@PART[aje_R-15-300]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.6 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[aje_M53-P2]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.75 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = .66 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[aje_RD-33]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.6 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = .85 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[aje_M88-*]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.75 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = .6 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[aje_RD-9BF-811]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-1.8 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = .66 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[aje_Klimov_VK1]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-1.8 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = .66 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[aje_R-25-300]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.7 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[aje_R-13-300]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.6 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = .85 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[hammerengine]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-1.8 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = .66 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[swallowwengine]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-1.8 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = .66 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[kirilengine,aje_R-25-300T]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-1.8 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = .66 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[aje_j85,miniJetEngine]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.1 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[turboJet,aje_j75,aje_al31]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-1.8 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[D12doubleJet]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.13 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = .6 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[B9_Engine_Jet_Turbofan_F119]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-1.4 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.33 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[KAXjumpJet,aje_pegasus107]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.1 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[JetEngine,aje_AL-31F]:BEFORE[RealPlume]:NEEDS[AJE]: { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-2.2 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.5 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { //@name = ModuleEnginesRF %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[D12doubleJet]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[aje_f404,turboJet,aje_RD33MK]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-1.8 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[aje_ramjet]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.15 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.15 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[turboFanEngine]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.2 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. flarePosition = 0,0,0 //If localPosition is insufficient plumePosition = 0,0,-0.66 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.5 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[aje_jt8d]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.2 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool !fxOffset } } @PART[B9_Engine_Jet_Pod_Medium]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0.1 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.05 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool !fxOffset } } @PART[aje_d30]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.66 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool !fxOffset } } @PART[aje_j57,aje_j57P20A]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.66 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool !fxOffset } } @PART[aje_j79]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0.33 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool !fxOffset } } @PART[aje_atar]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.66 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool !fxOffset } } @PART[aje_avon]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.66 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[aje_welland]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed // localPosition = 0,0,0 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. flarePosition = 0,0,-0.1 //If localPosition is insufficient plumePosition = 0,0,3 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 0.6 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool !fxOffset } } @PART[aje_nene]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed // localPosition = 0,0,-0.75 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. flarePosition = 0,0,-0.75 //If localPosition is insufficient plumePosition = 0,0,1 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 0.75 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool !fxOffset } } @PART[aje_j85]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.1 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[Pratt?&?Whitney?PW545?turbofan]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.1 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[Williams?FJ33?turbofan]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbofan //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.1 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } } @PART[TV_RamJet_EngineDerwentI]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.1 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[TV_RamJet_Engine-0-9M]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.1 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[TV_RamJet_Engine_Small]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.1 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } @PART[TV_RamJet_Engine]:BEFORE[RealPlume]:NEEDS[AJE] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,-0.1 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEnginesAJEJet] { // %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } }