# Creating Markers [![](Logo-Tiny.png)](/../../#glossary) To create marker you can choose **ME.ECS/Marker** menu. For registering markers you need to run world.AddMarker(...). Markers unlike struct components could store any type of data, you **do not need** to implement CopyFrom method because markers not store in State. You should call AddMarker in modules or in UI because marker has a one-frame lifetime. When you add marker to world, world systems **Update** should be able to get marker and send data via RPC, systems couldn't change the State in Update method, just run RPC call. ```csharp public struct YourMarker : IMarker { public Vector3 worldPos; public int[] otherData; } ``` [![](Footer.png)](/../../#glossary)