cocos-engine native part ========================== It is the native backend of [Cocos Creator](https://www.cocos.com/en/creator). It works on `iOS`, `Android`, `macOS` and `Windows`. Coding format and coding style --------------------------------- The coding format file is `.clang-format`, and the coding style format file is `.clang-tidy`. Please use [clang-format](https://clang.llvm.org/docs/ClangFormat.html) to format the codes and use [clang-tidy](http://clang.llvm.org/extra/index.html) to fix the coding style before committing codes. See the [linter auto-fix guide](docs/LINTER_AUTOFIX_GUIDE.md) for more information. Build Requirements -------------------------------- - Xcode 11.5+ to build mac games - or Visual Studio 2017 15.7+ / Visual Studio 2019 to build win64 games - NDK 21-22 is required to build Android games (23+ is not supported) - Cmake 3.8+ is required System Requirements -------------------------------- - macOS 10.14+ - iOS 11.0+ - iOS Simulator 13.0+ - 64-bit Windows 7+ - with vulkan 1.0 to 1.2 if want to run with vulkan - Android 4.4+ - Android 7+ if want to run with vulkan C++ related -------------------------------- Use C++17. These C++17 features are tested and supported by all platforms - `std::string_view` - [`constexpr if`](https://www.codingame.com/playgrounds/2205/7-features-of-c17-that-will-simplify-your-code/constexpr-if) The following features are not supported - `std::optional` is not supported by iOS 11. Other C++17 features are not tested.