# Kotpref Android SharedPreference delegation for Kotlin. > [!IMPORTANT] > **Kotpref is no longer maintained.** Development has ended and this repository is > archived: there will be no further releases, and issues and pull requests are no > longer accepted. > > Use [Jetpack DataStore](https://developer.android.com/topic/libraries/architecture/datastore) > instead — see the [migration guide](docs/MIGRATION.md). Existing builds are unaffected. All published artifacts remain on Maven Central and will not be removed, so there is no rush to migrate. The Install and How to use sections below stay in place as a reference for current users. For most Kotpref models, [Preferences DataStore](https://developer.android.com/topic/libraries/architecture/datastore/preferences-datastore) is the direct replacement: the same key-value storage, with an asynchronous, observable API that SharedPreferences never had. [Proto DataStore](https://developer.android.com/topic/libraries/architecture/datastore/proto-datastore) is worth a look as well — Kotpref existed largely to give a group of preferences the shape of a typed object, and Proto DataStore does that natively, with a real schema instead of loose keys. Community libraries offering a delegate-style API on top of DataStore also exist, if that is what you liked about Kotpref. Thanks to everyone who used Kotpref and contributed to it over the years. [![kotlin](https://img.shields.io/badge/kotlin-1.4.10-blue.svg)]() [![codecov](https://codecov.io/gh/chibatching/Kotpref/branch/master/graph/badge.svg)](https://codecov.io/gh/chibatching/Kotpref) [![license](https://img.shields.io/github/license/chibatching/Kotpref.svg?maxAge=2592000)]() ## Install ```groovy repositories { mavenCentral() } dependencies { // core implementation 'com.chibatching.kotpref:kotpref:2.13.2' // optional, auto initialization module implementation 'com.chibatching.kotpref:initializer:2.13.2' // optional, support saving enum value and ordinal implementation 'com.chibatching.kotpref:enum-support:2.13.2' // optional, support saving json string through Gson implementation 'com.chibatching.kotpref:gson-support:2.13.2' implementation 'com.google.code.gson:gson:2.8.6' // optional, support LiveData observable preference implementation 'com.chibatching.kotpref:livedata-support:2.13.2' implementation 'androidx.lifecycle:lifecycle-livedata:2.2.0' // experimental, preference screen build dsl implementation 'com.chibatching.kotpref:preference-screen-dsl:2.13.2' } ``` ## How to use ### Declare preference model ```kotlin object UserInfo : KotprefModel() { var name by stringPref() var code by nullableStringPref() var age by intPref(default = 14) var highScore by longPref() var rate by floatPref() val prizes by stringSetPref { val set = TreeSet() set.add("Beginner") return@stringSetPref set } } enum class GameLevel { EASY, NORMAL, HARD } ``` ### Set up Pass the application context to Kotpref ```kotlin Kotpref.init(context) ``` or use auto initializer module. ### Injectable Context If you don't want to use singleton context because of unit test or etc.., you can use secondary constructor of KotprefModel to inject context. ```kotlin class InjectableContextSamplePref(context: Context) : KotprefModel(context) { var sampleData by stringPref() } ``` If you set context to all your model, you don't need call `Kotpref.init(context)` and don't use auto initializer module. ### Read and Write ```kotlin UserInfo.gameLevel = GameLevel.HARD UserInfo.name = "chibatching" UserInfo.code = "DAEF2599-7FC9-49C5-9A11-3C12B14A6898" UserInfo.age = 30 UserInfo.highScore = 49219902 UserInfo.rate = 49.21F UserInfo.prizes.add("Bronze") UserInfo.prizes.add("Silver") UserInfo.prizes.add("Gold") Log.d(TAG, "Game level: ${UserInfo.gameLevel}") Log.d(TAG, "User name: ${UserInfo.name}") Log.d(TAG, "User code: ${UserInfo.code}") Log.d(TAG, "User age: ${UserInfo.age}") Log.d(TAG, "User high score: ${UserInfo.highScore}") Log.d(TAG, "User rate: ${UserInfo.rate}") UserInfo.prizes.forEachIndexed { i, s -> Log.d(TAG, "prize[$i]: $s") } ``` ### Bulk edit ```kotlin UserInfo.bulk { gameLevel = GameLevel.EASY name = "chibatching Jr" code = "451B65F6-EF95-4C2C-AE76-D34535F51B3B" age = 2 highScore = 3901 rate = 0.4F prizes.clear() prizes.add("New Born") } // Bulk edit uses Editor#apply() method internally. // If you want to apply immediately, you can use blockingBulk instead. UserInfo.blockingBulk { gameLevel = GameLevel.EASY } ``` ### Result shared preference xml XML file name equals model class name. If model class named `UserInfo`, XML file name is `UserInfo.xml`. ```xml Beginner Bronze Gold Silver chibatching DAEF2599-7FC9-49C5-9A11-3C12B14A6898 ``` ### Options #### Change default value ```kotlin var age: Int by intPref(18) ``` or ```kotlin var age: Int by intPref(default = 18) ``` #### Change preference key You can custom preference key or use from string resources. ```kotlin var useFunc1: Boolean by booleanPref(key = "use_func1") var mode: Int by intPref(default = 1, key = R.string.pref_mode) ``` #### Change default save mode Kotpref save all preference property by `apply` method. You can change method to `commit` for each property. ```kotlin var age: Int by intPref(default = 18, commitByDefault = true) ``` Or change default for each KotprefModel. ```kotpref object UserInfo : KotprefModel() { override val commitAllPropertiesByDefault: Boolean = true ``` #### Change XML file name Override `kotprefName` property. ```kotlin object UserInfo : KotprefModel() { override val kotprefName: String = "user_info" ``` #### Change SharedPreference mode Override `kotprefMode` property. Default is `Context.MODE_PRIVATE`. ```kotlin object UserInfo : KotprefModel() { override val kotprefMode: Int = Context.MODE_MULTI_PROCESS ``` ## API Docs [https://chibatching.github.io/Kotpref/docs/api/-modules.html](https://chibatching.github.io/Kotpref/docs/api/-modules.html) ## License ``` Copyright 2015-2021 Takao Chiba Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ```