BaseAttackAbility : struct.begin SID = BaseAttackAbility AbilityType = EAbility::Attack CooldownTag = AttackConditions : struct.begin StartAttackMinDistance = 0.f StartAttackMaxDistance = 180.f StartAttackMinAngle = 0.f StartAttackMaxAngle = 30.f StartAttackMinAngleToEnemyDirection = 0.f StartAttackMaxAngleToEnemyDirection = 180.f struct.end Damage = 0 HitDetectionDistance = 0.f HitDetectionAngle = 0.f MaxAttacksInSeries = 0 NPCDamageMultiplier = 2.f ArmorDamage = 0.f ArmorPiercing = 0.f Bleeding = 0.f BleedingChanceIncrement = 0.f ShouldIgnoreArmor = false AttackCollisionProfile = DamageSource = EDamageSource::None DamageType = EDamageType::Strike struct.end AuraEffectsPassiveAbility : struct.begin SID = AuraEffectsPassiveAbility AbilityType = EAbility::AuraEffect CooldownTag = Radius = 1000 Frequency = .2 struct.end BerserkAbilityCamper : struct.begin SID = BerserkAbilityCamper AbilityType = EAbility::Berserk AbilityTags : struct.begin [*] = Ability.BerserkAbilityCamper struct.end RemoveCooldownTags : struct.begin [*] = Ability.Cooldown.ClawAttack [*] = Ability.Cooldown.BiteAttack struct.end struct.end BerserkAbilityChaser : struct.begin SID = BerserkAbilityChaser AbilityType = EAbility::Berserk AbilityTags : struct.begin [*] = Ability.BerserkAbilityChaser struct.end RemoveCooldownTags : struct.begin [*] = Ability.Cooldown.ClawAttack [*] = Ability.Cooldown.BiteAttack struct.end struct.end CancelBerserkCamperNoCooldowns : struct.begin SID = CancelBerserkCamperNoCooldowns AbilityType = EAbility::Empty CancelAbilitiesWithTag : struct.begin [*] = Ability.BerserkAbilityCamper struct.end struct.end BasePhantomAttack : struct.begin {refkey=BaseAttackAbility} SID = BasePhantomAttack AttackCollisionProfile = AgentIgnoreUnits CooldownTag = Ability.Cooldown.RunAttack Damage = 10.f TriggeredCooldowns : struct.begin [0] : struct.begin CooldownTag = Ability.Cooldown.RunAttack Duration = 50.f struct.end struct.end Effects : struct.begin [0] : struct.begin EffectPrototypeSID = MutantMediumAttackCameraShake Chance = 1.f struct.end struct.end struct.end Default : struct.begin {refkey=BaseAttackAbility} SID = Default struct.end