;sfall configuration settings for Fallout 2 CE ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX [Main] ;Set to one to hide areas outside map bounds when using higher than 640x480 resolution, and to zero to disable ;EnableHighResolutionStencil=1 ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX [Misc] ;Uncomment these lines to change the timers of how many days after the game starts Hakunin dream sequences will occur ;MovieTimer_artimer1=5000 ;MovieTimer_artimer2=5000 ;MovieTimer_artimer3=5000 ;MovieTimer_artimer4=5000 ;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load ;StartingMap=V13ent.map ;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line ;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere ;VersionString=FALLOUT II v1.02d ;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file ;ConfigFile= ;To use a patch file other than patch000.dat, uncomment the next line and add your new file name ;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax) ;PatchFile=patch%03d.dat ;Set to 1 to allow using the caret character '^' in dialog msg files to specify alternative text in dialogue based on the player's gender ;The text must be enclosed in angle brackets (example: ) ;DialogGenderWords=0 ;To change the default and starting player models, uncomment the next four lines. ;The default models can also be changed in-game via script ;MaleStartModel=hmjmps ;MaleDefaultModel=hmjmps ;FemaleStartModel=hfjmps ;FemaleDefaultModel=hfjmps ;To change the starting year, month or day, uncomment the next 3 lines ;Both StartMonth and StartDay are 0-indexed (i.e. 0 is January or the first day of a month) ;StartYear=2241 ;StartMonth=01 ;StartDay=01 ;Set to 1 if you want the pipboy to be available at the start of the game ;Set to 2 to make the pipboy available by only skipping the vault suit movie check ;PipBoyAvailableAtGameStart=1 ;Choose the damage formula used to calculate combat damage. ;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to! ;0 - Fallout default ;1 - Glovz's Damage Fix ;2 - Glovz's Damage Fix with Damage Multiplier tweak ;5 - Haenlomal's Yet Another Ammo Mod ;DamageFormula=0 ;Prevents you from using 0 to escape from dialogue at any time. ;DialogueFix=1 ;Prevents you from using number keys to enter unvisited areas on a town map TownMapHotkeysFix=1 ;Set to 1 to use a CriticalOverrides.ini file to override the default critical table ;Set to 2 to use the default critical with bug fixes (doesn't require an ini) ;Set to 3 to use a new format CriticalOverrides.ini file, with preadded bug fixes ;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types ;Must be non-zero to use the edit/get/reset_critical script functions ;OverrideCriticalTable=2 ;Set to 1 to get notification of karma changes in the notification window DisplayKarmaChanges=0 ;Set to 1 to skip the 3 opening movies ;Set to 2 to also skip the splash screen SkipOpeningMovies=0 ;Change the Skilldex cursor FRM numbers ;Default is 293 for all skills Lockpick=293 Steal=293 Traps=293 FirstAid=293 Doctor=293 Science=293 Repair=293 ;Uncomment these lines to control the premade characters offered when starting a new game ;Multiple options should be separated by commas, and there must be the same number of entries in both lines ;Each name in PremadePaths is limited to 11 characters ;PremadePaths=combat,diplomat,stealth ;PremadeFIDs=201,203,202 ;Use this line to modify the list of cities and their associated global variables used for city reputations ;Syntax is 'city id:global id', with each city/global pair separated by a comma. ;CityRepsList=0:5001,2:5003,3:5004,4:5005,5:5006,6:5007,7:5008,8:5009,10:5011,11:5012,60:1640 ;Set this to a valid path to save a copy of the console contents ;ConsoleOutputPath=console.txt ;Set to 1 to add additional pages of save slots !!! can be implemented !!! ;ExtraSaveSlots=1 ;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines ;Quick save will cyclically overwrite saves from the first slot on the specified page to the last slot on the n-th page ;AutoQuickSave sets how many pages you want to use for quick saving (valid range: 1..10) ;Set to 0 to disable AutoQuickSave=0 ;These lines allow you to control the karma FRMs displayed on the character screen ;Number of KarmaPoints should be 1 less than number of KarmaFRMs ;KarmaFRMs=47,48,49 ;KarmaPoints=-100,100 ;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots) ScienceOnCritters=0 ;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly. BonusHtHDamageFix=1 ;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory ;DisplayBonusDamage=1 ;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time RemoveCriticalTimelimits=0 ;Change the colour of the font used on the main menu for the Fallout/sfall version string and copyright text ;It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option ;1 - change the colour for the version string only ;2 - underline text for the version string ;4 - use monospace font for the version string ;MainMenuFontColour=0x000055 ;Change the colour of the font used on the main menu for the button text ;MainMenuBigFontColour=0x3C ;Uncomment the next four lines to move the main menu buttons and credit text (the 'Copyright(c)' line on the main menu) ;MainMenuOffsetX=392 ;MainMenuOffsetY=26 ;MainMenuCreditsOffsetX=0 ;MainMenuCreditsOffsetY=0 ;These options modify the bullet distribution of burst attacks ;All the bullets are divided into three groups: center, left, and right ;These groups will then travel along three parallel tracks, trying to hit targets on the way ;CenterMult/Div set the ratio of how many bullets go to the center group, and the remaining are divided equally to the left and right sides ;TargetMult/Div set the ratio of how many bullets in the center group will attack the primary target directly ;Multiplier values are capped at divisor values ;ComputeSpray_CenterMult=1 ;ComputeSpray_CenterDiv=3 ;ComputeSpray_TargetMult=1 ;ComputeSpray_TargetDiv=2 ;Set to 1 to make explosions and projectiles emit light ;ExplosionsEmitLight=1 ;Uncomment these lines to change explosives damage. DmgMax can be set to 9999 at max, and DmgMin is capped at DmgMax ;Dynamite_DmgMax=50 ;Dynamite_DmgMin=30 ;PlasticExplosive_DmgMax=80 ;PlasticExplosive_DmgMin=40 ;To add additional game msg files, uncomment the next line and set a comma delimited list of filenames without .msg extension ;By default, the files will have consecutive numbers assigned beginning with 0 ;You can use the syntax 'filename:number' to manually assign numbers to specific msg files, with each pair separated by a comma ;If a file after the specified pair does not have a number assigned, it will have the next consecutive number from the last pair ;You need to use the message_str_game script function to get messages from the files ;ExtraGameMsgFileList= ;Set to 1 to display numbered dialogue options NumbersInDialogue=0 ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ; Configuration ini files ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ;To change the path and filename of the critical table file, uncomment the next line ;OverrideCriticalFile=config\CriticalOverrides.ini ;To add additional books to the game, uncomment the next line and point to a file containing book information ;See the Books.ini in the modders pack for an example file ;BooksFile=sfall\Books.ini ;Point to an ini file containing elevator data ;ElevatorsFile=config\Elevators.ini ;Allows you to change the requirements and effects of unarmed attacks ;See the Unarmed.ini in the modders pack for an example file ;UnarmedFile=sfall\Unarmed.ini ;To change some engine parameters for the game mechanics, uncomment the next line ;TweaksFile=sfall\Tweaks.ini ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX [Scripts] ;Comma-separated list of masked paths to load global scripts from ;Only use single backslash \ as the directory separator ;Paths outside of scripts folder are supported ;GlobalScriptPaths=scripts\gl_*.int,scripts\sfall\gl*.int ;Uncomment the option to specify an additional directory for ini files used by scripts ;The game will search for ini files first relative to this directory and then relative to the root directory if not found ;The path length is limited to 61 characters ;IniConfigFolder=mods\iniConfigs