1 00:00:14,940 --> 00:00:19,920 This is a Tool-Assisted Speedrun created by エディ, kadmony, keylie and pirohiko 2 00:00:21,200 --> 00:00:25,580 The final time is 24:33.26, using 23592 rerecords 3 00:00:27,280 --> 00:00:32,060 This TAS uses the 52 gameover glitch to trigger the ending 4 00:00:33,540 --> 00:00:37,960 This glitch has been documented in a previous submission on tasvideos.org website 5 00:00:39,800 --> 00:00:46,440 In short, after dying 52 times in the world map, the game loads a corrupted value of the event pointer 6 00:00:48,520 --> 00:00:55,560 By manipulated this value, we can execute script code from RAM, and trigger the ending 7 00:02:38,840 --> 00:02:42,840 Message Speed to 1, Cursor to Memory, remove all equipment from Terra 8 00:02:43,640 --> 00:02:47,000 We need Terra to die without loosing much time 9 00:02:47,960 --> 00:02:51,040 The best fight to do that is this Pincer attack 10 00:03:11,380 --> 00:03:15,380 We need one soldier to escape so the other one reaches level 3 11 00:03:17,140 --> 00:03:20,620 This is mandatory for the quick Whelk fight 12 00:03:50,340 --> 00:03:54,200 Terra level 4, Vicks level 2, Wedge level 3 13 00:04:10,960 --> 00:04:15,300 This is a new trick: casting Def. with Terra speeds up the escape by 4 seconds 14 00:04:33,700 --> 00:04:40,080 We need to walk extra steps at some point. Doing it here speeds up the ATB manipulation 15 00:04:44,540 --> 00:04:49,340 Thanks to Battle Speed is 3, Whelk shell will take two turns before hiding 16 00:04:50,200 --> 00:04:53,660 This allows Whelk head to fight twice 17 00:04:54,600 --> 00:04:59,600 We need Terra to die in this fight, but she needs to do two attacks before being killed 18 00:05:10,540 --> 00:05:16,920 We also must manipulate each attack to be of high damage in the value range 19 00:05:40,040 --> 00:05:43,080 We setup the inventory for later 20 00:05:43,580 --> 00:05:47,540 slot 2: Leather Hat, slot 4: Buckler, slots 0/1/3: empty 21 00:07:49,740 --> 00:07:54,260 Terra is renamed "TE" to manipulate a savefile checksum later 22 00:08:23,280 --> 00:08:26,400 We are going to escape Narshe through this door 23 00:08:27,660 --> 00:08:34,040 There is currently a NPC blocking this door, but we will use the first savefile to overwrite it 24 00:08:35,280 --> 00:08:39,080 We first need to reach the save point 25 00:08:54,740 --> 00:08:59,920 It is crucial to trigger a fight next to the save point (hence the extra steps) 26 00:09:03,980 --> 00:09:07,820 Slot 3 is our backup, slot 2 is the one we will work on 27 00:09:17,780 --> 00:09:22,000 First, we overwrite the savefile until NPC addresses, and reset 28 00:09:23,240 --> 00:09:29,260 We now have the Terra/Vicks/Wedge party, but we want the solo Terra party 29 00:09:30,980 --> 00:09:35,380 So we overwrite the party addresses in slot 2 with the solo Terra party 30 00:09:36,700 --> 00:09:40,360 At last, we need a dead Terra 31 00:09:44,080 --> 00:09:48,060 So we load the first slot, and we overwrite the Terra status addresses 32 00:09:48,760 --> 00:09:53,420 Thanks to the Terra renaming, the checksum of the second savefile is correct! 33 00:09:55,580 --> 00:09:59,760 Because the party is dead, we must not have a fight in this area 34 00:10:00,620 --> 00:10:04,600 This is why we saved just after a fight 35 00:10:13,580 --> 00:10:17,820 Our inventory is nearly complete, we only need the Mithril Pike 36 00:10:18,740 --> 00:10:21,900 In the previous TAS we got it from Mog 37 00:10:22,640 --> 00:10:25,780 Fortunately, we can buy it in Narshe! 38 00:10:27,080 --> 00:10:31,220 We also need the hex value of our money to end with C4 39 00:10:32,980 --> 00:10:36,500 The easiest value to reach is 452 (1C4) 40 00:10:39,300 --> 00:10:44,060 We just have to buy 4 Mithril Pike and sell 1 Sleeping Bag 41 00:10:54,520 --> 00:10:58,520 We are almost ready, we need to save outside just before a fight 42 00:10:59,500 --> 00:11:03,540 And inputting the code to trigger the ending using menu colors 43 00:11:05,580 --> 00:11:09,360 Thanks to Eddie, there is a faster way to start the 52 gameovers 44 00:11:10,740 --> 00:11:15,680 If you die against the monster-in-a-box fight, it will count as 3 fights 45 00:11:37,140 --> 00:11:40,500 And now starts the remaining fights... 46 00:11:41,680 --> 00:11:45,520 Having a dead party saves about 2 minutes 47 00:11:46,800 --> 00:11:50,920 You can skip to 24min for the last fights