{ VC only 00A2: actor 0@ alive 00AC: car 0@ alive 00BD: text_mediumpriority 'ADMIRAL' time 1000 1 00C5: true 00C6: false 00E2: get_player 0 key 14 state_to 0@ 0113: add_ammo_to_player $PLAYER_CHAR weapon 17 ammo 100 0116: player $PLAYER_CHAR alive 0130: player $PLAYER_CHAR busted 0135: change_car 0@ lock 2 0136: shake_camera 100 with_point 0.0 0.0 0.0 013B: car 0@ dead_in_rectangle 0.0 0.0 0.0 0.0 0 013C: car 0@ dead_in_cube 0.0 0.0 0.0 0.0 0.0 0.0 0 0155: set_zone_car_density 'DTOWN' 0 0 0156: set_zone_ped_density 'DTOWN' 0 0 015E: car 0@ in_air 0163: create_marker_above_object 0@ color 0 display 3 handle 1@ 016F: draw_shadow 0 at 0.0 0.0 0.0 angle 0.0 size 1.0 intensity 0 color 0 0 0 0178: player $PLAYER_CHAR touching_object 0@ 0179: actor 0@ touching_object 1@ 017B: set_actor 0@ weapon 17 ammo_to 100 01C6: remove_car_from_mission_cleanup_list 0@ 01E6: text_1number_mediumpriority 'ADMIRAL' 0 time 1000 1 01EE: activate_crane 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 01EF: deactivate_crane 0.0 0.0 0218: text_1number_styled 'HJSTATW' 0 time 1000 style 6 021D: set_free_bomb_shop_to 1 021F: set_all_taxi_lights 1 0220: car 0@ has_car_bomb 0228: car 0@ bomb_status == 1 023A: player $PLAYER_CHAR touching_object 0@ on_foot 023B: actor 0@ touching_object 1@ on_foot 023E: flash_car 0@ 1 023F: flash_actor 0@ 1 0240: flash_object 0@ 1 0242: set_car 0@ bomb_status_to 1 024B: set_phone 0@ message_repeated 'ADMIRAL' 024C: set_phone 0@ message 'ADMIRAL' 024D: phone 0@ has_displayed_message 0250: create_light_at 0.0 0.0 0.0 RGB 0 0 0 0251: store_weather 0252: restore_weather 0255: set_critical_mission_restart_at 0.0 0.0 0.0 angle 0.0 0295: is 0@ taxi 0299: activate_garage $655 029A: switch_taxi_timer 1 029C: is 0@ boat 02A0: actor 0@ stopped 02A1: message_wait 0 0 02A2: create_particle 0 at 0.0 0.0 0.0 1 02A4: create_marker_above_car 0@ icon 4 handle 1@ 02A5: create_marker_above_actor 0@ icon 4 handle 1@ 02A6: create_marker_above_object 0@ icon 4 handle 1@ 02B9: deactivate_garage $655 02BC: set_swat_required 1 02BD: set_fbi_required 1 02BE: set_army_required 1 02C3: start_pacman_race 0 02C5: get_number_of_power_pills_eaten 0@ 02C6: clear_pacman 02C7: start_pacman_scramble 0.0 0.0 0.0 radius 10.0 count 10 02C8: get_number_of_power_pills_carried 0@ 02C9: clear_number_of_power_pills_carried 02CD: gosub_file @label @label 02D2: set_car 0@ comedy_controls 1 02D6: actor 0@ shooting_in_area 0.0 0.0 0.0 0.0 0 02D9: clear_number_of_power_pills_eaten 02DA: add_power_pill 0.0 0.0 0.0 02EE: projectile_in_cube 0.0 0.0 0.0 0.0 0.0 0.0 02EF: destroy_projectile_in_cube 0.0 0.0 0.0 0.0 0.0 0.0 02F0: create_explosive_barrel_at 0.0 0.0 0.0 02F1: create_explosive_barrel_at 0.0 0.0 0.0 02FB: create_crusher_crane 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 02FC: text_2numbers_lowpriority 'ADMIRAL' 0 0 time 1000 1 02FE: text_2numbers_mediumpriority 'ADMIRAL' 0 0 time 1000 1 0300: text_3numbers_highpriority 'ADMIRAL' 0 0 0 time 1000 1 0301: text_3numbers_mediumpriority 'ADMIRAL' 0 0 0 time 1000 1 0303: text_4numbers_highpriority 'ADMIRAL' 0 0 0 0 time 1000 1 0304: text_4numbers_mediumpriority 'ADMIRAL' 0 0 0 0 time 1000 1 0305: text_5numbers_lowpriority 'ADMIRAL' 0 0 0 0 0 time 1000 1 0306: text_5numbers_highpriority 'ADMIRAL' 0 0 0 0 0 time 1000 1 0307: text_5numbers_mediumpriority 'ADMIRAL' 0 0 0 0 0 time 1000 1 0309: text_6numbers_highpriority 'ADMIRAL' 0 0 0 0 0 0 time 1000 1 030A: text_6numbers_mediumpriority 'ADMIRAL' 0 0 0 0 0 0 time 1000 1 031B: car 0@ primary_color 0 031C: car 0@ secondary_color 0 032D: car 0@ block 1@ 0338: set_car 0@ visible 0 0344: set_text_draw_linewidth 640.0 for_centered_text 0346: set_text_draw_background_color 0 0 0 255 0349: set_text_draw_font 2 0351: gore_enabled 0356: explosion_type 0 in_cube 0.0 0.0 0.0 0.0 0.0 0.0 0357: explosion_type 0 in_zone 'DTOWN' 0367: init_headshot_rampage 'RAMPAGE' weapon 26 time 120000 targets 10 -1 -1 -1 -1 0 0368: create_ev_crane 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 036E: text_3numbers_styled 'HJSTATW' 0 0 0 time 1000 style 6 036F: text_4numbers_styled 'HJSTATW' 0 0 0 0 time 1000 style 6 0370: text_5numbers_styled 'HJSTATW' 0 0 0 0 0 time 1000 style 6 0371: text_6numbers_styled 'HJSTATW' 0 0 0 0 0 0 time 1000 style 6 0375: text_1string_lowpriority 'ADMIRAL' 'AMBULAN' time 1000 1 0378: set_phone 0@ 2messages_repeated 'ADMIRAL' 'AMBULAN' 0379: set_phone 0@ 2messages 'ADMIRAL' 'AMBULAN' 037A: set_phone 0@ 3messages_repeated 'ADMIRAL' 'AMBULAN' 'ANGEL' 037B: set_phone 0@ 3messages 'ADMIRAL' 'AMBULAN' 'ANGEL' 037C: set_phone 0@ 4messages_repeated 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE' 037D: set_phone 0@ 4messages 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE' 037F: give_player_detonator 0385: text_1string_mediumpriority 'ADMIRAL' 'AMBULAN' time 1000 1 0386: set_phone 0@ 5messages_repeated 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE' 'BANSHEE' 0387: set_phone 0@ 5messages 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE' 'BANSHEE' 0388: set_phone 0@ 6messages_repeated 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE' 'BANSHEE' 'BARRCKS' 0389: set_phone 0@ 6messages 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE' 'BANSHEE' 'BARRCKS' 0393: set_actor 0@ anim_speed 1.0 03A0: crane 0.0 0.0 is_lifting_car 0@ 03A5: set_garage $655 type_to 7 #ADMIRAL 03C2: phone 0@ displaying_message 03C6: current_island == 1 03C9: car 0@ visibly_damaged 03DB: create_marker_above_pickup 0@ color 0 display 3 handle 1@ 03DD: create_marker_above_pickup 0@ icon 4 handle 1@ 03E9: actor 0@ in_control 03EC: ev_crane_collected_all_cars 03FB: set_car 0@ stays_in_current_level 1 03FC: set_actor 0@ stays_in_current_level 1 0410: override_gang_model 0 0 0413: set_player $PLAYER_CHAR get_out_of_jail_free 1 0415: car 0@ door 0 closed 041A: get_ammo_in_actor 0@ weapon 17 store_to 1@ 041B: increment_rampages_passed 041C: make_actor $PLAYER_ACTOR say 0x7A 041F: override_hospital 1 0420: override_police_station 1 0421: force_rain 1 0422: garage_contain_car $655 0@ 042A: ped_threat_exists 8 1 0432: get_actor_in_car 0@ passenger_seat 0 store_to 1@ 0438: set_actor 0@ ignore_level_transitions 1 0444: set_fire 0@ audio 0 0447: player $PLAYER_CHAR lifting_a_phone 044E: set_car 0@ ignore_level_transitions 1 044F: make_car 0@ a_bit_stronger 1 0452: enable_player_control_camera 047B: sniper_bullet_at 0.0 0.0 radius 0.0 0.0 sphere 1 047C: sniper_bullet_at 0.0 0.0 0.0 radius 0.0 0.0 0.0 sphere 1 047D: get_number_of_seats_in_model #ADMIRAL store_to 0@ 0491: actor 0@ has_weapon 17 04A0: get_object_distance_along_path 0 store_to 0@ 04A7: actor 0@ in_any_boat 04A9: actor 0@ in_any_heli 04AB: actor 0@ in_any_plane 04C8: actor 0@ in_flying_vehicle 04CC: create_blip_without_sphere 0.0 0.0 0.0 color 0 display 3 store_to 0@ 04CD: create_blip_without_sphere 0.0 0.0 0.0 store_to 0@ 04D4: get_nth_closest_char_node 0.0 0.0 0.0 1 store_to 0@ 1@ 2@ 04DC: photograph_has_been_taken 0505: get_nearest_tyre_to_point 0.0 0.0 0.0 store_to 0@ 050F: get_max_wanted_level_to 0@ 0511: show_text_box_1number 'HJSTATW' number 0 0513: show_permanent_text_box_1number 'HJSTATW' number 0 051F: text_draw_3numbers 0.0 0.0 'HJSTATW' 0 0 0 052A: add_money_spent_on_auto_painting 10 052D: get_player $PLAYER_CHAR drunkenness_to 0@ 0530: add_loan_shark_visits 10 0532: add_movie_stunts 10 0535: add_garbage_pickups 10 0537: set_top_shooting_range_score 10 0538: add_shooting_range_rank 10 0547: actor 0@ touching_car 1@ 0555: remove_actor 0@ weapon 17 056E: car 0@ defined 056F: create_asset_blip 0.0 0.0 0.0 store_to 0@ 0577: set_fade_and_jumpcut_after_rc_explosion 1 059D: shuffle_card_decks 1 059E: fetch_next_card 0@ } { GTA3 only 0116: player $PLAYER_CHAR alive 01E6: text_1number_mediumpriority 'AMBULAN' 0 time 1000 1 02BD: set_fbi_required 1 02BE: set_army_required 1 0301: text_3numbers_mediumpriority 'AMBULAN' 0 0 0 time 1000 1 0304: text_4numbers_mediumpriority 'AMBULAN' 0 0 0 0 time 1000 1 0307: text_5numbers_mediumpriority 'AMBULAN' 0 0 0 0 0 time 1000 1 030A: text_6numbers_mediumpriority 'AMBULAN' 0 0 0 0 0 0 time 1000 1 0385: text_1string_mediumpriority 'AMBULAN' 'BANSHEE' time 1000 1 048F: actor 0@ remove_weapons 050F: get_max_wanted_level_to 0@ 0511: show_text_box_1number 'HJSTATW' number 0 0546: player $PLAYER_CHAR touching_car 1@ 0547: actor 0@ touching_car 1@ }