in eternity!", "->": "" }, "gamemode.sandbox": { "en": "Infinity", "->": "" }, "gamemode.sandbox.caps": { "en": "INFINITY", "->": "" }, "gamemode.sandbox.description": { "en": "Play however you like, forever and ever", "->": "" }, "gamemode.tutorial": { "en": "Boot Camp", "->": "" }, "gamemode.tutorial.description": { "en": "Your tribe gift you with these resources. Spend them wisely!", "->": "" }, "gamemodepicker.title": { "en": "GAME MODE", "->": "" }, "gamesaverbinary.error.loading.moves": { "en": "Error loading moves", "->": "" }, "gamesaverbinary.unable.to.save": { "en": "I was unable to save the game, make sure you have sufficient storage on your device", "->": "" }, "gamesaverbinary.unable.to.save.title": { "en": "Could not save :(", "->": "" }, "gameservice.android": { "en": "Google Play", "->": "" }, "gameservice.ios": { "en": "Game Center", "->": "" }, "gameservice.steam": { "en": "Steam", "->": "" }, "gamesettings.anonymous": { "en": "Anonymous", "->": "" }, "gamesettings.autoskip": { "en": "Auto Skip", "->": "" }, "gamesettings.autoskip.disabled": { "en": "Disabled", "->": "" }, "gamesettings.autoskip.enabled": { "en": "Enabled", "->": "" }, "gamesettings.continue": { "en": "CONTINUE", "->": "" }, "gamesettings.createslot": { "en": "Creating game slot...", "->": "" }, "gamesettings.createslot.error": { "en": "Error creating game", "->": "" }, "gamesettings.createslot.error.info": { "en": "Make sure you are online and try again.", "->": "" }, "gamesettings.creatingworld": { "en": "LOADING WORLD", "->": "" }, "gamesettings.difficulty": { "en": "Difficulty", "->": "" }, "gamesettings.difficulty.crazy": { "en": "Crazy", "->": "" }, "gamesettings.difficulty.easy": { "en": "Easy", "->": "" }, "gamesettings.difficulty.hard": { "en": "Hard", "->": "" }, "gamesettings.difficulty.normal": { "en": "Normal", "->": "" }, "gamesettings.disableTribes": { "en": "Enable or Disable Tribes", "->": "" }, "gamesettings.findmatch": { "en": "FIND MATCH", "->": "" }, "gamesettings.game": { "en": "Game {0}", "->": "" }, "gamesettings.gamename": { "en": "Game Name", "->": "" }, "gamesettings.info.difficulty.bonus": { "en": "Difficulty bonus: {0}%", "->": "" }, "gamesettings.info.gamepreferences.header": { "en": "Advanced settings", "->": "" }, "gamesettings.info.gamepreferences.info": { "en": "The more preferences you apply, the longer you will have to wait to find a matching opponent. So if you are in for a quick game, leave all preferences untouched.", "->": "" }, "gamesettings.info.local": { "en": "{0} opponents, {1} tiles map", "->": "" }, "gamesettings.info.matchmaking.gamemode": { "en": "{0} game", "->": "" }, "gamesettings.info.matchmaking.mappreset": { "en": "{0} map type", "->": "" }, "gamesettings.info.matchmaking.mapsize": { "en": "{0} tiles map", "->": "" }, "gamesettings.info.matchmaking.opponentcount": { "en": "{0} opponents", "->": "" }, "gamesettings.info.matchmaking.timelimit": { "en": "{0} turn time limit", "->": "" }, "gamesettings.info.multiplayer": { "en": "{0} players, {1} tiles map", "->": "" }, "gamesettings.info.seed": { "en": "Seed", "->": "" }, "gamesettings.info.turnlimit30": { "en": ", 30 turn limit", "->": "" }, "gamesettings.livegame": { "en": "Live Game", "->": "" }, "gamesettings.livegame.description": { "en": "Live Games use a dynamic timer that increases based on how many units & cities you have. Any time left at the end of your turn will be added to your next turn.", "->": "" }, "gamesettings.map": { "en": "Map Type", "->": "" }, "gamesettings.map.archipelago": { "en": "Archipelago", "->": "" }, "gamesettings.map.continents": { "en": "Continents", "->": "" }, "gamesettings.map.dryland": { "en": "Dryland", "->": "" }, "gamesettings.map.lakes": { "en": "Lakes", "->": "" }, "gamesettings.map.waterworld": { "en": "Water World", "->": "" }, "gamesettings.matchmaking.noedit": { "en": "Open for any kind of game", "->": "" }, "gamesettings.mode": { "en": "Game Mode", "->": "" }, "gamesettings.network": { "en": "Network", "->": "" }, "gamesettings.network.online": { "en": "Online", "->": "" }, "gamesettings.network.passplay": { "en": "Pass & Play", "->": "" }, "gamesettings.notavailable": { "en": "Not Available", "->": "" }, "gamesettings.notenoughplayers": { "en": "You need at least two players to start a game", "->": "" }, "gamesettings.novalidtribes": { "en": "No Valid Tribes", "->": "" }, "gamesettings.novalidtribes.info": { "en": "There are no valid tribes available. Enable or unlock at least one Tribe to be able to continue.", "->": "" }, "gamesettings.online.disabled": { "en": "Online is locked", "->": "" }, "gamesettings.online.disabled.info": { "en": "There are some things you need to fix to play online multiplayer", "->": "" }, "gamesettings.online.info": { "en": "Play with your friends online using our multiplayer server.", "->": "" }, "gamesettings.opponents": { "en": "Opponents", "->": "" }, "gamesettings.passplay.info": { "en": "Play with your friends offline on this device by passing it around.", "->": "" }, "gamesettings.players": { "en": "Players", "->": "" }, "gamesettings.size": { "en": "Map Size", "->": "" }, "gamesettings.size.disabled": { "en": "Not Available", "->": "" }, "gamesettings.size.huge": { "en": "Huge", "->": "" }, "gamesettings.size.large": { "en": "Large", "->": "" }, "gamesettings.size.massive": { "en": "Massive", "->": "" }, "gamesettings.size.normal": { "en": "Normal", "->": "" }, "gamesettings.size.small": { "en": "Small", "->": "" }, "gamesettings.size.tiles": { "en": "{0} tiles map.", "->": "" }, "gamesettings.size.tiles.unspecified": { "en": "You might get any size of a map. Exciting!", "->": "" }, "gamesettings.size.tiny": { "en": "Tiny", "->": "" }, "gamesettings.startgame": { "en": "START GAME", "->": "" }, "gamesettings.timelimit": { "en": "Turn Time Limit", "->": "" }, "gamesettings.timer": { "en": "Game Timer", "->": "" }, "gamesettings.timer.description": { "en": "How long each player has to make their moves.\n\nIf a plyers timer runs out others can choose to skip that players turn.", "->": "" }, "gamesettings.timer.live": { "en": "Live", "->": "" }, "gamesettings.title": { "en": "GAME SETUP", "->": "" }, "gamesettings.unknown": { "en": "Unknown", "->": "" }, "gamesettings.unlockmore": { "en": "Unlock more tribes to play with more opponents", "->": "" }, "gamesettings.unspecified": { "en": "Any", "->": "" }, "gamesettings.yourname": { "en": "Your Name", "->": "" }, "gamestats.battle": { "en": "Battle skills", "->": "" }, "gamestats.battle.info": { "en": "{0} won, {1} lost", "->": "" }, "gamestats.bonus": { "en": "Difficulty bonus: {0}", "->": "" }, "gamestats.gamemode": { "en": "Game mode: {0}", "->": "" }, "gamestats.speed": { "en": "Speed skills", "->": "" }, "gamestats.speed.info": { "en": "{0}/{1} turns", "->": "" }, "gamestats.title": { "en": "GAME STATS", "->": "" }, "gamestatus.capitals": { "en": "Capitals Owned", "->": "" }, "gamestatus.cities": { "en": "{0} cities", "->": "" }, "gamestatus.city": { "en": "{0} city", "->": "" }, "gamestatus.destroyed": { "en": "destroyed", "->": "" }, "gamestatus.difficulty": { "en": "Difficulty rating", "->": "" }, "gamestatus.killedonturn": { "en": "killed on turn {0}", "->": "" }, "gamestatus.ruled": { "en": "Ruled by {0}", "->": "" }, "gamestatus.ruled.bot": { "en": "bot", "->": "" }, "gamestatus.ruled.you": { "en": "Ruled by you", "->": "" }, "gamestatus.ruler": { "en": "Ruler of the {0}", "->": "" }, "gamestatus.score": { "en": "score: {0} points", "->": "" }, "gamestatus.scores": { "en": "Scores", "->": "" }, "gamestatus.tasks": { "en": "Tasks {0}/{1}", "->": "" }, "gamestatus.tasks.complete": { "en": "Complete!", "->": "" }, "gamestatus.tribes": { "en": "Tribes destroyed", "->": "" }, "gamestatus.unknown.ruler": { "en": "Unknown ruler", "->": "" }, "gamestatus.unknown.tribe": { "en": "Unknown tribe", "->": "" }, "highscore.alltime": { "en": "All Time", "->": "" }, "highscore.alltribes": { "en": "All Tribes", "->": "" }, "highscore.error": { "en": "Failed to upload highscore to server, do you want to retry?", "->": "" }, "highscore.error.title": { "en": "Highscore error", "->": "" }, "highscore.hiscore": { "en": "hiscore", "->": "" }, "highscore.loading": { "en": "Loading...", "->": "" }, "highscore.notavailable": { "en": "High Score not available.", "->": "" }, "highscore.thisweek": { "en": "This Week", "->": "" }, "highscore.title": { "en": "HIGH SCORE", "->": "" }, "highscore.today": { "en": "Today", "->": "" }, "highscore.uploading": { "en": "Uploading high score...", "->": "" }, "highscore.uploading.failed": { "en": "Failed to upload high score", "->": "" }, "highscore.uploading.successful": { "en": "High score uploaded...", "->": "" }, "highscore.uptodate": { "en": "Everything is up to date", "->": "" }, "idconsole.clipboard.title": { "en": "Voilà!", "->": "" }, "matchmakinggameinfo.waited": { "en": "Waited", "->": "" }, "matchmakinggameinfo.waitingforplayers": { "en": "Waiting for {0} additional {1}", "->": "" }, "migration.restoredescription": { "en": "If you previously purchased tribes you need to restore them to make them show in this brand new version of Polytopia", "->": "" }, "migration.restoreheader": { "en": "Restore?", "->": "" }, "misc.error.title": { "en": "Error", "->": "" }, "misc.errorloadinggame": { "en": "Failed to load game", "->": "" }, "misc.failedcommand": { "en": "Failed to send command to server. Do you want to try again?", "->": "" }, "misc.gameoutofsync": { "en": "Your game failed to sync with the server. Do you want to try again?", "->": "" }, "misc.player": { "en": "player", "->": "" }, "misc.players": { "en": "players", "->": "" }, "misc.pushfailed": { "en": "Failed to handle incoming notification from server", "->": "" }, "misc.resetfailed": { "en": "Game is missing or corrupt", "->": "" }, "mplayerstats.alias": { "en": "Alias", "->": "" }, "mplayerstats.appversion": { "en": "App version:", "->": "" }, "mplayerstats.avatar.edit": { "en": "Edit", "->": "" }, "mplayerstats.clear": { "en": "clear data", "->": "" }, "mplayerstats.elo": { "en": "Elo", "->": "" }, "mplayerstats.elo.description": { "en": "The Elo rating system is a method for calculating the relative skill levels of players.", "->": "" }, "mplayerstats.friends": { "en": "nº of friends", "->": "" }, "mplayerstats.games": { "en": "Games Played", "->": "" }, "mplayerstats.gameversion": { "en": "Game version", "->": "" }, "mplayerstats.loaderror": { "en": "Could not connect to the multiplayer server. Check your internet connection and try again.", "->": "" }, "mplayerstats.lost": { "en": "Feeling lost? Check the:", "->": "" }, "mplayerstats.multiplayer.faq": { "en": "MULTIPLAYER FAQ", "->": "" }, "mplayerstats.multiplayer.faq.lower": { "en": "Multiplayer FAQ", "->": "" }, "mplayerstats.rating": { "en": "Elo Rating", "->": "" }, "mplayerstats.reload": { "en": "reload multiplayer data", "->": "" }, "mplayerstats.reloading": { "en": "Reloading...", "->": "" }, "mplayerstats.server": { "en": "Server version", "->": "" }, "mplayerstats.title": { "en": "PLAYER PROFILE", "->": "" }, "mplayerstats.uptodate": { "en": "Everything is up to date", "->": "" }, "multiplayer.activegames": { "en": "Active Games", "->": "" }, "multiplayer.clipboard": { "en": "Gamedata added to clipboard", "->": "" }, "multiplayer.clipboard.title": { "en": "Voilà!", "->": "" }, "multiplayer.creategame": { "en": "Create game", "->": "" }, "multiplayer.finishedgames": { "en": "Finished Games", "->": "" }, "multiplayer.passplay": { "en": "Pass & Play", "->": "" }, "multiplayer.passplay.info": { "en": "Challenge your friends in a multiplayer match on the same device. Just pass it on to the next player when your turn is done.", "->": "" }, "news.description": { "en": "Welcome!\n This is where we share the latest news from the Polytopia universe. Stay tuned!", "->": "" }, "news.error.failed": { "en": "Failed to load news", "->": "" }, "news.error.title": { "en": "Error", "->": "" }, "news.timeago": { "en": "{0} ago", "->": "" }, "news.title": { "en": "POLYTOPIA NEWS", "->": "" }, "notifications.defaultheader": { "en": "Alert", "->": "" }, "notifications.restorecomplete": { "en": "{0} items restored", "->": "" }, "onlineview.check": { "en": "check", "->": "" }, "onlineview.clipboard": { "en": "Game ID added to clipboard: {0}", "->": "" }, "onlineview.clipboard.title": { "en": "Voilà!", "->": "" }, "onlineview.completed": { "en": "completed", "->": "" }, "onlineview.favorites": { "en": "Favourites ({0}/{1})", "->": "" }, "onlineview.fixit": { "en": "FIX IT", "->": "" }, "onlineview.friendlist.available": { "en": "Friend List is only available when connected to the server.", "->": "" }, "onlineview.friends": { "en": "Friends", "->": "" }, "onlineview.game.decline": { "en": "DECLINE", "->": "" }, "onlineview.game.delete": { "en": "DELETE", "->": "" }, "onlineview.game.gameinfo": { "en": "Game Info", "->": "" }, "onlineview.game.join": { "en": "JOIN GAME", "->": "" }, "onlineview.game.leavematchmaking": { "en": "LEAVE", "->": "" }, "onlineview.game.leavematchmaking.info": { "en": "Are you sure you want to stop waiting for this game?", "->": "" }, "onlineview.game.leavematchmaking.title": { "en": "Leave", "->": "" }, "onlineview.game.missingplayer": { "en": "Empty", "->": "" }, "onlineview.game.moreinfo": { "en": "More info", "->": "" }, "onlineview.game.old.info": { "en": "This game was created with an outdated version of the game. It can unfortunately not be loaded :( My suggestion is that you delete it and start a new one. Sorry for the inconvenience.", "->": "" }, "onlineview.game.old.title": { "en": "Old file version", "->": "" }, "onlineview.game.open": { "en": "OPEN", "->": "" }, "onlineview.game.player.invited": { "en": "You are invited to a new game, {0}", "->": "" }, "onlineview.game.player.kicked": { "en": "You have been removed from game {0}", "->": "" }, "onlineview.game.player.left": { "en": "{0} has left the game {1} and has been replaced by a bot.", "->": "" }, "onlineview.game.replays.share.button": { "en": "Share", "->": "" }, "onlineview.game.replays.share.description": { "en": "Use this link to show this replay to your friends or enemies:", "->": "" }, "onlineview.game.replays.share.title": { "en": "Share This Replay", "->": "" }, "onlineview.game.resign": { "en": "RESIGN", "->": "" }, "onlineview.game.resign.info": { "en": "Are you sure you want to leave this game permanently?", "->": "" }, "onlineview.game.resign.title": { "en": "Resign", "->": "" }, "onlineview.game.resigned": { "en": "You are now resigned.", "->": "" }, "onlineview.game.resigning": { "en": "Resigning...", "->": "" }, "onlineview.game.size": { "en": "Map Size", "->": "" }, "onlineview.game.start": { "en": "START GAME", "->": "" }, "onlineview.game.you": { "en": "You", "->": "" }, "onlineview.gamedeleted.info": { "en": "The game {0} has been deleted because all other players rejected the game.", "->": "" }, "onlineview.gamedeleted.title": { "en": "Game Deleted", "->": "" }, "onlineview.gamedeleted.unknowngame": { "en": "Unknown Game", "->": "" }, "onlineview.gameinvitations": { "en": "Game Invitations", "->": "" }, "onlineview.intro.fix": { "en": "Hi {0}! \n\nTo play online multiplayer there are a few things you need to fix:", "->": "" }, "onlineview.intro.update": { "en": "Online multiplayer is not available, please update Polytopia to the latest version", "->": "" }, "onlineview.kicked.automatic": { "en": "You have been automatically kicked from the game {0} since you were auto skipped too many times.", "->": "" }, "onlineview.kicked.automatic.other": { "en": "{0} was automatically kicked from the game {1} and is now frozen.", "->": "" }, "onlineview.kicked.info": { "en": "{0} have kicked you from the game {1} since you took too long to finish your turn.", "->": "" }, "onlineview.kicked.title": { "en": "You got Kicked", "->": "" }, "onlineview.kicked.title.other": { "en": "{0} was kicked", "->": "" }, "onlineview.ladder.ended": { "en": "Ended", "->": "" }, "onlineview.ladder.ends": { "en": "Ends in {0}", "->": "" }, "onlineview.ladder.join": { "en": "JOIN LADDER", "->": "" }, "onlineview.ladder.leave": { "en": "LEAVE LADDER", "->": "" }, "onlineview.ladder.loading": { "en": "Loading ladder data...", "->": "" }, "onlineview.ladder.placements.header": { "en": "Placements", "->": "" }, "onlineview.ladder.play": { "en": "PLAY LADDER", "->": "" }, "onlineview.ladders": { "en": "Ladders", "->": "" }, "onlineview.lastgames": { "en": "Last {0} Games", "->": "" }, "onlineview.loaderror": { "en": "Could not connect to the multiplayer server. Check your internet connection and try again.", "->": "" }, "onlineview.loading.title": { "en": "Loading...", "->": "" }, "onlineview.loadingservice": { "en": "Loading Service", "->": "" }, "onlineview.lobby.invite.title": { "en": "Invite players ({0}/{1})", "->": "" }, "onlineview.lobby.leave.info": { "en": "Are you sure you want to leave this lobby?", "->": "" }, "onlineview.lobby.leave.title": { "en": "Leave", "->": "" }, "onlineview.lobby.player.add": { "en": "Add", "->": "" }, "onlineview.lobby.readytostart": { "en": "Ready to start", "->": "" }, "onlineview.lobby.starting": { "en": "Game is starting...", "->": "" }, "onlineview.lobby.waitingforplayers": { "en": "Waiting for {0} additional {1}", "->": "" }, "onlineview.lobby.waitingforplayers.title": { "en": "Are you sure", "->": "" }, "onlineview.lobby.waitingforplayers.warning": { "en": "Not everyone has accepted your invite, do you wish to start the game without them?", "->": "" }, "onlineview.login.ios": { "en": "Log in to {0}", "->": "" }, "onlineview.login.ios.info": { "en": "Using {0} ensures that you have a unique and persistent Player ID that will keep your data safe across devices.", "->": "" }, "onlineview.login.ios.info2": { "en": "Go to the settings on your device, pick the Game Center section and log in with your Apple ID.", "->": "" }, "onlineview.login.tesla": { "en": "Create Online Profile", "->": "" }, "onlineview.login.tesla.info": { "en": "Create a profile in Tesla Arcade to play online with friends", "->": "" }, "onlineview.matchmaking": { "en": "RANDOM MATCH", "->": "" }, "onlineview.newgame": { "en": "New Game", "->": "" }, "onlineview.nogames.first": { "en": "The first thing you need is to connect with some other humans who play Polytopia. Tap 'Friends' to add them.", "->": "" }, "onlineview.nogames.intro": { "en": "Hi {0}!", "->": "" }, "onlineview.nogames.start": { "en": "Let's get some online games going with your friends. Tap 'New game' to start one.", "->": "" }, "onlineview.noladders": { "en": "No ladders available", "->": "" }, "onlineview.noreplays": { "en": "When you have completed a multiplayer game it will show up here so you can watch the replay", "->": "" }, "onlineview.notifications": { "en": "Enable notifications", "->": "" }, "onlineview.notifications.info": { "en": "We use notifications to communicate the status of your ongoing multiplayer games.", "->": "" }, "onlineview.ongoing": { "en": "Ongoing", "->": "" }, "onlineview.or": { "en": "or", "->": "" }, "onlineview.passplay": { "en": "Pass & Play", "->": "" }, "onlineview.passplay.start": { "en": "Start a local Pass & Play game by tapping 'New Game'", "->": "" }, "onlineview.profile": { "en": "Profile", "->": "" }, "onlineview.profile.available": { "en": "Profile is only available when connected to the server.", "->": "" }, "onlineview.purchase": { "en": "Purchase one Tribe", "->": "" }, "onlineview.purchase.info": { "en": "Running an online multiplayer service costs real money and we rely solely on the kind support from players like you.", "->": "" }, "onlineview.randommatch.start": { "en": "Start a game with a random opponent", "->": "" }, "onlineview.refresh": { "en": "Refresh", "->": "" }, "onlineview.reloading": { "en": "Reloading...", "->": "" }, "onlineview.reloading.release": { "en": "Release to reload...", "->": "" }, "onlineview.replay.delete.info": { "en": "Are you sure you want to delete this replay?", "->": "" }, "onlineview.replay.delete.title": { "en": "Delete", "->": "" }, "onlineview.replays": { "en": "Replays", "->": "" }, "onlineview.replays.loading": { "en": "Loading replay data...", "->": "" }, "onlineview.required": { "en": "required", "->": "" }, "onlineview.resigned.competitive.info": { "en": "{0} resigned from the game {1} and is now frozen.", "->": "" }, "onlineview.resigned.info": { "en": "{0} resigned from the game {1} and have been replaced by a bot.", "->": "" }, "onlineview.resigned.title": { "en": "{0} Resigned", "->": "" }, "onlineview.servicedisabled": { "en": "The multiplayer server is temporarily disabled, please try again later. Also make sure that you are using the latest version of the Battle of Polytopia.", "->": "" }, "onlineview.skipped.info.local": { "en": "You were skipped.", "->": "" }, "onlineview.skipped.info.other": { "en": "{0} was skipped.", "->": "" }, "onlineview.skipped.info.tribe.local": { "en": "You were assigned a random tribe due to inactivity.", "->": "" }, "onlineview.skipped.info.tribe.other": { "en": "{0} was assigned a random tribe due to inactivity.", "->": "" }, "onlineview.skipped.title.empty": { "en": "Skipped", "->": "" }, "onlineview.skipped.title.game": { "en": "Skipped in {0}", "->": "" }, "onlineview.theirturn": { "en": "Their Turn", "->": "" }, "onlineview.title": { "en": "MULTIPLAYER", "->": "" }, "onlineview.uptodate": { "en": "All games are up to date", "->": "" }, "onlineview.uptodate.ladders": { "en": "All ladders are up to date", "->": "" }, "onlineview.uptodate.replays": { "en": "All replays are up to date", "->": "" }, "onlineview.waiting": { "en": "Waiting for Players", "->": "" }, "onlineview.waiting.server": { "en": "Waiting for server response...", "->": "" }, "onlineview.yourturn": { "en": "Your Turn", "->": "" }, "opinion.noopinion": { "en": "They don't know about you yet", "->": "" }, "opinion.reason.aggression": { "en": "violent", "->": "" }, "opinion.reason.aggression.description": { "en": "You recently attacked them", "->": "" }, "opinion.reason.brave": { "en": "brave", "->": "" }, "opinion.reason.brave.description": { "en": "You fighting against the strongest tribe", "->": "" }, "opinion.reason.commonrelation": { "en": "wise", "->": "" }, "opinion.reason.commonrelation.description": { "en": "You share the same friends or enemies", "->": "" }, "opinion.reason.differentrelation": { "en": "foolish", "->": "" }, "opinion.reason.differentrelation.description": { "en": "You are at war with their friends, or have made peace with their enemies", "->": "" }, "opinion.reason.dislike": { "en": "annoying", "->": "" }, "opinion.reason.dislike.description": { "en": "They just don't like you", "->": "" }, "opinion.reason.embassy": { "en": "diplomatic", "->": "" }, "opinion.reason.embassy.description": { "en": "You have good diplomatic connections through your embassies", "->": "" }, "opinion.reason.intrusive": { "en": "intrusive", "->": "" }, "opinion.reason.intrusive.description": { "en": "Your borders are very close", "->": "" }, "opinion.reason.like": { "en": "charming", "->": "" }, "opinion.reason.like.description": { "en": "For some reason they just seem to like you", "->": "" }, "opinion.reason.peaceful": { "en": "peaceful", "->": "" }, "opinion.reason.peaceful.description": { "en": "You have not attacked them in a long time", "->": "" }, "opinion.reason.powerful": { "en": "powerful", "->": "" }, "opinion.reason.powerful.description": { "en": "They are impressed by your military power", "->": "" }, "opinion.reason.threatening": { "en": "threatening", "->": "" }, "opinion.reason.threatening.description": { "en": "You have military units near their territory", "->": "" }, "opinion.reason.weak": { "en": "weak", "->": "" }, "opinion.reason.weak.description": { "en": "Your army is weak compared to them, you are an easy target", "->": "" }, "opinion.reason.winning": { "en": "dominating", "->": "" }, "opinion.reason.winning.description": { "en": "You are about to win the game", "->": "" }, "player.abilities.capitalvision": { "en": "Capital Vision", "->": "" }, "player.abilities.decompose": { "en": "Decompose", "->": "" }, "player.abilities.destroy": { "en": "Destroy", "->": "" }, "player.abilities.disband": { "en": "Disband", "->": "" }, "player.abilities.embassy": { "en": "Embassy", "->": "" }, "player.abilities.glide": { "en": "Glide", "->": "" }, "player.abilities.literacy": { "en": "Literacy", "->": "" }, "player.abilities.peacetreaty": { "en": "Peace Treaty", "->": "" }, "playerinfo.locked.researchdiplomacy": { "en": "Research Diplomacy to gain more insight.", "->": "" }, "playerinfo.locked.upgradeembassy": { "en": "Upgrade embassy to gain more insight.", "->": "" }, "playerinfo.stats.income": { "en": "Income", "->": "" }, "playerinfo.summary.dead": { "en": "{0} was destroyed by {1} on turn {2}.", "->": "" }, "playerinfo.summary.reasons": { "en": "They think you are {0}.", "->": "" }, "playerinfo.summary.ruledby": { "en": "The {0} tribe is ruled by {1}.", "->": "" }, "playerinfo.title": { "en": "Tribe Info", "->": "" }, "playerinfo.triberelations.popup.neutral.description": { "en": "{0} has a neutral relation to {1}", "->": "" }, "playerinfo.triberelations.popup.peaceneutral.description": { "en": "{0} has a peace treaty with {1}", "->": "" }, "playerinfo.triberelations.popup.peacepeace.description": { "en": "You are both at peace with {1}", "->": "" }, "playerinfo.triberelations.popup.peacewar.description": { "en": "{0} has a peace treaty with your enemy {1}", "->": "" }, "playerinfo.triberelations.popup.title": { "en": "Tribe Relation", "->": "" }, "playerinfo.triberelations.popup.warneutral.description": { "en": "{0} is at war with {1}", "->": "" }, "playerinfo.triberelations.popup.warpeace.description": { "en": "{0} is at war with your ally {1}", "->": "" }, "playerinfo.triberelations.popup.warwar.description": { "en": "You are both at war with {1}", "->": "" }, "playerinfo.triberelations.title": { "en": "Tribe Relations:", "->": "" }, "playerinfo.triberelations.unknown": { "en": "You have not met this tribe yet.", "->": "" }, "playerinfopopup.bot.description": { "en": "This is a bot. Bzzt!", "->": "" }, "playerinfopopup.friend": { "en": "friend", "->": "" }, "playerinfopopup.passandplay.description": { "en": "A pass and play player. Epic!", "->": "" }, "playerinfopopup.you.description": { "en": "This is you. Go you!", "->": "" }, "playerpickerview.addplayer": { "en": "ADD PLAYER", "->": "" }, "playerpickerview.bot": { "en": "{0} ({1} bot)", "->": "" }, "playerpickerview.human": { "en": "No human player", "->": "" }, "playerpickerview.human.info": { "en": "There needs to be at least one human player to start a game", "->": "" }, "playerpickerview.maptype": { "en": "Map type: {0}", "->": "" }, "playerpickerview.mode": { "en": "Game mode: {0}", "->": "" }, "playerpickerview.name": { "en": "Game Name", "->": "" }, "playerpickerview.players": { "en": "Players ({0}/{1})", "->": "" }, "playerpickerview.size": { "en": "Map size: {0} tiles", "->": "" }, "playerpickerview.startgame": { "en": "START GAME", "->": "" }, "playerpickerview.title": { "en": "PICK PLAYERS", "->": "" }, "playerpickerview.you": { "en": "{0} (you)", "->": "" }, "polyplayer.task": { "en": "task", "->": "" }, "polyplayer.task.explorer.description": { "en": "Explore every single tile in this square world", "->": "" }, "polyplayer.task.explorer.title": { "en": "Explorer", "->": "" }, "polyplayer.task.genius.description": { "en": "Discover all available technologies", "->": "" }, "polyplayer.task.genius.title": { "en": "Genius", "->": "" }, "polyplayer.task.killer.description": { "en": "Kill 10 enemies in battle", "->": "" }, "polyplayer.task.killer.title": { "en": "Killer", "->": "" }, "polyplayer.task.metropolis.description": { "en": "Create a level 5 city", "->": "" }, "polyplayer.task.metropolis.title": { "en": "Metropolis", "->": "" }, "polyplayer.task.network.description": { "en": "Connect 5 cities to your capital", "->": "" }, "polyplayer.task.network.title": { "en": "Network", "->": "" }, "polyplayer.task.pacifist.description": { "en": "Make no attacks for 5 turns", "->": "" }, "polyplayer.task.pacifist.title": { "en": "Pacifist", "->": "" }, "polyplayer.task.wealth.description": { "en": "Gather 100 stars", "->": "" }, "polyplayer.task.wealth.title": { "en": "Wealth", "->": "" }, "price.points": { "en": "point", "->": "" }, "price.points.plural": { "en": "points", "->": "" }, "price.population": { "en": "population", "->": "" }, "price.population.plural": { "en": "population", "->": "" }, "price.stars": { "en": "star", "->": "" }, "price.stars.plural": { "en": "stars", "->": "" }, "purchasing.error.androidinitializationfailed": { "en": "Unable to connect to the Google Play Billing service. This might mean that your Google account is missing or incorrectly set up.", "->": "" }, "purchasing.error.duplicatetransaction": { "en": "A duplicate transaction error when the transaction has already been completed successfully.", "->": "" }, "purchasing.error.existingpurchasepending": { "en": "A purchase was already in progress when a new purchase was requested.", "->": "" }, "purchasing.error.initializationfailed": { "en": "Purchasing failed to initialise", "->": "" }, "purchasing.error.paymentdeclined": { "en": "There was a problem with the payment.", "->": "" }, "purchasing.error.productunavailable": { "en": "The product is not available to purchase on the store.", "->": "" }, "purchasing.error.purchasingunavailable": { "en": "The system purchasing feature is unavailable.", "->": "" }, "purchasing.error.signatureinvalid": { "en": "Signature validation of the purchase's receipt failed.", "->": "" }, "purchasing.error.title": { "en": "Purchasing Error", "->": "" }, "purchasing.error.unknown": { "en": "Something unknown went wrong with the purchase. Please try again later.", "->": "" }, "purchasing.error.usercancelled": { "en": "The user opted to cancel rather than proceed with the purchase.", "->": "" }, "purchasing.restore.error.message": { "en": "Something went wrong while trying to restore your purchases. Please try again later.", "->": "" }, "purchasing.restore.error.title": { "en": "Restore Purchases Failed", "->": "" }, "push.ended": { "en": "{0} has ended, check to see who won!", "->": "" }, "push.invited": { "en": "You are invited to a new game, {0}", "->": "" }, "push.kicked": { "en": "You have been removed from {0}", "->": "" }, "push.picktribe": { "en": "It is your turn to pick tribe in {0}", "->": "" }, "push.playerkicked": { "en": "Player {0} has been kicked from {1}.", "->": "" }, "push.playerresigned": { "en": "Player {0} has resigned from {1}.", "->": "" }, "push.randommatchready": { "en": "Random match {0} is ready to go!", "->": "" }, "push.readytostart": { "en": "{0} is ready to start on your command", "->": "" }, "push.reminder": { "en": "We are waiting for you to play in {0}. Come on!!", "->": "" }, "push.skipped": { "en": "Your turn in {0} was skipped since you timed out.", "->": "" }, "push.yourturn": { "en": "It is your turn in {0} (turn {1})", "->": "" }, "replay.clipboard": { "en": "Replay link added to clipboard", "->": "" }, "replay.clipboard.title": { "en": "Voilà!", "->": "" }, "replay.ended": { "en": "Ended {0}", "->": "" }, "replay.ongoing": { "en": "Ongoing", "->": "" }, "replay.tech.new.message": { "en": "{0} discovered the secret of {1}", "->": "" }, "replay.turnlabel": { "en": "Turn {0}", "->": "" }, "replay.viewmode.auto": { "en": "Auto", "->": "" }, "replay.viewmode.header": { "en": "Pick Point of View", "->": "" }, "replay.winner": { "en": "Won by: {0}", "->": "" }, "resource.names.crop": { "en": "crop", "->": "" }, "resource.names.fish": { "en": "fish", "->": "" }, "resource.names.fruit": { "en": "fruit", "->": "" }, "resource.names.game": { "en": "wild animal", "->": "" }, "resource.names.metal": { "en": "metal", "->": "" }, "resource.names.spores": { "en": "Spores", "->": "" }, "resource.names.whale": { "en": "whale", "->": "" }, "settings.ambience": { "en": "Ambience", "->": "" }, "settings.antialias": { "en": "Anti-aliasing", "->": "" }, "settings.compactui": { "en": "Compact UI", "->": "" }, "settings.confirm": { "en": "Confirm turn", "->": "" }, "settings.fullscreen": { "en": "Fullscreen", "->": "" }, "settings.hideadvanced": { "en": "Hide Advanced Settings", "->": "" }, "settings.info": { "en": "Info on Build", "->": "" }, "settings.language": { "en": "Language", "->": "" }, "settings.language.load.button": { "en": "LOAD", "->": "" }, "settings.language.load.error.info": { "en": "The loaded file does not have a valid JSON Format and can't be parsed.", "->": "" }, "settings.language.load.error.title": { "en": "Error loading file", "->": "" }, "settings.language.load.info": { "en": "Load a Polytopia language file from a remote server using https. This is an experimental feature, not for the faint hearted.", "->": "" }, "settings.language.load.input": { "en": "Language file url:", "->": "" }, "settings.language.load.title": { "en": "Custom language (BETA)", "->": "" }, "settings.off": { "en": "OFF", "->": "" }, "settings.on": { "en": "ON", "->": "" }, "settings.saveexit": { "en": "EXIT TO MENU", "->": "" }, "settings.scale": { "en": "UI Scale", "->": "" }, "settings.scale.auto": { "en": "Auto", "->": "" }, "settings.scale.large": { "en": "Large", "->": "" }, "settings.scale.medium": { "en": "Medium", "->": "" }, "settings.scale.small": { "en": "Small", "->": "" }, "settings.scale.verylarge": { "en": "Very Large", "->": "" }, "settings.showadvanced": { "en": "Advanced Settings", "->": "" }, "settings.soundeffects": { "en": "Sound Effects", "->": "" }, "settings.suggestions": { "en": "Suggestions", "->": "" }, "settings.title": { "en": "SETTINGS", "->": "" }, "settings.tribemusic": { "en": "Tribe Music", "->": "" }, "settings.volume": { "en": "Audio volume {0}", "->": "" }, "splashscreen.switch.12tribes": { "en": "12 unique Tribes", "->": "" }, "splashscreen.switch.again": { "en": "Play again!", "->": "" }, "splashscreen.switch.challenging": { "en": "Challenging AI", "->": "" }, "splashscreen.switch.full": { "en": "The full version of the game includes:", "->": "" }, "splashscreen.switch.gamemodes": { "en": "More game modes", "->": "" }, "splashscreen.switch.thankyou": { "en": "Thank you for playing!", "->": "" }, "splashscreen.switch.upgrade": { "en": "Upgrade", "->": "" }, "startmenu.about": { "en": "About", "->": "" }, "startmenu.high_score": { "en": "High Score", "->": "" }, "startmenu.multiplayer": { "en": "MULTIPLAYER", "->": "" }, "startmenu.new_game": { "en": "NEW GAME", "->": "" }, "startmenu.quit": { "en": "QUIT", "->": "" }, "startmenu.resume_game": { "en": "RESUME GAME", "->": "" }, "startmenu.settings": { "en": "Settings", "->": "" }, "startmenu.throne_room": { "en": "Throne Room", "->": "" }, "stringtools.typelist.and": { "en": "and", "->": "" }, "task.info": { "en": "{0} to get {1}", "->": "" }, "technology.ability": { "en": "ability", "->": "" }, "technology.ability.info": { "en": "{1} gives you the ability to {1}", "->": "" }, "technology.build": { "en": "{0} makes it possible to build {1}", "->": "" }, "technology.defence": { "en": "Defense Bonus", "->": "" }, "technology.defence.info": { "en": "gives your unit extra strength when defending in {0}", "->": "" }, "technology.intro": { "en": "This tech will enable the following:", "->": "" }, "technology.movement": { "en": "Movement", "->": "" }, "technology.movement.info": { "en": "enables movement in {0}", "->": "" }, "technology.names.aquatism": { "en": "Aquatism", "->": "" }, "technology.names.archery": { "en": "Archery", "->": "" }, "technology.names.basic": { "en": "basic", "->": "" }, "technology.names.chivalry": { "en": "Chivalry", "->": "" }, "technology.names.climbing": { "en": "Climbing", "->": "" }, "technology.names.construction": { "en": "Construction", "->": "" }, "technology.names.diplomacy": { "en": "Diplomacy", "->": "" }, "technology.names.farming": { "en": "Farming", "->": "" }, "technology.names.fishing": { "en": "Fishing", "->": "" }, "technology.names.forestmagic": { "en": "Forest Magic", "->": "" }, "technology.names.forestry": { "en": "Forestry", "->": "" }, "technology.names.freediving": { "en": "Free Diving", "->": "" }, "technology.names.freespirit": { "en": "Free Spirit", "->": "" }, "technology.names.frostwork": { "en": "Frostwork", "->": "" }, "technology.names.hunting": { "en": "Hunting", "->": "" }, "technology.names.hydrology": { "en": "Hydrology", "->": "" }, "technology.names.mathematics": { "en": "Mathematics", "->": "" }, "technology.names.meditation": { "en": "Meditation", "->": "" }, "technology.names.mining": { "en": "Mining", "->": "" }, "technology.names.navigation": { "en": "Navigation", "->": "" }, "technology.names.oceanology": { "en": "Oceanology", "->": "" }, "technology.names.organization": { "en": "Organization", "->": "" }, "technology.names.philosophy": { "en": "Philosophy", "->": "" }, "technology.names.polarism": { "en": "Polarism", "->": "" }, "technology.names.polarwarfare": { "en": "Polar Warfare", "->": "" }, "technology.names.recycling": { "en": "Recycling", "->": "" }, "technology.names.riding": { "en": "Riding", "->": "" }, "technology.names.riding2": { "en": "Riding", "->": "" }, "technology.names.roads": { "en": "Roads", "->": "" }, "technology.names.sailing": { "en": "Sailing", "->": "" }, "technology.names.shields": { "en": "Strategy", "->": "" }, "technology.names.shock": { "en": "Shock Tactics", "->": "" }, "technology.names.smithery": { "en": "Smithery", "->": "" }, "technology.names.spearing": { "en": "Spearing", "->": "" }, "technology.names.spiritualism": { "en": "Spiritualism", "->": "" }, "technology.names.trade": { "en": "Trade", "->": "" }, "technology.names.watermagic": { "en": "Water Magic", "->": "" }, "technology.names.whaling": { "en": "Whaling", "->": "" }, "technology.requirements": { "en": "You need to research {0} to enable this action.", "->": "" }, "technology.task": { "en": "{0} activates the {1} task", "->": "" }, "techview.completed": { "en": "(completed)", "->": "" }, "techview.completed.info": { "en": "You have already researched this technology.", "->": "" }, "techview.expensive.info": { "en": "You don't have enough stars to buy this. Tap 'next turn' to get more stars.", "->": "" }, "techview.info": { "en": "Tech costs increase for each city in your empire.", "->": "" }, "techview.info.literacy": { "en": "Literacy reduces the price of all technologies by {0}%!", "->": "" }, "techview.locked": { "en": "(locked)", "->": "" }, "techview.locked.info": { "en": "You must research {0} before you can learn {1}.", "->": "" }, "techview.research": { "en": "RESEARCH", "->": "" }, "terrain.field": { "en": "Field", "->": "" }, "terrain.forest": { "en": "Forest", "->": "" }, "terrain.ice": { "en": "Ice", "->": "" }, "terrain.mountain": { "en": "Mountain", "->": "" }, "terrain.ocean": { "en": "Ocean", "->": "" }, "terrain.unknown": { "en": "Unknown lands", "->": "" }, "terrain.water": { "en": "Water", "->": "" }, "throne.alias": { "en": "Alias", "->": "" }, "throne.clipboard": { "en": "Player ID added to clipboard", "->": "" }, "throne.clipboard.title": { "en": "Voilà!", "->": "" }, "throne.google.achievements": { "en": "ACHIEVEMENTS", "->": "" }, "throne.google.in": { "en": "SIGN IN", "->": "" }, "throne.google.info": { "en": "(!)You need to sign in with Google Play to save your game data and high scores.", "->": "" }, "throne.google.out": { "en": "SIGN OUT", "->": "" }, "throne.google.signedin": { "en": "You are signed in using Google Play", "->": "" }, "throne.played": { "en": "Games Played", "->": "" }, "throne.playerid": { "en": "Player ID", "->": "" }, "throne.playerinfo": { "en": "Player Info", "->": "" }, "throne.reset": { "en": "Reset Scores", "->": "" }, "throne.reset.complete": { "en": "Scores are now reset", "->": "" }, "throne.resetwarning": { "en": "Are you sure you want to reset all your saved scores and ratings? This can not be undone.", "->": "" }, "throne.resetwarning.title": { "en": "Reset Scores", "->": "" }, "throne.title": { "en": "THRONE ROOM", "->": "" }, "throne.toprating": { "en": "Top Rating", "->": "" }, "throne.topscore": { "en": "Top Score", "->": "" }, "tooltip.ability.agent": { "en": "This unit can be built in enemy territory", "->": "" }, "tooltip.ability.autofreeze": { "en": "This unit freezes any surrounding tiles and units when moving.", "->": "" }, "tooltip.ability.boost": { "en": "Give surrounding friendly units a temporary boost in attack and speed.", "->": "" }, "tooltip.ability.capitalvision": { "en": "Reveals the capital of all tribes you encounter.", "->": "" }, "tooltip.ability.carry": { "en": "This unit is carrying another unit inside.", "->": "" }, "tooltip.ability.convert": { "en": "This unit can convert an enemy to your own tribe by attacking it.", "->": "" }, "tooltip.ability.creep": { "en": "This unit does not get any movement penalties in rough terrain.", "->": "" }, "tooltip.ability.dash": { "en": "This unit can attack after moving if there is an enemy in range.", "->": "" }, "tooltip.ability.decompose": { "en": "Decompose any building within your borders and get its full cost in stars back at the end of the turn.", "->": "" }, "tooltip.ability.destroy": { "en": "Remove any building within your borders, great for reconstructing your empire.", "->": "" }, "tooltip.ability.detect": { "en": "This unit can detect nearby invisible units.", "->": "" }, "tooltip.ability.disband": { "en": "Remove any of your own units and get half of its cost in return.", "->": "" }, "tooltip.ability.disloyal": { "en": "This unit switches side to the previous ruler when the area they are in is captured", "->": "" }, "tooltip.ability.dividend": { "en": "Gives 1 star income per peace treaty per turn.", "->": "" }, "tooltip.ability.eat": { "en": "This unit grows in length for each enemy it kills.", "->": "" }, "tooltip.ability.embassy": { "en": "Allow construction of Embassies in foreign capitals. Embassies provide income for both parties as long as they are not at war. The income is doubled if you have a peace treaty.", "->": "" }, "tooltip.ability.escape": { "en": "This unit can move again after attacking.", "->": "" }, "tooltip.ability.explode": { "en": "Make your units explode inflicting poison and collateral damage to surrounding enemies.", "->": "" }, "tooltip.ability.fly": { "en": "This unit can fly over any terrain with no movement penalties or bonuses.", "->": "" }, "tooltip.ability.fortify": { "en": "This unit gets a defense bonus when defending in its own cities, double bonus with a city wall.", "->": "" }, "tooltip.ability.freeze": { "en": "This unit freezes its enemies when attacking them so they cannot move.", "->": "" }, "tooltip.ability.freezearea": { "en": "This unit can freeze the surrounding tiles including any enemy units.", "->": "" }, "tooltip.ability.glide": { "en": "All non-skating units get an extra move when moving on ice.", "->": "" }, "tooltip.ability.grow": { "en": "This unit will eventually grow and become something else.", "->": "" }, "tooltip.ability.heal": { "en": "This unit can heal surrounding units.", "->": "" }, "tooltip.ability.hide": { "en": "This unit hides when it moves, becoming invisible to the enemy.", "->": "" }, "tooltip.ability.independent": { "en": "This unit does not require any support from its home city.", "->": "" }, "tooltip.ability.infiltrate": { "en": "This unit can enter enemy cities to incite revolts.", "->": "" }, "tooltip.ability.literacy": { "en": "Reduce the price of all technologies by {0}%.", "->": "" }, "tooltip.ability.navigate": { "en": "This unit can move in any terrain even if you do not have the tech needed to move there.", "->": "" }, "tooltip.ability.peacetreaty": { "en": "Send an offer of entering a peace treaty to another tribe. \nYou find this function in the 'Tribe Info Screen', click the name of a tribe to get there.", "->": "" }, "tooltip.ability.persist": { "en": "This unit can keep attacking as long as it completely kills its victims.", "->": "" }, "tooltip.ability.poison": { "en": "Inflicts poison to enemies when attacking. Poisoned units lose all defense bonuses and spread spores when they die.", "->": "" }, "tooltip.ability.scout": { "en": "This unit has double vision range.", "->": "" }, "tooltip.ability.skate": { "en": "This unit gets double movement on ice tiles but on land their movement is limited to 1 tile and all other abilities are disabled.", "->": "" }, "tooltip.ability.sneak": { "en": "This unit can move past enemy units without stopping.", "->": "" }, "tooltip.ability.splash": { "en": "This unit causes splash damage to nearby units when attacking.", "->": "" }, "tooltip.ability.surprise": { "en": "Enemies don't retaliate when you attack them, even at close range.", "->": "" }, "tooltip.ability.swim": { "en": "This unit can move on water.", "->": "" }, "tooltip.tile.blocked": { "en": "This resource is blocked by an enemy unit", "->": "" }, "tooltip.tile.capture": { "en": "This city is being captured.", "->": "" }, "tooltip.tile.capture.enemy": { "en": "Your city is being captured by the enemy!", "->": "" }, "tooltip.tile.capture.tip": { "en": "Move a unit here to capture this city!", "->": "" }, "tooltip.tile.choose_unit": { "en": "Choose a unit to train.", "->": "" }, "tooltip.tile.explore": { "en": "Explore this area to see what it holds!", "->": "" }, "tooltip.tile.extract.convert": { "en": "This resource can be transformed into a unit", "->": "" }, "tooltip.tile.extract.research": { "en": "You need to research {0} to extract this resource", "->": "" }, "tooltip.tile.extract.stars": { "en": "Extract this resource to earn stars instantly", "->": "" }, "tooltip.tile.extract.upgrade": { "en": "Extract this resource to upgrade your city", "->": "" }, "tooltip.tile.level.max": { "en": "Has reached maximum level", "->": "" }, "tooltip.tile.level.next": { "en": "Next level in {0} turns", "->": "" }, "tooltip.tile.level.polaris": { "en": "Freeze {0} more tiles to reach the next level", "->": "" }, "tooltip.tile.limit": { "en": "This city cannot support any more units.", "->": "" }, "tooltip.tile.monuments": { "en": "Monuments give your empire extra score!", "->": "" }, "tooltip.tile.outside": { "en": "This resource is outside of your empire", "->": "" }, "tooltip.tile.produces": { "en": "Produces {0} each turn.", "->": "" }, "tooltip.tile.research": { "en": "You need to research {0} to be able to move here", "->": "" }, "tooltip.tile.riot": { "en": "There are riots in this city! It produces no income this turn.", "->": "" }, "tooltip.tile.road": { "en": "Build a road to connect this city to your capital.", "->": "" }, "tooltip.tile.ruin": { "en": "Move a unit here and examine these ancient ruins.", "->": "" }, "tooltip.tile.sailing": { "en": "Move a unit here to start sailing!", "->": "" }, "tooltip.unit.actions.attack": { "en": "Click a red mark to attack!", "->": "" }, "tooltip.unit.actions.move": { "en": "Click a blue mark to move.", "->": "" }, "tooltip.unit.actions.none": { "en": "No actions left. Press 'Next Turn' to move this unit again.", "->": "" }, "tooltip.unit.ally": { "en": "This is your ally.", "->": "" }, "tooltip.unit.city.capture": { "en": "Tap 'Capture' to add this city to your empire", "->": "" }, "tooltip.unit.city.capture.next": { "en": "This city will be ready to capture next turn", "->": "" }, "tooltip.unit.enemy": { "en": "This is the enemy!", "->": "" }, "tooltip.unit.enemy.brokenpeace": { "en": "You can attack this unit next turn.", "->": "" }, "tooltip.unit.enemy.city": { "en": "This enemy is capturing your city!", "->": "" }, "tooltip.unit.enemy.territory": { "en": "This enemy is in your territory!", "->": "" }, "tooltip.unit.grow.later": { "en": "Will grow to {0} in {1} turns.", "->": "" }, "tooltip.unit.grow.now": { "en": "Will grow to {0} at the end of this turn!", "->": "" }, "topbar.score": { "en": "Score", "->": "" }, "topbar.stars": { "en": "Stars (+{0})", "->": "" }, "topbar.turn": { "en": "Turn", "->": "" }, "tribepicker.anonymous": { "en": "Anonymous", "->": "" }, "tribepicker.buy": { "en": "BUY", "->": "" }, "tribepicker.categories.humantribes": { "en": "Regular Tribes", "->": "" }, "tribepicker.categories.random": { "en": "Let fate decide!", "->": "" }, "tribepicker.categories.random.button": { "en": "RANDOM TRIBE", "->": "" }, "tribepicker.categories.random.selected.text": { "en": "Random tribe selected", "->": "" }, "tribepicker.categories.random.selected.title": { "en": "Alakazam!", "->": "" }, "tribepicker.categories.specialtribes": { "en": "Special Tribes", "->": "" }, "tribepicker.categories.specialtribes.description": { "en": "A collection of tribes that are a bit out of this world...", "->": "" }, "tribepicker.disable": { "en": "DISABLE", "->": "" }, "tribepicker.disabled": { "en": "Disabled", "->": "" }, "tribepicker.disabled.description": { "en": "Tribe disabled, it cannot be used by you or the AI.", "->": "" }, "tribepicker.enable": { "en": "ENABLE", "->": "" }, "tribepicker.firstplayer": { "en": "First player must be a human", "->": "" }, "tribepicker.freetribe": { "en": "Free Tribe", "->": "" }, "tribepicker.freetribe.description": { "en": "This tribe is available for free and cannot be purchased to enable online multiplayer.", "->": "" }, "tribepicker.gamemode": { "en": "Game Mode: {0}", "->": "" }, "tribepicker.getdlc": { "en": "GET DLC", "->": "" }, "tribepicker.mapsize": { "en": "Map Size: {0} tiles", "->": "" }, "tribepicker.maptype": { "en": "Map Type: {0}", "->": "" }, "tribepicker.news.readmore": { "en": "Read more...", "->": "" }, "tribepicker.pick": { "en": "PICK", "->": "" }, "tribepicker.pickyour": { "en": "Pick your tribe", "->": "" }, "tribepicker.players": { "en": "{0} players", "->": "" }, "tribepicker.playertype": { "en": "Player type", "->": "" }, "tribepicker.reset": { "en": "Reset Purchases", "->": "" }, "tribepicker.restore": { "en": "Restore Purchases", "->": "" }, "tribepicker.restoring": { "en": "Restoring...", "->": "" }, "tribepicker.taken": { "en": "Taken", "->": "" }, "tribepicker.tba": { "en": "TBA", "->": "" }, "tribepicker.title": { "en": "PICK YOUR TRIBE", "->": "" }, "tribepicker.toprating": { "en": "Top rating {0}%", "->": "" }, "tribepicker.toprating.next": { "en": "{0}% needed for next star", "->": "" }, "tribepicker.topscore": { "en": "Top score {0}", "->": "" }, "tribepicker.topscore.next": { "en": "{0} for next star", "->": "" }, "tribepicker.underconstruction": { "en": "Under Construction", "->": "" }, "tribepicker.underconstruction.description": { "en": "We are still working on inventing this tribe. Growing fruits, developing languages and architecture. That takes time you know. Follow @Midjiwan on Instagram or Twitter and you will be the first to know when new tribes arrive!", "->": "" }, "tribepicker.waiting": { "en": "WAITING", "->": "" }, "tribepicker.yourname": { "en": "Your Name", "->": "" }, "tribes.aimo": { "en": "Ai-Mo", "->": "" }, "tribes.aimo.info": { "en": "The tranquil and wise {0} tribe inhabits the harshest, windiest and highest mountain range of the square, where they have found inner peace by meditating in the eternal evening light. \n\n{0} starts the game with the '{1}' tech.", "->": "" }, "tribes.aquarion": { "en": "Aquarion", "->": "" }, "tribes.aquarion.info": { "en": "From the deep oceans a long lost civilization appears! Their extreme isolation has given them special aquatic abilities that are unknown to the other more normal tribes.\n\n{0} have a slightly different tech tree and have access to the unique amphibious turtle units that no other tribe can train.", "->": "" }, "tribes.bardur": { "en": "Bardur", "->": "" }, "tribes.bardur.info": { "en": "Surviving the harsh eternal winter of the {0} woods is not an easy task, but {0} seems to thrive here.\n\n{0} starts the game with the '{1}' tech.", "->": "" }, "tribes.cymanti": { "en": "Cymanti", "->": "" }, "tribes.cymanti.info": { "en": "The {0} are a breakout group of Polytopians who moved to the swampy forests and learned to live with the Ciru Bug, which attaches to their faces and merges with their brains. \n\nLed by their Shaman, the {0} train gigantic bugs, use their enemies to fertilize their fungi farms and utilize crippling poisons to vanquish all who would threaten their marshy home!", "->": "" }, "tribes.elyrion": { "en": "∑∫ỹriȱŋ", "->": "" }, "tribes.elyrion.info": { "en": "The mysterious {0} defend their woodland homes with colorful magic and the ferocity of fire-breathing dragons! \n\nThey regard Nature as a holy spirit and cannot hunt animals or chop down trees, instead they start the game with the unique Enchantment tech that can turn regular animals into powerful monsters.", "->": "" }, "tribes.hoodrick": { "en": "Hoodrick", "->": "" }, "tribes.hoodrick.info": { "en": "The yellow autumn leaves of the {0} woods are perfect hideouts for its peculiar mushroom stuffing inhabitants. \n\n{0} starts the game with the '{1}' tech.", "->": "" }, "tribes.imperius": { "en": "Imperius", "->": "" }, "tribes.imperius.info": { "en": "Huge mountains and green valleys. The {0} climate is perfect for growing fruit. \n\n{0} starts the game with the '{1}' tech.", "->": "" }, "tribes.kickoo": { "en": "Kickoo", "->": "" }, "tribes.kickoo.info": { "en": "White sandy beaches with coconut palms. Abundance of fruit and fish. Welcome to the home of the {0}. \n\n{0} starts the game with the '{1}' tech.", "->": "" }, "tribes.luxidoor": { "en": "Luxidoor", "->": "" }, "tribes.luxidoor.info": { "en": "The {0} love expensive things, jewels, rare spices and exclusive ornaments. That is also why they are the most expensive tribe in Polytopia!\n\nTheir citizens lead very comfortable lives, draped in the finest purple silk. But will they survive outside of their beloved capital? \n\n{0} starts the game with a huge capital.", "->": "" }, "tribes.nature": { "en": "Nature", "->": "" }, "tribes.oumaji": { "en": "Oumaji", "->": "" }, "tribes.oumaji.info": { "en": "The seemingly endless, sun blessed desert is the home of the {0} tribe.\n\n{0} starts the game with the '{1}' tech.", "->": "" }, "tribes.polaris": { "en": "Polaris", "->": "" }, "tribes.polaris.info": { "en": "The {0} have lain trapped in the far reaches of the freezing tundra for eons, but were blessed by the unknowable Gaami with the power to expand their unnatural icy terrain farther than the weather permits. \n\nWith the might of sleds and Mamoos, the mystical {0} are determined to entomb the Square in ice and transform the land into a frigid paradise. \n\n{0} starts the game with the ability to freeze surrounding terrain using Moonies.", "->": "" }, "tribes.quetzali": { "en": "Quetzali", "->": "" }, "tribes.quetzali.info": { "en": "The {0} tribe worship the Bird Gods of the red soil and live in harmony with the natural symmetry of their cubistic jungles. They are commonly seen riding huge flightless birds. \n\n{0} starts the game with the '{1}' tech.", "->": "" }, "tribes.vengir": { "en": "Vengir", "->": "" }, "tribes.vengir.info": { "en": "Frowned upon by the other tribes and pushed into the unpleasant wastelands. Will they tolerate this injustice or rise to fight back? \n\n{0} start the game with the '{1}' tech and a powerful Swordsman.", "->": "" }, "tribes.xinxi": { "en": "Xin-xi", "->": "" }, "tribes.xinxi.info": { "en": "They start their journey in the dense mountains, surrounded by beautiful cherry blossoms.\n\n{0} starts the game with the '{1}' tech.", "->": "" }, "tribes.yadakk": { "en": "Yădakk", "->": "" }, "tribes.yadakk.info": { "en": "The {0} started out as a nomadic tribe in the beautiful harsh Khalee plains. Now they are the traders of the Square, connecting their empire with impressive trade routes. \n\n{0} starts the game with the '{1}' tech.", "->": "" }, "tribes.zebasi": { "en": "Zebasi", "->": "" }, "tribes.zebasi.info": { "en": "{0} thrive on the warm savannah, cultivating the rich soil to provide food for their mighty population. \n\n{0} starts the game with the '{1}' tech.", "->": "" }, "tribes.zebasi.news": { "en": "All profits from the Zebasi tribe is invested in solar energy projects.", "->": "" }, "tutorial.completed.description": { "en": "You have now mastered the basic skills to play Polytopia, but there is so much more to discover!\nFinish this game by getting the highest possible score before the time runs out.", "->": "" }, "tutorial.completed.title": { "en": "Boot Camp Completed!", "->": "" }, "tutorial.suggestion.description": { "en": "Someone is hiding here in the clouds...", "->": "" }, "tutorial.task.capturevillage": { "en": "Move your unit to a village and capture it.", "->": "" }, "tutorial.task.capturevillage.description": { "en": "Click your unit in the city. The blue markers that appear on the map are places the unit can move to this turn.\nAfter moving the unit you need to end your turn for it to be able to move again.", "->": "" }, "tutorial.task.capturevillage.title": { "en": "Move a Unit", "->": "" }, "tutorial.task.endTurn": { "en": "A good first round! End your turn to give your unit new energy.", "->": "" }, "tutorial.task.endTurn.description": { "en": "Click the 'End Turn' button to give new energy to your units and collect more stars.", "->": "" }, "tutorial.task.endTurn.title": { "en": "End Turn", "->": "" }, "tutorial.task.harvestfruit": { "en": "Harvest fruit to grow your city!", "->": "" }, "tutorial.task.harvestfruit.description": { "en": "Click a fruit tile within the borders of your city and select the 'Harvest Fruit' option. By extracting resources within your borders you can level up your city.", "->": "" }, "tutorial.task.harvestfruit.title": { "en": "Grow your city", "->": "" }, "tutorial.task.meetTribe": { "en": "There is another tribe hiding somewhere on the Square. See if you can find them!", "->": "" }, "tutorial.task.meetTribe.description": { "en": "You are not alone! There are other tribes in this game too and they also try to expand their empires as much as possible. That often leads to conflicts so keep an eye out for your opponents.", "->": "" }, "tutorial.task.meetTribe.title": { "en": "Other Tribes", "->": "" }, "tutorial.task.trainunit": { "en": "Train a warrior so we can capture that village.", "->": "" }, "tutorial.task.trainunit.description": { "en": "Click on your city and select the unit you want to train. Units can be used to explore the map, capture villages and fight your opponents.", "->": "" }, "tutorial.task.trainunit.title": { "en": "Training units", "->": "" }, "tutorial.task.unlockTech": { "en": "Wild animals can be hunted to grow your city even more. Let's research how to hunt!", "->": "" }, "tutorial.task.unlockTech.description": { "en": "Click the 'Tech Tree' button and the pick the 'Hunting' technology. Now you can hunt wild animals to level up your cities!", "->": "" }, "tutorial.task.unlockTech.title": { "en": "Tech tree", "->": "" }, "unit": { "en": "unit", "->": "" }, "unit.abilities.agent": { "en": "AGENT", "->": "" }, "unit.abilities.autofreeze": { "en": "AUTO FREEZE", "->": "" }, "unit.abilities.boost": { "en": "BOOST", "->": "" }, "unit.abilities.build": { "en": "BUILD", "->": "" }, "unit.abilities.carry": { "en": "CARRY", "->": "" }, "unit.abilities.convert": { "en": "CONVERT", "->": "" }, "unit.abilities.creep": { "en": "CREEP", "->": "" }, "unit.abilities.crush": { "en": "CRUSH", "->": "" }, "unit.abilities.dash": { "en": "DASH", "->": "" }, "unit.abilities.decay": { "en": "DECAY", "->": "" }, "unit.abilities.detect": { "en": "DETECT", "->": "" }, "unit.abilities.disloyal": { "en": "DISLOYAL", "->": "" }, "unit.abilities.eat": { "en": "EAT", "->": "" }, "unit.abilities.escape": { "en": "ESCAPE", "->": "" }, "unit.abilities.explode": { "en": "EXPLODE", "->": "" }, "unit.abilities.fly": { "en": "FLY", "->": "" }, "unit.abilities.fortify": { "en": "FORTIFY", "->": "" }, "unit.abilities.freeze": { "en": "FREEZE", "->": "" }, "unit.abilities.freezearea": { "en": "FREEZE AREA", "->": "" }, "unit.abilities.grow": { "en": "GROW", "->": "" }, "unit.abilities.heal": { "en": "HEAL", "->": "" }, "unit.abilities.hide": { "en": "HIDE", "->": "" }, "unit.abilities.independent": { "en": "INDEPENDENT", "->": "" }, "unit.abilities.infiltrate": { "en": "INFILTRATE", "->": "" }, "unit.abilities.navigate": { "en": "NAVIGATE", "->": "" }, "unit.abilities.persist": { "en": "PERSIST", "->": "" }, "unit.abilities.poison": { "en": "POISON", "->": "" }, "unit.abilities.scout": { "en": "SCOUT", "->": "" }, "unit.abilities.skate": { "en": "SKATE", "->": "" }, "unit.abilities.sneak": { "en": "SNEAK", "->": "" }, "unit.abilities.splash": { "en": "SPLASH", "->": "" }, "unit.abilities.surprise": { "en": "SURPRISE", "->": "" }, "unit.abilities.swim": { "en": "FLOAT", "->": "" }, "unit.ability": { "en": "ability", "->": "" }, "unit.info.attack": { "en": "Attack", "->": "" }, "unit.info.defence": { "en": "Defense", "->": "" }, "unit.info.health": { "en": "Health", "->": "" }, "unit.info.movement": { "en": "Movement", "->": "" }, "unit.info.range": { "en": "Range", "->": "" }, "unit.info.skills": { "en": "Skills", "->": "" }, "unit.names.amphibian": { "en": "Amphibian", "->": "" }, "unit.names.archer": { "en": "Archer", "->": "" }, "unit.names.babydragon": { "en": "Baby Dragon", "->": "" }, "unit.names.battleship": { "en": "Battleship", "->": "" }, "unit.names.battlesled": { "en": "Battle Sled", "->": "" }, "unit.names.boat": { "en": "Boat", "->": "" }, "unit.names.bunny": { "en": "Bunny", "->": "" }, "unit.names.catapult": { "en": "Catapult", "->": "" }, "unit.names.centipede": { "en": "Centipede", "->": "" }, "unit.names.cloak": { "en": "Cloak", "->": "" }, "unit.names.cloak_boat": { "en": "Dinghy", "->": "" }, "unit.names.crab": { "en": "Crab", "->": "" }, "unit.names.dagger": { "en": "Dagger", "->": "" }, "unit.names.defender": { "en": "Defender", "->": "" }, "unit.names.doomux": { "en": "Doomux", "->": "" }, "unit.names.dragonegg": { "en": "Dragon Egg", "->": "" }, "unit.names.exida": { "en": "Exida", "->": "" }, "unit.names.firedragon": { "en": "Fire Dragon", "->": "" }, "unit.names.gaami": { "en": "Gaami", "->": "" }, "unit.names.giant": { "en": "Giant", "->": "" }, "unit.names.hexapod": { "en": "Hexapod", "->": "" }, "unit.names.icearcher": { "en": "Ice Archer", "->": "" }, "unit.names.icefortress": { "en": "Ice Fortress", "->": "" }, "unit.names.kiton": { "en": "Kiton", "->": "" }, "unit.names.knight": { "en": "Knight", "->": "" }, "unit.names.mindbender": { "en": "Mind Bender", "->": "" }, "unit.names.mooni": { "en": "Mooni", "->": "" }, "unit.names.navalon": { "en": "Navalon", "->": "" }, "unit.names.phychi": { "en": "Phychi", "->": "" }, "unit.names.polytaur": { "en": "Polytaur", "->": "" }, "unit.names.raychi": { "en": "Raychi", "->": "" }, "unit.names.rider": { "en": "Rider", "->": "" }, "unit.names.santa": { "en": "Bunta", "->": "" }, "unit.names.scout": { "en": "Scout", "->": "" }, "unit.names.segment": { "en": "Segment", "->": "" }, "unit.names.shaman": { "en": "Shaman", "->": "" }, "unit.names.ship": { "en": "Ship", "->": "" }, "unit.names.swordsman": { "en": "Swordsman", "->": "" }, "unit.names.tridention": { "en": "Tridention", "->": "" }, "unit.names.warrior": { "en": "Warrior", "->": "" }, "updateavatar.description": { "en": "Press the avatar to give birth to a new wild creation", "->": "" }, "updateavatar.save": { "en": "SAVE", "->": "" }, "updateavatar.title": { "en": "Update Avatar", "->": "" }, "validation.error.steam": { "en": "Failed to validate app through Steam, you need to start the game through Steam to be able to play", "->": "" }, "validation.error.title": { "en": "Validation error", "->": "" }, "versioning.highscores": { "en": "You can't get your score on the highscore list with this version of the game. Update the game if you're after that sweet fame.", "->": "" }, "versioning.highscores.title": { "en": "Update Needed", "->": "" }, "versioning.newmatchmaking": { "en": "You have to update the game to start new random matches.", "->": "" }, "versioning.newmatchmaking.title": { "en": "Update Needed", "->": "" }, "versioning.newmultiplayer": { "en": "You have to update the game to start new multiplayer games.", "->": "" }, "versioning.newmultiplayer.title": { "en": "Update Needed", "->": "" }, "versioning.systemmessage.title": { "en": "Info", "->": "" }, "versioning.unmigrateduser": { "en": "This user has not yet updated to Moonrise", "->": "" }, "versioning.unmigrateduser.title": { "en": "User unavailable", "->": "" }, "versioning.updateapp": { "en": "We built new cool stuff that unfortunately means this version of the game is no longer playable. Please update to get back into the game!", "->": "" }, "versioning.updateapp.title": { "en": "Update Needed", "->": "" }, "versioning.updatenetwork": { "en": "You need to update to use network features such as multiplayer, highscores, etc.", "->": "" }, "versioning.updatenetwork.title": { "en": "Update Needed", "->": "" }, "wcontroller.building.upgrade": { "en": "Your {0} upgraded to a {1}!", "->": "" }, "wcontroller.building.upgrade.reward": { "en": "{0} upgraded to level {1} and its production has increased +1. You also get to pick an additional reward:", "->": "" }, "wcontroller.capital.captured.description": { "en": "You have captured the {0} capital! All their trade connections are cancelled until they regain control of their capital", "->": "" }, "wcontroller.capital.captured.title": { "en": "Great News!", "->": "" }, "wcontroller.capital.captured2.description": { "en": "{0} is now part of the {1} empire", "->": "" }, "wcontroller.capital.captured2.title": { "en": "City Captured!", "->": "" }, "wcontroller.capital.lost.description": { "en": "Your capital has been captured by the {0} hordes! All your trade connections are cancelled until you regain control of your capital", "->": "" }, "wcontroller.capital.lost.title": { "en": "Bad News!", "->": "" }, "wcontroller.capital.regained.description": { "en": "You have regained control of your capital, trade networks are reestablished", "->": "" }, "wcontroller.capital.regained.title": { "en": "Great News!", "->": "" }, "wcontroller.city.disconnect": { "en": "{0} was disconnected from {1}", "->": "" }, "wcontroller.city.disconnect.title": { "en": "Trade route lost!", "->": "" }, "wcontroller.convertvillage.description": { "en": "The villagers agree to join your emerging empire!", "->": "" }, "wcontroller.convertvillage.title": { "en": "Village Converted!", "->": "" }, "wcontroller.examine.explorer": { "en": "You meet some locals who show you the surrounding lands.", "->": "" }, "wcontroller.examine.explorer.title": { "en": "Explorer", "->": "" }, "wcontroller.examine.giant": { "en": "You found a friendly {0} who joined your tribe!", "->": "" }, "wcontroller.examine.population": { "en": "You meet a nomadic tribe that settle in your capital!", "->": "" }, "wcontroller.examine.population.title": { "en": "Population", "->": "" }, "wcontroller.examine.stars": { "en": "The ancient ruins are filled with valuable resources!", "->": "" }, "wcontroller.examine.stars.title": { "en": "Resources", "->": "" }, "wcontroller.examine.swordsman": { "en": "You encountered a mighty Swordsman who decided to join your tribe!", "->": "" }, "wcontroller.examine.swordsman.title": { "en": "New Friends!", "->": "" }, "wcontroller.examine.tech": { "en": "You found some old scrolls containing the secret of {0}.", "->": "" }, "wcontroller.examine.tech.title": { "en": "Scrolls of Wisdom", "->": "" }, "wcontroller.examine.water": { "en": "You encountered a band of friendly pirates who joined your tribe!", "->": "" }, "wcontroller.examine.water.elyrion": { "en": "You encountered an enchanted {0} who joined your tribe!", "->": "" }, "wcontroller.examine.water.title": { "en": "Battleship", "->": "" }, "wcontroller.game.lost": { "en": "You've been wiped out. You can continue to spectate this game or return to main menu.", "->": "" }, "wcontroller.game.lost.title": { "en": "You've been wiped out!", "->": "" }, "wcontroller.kill.upgrade.description": { "en": "Unit is ready to upgrade!", "->": "" }, "wcontroller.kill.upgrade.title": { "en": "Level Up!", "->": "" }, "wcontroller.load.error": { "en": "There is no saved game to resume, start a new game!", "->": "" }, "wcontroller.load.error.title": { "en": "No saved game", "->": "" }, "wcontroller.load.notpartof": { "en": "You are not a part of this game", "->": "" }, "wcontroller.load.update": { "en": "This game is using a newer version of Polytopia, you need to head over to {0} and update it before you can play.", "->": "" }, "wcontroller.load.update.title": { "en": "Update Required", "->": "" }, "wcontroller.load.wait": { "en": "Wait until this game has fully downloaded before opening it.", "->": "" }, "wcontroller.load.wait.title": { "en": "Still loading...", "->": "" }, "wcontroller.matchmaking.gamestarted": { "en": "Random match {0} is ready to go!", "->": "" }, "wcontroller.matchmaking.waitingforplayers": { "en": "You joined {0}, waiting for opponents", "->": "" }, "wcontroller.meet.tribe.bigger.friendly": { "en": "salutes you friendly but pays no attention to your tiny realm.", "->": "" }, "wcontroller.meet.tribe.bigger.hostile": { "en": "laughs at your puny excuse of a Tribe.", "->": "" }, "wcontroller.meet.tribe.distant": { "en": "A delegation from a distant land arrives in your capital!", "->": "" }, "wcontroller.meet.tribe.leader": { "en": "Their leader {0} ", "->": "" }, "wcontroller.meet.tribe.resource.boost": { "en": "The discovery of this {0} tribe gives you a one time trade boost of {1} stars!", "->": "" }, "wcontroller.meet.tribe.smaller.friendly": { "en": "bows in awe of your mighty civilization.", "->": "" }, "wcontroller.meet.tribe.smaller.hostile": { "en": "seems a bit hostile and greet you suspiciously.", "->": "" }, "wcontroller.online.yourturn.description": { "en": "Tap ok to continue the game when you are ready.", "->": "" }, "wcontroller.online.yourturn.title": { "en": "It's your turn!", "->": "" }, "wcontroller.picktribe.notification": { "en": "It's your turn to pick tribe in {0}!", "->": "" }, "wcontroller.removingplayer": { "en": "Removing Player", "->": "" }, "wcontroller.reward.bordergrowth": { "en": "border growth", "->": "" }, "wcontroller.reward.citywall": { "en": "city wall", "->": "" }, "wcontroller.reward.explorer": { "en": "explorer", "->": "" }, "wcontroller.reward.park": { "en": "park", "->": "" }, "wcontroller.reward.populationgrowth": { "en": "population growth", "->": "" }, "wcontroller.reward.rebellion": { "en": "incite rebellion", "->": "" }, "wcontroller.reward.resources": { "en": "resources", "->": "" }, "wcontroller.reward.superunit": { "en": "super unit", "->": "" }, "wcontroller.reward.workshop": { "en": "workshop", "->": "" }, "wcontroller.tribe.destroy": { "en": "You have destroyed {0}!", "->": "" }, "wcontroller.tribe.destroy.all": { "en": "You have destroyed all opposing tribes and unified the entire Square under your command!", "->": "" }, "wcontroller.tribe.destroy.all.title": { "en": "Domination!", "->": "" }, "wcontroller.tribe.destroy.title": { "en": "Blood!", "->": "" }, "wcontroller.tribe.destroy2": { "en": "{0} has been destroyed by the {1}!", "->": "" }, "wcontroller.tribe.level_1": { "en": "curious", "->": "" }, "wcontroller.tribe.level_2": { "en": "sprawling", "->": "" }, "wcontroller.tribe.level_3": { "en": "impressive", "->": "" }, "wcontroller.tribe.level_4": { "en": "epic", "->": "" }, "wcontroller.turn.end": { "en": "Ending turn...", "->": "" }, "wcontroller.turn.error": { "en": "Could not reach the multiplayer server. Please make sure you are connected to the Internet and try again.", "->": "" }, "wcontroller.turn.error.title": { "en": "Network Error", "->": "" }, "wcontroller.turn.next": { "en": "Next up", "->": "" }, "wcontroller.turn.notification": { "en": "It's your turn in {0} (turn {1})", "->": "" }, "wcontroller.turn.passed": { "en": "Game passed on to {0}", "->": "" }, "wcontroller.turn.passed.title": { "en": "Turn complete", "->": "" }, "wcontroller.turn.saving": { "en": "Saving game to server...", "->": "" }, "wcontroller.unit.promotion": { "en": "Your unit has gained veteran status! Health increased.", "->": "" }, "wcontroller.unit.promotion.title": { "en": "Unit Promoted!", "->": "" }, "world.attract.sanctuary": { "en": "Your sanctuary has attracted a wild animal!", "->": "" }, "world.building.capture.ready": { "en": "Will be ready to capture next turn", "->": "" }, "world.building.capture.ready.title": { "en": "Entering {0}!", "->": "" }, "world.building.capture.warning": { "en": "Capturing will be completed next turn if you don't stop them.", "->": "" }, "world.building.capture.warning.title": { "en": "{0} is under siege!", "->": "" }, "world.building.info": { "en": "The city of {0}", "->": "" }, "world.building.village": { "en": "Village", "->": "" }, "world.infiltrate.header": { "en": "Infiltration Success!", "->": "" }, "world.intro.objective": { "en": "Objective: {0}", "->": "" }, "world.intro.text": { "en": "You have been chosen to rule the {0} tribe. Explore the world and expand your empire, but watch out for the other tribes.", "->": "" }, "world.intro.title": { "en": "Mighty Leader!", "->": "" }, "world.loading": { "en": "LOADING {0}%", "->": "" }, "world.meet.tribe": { "en": "You meet {0}", "->": "" }, "world.ranks": { "en": "1st,2nd,3rd,4th,5th,6th,7th,8th,9th,10th,11th,12th,13th,14th,15th,16th", "->": "" }, "world.rebellion.description": { "en": "A {0} from the {1} tribe has infiltrated the city of {2} and incited a revolt agains you!", "->": "" }, "world.rebellion.title": { "en": "Riots in {0}!", "->": "" }, "world.reveal.header": { "en": "Aha!", "->": "" }, "world.reveal.text": { "en": "A {0} was revealed!", "->": "" }, "world.reward.building": { "en": "You can now construct {0}! This epic monument will bring wealth and glory to the nearest city.", "->": "" }, "world.reward.building.title": { "en": "{0} was completed", "->": "" }, "world.reward.levelup": { "en": "{0} level up!", "->": "" }, "world.road.connected.message": { "en": "{0} is now connected to your capital!", "->": "" }, "world.road.connected.title": { "en": "New trade route!", "->": "" }, "world.suggestion.disable": { "en": "(These suggestions can be switched off in the menu)", "->": "" }, "world.suggestion.message": { "en": "You should {0}", "->": "" }, "world.suggestion.title": { "en": "Here's a Tip!", "->": "" }, "world.task.new": { "en": "You got a new Task!", "->": "" }, "world.tech.new.message": { "en": "You have discovered the secret of {0}", "->": "" }, "world.tech.new.title": { "en": "New Tech!", "->": "" }, "world.turn.end": { "en": "End Turn", "->": "" }, "world.turn.end.confirm": { "en": "Confirm", "->": "" }, "world.turn.end.question": { "en": "End your turn?", "->": "" }, "world.turn.exit": { "en": "Exit", "->": "" }, "world.turn.finish": { "en": "Finish Game", "->": "" }, "world.turn.last": { "en": "Last turn!", "->": "" }, "world.turn.next": { "en": "Next Turn", "->": "" }, "world.turn.nomoves": { "en": "No more moves available, end turn", "->": "" }, "world.turn.ready": { "en": "Tap save when ready", "->": "" }, "world.turn.remaining": { "en": "{0} turns left", "->": "" }, "world.turn.replaying": { "en": "Replaying...", "->": "" }, "world.turn.skip": { "en": "SKIP", "->": "" }, "world.turn.start": { "en": "START", "->": "" }, "world.turn.waiting": { "en": "Waiting for {0} to play...", "->": "" }, "world.turn.waiting.playing": { "en": "{0} is playing...", "->": "" }, "world.turn.waiting.unknown": { "en": "Waiting for an unknown tribe to play...", "->": "" }, "world.turn.your": { "en": "Your turn", "->": "" }, "world.unit.ability": { "en": "Unit Ability", "->": "" }, "world.unit.attack": { "en": "Attack", "->": "" }, "world.unit.defence": { "en": "Defense", "->": "" }, "world.unit.disembark.message": { "en": "Disembarking this unit will dismantle your {0}. Do you wish to proceed?", "->": "" }, "world.unit.disembark.title": { "en": "Leave {0}", "->": "" }, "world.unit.dissolved": { "en": "Your unit has dissolved", "->": "" }, "world.unit.evolve": { "en": "Your unit has grown into a {0}!", "->": "" }, "world.unit.evolve.title": { "en": "Unit Growth", "->": "" }, "world.unit.health": { "en": "Health", "->": "" }, "world.unit.info.from": { "en": "From the city of {0}.", "->": "" }, "world.unit.movement": { "en": "Movement", "->": "" }, "world.unit.range": { "en": "Range", "->": "" }, "world.unit.veteran": { "en": "This unit is a veteran.", "->": "" }, "world.unit.veteran.progress": { "en": "{0}/{1} to become a veteran.", "->": "" } } }