# source files set(COIN_3DS_FILES 3dsLoader.cpp SoStream.cpp ) # build library if(COIN_BUILD_SINGLE_LIB) foreach(SRCFILE ${COIN_3DS_FILES}) set(COIN_SOURCE ${COIN_SOURCE} 3ds/${SRCFILE} CACHE INTERNAL "COIN_SOURCE") endforeach(SRCFILE) else() add_library(3ds OBJECT ${COIN_3DS_FILES}) endif()