# KartPad
Mario Kart Wii and Retro Rewind, native for Android, iOS, iPadOS, and macOS.
Native static recompilation through Vulkan on Android and Metal on Apple platforms, with touch controls, motion steering, controllers, and optional Retro Rewind content. tvOS is currently an experimental preview.
KartPad builds on [WiiCompiled](https://github.com/patchzyy/Wiicompiled), the
original Mario Kart Wii static recompilation project created by
[patchzyy](https://github.com/patchzyy). WiiCompiled provides the foundational
translator and runtime; KartPad maintains the Apple and Android integration,
native controls, game chooser, game-data management, packaging, and releases.
The projects are independently maintained.
> [!IMPORTANT]
> **Bring your own game data.** KartPad requires a legally obtained supported
> PAL `RMCP01` revision 0 Mario Kart Wii image. tvOS remains experimental.
>
> **AI disclosure:** KartPad uses substantial AI assistance for code, tests,
> documentation, debugging and maintenance. Some support replies and maintenance
> tasks are automated. There is no audited percentage of AI-generated code.
> Build, test and device records describe what was checked. This disclosure
> concerns KartPad's workflow, not the authorship of its upstream projects.
## Get KartPad
KartPad is free. On Android, download it from the
[releases page](https://github.com/chrissotraidis/kartpad/releases/latest). On
iPhone, iPad and Mac, [PadMint](https://github.com/chrissotraidis/padmint)
builds it on your own computer from your own disc. Either way, you add your own
Mario Kart Wii game data the first time you open it. The Android download
includes KartPad's translated game code but no game files: no disc image, no
courses, music or textures, and no console keys. You supply those from your
own disc.
| You want KartPad on | Get it | Then |
|---|---|---|
| **Android** | `KartPad-v…-android.apk` from the releases page | [Android](#android) |
| **iPhone or iPad** | Build it with [PadMint](https://github.com/chrissotraidis/padmint) | [iPhone and iPad](#iphone-and-ipad) |
| **Mac** (Apple Silicon) | Build it with [PadMint](https://github.com/chrissotraidis/padmint) | [Mac](#mac) |
**You need** your own Mario Kart Wii: PAL (Europe) **RMCP01** revision 0 (other
regions are not supported), and:
- **Android:** an ARM64 phone or tablet with Vulkan and Android 9 or newer,
with about 6 GB free.
- **iPhone and iPad:** iOS or iPadOS 16 or newer, and Sideloadly, AltStore or
SideStore with your own Apple ID, plus a computer to run PadMint: Windows,
Linux or a Mac. On an Intel Mac this is experimental and needs PadMint 0.5.1
or newer.
- **Mac:** an Apple Silicon Mac with macOS 14 or newer, to run PadMint and play.
### Your game data
KartPad needs your game's files once. Either:
- **An extracted folder (easiest).** In [Dolphin](https://dolphin-emu.org),
right-click Mario Kart Wii → **Properties → Filesystem**, right-click the
disc, choose **Extract Entire Disc** and keep the `DATA` folder it makes
(KartPad doesn't need `UPDATE` or `CHANNEL`).
[PadMint](https://github.com/chrissotraidis/padmint) also saves one, named
`KartPad game data`, for iPhone, iPad and Android. For Mac, you can
[reuse the files PadMint prepared](docs/INSTALL_MACOS.md#reuse-padmints-game-files).
- **Your disc image (iPhone, iPad and Android).** KartPad can import an ISO or
WBFS directly (Android also accepts RVZ). This needs your own Wii's 16-byte
common key saved as `common-key.bin`, for example from a BootMii NAND backup of your console.
KartPad does not include it and we cannot provide it.
If KartPad says **Game Data Import Failed** and asks for a Wii common key, you
selected a disc image. You do not need that key. Use the extracted folder
above instead.
### Android
1. Install `KartPad-v…-android.apk`. It updates an older KartPad and keeps your
saves; don't uninstall first.
2. Copy your game data folder to the phone. It's about 2,000 files and all of
them must arrive: a USB cable is most reliable, or zip the folder, send the
zip any way you like and extract it with **Files by Google**. KartPad can't
pick a folder inside Google Drive.
3. Open KartPad and tap **Import Game** on the Mario Kart Wii card. At
**Game Data & Saves**, tap **Import from Extracted Game Data Folder…**, pick
the folder, tap **Use this folder** and **Allow**, then **Done**. If you
played before, your game data is already there: tap **Play Game**.
4. For Retro Rewind, tap **Set Up Game** on its card and KartPad downloads the
official pack.
Coming from a PadMint game pack? Install the new APK over it. KartPad no longer
needs the pack and frees the space it took.
From 0.7.14, you can start an update inside KartPad: when **Update available**
shows on the game chooser, tap it and **Update Now**, then confirm Android's
installation prompt. The first time, allow KartPad to install apps.
### iPhone and iPad
1. In [PadMint](https://github.com/chrissotraidis/padmint), choose **Mario Kart Wii**,
your disc image and **iPhone/iPad**. Install the IPA it makes with
Sideloadly, AltStore or SideStore. To keep your saves, install it over your
KartPad with the same tool and Apple ID. PadMint also makes your
`KartPad game data` folder.
2. First time only: get your game data folder onto the device (AirDrop from a
Mac, a zip you unzip in the Files app, iCloud Drive once it has fully
downloaded, or a USB drive). In KartPad, tap
**Import Game** on the Mario Kart Wii card, then **Import from Extracted
Folder…**, and pick the folder in the Files window that opens. If a dialog
says **Game Data Import Failed** and tells you to save `common-key.bin` in
**On My iPhone/iPad → KartPad**, you picked an ISO or WBFS. Tap OK and import
the extracted folder instead.
See [iPhone/iPad setup](docs/INSTALL_IPA.md) for more.
### Mac
1. In [PadMint](https://github.com/chrissotraidis/padmint) **0.5.1 or newer**,
choose **Mario Kart Wii**, your disc image and **This Mac** under **Where
will you play?**, then move the **KartPad** app it makes to Applications.
2. If macOS says it can't check the app, choose **Done**, then
**System Settings → Privacy & Security → Open Anyway**.
3. Choose your extracted game data folder when KartPad asks for it. You can
[reuse the files PadMint prepared](docs/INSTALL_MACOS.md#reuse-padmints-game-files)
or extract them with Dolphin.
**Only seeing iPhone/iPad and Android?** Open the latest PadMint from its newly
extracted folder. KartPad for Mac needs Apple Silicon; PadMint 0.5.2 can also
hide the option when running under Rosetta. See
[the Mac option troubleshooting steps](docs/INSTALL_MACOS.md#missing-this-mac-option).
### PadMint
[PadMint](https://github.com/chrissotraidis/padmint) builds KartPad from your
own disc on your own computer: choose **Mario Kart Wii**, your disc image and where
you'll play. For iPhone, iPad and Android, it also exports a `KartPad game data`
folder. The Mac build saves an app ZIP; its extracted game files can be reused
with the [Mac setup steps](docs/INSTALL_MACOS.md#reuse-padmints-game-files).
From 0.7.14, PadMint is how iPhone, iPad and Mac get KartPad, and it still works
for Android.
### Which file is which
| File on the release page | What it is |
|---|---|
| `KartPad-v…-android.apk` | **Android: install this.** Ready to play with your game data |
| `KartPad-v…-ios-for-padmint.ipa` | The iPhone app without game code. PadMint uses it; don't install it by itself |
| `KartPad-v…-padmint.json`, `SHA256SUMS` | Used by PadMint and for checking downloads |
| `KartPad-v…-source.tar.gz`, `KartPad-v…-notices.zip` | Source code and license notices |
0.7.9 to 0.7.13 also had ready-to-play iPhone/iPad and Mac downloads. They stay
on those release pages but won't get updates; build newer versions with PadMint.
### Updating KartPad
- **Android:** from 0.7.14, choose **Update available → Update Now** inside
KartPad, then confirm Android's installation prompt. You can also install
the new APK over your current KartPad.
- **iPhone, iPad and Mac:** build the new version with PadMint and install it
over your current KartPad. From 0.8.0, KartPad tells you when a new version
is out: **Update available** on the iPhone/iPad game chooser, or
**Help → Check for Updates…** on Mac.
Your saves and game data stay. See [why updates work this way](#automatic-updates).
### Current release
**KartPad 0.8.5** (build 267) updates Retro Rewind to **6.13.4**, adds Android
rumble strength and L3/R3 controller mappings for tricks, and shortens the
optional touch item hold to 0.67 seconds on Android and iPhone/iPad.
See the [release notes](docs/releases/v0.8.5.md).
The latest published files are on the [releases page](https://github.com/chrissotraidis/kartpad/releases/latest).
What changed and what remains open are in [status](docs/STATUS.md) and
[known issues](docs/KNOWN-ISSUES.md). The earlier move onto maintained
WiiCompiled source is recorded in
[source maintenance](docs/source-maintenance/VALIDATION.md).
## Playing
**Need help or found a bug?** [Where to report and follow up](docs/REPORTING.md).
Suspected runtime bugs can go [directly to WiiCompiled](https://github.com/patchzyy/Wiicompiled/issues/new/choose); identify your KartPad build.
Use KartPad for app/platform problems or when the cause is unclear.
[Frequently asked questions](#frequently-asked-questions) · [Controls](docs/MULTIPLAYER.md) · [Save transfer and troubleshooting](docs/SUPPORT.md)
- Choose **Mario Kart Wii** or **Retro Rewind** when KartPad opens. Retro
Rewind 6.13.4 content installs separately; KartPad requires a matching native
profile when the mod updates. Follow your platform's setup guide above.
- Touch controls, motion steering and controllers are available on mobile;
Mac also supports keyboard input. Touch layouts can be moved, resized and
hidden. See [controls and multiplayer](docs/MULTIPLAYER.md).
- On iPhone/iPad, **••• → Return to KartPad Menu** pauses the current game.
**Resume** continues it; switching games or applying license edits requires
fully closing and reopening the app. See [iPhone/iPad setup](docs/INSTALL_IPA.md).
- For save transfer, player identity, display settings or diagnostics, see the
[support guide](docs/SUPPORT.md) and [known issues](docs/KNOWN-ISSUES.md).
Android Original gameplay with a Razer Kishi was accepted on Pixel 9 Pro XL;
earlier Android testing confirmed Retro WFC login and worldwide
lobby entry on that device. Frame drops, stutter, complete results and reconnect
remain open.
The iPad release candidate has owner-accepted controller gameplay and menu
checks. These results do not establish every device, complete online results or
reconnect behavior. Native private-room hosting and Wiimmfi support for
Original remain unfinished. [Online status](docs/ONLINE.md) records the limits.
Startup shader compilation, track-dependent dips and warm slowdown remain
known issues. Android's suggested starting point is **1x Native**. Sustained
60 FPS and external-display output are not generally verified.
## Frequently asked questions
Can I download an IPA or playable app?
On Android, yes: the APK on the releases page is ready to play, and you add
your own game data the first time. On iPhone, iPad and Mac, build KartPad with
PadMint from your own disc (from 0.7.14; 0.7.9 to 0.7.13 had ready-to-play
downloads that won't get updates). See [Get KartPad](#get-kartpad).
Why do I need a new app file? Can't KartPad update automatically inside the app?
An update can change the code KartPad runs, so it needs a new app build.
How that build gets installed depends on your platform:
- **iPhone and iPad:** KartPad can tell you an update is available, but it
cannot replace its own signed app. iOS/iPadOS
[requires executable code to be signed](https://support.apple.com/guide/security/app-code-signing-process-sec7c917bf14/web).
With KartPad's current distribution, PadMint builds your personal copy from
your own disc, then your sideloading tool signs and installs the new IPA.
Use the same tool and Apple ID and install over the existing app. Refreshing
its signature only keeps the installed version usable; it doesn't upgrade
KartPad to a new release.
- **Android:** you can already update from inside KartPad (from 0.7.14).
Tap **Update available → Update Now** on the game chooser. KartPad downloads
and checks the new APK, then opens Android's installation confirmation.
The first time, enable **Allow from this source** for KartPad and return
to the app. This updater needs your confirmation; it doesn't silently
install releases in the background. You don't need to find the APK yourself.
- **Mac:** **Help → Check for Updates…** tells you about new releases.
Build the new version with PadMint, quit KartPad and replace the app in
Applications. KartPad currently uses personal PadMint builds and has no
built-in Mac installer; this is its current update workflow, not a general
macOS restriction on automatic updates.
**Updating should not mean setting everything up again.** Install over your
existing copy; don't uninstall or clear its storage. With the same app/signing
identity, your saves, settings and imported game data stay. See the
[Android](docs/INSTALL_ANDROID.md#updating),
[iPhone/iPad](docs/INSTALL_IPA.md) or [Mac](docs/INSTALL_MACOS.md#install) guide.
It says "Game Data Import Failed" or asks for a Wii common key. What does that mean?
You selected a disc image (an ISO or WBFS file) instead of the extracted game
folder. KartPad can read a disc image only with a key from your own Wii, and
it cannot give you one.
On iPhone and iPad the dialog is titled **Game Data Import Failed**. It tells
you to save your own 16-byte `common-key.bin` in **On My iPhone/iPad →
KartPad**, then import the disc image again. From KartPad 0.7.11 it also says
to use Dolphin's **Extract Entire Disc**. On Android the same choice is titled
**Disc Images Need Your Wii's Key**, with a **Use Extracted Folder…** button.
You do not need the key. Use the extracted folder instead:
1. On a computer, open [Dolphin](https://dolphin-emu.org). Right-click Mario
Kart Wii, choose **Properties → Filesystem**, right-click the disc, and
choose **Extract Entire Disc**.
2. Copy the `DATA` folder it makes onto the device. On iPhone or iPad, use
AirDrop, a zip you unzip in Files, or a USB drive. On Android, a USB cable
or one zip is the reliable way. A folder that is still downloading from
iCloud or Google Drive will be missing files.
3. In KartPad, tap **Import Game** on the Mario Kart Wii card, then **Import
from Extracted Folder…** (on Android, **Import from Extracted Game Data
Folder…**). Pick `DATA`.
Only if you already have your own key: on iPhone or iPad, put `common-key.bin`
in **Files → On My iPhone/iPad → KartPad**, then import the disc image again.
On Android, choose `common-key.bin` from the dialog. The extracted folder is
still the easier path. See [Your game data](#your-game-data).
Dolphin made DATA, UPDATE and CHANNEL folders. Which one do I use?
`DATA`. You can also pick the folder that contains all three; KartPad finds
`DATA` inside it.
It says "Ready to play" but the game goes black or crashes on start
Usually some game files didn't copy, often from a cloud drive that hadn't
finished downloading. KartPad 0.7.10 and newer check every file and tell you
which are missing. Copy the folder again (a USB cable, or one zip file) and
import it again. See [Android](docs/INSTALL_ANDROID.md#3-copy-it-to-the-phone)
or [iPhone/iPad](docs/INSTALL_IPA.md#3-copy-it-to-the-device).
PadForge says "KartPad cannot be built for android yet"
PadForge is PadMint's old name. From KartPad 0.7.1, only PadMint can read
KartPad's build recipe. Download
[PadMint](https://github.com/chrissotraidis/padmint/releases/latest) and run it
instead: it moves your PadForge folder over and reuses the tools it already
downloaded.
Are Android and Apple TV supported?
Android targets ARM64/Vulkan on Android 9+. Device-specific graphics corruption, freezes and slowdowns remain unresolved; a successful Pixel run does not certify other phones. Apple TV is an **experimental** tvOS 17+ preview with separate controller and hardware acceptance. See [Android setup](docs/INSTALL_ANDROID.md) and [Apple TV setup](docs/INSTALL_TVOS.md).
Does online multiplayer work?
Retro WFC works with Retro Rewind 6.13.1. KartPad 0.8.0 signed in on a Pixel 9
Pro XL. On the Android emulator, 0.7.15 signed in, joined a worldwide room and
raced against other players; the room disconnected twice during a race, and
each time the app returned to the menu and could sign in again. It isn't verified on every device
or network. Native room hosting and Original Wiimmfi compatibility remain
unfinished. See [online status](docs/ONLINE.md) and
[friend-room guidance](docs/MULTIPLAYER.md#private-friend-rooms).
If finding a room fails on mobile data but works on Wi-Fi, your carrier is
blocking the direct player-to-player connections the game uses. Use Wi-Fi or a
VPN ([#405](https://github.com/chrissotraidis/kartpad/issues/405)).
Does KartPad support Retro Rewind, and what if it updates?
Yes, with the separately installed **6.13.4** content and matching app build.
Retro Rewind updates often change the mod's game code (`Code.pul`), as well as
its data. KartPad translates and compiles that code into native code when the
app is built. When the mod's code changes, it needs a new KartPad build;
downloading a new pack or replacing `Code.pul` alone cannot update the code
already compiled into your app.
On Android and iPhone/iPad, KartPad can download the supported Retro Rewind
content inside the app. That is separate from installing a new KartPad build.
**Update KartPad first, then install the Retro Rewind version it supports.**
On Mac, use the matching Retro Rewind files prepared by PadMint or follow the
[Mac Retro Rewind guide](docs/INSTALL_MACOS.md#retro-rewind). The app checks
that the content matches its supported version. See
[how app updates work on each platform](#automatic-updates).
How do I switch between Mario Kart Wii and Retro Rewind?
Choose the game when KartPad opens. On iPhone/iPad, **••• → Return to KartPad Menu** pauses the session; **Resume** continues it. Choose **Use on Next Launch** for the other game, fully close the app, then reopen it. Returning to the chooser alone does not apply pending license edits. Mac game selection also applies after reopening. See the platform installation guides for their distinct flows.
How do touch controls, acceleration lock and motion steering work?
On iPhone/iPad, hold **A for one uninterrupted second** to lock acceleration; tap A again to release it. Touch settings let you move, resize, hide and restore controls, including the normally hidden D-pad for tricks. Motion steering is optional and offers recenter, inversion and sensitivity. See the [mobile controls guide](docs/MULTIPLAYER.md#iphone-and-ipad-touch-and-motion-controls) for floating-stick behavior and controller handoff. Android has its own [controls/settings guide](docs/INSTALL_ANDROID.md).
Can I use controllers or local split-screen?
Yes. Pair controllers in the operating system, choose Multiplayer in the game and press each pad’s mapped A button to register. On iPhone/iPad, the first controller shares Player 1 with touch; the other players keep stable slots. Full three/four-player and reconnect acceptance remains incomplete. See [controller setup and adapter limits](docs/MULTIPLAYER.md).
Can KartPad set my player name or import a custom Mii?
On iPhone/iPad, **••• → Game Data & Saves → Player Identity…** manages names and exact license slots. Restart to apply edits. Standard 74-byte `.mii` appearance import is experimental, not a full Wii Mii editor. Renaming a Mii and renaming one license are different actions. See [identity instructions](docs/INSTALL_IPA.md#player-identity). Android save/rating transfer does not include the Mii database.
Can I connect a Wii Remote and Nunchuk without a DolphinBar?
Experimentally, on **macOS only**, using the direct Bluetooth pairing flow. It still needs broader original-hardware, reconnect and long-session testing; it is not an iPhone/iPad feature. See [pairing instructions and hardware limits](docs/INSTALL_MACOS.md#experimental-wii-remote-and-nunchuk).
How much storage does KartPad use?
Package size varies by platform and version; the iPhone/iPad app is about **65 MB**. Extracted base-game data is roughly **2.5 GiB**, and Retro content, the original image and temporary installation files require more. Android setup recommends at least **6 GiB free**. Check the platform guide and leave room for updates; the app size is not the installed-data footprint.
Does this repository include Mario Kart Wii?
No disc image or extracted retail assets are included. Supply your own legally obtained supported PAL **RMCP01 revision 0** image. Public packages contain compiled translated logic, so software licensing and game-content rights are separate; see [rights and provenance](RIGHTS_AND_LICENSES.md). Do not request or attach game data in issues.
Is KartPad a general Wii emulator?
No. It is a game-specific static recompilation for supported Mario Kart Wii and Retro Rewind profiles, not a loader for arbitrary Wii games.
Is KartPad using Dolphin or streaming from a Mac?
The game runs locally as native ARM64 code translated by WiiCompiled, with Vulkan on Android and Metal on Apple platforms. It is not streamed from another computer or run inside the Dolphin emulator. KartPad does use Dolphin-derived components, including game-data handling; [third-party notices](THIRD_PARTY_NOTICES.md) preserve that attribution.
Does KartPad use a PowerPC JIT on iPhone or iPad?
No. PowerPC code is translated ahead of time and compiled into the app. The iPhone/iPad app does not JIT-compile PowerPC or execute a newly downloaded PowerPC patch. New executable profiles require a compatible app build.
Why is it slow or freezing, and are distorted graphics fixed?
The first time a menu or course appears, KartPad prepares its graphics, which causes short pauses; heat and higher render resolutions make things slower. Start at **1×**. Broken characters on Android depend on the GPU: Snapdragon 8 Elite (Adreno 8xx) is fixed by **Automatic** in 0.7.10. 0.8.0's automatic change for older Adreno GPUs hid characters on some phones, so 0.8.1 puts Automatic back. The Galaxy S24 Ultra and some other Adreno phones still have invisible bodies, and PowerVR is still open. [Known issues](docs/KNOWN-ISSUES.md) lists what's open for each device family.
Why are the inherited experimental modes absent?
Those settings applied to Sunshine-specific CPU-clock and 60 FPS behavior and did not affect KartPad’s Mario Kart Wii runtime. They were removed because they were misleading no-ops. Use actual display controls and the [performance guidance](docs/PERF.md).
Do saves survive an update, and can I transfer Retro ratings?
Supported in-place updates preserve saves; **do not uninstall or clear app data**. Keep backups and the same signing identity/bundle ID. Android private previews have a different signer and need a planned migration. Raw save backups do not include every companion file: Android preview 1 adds matched offline Retro rating restore, and the reporter confirmed that workflow succeeded. Mii transfer and online/server synchronization remain separate unfinished work. See [save and rating transfer](docs/SUPPORT.md).
Is everything finished? How do I report a problem?
No. Check [current platform acceptance](docs/STATUS.md), [known issues](docs/KNOWN-ISSUES.md) and [technical debt](docs/TECH-DEBT.md). Report your exact build, device/OS, selected game, settings and reproducible steps using the [reporting guide to choose KartPad or WiiCompiled](docs/REPORTING.md). Export a problem report using the [support guide](docs/SUPPORT.md), review it before sharing, and keep saves, identities and game data private.
## Build and contribute
Maintainers and automated support agents: start at the [support-agent hub](docs/SUPPORT-AGENTS.md)
for priorities, replies, diagnostics and build-test handoffs.
WiiCompiled translates PowerPC game code ahead of time; KartPad compiles it for
ARM64 and renders through Vulkan on Android or Metal on Apple platforms.
- [Apple builds](docs/BUILDING.md): prerequisites, Mac self-build and iOS workflows.
- [Android builds](android/README.md): the current APK, plus a historical full-app recipe.
- [Source maintenance](docs/source-maintenance/README.md): editable WiiCompiled source, upstream comparison, and migration status.
- [Documentation](docs/README.md): user guides, architecture and release evidence.
- [Current status](docs/STATUS.md) and [maintenance board](docs/MAINTENANCE-BOARD.md):
accepted results, active work and outstanding tests.
For a bug report, include the exact app/build, device, OS, game, settings and
reproduction steps. Review diagnostics before sharing; never attach game data,
saves, account identifiers or signing material. Choose the relevant tracker in the
[reporting guide](docs/REPORTING.md).
## Community and support
[Join the Discord](https://discord.gg/xwHfUD2bxW) for help and news. It is one
community for KartPad and its sibling projects, such as BlueWake, MeleePad and
SunPad: ask about setup, installing, and building with PadMint, share how it
runs on your device, and hear about new releases first.
Found a bug? [Open an issue](https://github.com/chrissotraidis/kartpad/issues)
with your device, its OS version, and the steps that led to it.
## Credits and license
KartPad builds on [WiiCompiled](https://github.com/patchzyy/Wiicompiled),
Aurora/Dawn, SDL and Dolphin-derived work. SunPad supplies the pinned mobile
touch/menu component; [its provenance](apple/third_party/sunpad/UPSTREAM.md)
and [third-party notices](THIRD_PARTY_NOTICES.md) record attribution and licenses.
[Original artwork provenance](branding/PROVENANCE.md) is recorded separately.
Aedan Pilkington contributed the native macOS controller and settings
enhancements, including controller assignment and remapping, persistent
profiles, keyboard remapping, settings shortcuts, and fullscreen/notch
integration. See the [macOS controller and settings guide](docs/MACOS_CONTROLLER_OVERHAUL.md)
for implementation details and source-build testing instructions. These are
source-build enhancements; they should not be read as features of the
published Mac release until a corresponding release is published.
KartPad is free software under [GPLv3](LICENSE), including its WiiCompiled
modifications and the integrated application where GPLv3 requires. GPL rights
to use, modify and redistribute the software are separate from game-content
rights. See [rights, licenses and Corresponding Source](RIGHTS_AND_LICENSES.md).
Mario Kart, Wii and game imagery belong to their respective rights holders.
KartPad is not affiliated with or endorsed by Nintendo.
## Legal
KartPad is an unofficial, fan-made project. It is not affiliated with, endorsed
by, or sponsored by Nintendo. Mario Kart Wii and related names and marks are
trademarks of Nintendo (and their respective owners). The source code in this
repository contains no game data, disc images, or extracted assets. To use it,
you need your own legally obtained copy of the game. On iPhone, iPad and Mac,
you build it yourself on your own machine. Please don't share game files or
builds made from them.