# Hacking on Cockpit Start by getting the code: git clone https://github.com/cockpit-project/cockpit cd cockpit/ The remainder of the commands assume you're in the top level of the Cockpit git repository checkout. **Do not clone a fork!** This will not work for various reasons (missing tags, determining version, integration with bots commands). Please keep `origin` as the read-only actual upstream project, and add your fork as a separate writable remote, for example with git remote add my git@github.com:yourgithubid/cockpit.git ## Setting up development container The cockpit team maintains a [cockpit/tasks container](https://ghcr.io/cockpit-project/tasks) for both local development and CI. If you can install [toolbx](https://containertoolbx.org/) or [distrobox](https://distrobox.privatedns.org/) on your system, it is highly recommended to do that: - It is *the* official environment for CI, known to work, and gives you reproducible results. - It avoids having to install development packages on your main machine. - It avoids having to map the build and test dependencies to package names of various distributions. 1. Install `toolbox` - Fedora/CentOS/RHEL based distributions: sudo dnf install toolbox - Debian/Ubuntu based distributions: sudo apt install podman-toolbox 2. Create a development toolbox for Cockpit toolbox create --image ghcr.io/cockpit-project/tasks -c cockpit 3. Enter the toolbox: toolbox enter cockpit Your home directory, user D-Bus, etc. are shared with the host, so you can edit files as you normally would. Building and running tests happens inside the toolbox container. If desired, you can install additional packages with `sudo dnf install`. The Cockpit team occasionally refreshes the `tasks` container image. To re-create your development container from the latest image, run: podman pull ghcr.io/cockpit-project/tasks toolbox rm cockpit ...and then repeat steps 2 and 3 from above. ## Working on Cockpit's session pages Most contributors want to work on the web (HTML, JavaScript, CSS) parts of Cockpit. First, install Cockpit on your local machine as described in: Next, run this command from your top level Cockpit checkout directory, and make sure to run it as the same user that you'll use to log into Cockpit below. mkdir -p ~/.local/share/ ln -s $(pwd)/dist ~/.local/share/cockpit This will cause cockpit to read JavaScript, HTML, and CSS files directly from the locally built package output directory instead of using the system-installed Cockpit files. Now you can log into Cockpit on your local Linux machine at the following address. Use the same user and password that you used to log into your Linux desktop. After every change to the source files, bundles need to be rebuilt. The recommended and fastest way is to do that is using the "watch" mode (`-w` or `--watch`) on the page that you are working on. For example, if you want to work on anything in [pkg/systemd](./pkg/systemd/), run: ./build.js -w systemd See [pkg/](./pkg/) for a list of all pages. If you work on a change that affects multiple pages (such as a file in pkg/lib/), you can also build all pages: ./build.js -w Reload cockpit in your browser after page is built. Press `Ctrl`-`C` to stop watch mode once you are done with changing the code. You often need to test code changes in a VM. You can set the `$RSYNC` env variable to copy the built page into the given SSH target's /usr/local/share/cockpit/ directory. If you use Cockpit's own test VMs and set up the SSH `c` alias as described in [test/README.md](./test/README.md), you can use one of these commands: RSYNC=c ./build.js -w kdump RSYNC=c ./build.js -w To make Cockpit use system packages again, instead of your checkout directory, remove the symlink with the following command and log back into Cockpit: rm ~/.local/share/cockpit ## Working on the non-web parts of Cockpit Cockpit uses autotools, so there are familiar `./configure` script and Makefile targets. After a fresh clone of the Cockpit sources, you need to prepare them by running `autogen.sh` like this: ./autogen.sh --prefix=/usr --enable-debug As shown, `autogen.sh` runs 'configure' with the given options, and it also prepares the build tree by downloading various nodejs dependencies. When working with a Git clone, it is best to always run `./autogen.sh` instead of `./configure`. Then run make to build everything. Cockpit has a single non-recursive Makefile. You can only run `make` from the top-level and it will always rebuild the whole project. You can run unit tests of the current checkout: make check These should finish very quickly. It is a good practice to do this often. For debugging individual tests, there are compiled binaries in the build directory. For QUnit tests (JavaScript), you can run ./test-server which will output a URL to connect to with a browser, such as . Adjust the path for different tests and inspect the results there. You can also run individual tests by specifying the `TESTS` environment variable: make check TESTS=qunit/base1/test-chan.html There are also static code and syntax checks which you should run often: test/static-code It is highly recommended to set up a git pre-push hook, to avoid pushing PRs that will fail on trivial errors: ln -s ../../tools/git-hook-pre-push .git/hooks/pre-push This calls `test/static-code` for each commit you're trying to push. You can also set up a post-commit hook to do the same, after each commit: ln -s ../../tools/git-hook-post-commit .git/hooks/post-commit We also have a hook to ameliorate one of the more annoying drawbacks of using git submodules: ln -s ../../tools/git-hook-pre-rebase .git/hooks/pre-rebase ## Running the integration test suite Refer to the [testing README](test/README.md) for details on running the Cockpit integration tests locally. ## Python bridge Most distro releases now ship a replacement for the C bridge written in Python. It resides in `src/cockpit` with most of its rules in `src/Makefile.am`. This directory was chosen because it matches the standard so-called "src layout" convention for Python packages, where each package (`cockpit`) is a subdirectory of the `src` directory. ### Running the bridge The Python bridge can be used interactively on a local machine: PYTHONPATH=src python3 -m cockpit.bridge To make it easy to test out channels without having to write out messages manually, `cockpit.misc.print` can be used: PYTHONPATH=src python3 -m cockpit.misc.print open fslist1 path=/etc watch=False | PYTHONPATH=src python3 -m cockpit.bridge These shell aliases might be useful when experimenting with the protocol: alias cpy='PYTHONPATH=src python3 -m cockpit.bridge' alias cpf='PYTHONPATH=src python3 -m cockpit.misc.print' When working with the Python bridge on test images, note that `RHEL/CentOS 8`, `debian-stable`, and `ubuntu-2204` still use the C bridge. So if you want to explicitly have the Python bridge on those images use: ./test/image-prepare --python To enable debug logging in journal on a test image, you can pass `--debug` to `image-prepare`. This will set `COCKPIT_DEBUG=all` to `/etc/environment`, if you are only interested channel debug messages change `all` to `cockpit.channel`. ### Testing the Python bridge There are a growing number of Python `unittest` tests being written to test parts of the new bridge code. You can run these with `make pytest` or `make pytest-cov`. Those are both just rules to make sure that the `systemd_ctypes` submodule is checked out before running `pytest` from the source directory. The tests require at least `pytest` 7.0.0 or higher to run. ## Running eslint Cockpit uses [ESLint](https://eslint.org/) to automatically check JavaScript code style in `.js` and `.jsx` files. The linter is executed as part of `test/static-code`. For developer convenience, the ESLint can be started explicitly by: npm run eslint Most rule violations can be automatically fixed by running: npm run eslint:fix Rules configuration can be found in the `.eslintrc.json` file. During fast iterative development, you can also choose to not run eslint, by running `./build.js` with the `-e`/`--no-eslint` option. This speeds up the build and avoid build failures due to ill-formatted comments, unused identifiers, and other JavaScript-related issues. ## Running stylelint Cockpit uses [Stylelint](https://stylelint.io/) to automatically check CSS code style in `.css` and `.scss` files. The linter is executed as part of `test/static-code`. For developer convenience, the Stylelint can be started explicitly by: npm run stylelint But note that this only covers files in `pkg/`. `test/static-code` covers *all* (S)CSS files tracked in git. Some rule violations can be automatically fixed by running: npm run stylelint:fix Rules configuration can be found in the `.stylelintrc.json` file. During fast iterative development, you can also choose to not run stylelint, by running `./build.js` with the `-s`/`--no-stylelint` option. This speeds up the build and avoids build failures due to ill-formatted CSS or other issues. ## Working on your local machine: Web server To test changes to the login page or any other resources, you can bind-mount the build tree's `dist/static/` directory over the system one: sudo mount -o bind dist/static/ /usr/share/cockpit/static/ Likewise, to test changes to the branding, use: sudo mount -o bind src/branding/ /usr/share/cockpit/branding/ After that, run `systemctl stop cockpit.service` to ensure that the web server restarts on the next browser request. To make Cockpit use system-installed code again, umount the paths: sudo umount /usr/share/cockpit/static/ /usr/share/cockpit/branding/ systemctl stop cockpit.service Similarly, if you change `cockpit-ws` itself, you can make the system (systemd units, cockpit-tls, etc.) use this: sudo mount -o bind cockpit-ws /usr/libexec/cockpit-ws On Debian-based OSes (including Ubuntu), the path will be `/usr/lib/cockpit/cockpit-ws` instead. On Fedora, CentOS, Red Hat Enterprise Linux, and related distributions, you also need to disable SELinux with: sudo setenforce 0 for this to work, as your local build tree does not otherwise have the expected SELinux type. Some cockpit binaries rely on specific paths in /usr/share or libexecdir to be set correctly. By default they are set to `/usr/local`. On RPM based systems, this can be set using an autogen.sh argument; afterwards you need to rebuild: ./autogen.sh rpm ## Installation from upstream sources make sudo make install This will install Cockpit and all support files. If you have a Fedora/RHEL/CentOS based distribution, install a PAM configuration with sudo cp tools/cockpit.pam /etc/pam.d/cockpit If you have a Debian/Ubuntu based distribution, install this PAM config instead: sudo cp tools/cockpit.debian.pam /etc/pam.d/cockpit For other distributions you need to create a PAM config yourself. If you prefer to install to a different `--prefix` and would prefer that `make install` not write outside that prefix, then specify the `--enable-prefix-only` option to `autogen.sh`. This will result in an installation of Cockpit that does not work without further tweaking. For advanced users only. ## Build distribution packages Instead of a direct `make install` as above, you can also build distribution packages and install them. This is generally more robust, as they upgrade and remove cleanly, and don't interfere with distribution packages in `/usr`. In a Fedora/RHEL build environment you can build binary RPMs with tools/make-rpms --quick In a Debian/Ubuntu build environment you can build debs with tools/make-debs --quick ## Updating `node_modules` During a normal build from a git checkout, the `node_modules` will be automatically unpacked from a cache kept in a separate git repository. You can force the unpack to occur using the `tools/node-modules checkout` command, but this shouldn't be necessary. In the event that you need to modify `package.json` (to install a new module, for example) then you'll need to run `tools/node-modules install` to create a new cache from the result of running `npm install` on your new `package.json`. Your locally rebuilt changes to `node_modules` won't be used by others. A new version will be created by a GitHub workflow when you open your pull request. The `tools/node-modules` script inspects the `GITHUB_BASE` environment variable to determine the correct repository to use when fetching and pushing. It will strip the repository name (leaving the project- or username) and use the `node-cache.git` repository in that namespace. If `GITHUB_BASE` is unset, it will default to `cockpit-project/node-cache.git`. A local cache is maintained in `~/.cache/cockpit-dev`. ## Contributing a change Make a pull request on github.com with your change. All changes get reviewed, tested, and iterated on before getting into Cockpit. The general workflow is described in the [wiki](https://github.com/cockpit-project/cockpit/wiki/Workflow). You need to be familiar with git to contribute a change. Do your changes on a branch. Your change should be one or more git commits that each contain one single logical simple reviewable change, without modifications that are unrelated to the commit message. Don't feel bad if there's multiple steps back and forth asking for changes or tweaks before your change gets in. If you fix your commits after getting a review, just force-push to your branch -- this will update the pull request automatically. Do *not* close it and open a new one; that would destroy the conversation and reviews. Cockpit is a designed project. Anything that the user will see should have design done first. This is done on the wiki and mailing list. Bigger changes need to be discussed on the [#cockpit:fedoraproject.org](https://matrix.to/#/#cockpit:fedoraproject.org) Matrix channel or our mailing list [cockpit-devel@lists.fedoraproject.org](https://lists.fedorahosted.org/admin/lists/cockpit-devel.lists.fedorahosted.org/) before you invest too much time and energy. Feature changes should have a video and/or screenshots that show the change. This video should be uploaded directly to GitHub on the pull request or issue or uploaded to YouTube or another service that allows video embedding. Use a command like this to record a video including the browser frame: ``` recordmydesktop -x 1 -y 200 --width 1024 --height 576 \ --fps 24 --freq 44100 --v_bitrate 2000000 ``` (This command only works on X11 and requires the `recordmydesktop` program to be installed.) You can also resize your browser window and move it to the right location with a script. In Firefox you can open the Scratchpad (`Shift+F4`) and enter the following commands: window.resizeTo(1024, 576); window.moveTo(1, 200); Then run it with `Ctrl+R` when the browser is showing an empty tab, e.g. `about:newtab`. You may need to adjust the positions for your environment. ## Debug logging of Cockpit processes All messages from the various cockpit processes go to the journal and can be seen with commands like: sudo journalctl -f Much of Cockpit has verbose internal debug logging that can be enabled when trying to track down a problem. To turn it on add a file to your system like this: sudo mkdir -p /etc/systemd/system/cockpit.service.d sudo sh -c 'printf "[Service]\nEnvironment=G_MESSAGES_DEBUG=cockpit-ws,cockpit-bridge\nUser=root\nGroup=\n" > /etc/systemd/system/cockpit.service.d/debug.conf' sudo systemctl daemon-reload sudo systemctl restart cockpit In the above command you'll notice the string "cockpit-ws". This is a log domain. There are various log domains you can enable: * cockpit-bridge: Cockpit bridge detailed debug messages * cockpit-protocol: Very verbose low level traffic logging * cockpit-ws: Cockpit Web Service detailed debug messages * WebSocket: Verbose low level WebSocket logging To revert the above logging changes: sudo rm /etc/systemd/system/cockpit.service.d/debug.conf sudo systemctl daemon-reload sudo systemctl restart cockpit ## Debug logging in Javascript console Various javascript methods in Cockpit can show debug messages. You can turn them on by setting a `window.debugging` global, or setting up a `debugging` property in the browser storage. To do this run the following in your javascript console: >> sessionStorage.debugging = "all" You'll notice that there's a ton of messages that get shown. If you want to be more specific, instead of "all" use one or more of the following specific types: "all" // All available debug messages "channel" // All channel messages sent to server "dbus" // DBus related debug messages "http" // HTTP (via the server) related debug messages "spawn" // Debug messages related to executing processes There are other strings related to the code you may be working on. For example, the metrics page shows debug information with the value `metrics`. Do `git grep window.debugging pkg` to find out all available ones. In addition, if you want your debug setting to survive a browser refresh or Cockpit log out, use something like: >> localStorage.debugging = "spawn" ## Using React Developer Tools Cockpit uses React for the JavaScript frontend, [React Developer Tools](https://react.dev/learn/react-developer-tools) is a browser extension to inspect React components, edit props and state. Out of the box the developer tools do not work with Cockpit due to the pages being loaded in a separate iframe. A workaround is to load the page directly by embedding, for example for the system overview page: This loads the system overview as a standalone page allowing React Developer tools to inspect its state. ## Running Cockpit processes under a debugger You may want to run cockpit-ws under a debugger such as valgrind or gdb. You can run these processes as your own user, although you won't be able to debug all the authentication logic in those cases. First of all, make sure Cockpit is correctly installed. Even though we will be running `cockpit-ws` from the built sources, this still relies on some of the right software being installed in order for Cockpit to work. (Such as: PAM stack, UI files, cockpit-bridge, etc.) This is how you would run cockpit-ws under gdb: export G_DEBUG=fatal-criticals export G_MESSAGES_DEBUG=cockpit-ws,cockpit-wrapper,cockpit-bridge gdb --args ./cockpit-ws --port 10000 --no-tls And you can run cockpit-ws and cockpit-bridge under valgrind like this: export G_DEBUG=fatal-criticals export G_MESSAGES_DEBUG=cockpit-ws,cockpit-wrapper,cockpit-bridge valgrind --trace-children=yes --trace-children-skip='*unix_chkpwd*' \ ./cockpit-ws --port 10000 --no-tls Note that cockpit-session and cockpit-bridge will run from the installed prefix, rather than your build tree. ## Manually installing the development dependencies _If at all possible, use the cockpit/tasks container with toolbox/distrobox as documented above. Installing all necessary development packages manually on your machine is intrusive, error prone, difficult, and hard to debug._ You will need at least node.js and NPM. On Fedora or CentOS (>= 9): sudo dnf install npm On Debian/Ubuntu: sudo apt install npm For running tests, the following dependencies are required: sudo dnf install curl expect xz rpm-build chromium-headless dbus-daemon \ libvirt-daemon-driver-storage-core libvirt-daemon-driver-qemu libvirt-client python3-libvirt \ python3-pyyaml For compiling the C parts, you will need the package build dependencies: sudo dnf install dnf-utils python-srpm-macros sudo dnf builddep --spec tools/cockpit.spec