[0] : struct.begin SID = Empty TradeTimeStart = 0.f TradeTimeLength = 0.f Money = 0 bInfiniteMoney = false RefreshConditionSID = Empty struct.end BaseTraderNPC_Template : struct.begin {refkey=[0]} SID = BaseTraderNPC_Template TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = GeneralNPC_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenDaysPassed1 struct.end BasicTrader : struct.begin {refkey=[0]} SID = BasicTrader TradeTimeLength = 24.f Money = 500 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = SimpleFoodGenerator BuyModifier = 0.5f SellModifier = 1.f struct.end struct.end RefreshConditionSID = TradeRegenDaysPassed7 struct.end NoTrade : struct.begin {refkey=[0]} SID = NoTrade TradeTimeLength = 0.f struct.end TraderNPC : struct.begin {refkey=[0]} SID = TraderNPC TradeTimeLength = 24.f Money = 20000 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = DynamicTraderItemGenerator BuyModifier = 0.5f SellModifier = 1.f struct.end struct.end RefreshConditionSID = TradeRegenDaysPassed7 struct.end AllTraderNPC : struct.begin {refkey=[0]} SID = AllTraderNPC TradeTimeLength = 24.f Money = 20000 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = AllTraderItemGenerator BuyModifier = 0.5f SellModifier = 1.f struct.end struct.end RefreshConditionSID = TradeRegenDaysPassed7 struct.end RC_TraderNPC : struct.begin {refkey=[0]} SID = RC_TraderNPC TradeTimeLength = 24.f Money = 20000 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = RC_TraderNPC_ItemGenerator BuyModifier = 0.5f SellModifier = 1.f struct.end struct.end RefreshConditionSID = TradeRegenDaysPassed7 struct.end TradeTest : struct.begin {refkey=[0]} SID = TradeTest TradeTimeLength = 24.f Money = 500 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = SimpleFoodGenerator BuyModifier = 0.5f SellModifier = 2.f BuyLimitations : struct.begin [*] = EItemType::Weapon [*] = EItemType::Armor [*] = EItemType::Consumable struct.end struct.end [*] : struct.begin ConditionSID = PlayerRankExperienced ItemGeneratorPrototypeSID = TraderItemGenerator BuyModifier = 1.f SellModifier = 1.f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = TargetRelation200 Modifier = 1.3f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = TargetRelation500 Modifier = 0.5f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenDaysPassed1 struct.end Trader_Zalesie_TradePrototype : struct.begin {refkey=[0]} SID = Trader_Zalesie_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = TraderZalesie_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_ChemicalPlant_TradePrototype : struct.begin {refkey=[0]} SID = Trader_ChemicalPlant_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = TraderChemicalPlant_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_Terikon_TradePrototype : struct.begin {refkey=[0]} SID = Trader_Terikon_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = TraderTerikon_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Bartender_Zalesie_TradePrototype : struct.begin {refkey=[0]} SID = Bartender_Zalesie_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = BartenderUniversal_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Medic_Zalesie_TradePrototype : struct.begin {refkey=[0]} SID = Medic_Zalesie_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = MedicUniversal_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f BuyLimitations : struct.begin [0] = EItemType::Weapon [1] = EItemType::Armor [2] = EItemType::Ammo [3] = EItemType::Grenade [4] = EItemType::Attach struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end GeneralNPC_TradePrototype : struct.begin {refkey=[0]} SID = GeneralNPC_TradePrototype TradeTimeLength = 24.f Money = 700 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = GeneralNPC_TradeItemGenerator BuyModifier = 0.15f SellModifier = 1.f BuyLimitations : struct.begin [*] = EItemType::Weapon [*] = EItemType::Armor struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = DutyRelation500 Modifier = 1.f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = TargetRelation500 Modifier = 1.f struct.end struct.end bInfiniteMoney = false RefreshConditionSID = TradeRegenHoursPassed8 struct.end GeneralNPC_TradePrototype_Duty : struct.begin {refkey=[0]} SID = GeneralNPC_TradePrototype_Duty TradeTimeLength = 24.f Money = 700 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = GeneralNPC_TradeItemGenerator_Duty BuyModifier = 0.15f SellModifier = 1.f BuyLimitations : struct.begin [*] = EItemType::Weapon [*] = EItemType::Armor struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = DutyRelation500 Modifier = 1.f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = TargetRelation500 Modifier = 1.f struct.end struct.end bInfiniteMoney = false RefreshConditionSID = TradeRegenHoursPassed8 struct.end GeneralNPC_TradePrototype_Freedom : struct.begin {refkey=[0]} SID = GeneralNPC_TradePrototype_Freedom TradeTimeLength = 24.f Money = 700 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = GeneralNPC_TradeItemGenerator_Freedom BuyModifier = 0.15f SellModifier = 1.f BuyLimitations : struct.begin [*] = EItemType::Weapon [*] = EItemType::Armor struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = DutyRelation500 Modifier = 1.f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = TargetRelation500 Modifier = 1.f struct.end struct.end bInfiniteMoney = false RefreshConditionSID = TradeRegenHoursPassed8 struct.end GeneralNPC_TradePrototype_Mercenary : struct.begin {refkey=[0]} SID = GeneralNPC_TradePrototype_Mercenary TradeTimeLength = 24.f Money = 700 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = GeneralNPC_TradeItemGenerator_Mercenary BuyModifier = 0.15f SellModifier = 1.f BuyLimitations : struct.begin [*] = EItemType::Weapon [*] = EItemType::Armor struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = DutyRelation500 Modifier = 1.f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = TargetRelation500 Modifier = 1.f struct.end struct.end bInfiniteMoney = false RefreshConditionSID = TradeRegenHoursPassed8 struct.end GeneralNPC_TradePrototype_Militaries : struct.begin {refkey=[0]} SID = GeneralNPC_TradePrototype_Militaries TradeTimeLength = 24.f Money = 700 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = GeneralNPC_TradeItemGenerator_Militaries BuyModifier = 0.15f SellModifier = 1.f BuyLimitations : struct.begin [*] = EItemType::Weapon [*] = EItemType::Armor struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = DutyRelation500 Modifier = 1.f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = TargetRelation500 Modifier = 1.f struct.end struct.end bInfiniteMoney = false RefreshConditionSID = TradeRegenHoursPassed8 struct.end GeneralNPC_TradePrototype_Bandit : struct.begin {refkey=[0]} SID = GeneralNPC_TradePrototype_Bandit TradeTimeLength = 24.f Money = 700 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = GeneralNPC_TradeItemGenerator_Bandit BuyModifier = 0.15f SellModifier = 1.f BuyLimitations : struct.begin [*] = EItemType::Weapon [*] = EItemType::Armor struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = DutyRelation500 Modifier = 1.f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = TargetRelation500 Modifier = 1.f struct.end struct.end bInfiniteMoney = false RefreshConditionSID = TradeRegenHoursPassed8 struct.end GeneralNPC_TradePrototype_Scientists : struct.begin {refkey=[0]} SID = GeneralNPC_TradePrototype_Scientists TradeTimeLength = 24.f Money = 700 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = GeneralNPC_TradeItemGenerator_Scientists BuyModifier = 0.15f SellModifier = 1.f BuyLimitations : struct.begin [*] = EItemType::Weapon [*] = EItemType::Armor struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = DutyRelation500 Modifier = 1.f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = TargetRelation500 Modifier = 1.f struct.end struct.end bInfiniteMoney = false RefreshConditionSID = TradeRegenHoursPassed8 struct.end GeneralNPC_TradePrototype_Spark : struct.begin {refkey=[0]} SID = GeneralNPC_TradePrototype_Spark TradeTimeLength = 24.f Money = 700 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = GeneralNPC_TradeItemGenerator_Spark BuyModifier = 0.15f SellModifier = 1.f BuyLimitations : struct.begin [*] = EItemType::Weapon [*] = EItemType::Armor struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = DutyRelation500 Modifier = 1.f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = TargetRelation500 Modifier = 1.f struct.end struct.end bInfiniteMoney = false RefreshConditionSID = TradeRegenHoursPassed8 struct.end GeneralNPC_TradePrototype_Corpus : struct.begin {refkey=[0]} SID = GeneralNPC_TradePrototype_Corpus TradeTimeLength = 24.f Money = 700 TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = GeneralNPC_TradeItemGenerator_Corpus BuyModifier = 0.15f SellModifier = 1.f BuyLimitations : struct.begin [*] = EItemType::Weapon [*] = EItemType::Armor struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = DutyRelation500 Modifier = 1.f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = TargetRelation500 Modifier = 1.f struct.end struct.end bInfiniteMoney = false RefreshConditionSID = TradeRegenHoursPassed8 struct.end Medic_ChemicalPlant_TradePrototype : struct.begin {refkey=[0]} SID = Medic_ChemicalPlant_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = MedicUniversal_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f BuyLimitations : struct.begin [0] = EItemType::Weapon [1] = EItemType::Armor [2] = EItemType::Ammo [3] = EItemType::Grenade [4] = EItemType::Attach struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Bartender_ChemicalPlant_TradePrototype : struct.begin {refkey=[0]} SID = Bartender_ChemicalPlant_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = Bartender_ChemicalPlant_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Technician_ChemicalPlant_TradePrototype : struct.begin {refkey=[0]} SID = Technician_ChemicalPlant_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = TechnicianChemicalPlant_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Medic_Terricon_TradePrototype : struct.begin {refkey=[0]} SID = Medic_Terricon_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = Medic_Terricon_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f BuyLimitations : struct.begin [0] = EItemType::Weapon [1] = EItemType::Armor [2] = EItemType::Ammo [3] = EItemType::Grenade [4] = EItemType::Attach struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Bartender_Terricon_TradePrototype : struct.begin {refkey=[0]} SID = Bartender_Terricon_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = Bartender_Terricon_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Asylum_Trader_TradePrototype : struct.begin {refkey=[0]} SID = Asylum_Trader_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = AsylumTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Asylum_Technician_TradePrototype : struct.begin {refkey=[0]} SID = Asylum_Technician_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = AsylumTechnician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Asylum_Medic_TradePrototype : struct.begin {refkey=[0]} SID = Asylum_Medic_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = AsylumMedic_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f BuyLimitations : struct.begin [0] = EItemType::Weapon [1] = EItemType::Armor [2] = EItemType::Ammo [3] = EItemType::Grenade [4] = EItemType::Attach struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_Ikar_TradePrototype : struct.begin {refkey=[0]} SID = Trader_Ikar_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = IkarTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Ikar_Technician_TradePrototype : struct.begin {refkey=[0]} SID = Ikar_Technician_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = IkarTechician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Ikar_Medic_TradePrototype : struct.begin {refkey=[0]} SID = Ikar_Medic_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = IkarMedic_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f BuyLimitations : struct.begin [0] = EItemType::Weapon [1] = EItemType::Armor [2] = EItemType::Ammo [3] = EItemType::Grenade [4] = EItemType::Attach struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Backwater_Technician_TradePrototype : struct.begin {refkey=[0]} SID = Backwater_Technician_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = BackwaterTechnician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_Sultansk_TradePrototype : struct.begin {refkey=[0]} SID = Trader_Sultansk_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = SultanskTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Bartender_Sultansk_TradePrototype : struct.begin {refkey=[0]} SID = Bartender_Sultansk_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = BartenderSultansk_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end BartenderBanditSultansk_TradePrototype : struct.begin {refkey=[0]} SID = BartenderBanditSultansk_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = BartenderUniversal_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Technician_Sultansk_TradePrototype : struct.begin {refkey=[0]} SID = Technician_Sultansk_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = SultanskTechnician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Sultansk_Medic_TradePrototype : struct.begin {refkey=[0]} SID = Sultansk_Medic_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = SultanskMedic_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f BuyLimitations : struct.begin [0] = EItemType::Weapon [1] = EItemType::Armor [2] = EItemType::Ammo [3] = EItemType::Grenade [4] = EItemType::Attach struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_Shevchenko_TradePrototype : struct.begin {refkey=[0]} SID = Trader_Shevchenko_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = ShevchenkoTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Bartender_Shevchenko_TradePrototype : struct.begin {refkey=[0]} SID = Bartender_Shevchenko_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = ShevchenkoBartender_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_NewbeeVillage_TradePrototype : struct.begin {refkey=[0]} SID = Trader_NewbeeVillage_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = NewbeeVillageTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Technician_NewbieVillage_TradePrototype : struct.begin {refkey=[0]} SID = Technician_NewbieVillage_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = NewbeeVillageTechnician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end NewbieVillage_Medic_TradePrototype : struct.begin {refkey=[0]} SID = NewbieVillage_Medic_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = NewbeeVillageMedic_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f BuyLimitations : struct.begin [0] = EItemType::Weapon [1] = EItemType::Armor [2] = EItemType::Ammo [3] = EItemType::Grenade [4] = EItemType::Attach struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_Malakhit_TradePrototype : struct.begin {refkey=[0]} SID = Trader_Malakhit_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = MalakhitTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Bartender_Malakhit_TradePrototype : struct.begin {refkey=[0]} SID = Bartender_Malakhit_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = MalakhitBartender_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Technician_Malakhit_TradePrototype : struct.begin {refkey=[0]} SID = Technician_Malakhit_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = MalakhitTechinican_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Malakhit_Medic_TradePrototype : struct.begin {refkey=[0]} SID = Malakhit_Medic_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = MalakhitMedic_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f BuyLimitations : struct.begin [0] = EItemType::Weapon [1] = EItemType::Armor [2] = EItemType::Ammo [3] = EItemType::Grenade [4] = EItemType::Attach struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_CementPlant_TradePrototype : struct.begin {refkey=[0]} SID = Trader_CementPlant_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = CementPlantTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Bartender_CementPlant_TradePrototype : struct.begin {refkey=[0]} SID = Bartender_CementPlant_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = BartenderUniversal_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Technician_CementPlant_TradePrototype : struct.begin {refkey=[0]} SID = Technician_CementPlant_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = CementPlantTechncian_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end CementPlant_Medic_TradePrototype : struct.begin {refkey=[0]} SID = CementPlant_Medic_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = CementPlantMedic_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f BuyLimitations : struct.begin [0] = EItemType::Weapon [1] = EItemType::Armor [2] = EItemType::Ammo [3] = EItemType::Grenade [4] = EItemType::Attach struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_Armor_Rostok_TradePrototype : struct.begin {refkey=[0]} SID = Trader_Armor_Rostok_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = RostokTraderArmor_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_NATO_Rostok_TradePrototype : struct.begin {refkey=[0]} SID = Trader_NATO_Rostok_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = RostokTraderNato_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_Soviet_Rostok_TradePrototype : struct.begin {refkey=[0]} SID = Trader_Soviet_Rostok_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = RostokTraderSoviet_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.0f ArmorSellMinDurability = 0.0f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Bartender_Rostok_TradePrototype : struct.begin {refkey=[0]} SID = Bartender_Rostok_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = RostokBartender_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Bartender_RostokArena_TradePrototype : struct.begin {refkey=[0]} SID = Bartender_RostokArena_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = RostokArenaBartender_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Technician_Rostok_TradePrototype : struct.begin {refkey=[0]} SID = Technician_Rostok_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = RostokTechnician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Rostok_Medic_TradePrototype : struct.begin {refkey=[0]} SID = Rostok_Medic_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = RostokMedic_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f BuyLimitations : struct.begin [0] = EItemType::Weapon [1] = EItemType::Armor [2] = EItemType::Ammo [3] = EItemType::Grenade [4] = EItemType::Attach struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_Yanov_TradePrototype : struct.begin {refkey=[0]} SID = Trader_Yanov_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = YanovTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Bartender_Yanov_TradePrototype : struct.begin {refkey=[0]} SID = Bartender_Yanov_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = YanovBartender_TradeItemGenerator BuyModifier = 0.2f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Technician_Yanov_TradePrototype : struct.begin {refkey=[0]} SID = Technician_Yanov_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = YanovTechnician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Yanov_Medic_TradePrototype : struct.begin {refkey=[0]} SID = Yanov_Medic_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = YanovMedic_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f BuyLimitations : struct.begin [0] = EItemType::Weapon [1] = EItemType::Armor [2] = EItemType::Ammo [3] = EItemType::Grenade [4] = EItemType::Attach struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_Pripyat_TradePrototype : struct.begin {refkey=[0]} SID = Trader_Pripyat_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = PripyatTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Technician_Pripyat_TradePrototype : struct.begin {refkey=[0]} SID = Technician_Pripyat_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = PripyatTechnician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end Trader_RedForest_TradePrototype : struct.begin {refkey=[0]} SID = Trader_RedForest_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = RedForestTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end VoentorgTrader_TradePrototype : struct.begin {refkey=[0]} SID = VoentorgTrader_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = VoentorgTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end ZalesieTechnician_TradePrototype : struct.begin {refkey=[0]} SID = ZalesieTechnician_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = ZalesieTechnician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end TerriconTechnician_TradePrototype : struct.begin {refkey=[0]} SID = TerriconTechnician_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = TerriconTechnician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end PowerPlugTechnician_TradePrototype : struct.begin {refkey=[0]} SID = PowerPlugTechnician_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = PowerPlugTechnician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end VartaTechnician_TradePrototype : struct.begin {refkey=[0]} SID = VartaTechnician_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = VartaTechnician_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f BuyLimitations : struct.begin [0] = EItemType::Consumable [1] = EItemType::Ammo [2] = EItemType::Grenade struct.end struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end TraderSuska_TradePrototype : struct.begin {refkey=[0]} SID = TraderSuska_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = TraderSuska_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end VartaTrader_TradePrototype : struct.begin {refkey=[0]} SID = VartaTrader_TradePrototype TradeTimeLength = 24.f TradeGenerators : struct.begin [*] : struct.begin ConditionSID = ConstTrue ItemGeneratorPrototypeSID = VartaTrader_TradeItemGenerator BuyModifier = 0.3f SellModifier = 1.f WeaponSellMinDurability = 0.4f ArmorSellMinDurability = 0.4f struct.end struct.end BuyDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 1.15f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 1.2f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 1.25f struct.end struct.end SellDiscounts : struct.begin [*] : struct.begin ConditionSID = PlayerRankExperienced Modifier = 0.97f struct.end [*] : struct.begin ConditionSID = PlayerRankVeteran Modifier = 0.95f struct.end [*] : struct.begin ConditionSID = PlayerRankMaster Modifier = 0.9f struct.end struct.end bInfiniteMoney = true RefreshConditionSID = TradeRegenHoursPassed8 struct.end