{ VC only 00a2=1, actor %1d% alive 00ac=1, car %1d% alive 00bd=3,text_mediumpriority %1g% time %2d% %3d% 00c5=0, true 00c6=0, false 00e2=3,get_player %1d% key %2d% state_to %3d% 0113=3,add_ammo_to_player %1d% weapon %2h% ammo %3d% 0116=1, player %1d% alive 0130=1, player %1d% busted 0135=2,change_car %1d% lock %2d% 0136=4,shake_camera %1d% with_point %2d% %3d% %4d% 013b=6, car %1d% dead_in_rectangle %2d% %3d% %4d% %5d% %6d% 013c=8, car %1d% dead_in_cube %2d% %3d% %4d% %5d% %6d% %7d% %8d% 0155=3,set_zone_car_density %1z% %2d% %3d% 0156=3,set_zone_ped_density %1z% %2d% %3d% 015e=1, car %1d% in_air 0163=4,create_marker_above_object %1d% color %2d% display %3d% handle %4d% 016f=10,draw_shadow %1d% at %2d% %3d% %4d% angle %5d% size %6d% intensity %7d% color %8d% %9d% %10d% 0178=2, player %1d% touching_object %2d% 0179=2, actor %1d% touching_object %2d% 017b=3,set_actor %1d% weapon %2d% ammo_to %3d% 01c6=1,remove_car_from_mission_cleanup_list %1d% 01e6=4,text_1number_mediumpriority %1g% %2d% time %3d% %4d% 01ee=10,activate_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% 01ef=2,deactivate_crane %1d% %2d% 0218=4,text_1number_styled %1g% %2d% time %3d% style %4d% 021d=1,set_free_bomb_shop_to %1d% 021f=1,set_all_taxi_lights %1d% 0220=1, car %1d% has_car_bomb 0228=2, car %1d% bomb_status == %2d% 023a=2, player %1d% touching_object %2d% on_foot 023b=2, actor %1d% touching_object %2d% on_foot 023e=2,flash_car %1d% %2d% 023f=2,flash_actor %1d% %2d% 0240=2,flash_object %1d% %2d% 0242=2,set_car %1d% bomb_status_to %2d% 024b=2,set_phone %1d% message_repeated %2g% 024c=2,set_phone %1d% message %2g% 024d=1, phone %1d% has_displayed_message 0250=6,create_light_at %1d% %2d% %3d% RGB %4d% %5d% %6d% 0251=0,store_weather 0252=0,restore_weather 0255=4,set_critical_mission_restart_at %1d% %2d% %3d% angle %4d% 0295=1, is %1d% taxi 0299=1,activate_garage %1d% 029a=1,switch_taxi_timer %1d% 029c=1, is %1d% boat 02a0=1, actor %1d% stopped 02a1=2,message_wait %1d% %2d% 02a2=5,create_particle %1d% at %2d% %3d% %4d% %5d% 02a4=3,create_marker_above_car %1d% icon %2d% handle %3d% 02a5=3,create_marker_above_actor %1d% icon %2d% handle %3d% 02a6=3,create_marker_above_object %1d% icon %2d% handle %3d% 02b9=1,deactivate_garage %1d% 02bc=1,set_swat_required %1d% 02bd=1,set_fbi_required %1d% 02be=1,set_army_required %1d% 02c3=1,start_pacman_race %1d% 02c5=1,get_number_of_power_pills_eaten %1d% 02c6=0,clear_pacman 02c7=5,start_pacman_scramble %1d% %2d% %3d% radius %4d% count %5d% 02c8=1,get_number_of_power_pills_carried %1d% 02c9=0,clear_number_of_power_pills_carried 02cd=2,gosub_file %1p% %2p% 02d2=2,set_car %1d% comedy_controls %2d% 02d6=6, actor %1d% shooting_in_area %2d% %3d% %4d% %5d% %6d% 02d9=0,clear_number_of_power_pills_eaten 02da=3,add_power_pill %1d% %2d% %3d% 02ee=6, projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d% 02ef=6,destroy_projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d% 02f0=3,create_explosive_barrel_at %1d% %2d% %3d% 02f1=3,create_explosive_barrel_at %1d% %2d% %3d% 02fb=10,create_crusher_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% 02fc=5,text_2numbers_lowpriority %1g% %2d% %3d% time %4d% %5d% 02fe=5,text_2numbers_mediumpriority %1g% %2d% %3d% time %4d% %5d% 0300=6,text_3numbers_highpriority %1g% %2d% %3d% %4d% time %5d% %6d% 0301=6,text_3numbers_mediumpriority %1g% %2d% %3d% %4d% time %5d% %6d% 0303=7,text_4numbers_highpriority %1g% %2d% %3d% %4d% %5d% time %6d% %7d% 0304=7,text_4numbers_mediumpriority %1g% %2d% %3d% %4d% %5d% time %6d% %7d% 0305=8,text_5numbers_lowpriority %1g% %2d% %3d% %4d% %5d% %6d% time %7d% %8d% 0306=8,text_5numbers_highpriority %1g% %2d% %3d% %4d% %5d% %6d% time %7d% %8d% 0307=8,text_5numbers_mediumpriority %1g% %2d% %3d% %4d% %5d% %6d% time %7d% %8d% 0309=9,text_6numbers_highpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% time %8d% %9d% 030a=9,text_6numbers_mediumpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% time %8d% %9d% 031b=2, car %1d% primary_color %2d% 031c=2, car %1d% secondary_color %2d% 032d=2,car %1d% block %2d% 0338=2,set_car %1d% visible %2h% 0344=1,set_text_draw_linewidth %1d% for_centered_text 0346=4,set_text_draw_background_color %1d% %2d% %3d% %4d% 0349=1,set_text_draw_font %1d% 0351=0, gore_enabled 0356=7, explosion_type %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% 0357=2, explosion_type %1d% in_zone %2z% 0367=9,init_headshot_rampage %1g% weapon %2d% time %3d% targets %4d% %5d% %6d% %7d% %8d% %9d% 0368=10,create_ev_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% 036e=6,text_3numbers_styled %1g% %2d% %3d% %4d% time %5d% style %6d% 036f=7,text_4numbers_styled %1g% %2d% %3d% %4d% %5d% time %6d% style %7d% 0370=8,text_5numbers_styled %1g% %2d% %3d% %4d% %5d% %6d% time %7d% style %8d% 0371=9,text_6numbers_styled %1g% %2d% %3d% %4d% %5d% %6d% %7d% time %8d% style %9d% 0375=4,text_1string_lowpriority %1g% %2g% time %3d% %4d% 0378=3,set_phone %1d% 2messages_repeated %2g% %3g% 0379=3,set_phone %1d% 2messages %2g% %3g% 037a=4,set_phone %1d% 3messages_repeated %2g% %3g% %4g% 037b=4,set_phone %1d% 3messages %2g% %3g% %4g% 037c=5,set_phone %1d% 4messages_repeated %2g% %3g% %4g% %5g% 037d=5,set_phone %1d% 4messages %2g% %3g% %4g% %5g% 037f=0,give_player_detonator 0385=4,text_1string_mediumpriority %1g% %2g% time %3d% %4d% 0386=6,set_phone %1d% 5messages_repeated %2g% %3g% %4g% %5g% %6g% 0387=6,set_phone %1d% 5messages %2g% %3g% %4g% %5g% %6g% 0388=7,set_phone %1d% 6messages_repeated %2g% %3g% %4g% %5g% %6g% %7g% 0389=7,set_phone %1d% 6messages %2g% %3g% %4g% %5g% %6g% %7g% 0393=2,set_actor %1d% anim_speed %2d% 03a0=3, crane %1d% %2d% is_lifting_car %3d% 03a5=3,set_garage %1d% type_to %2d% %3o% 03c2=1, phone %1d% displaying_message 03c6=1, current_island == %1d% 03c9=1, car %1d% visibly_damaged 03db=4,create_marker_above_pickup %1d% color %2d% display %3d% handle %4d% 03dd=3,create_marker_above_pickup %1d% icon %2d% handle %3d% 03e9=1, actor %1d% in_control 03ec=0, ev_crane_collected_all_cars 03fb=2,set_car %1d% stays_in_current_level %2d% 03fc=2,set_actor %1d% stays_in_current_level %2d% 0410=2,override_gang_model %1d% %2d% 0413=2,set_player %1d% get_out_of_jail_free %2d% 0415=2, car %1d% door %2d% closed 041a=3,get_ammo_in_actor %1d% weapon %2d% store_to %3d% 041b=0,increment_rampages_passed 041c=2,make_actor %1d% say %2d% 041f=1,override_hospital %1d% 0420=1,override_police_station %1d% 0421=1,force_rain %1d% 0422=2, garage_contain_car %1d% %2d% 042a=2, ped_threat_exists %1u% %2u% 0432=3,get_actor_in_car %1d% passenger_seat %2d% store_to %3d% 0438=2,set_actor %1d% ignore_level_transitions %2d% 0444=2,set_fire %1d% audio %2d% 0447=1, player %1d% lifting_a_phone 044e=2,set_car %1d% ignore_level_transitions %2d% 044f=2,make_car %1d% a_bit_stronger %2d% 0452=0,enable_player_control_camera 047b=5, sniper_bullet_at %1d% %2d% radius %3d% %4d% sphere %5d% 047c=7, sniper_bullet_at %1d% %2d% %3d% radius %4d% %5d% %6d% sphere %7d% 047d=2,get_number_of_seats_in_model %1o% store_to %2d% 0491=2, actor %1d% has_weapon %2d% 04a0=2,get_object_distance_along_path %1d% store_to %2d% 04a7=1, actor %1d% in_any_boat 04a9=1, actor %1d% in_any_heli 04ab=1, actor %1d% in_any_plane 04c8=1, actor %1d% in_flying_vehicle 04cc=6,create_blip_without_sphere %1d% %2d% %3d% color %4d% display %5d% store_to %6d% 04cd=4,create_blip_without_sphere %1d% %2d% %3d% store_to %4d% 04d4=7,get_nth_closest_char_node %1d% %2d% %3d% %4d% store_to %5d% %6d% %7d% 04dc=0, photograph_has_been_taken 0505=4,get_nearest_tyre_to_point %1d% %2d% %3d% store_to %4d% 050f=1,get_max_wanted_level_to %1d% 0511=2,show_text_box_1number %1s% number %2d% 0513=2,show_permanent_text_box_1number %1s% number %2d% 051f=6,text_draw_3numbers %1d% %2d% %3g% %4d% %5d% %6d% 052a=1,add_money_spent_on_auto_painting %1d% 052d=2,get_player %1d% drunkenness_to %2d% 0530=1,add_loan_shark_visits %1d% 0532=1,add_movie_stunts %1d% 0535=1,add_garbage_pickups %1d% 0537=1,set_top_shooting_range_score %1d% 0538=1,add_shooting_range_rank %1d% 0547=2, actor %1d% touching_car %2d% 0555=2,remove_actor %1d% weapon %2d% 056e=1, car %1d% defined 056f=4,create_asset_blip %1d% %2d% %3d% store_to %4d% 0577=1,set_fade_and_jumpcut_after_rc_explosion %1d% 059d=1,shuffle_card_decks %1d% 059e=1,fetch_next_card %1d% } { GTA3 only 0116=1, player %1d% alive 01e6=4,text_1number_mediumpriority %1g% %2d% time %3d% %4d% 02bd=1,set_fbi_required %1d% 02be=1,set_army_required %1d% 0301=6,text_3numbers_mediumpriority %1g% %2d% %3d% %4d% time %5d% %6d% 0304=7,text_4numbers_mediumpriority %1g% %2d% %3d% %4d% %5d% time %6d% %7d% 0307=8,text_5numbers_mediumpriority %1g% %2d% %3d% %4d% %5d% %6d% time %7d% %8d% 030a=9,text_6numbers_mediumpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% time %8d% %9d% 0385=4,text_1string_mediumpriority %1g% %2g% time %3d% %4d% 048f=1,actor %1d% remove_weapons 050f=1,get_max_wanted_level_to %1d% 0511=2,show_text_box_1number %1s% number %2d% 0546=2, player %1d% touching_car %2d% 0547=2, actor %1d% touching_car %2d% }