# source files set(COIN_MISC_FILES AudioTools.cpp CoinStaticObjectInDLL.cpp SoAudioDevice.cpp SoBase.cpp SoBaseP.cpp SoChildList.cpp SoCompactPathList.cpp SoConfigSettings.cpp SoContextHandler.cpp SoDB.cpp SoDebug.cpp SoFullPath.cpp SoGenerate.cpp SoGlyph.cpp SoInteraction.cpp SoJavaScriptEngine.cpp SoLightPath.cpp SoLockManager.cpp SoNormalGenerator.cpp SoNotRec.cpp SoNotification.cpp SoPath.cpp SoPick.cpp SoPickedPoint.cpp SoPrimitiveVertex.cpp SoProto.cpp SoProtoInstance.cpp SoSceneManager.cpp SoSceneManagerP.cpp SoShaderGenerator.cpp SoState.cpp SoTempPath.cpp SoType.cpp CoinResources.cpp SoDBP.cpp SoEventManager.cpp ) # Files excluded from public API documentation, included in complete documentation. set(COIN_MISC_INTERNAL_FILES AudioTools.h AudioTools.cpp CoinStaticObjectInDLL.h CoinStaticObjectInDLL.cpp SbHash.h SoBaseP.h SoBaseP.cpp SoCompactPathList.h SoCompactPathList.cpp SoConfigSettings.h SoConfigSettings.cpp SoDBP.h SoDBP.cpp SoGenerate.h SoGenerate.cpp SoPick.h SoPick.cpp SoSceneManagerP.h SoSceneManagerP.cpp SoShaderGenerator.h SoShaderGenerator.cpp ) # build library if(COIN_BUILD_SINGLE_LIB) foreach(SRCFILE ${COIN_MISC_FILES}) set(COIN_SOURCE ${COIN_SOURCE} misc/${SRCFILE} CACHE INTERNAL "COIN_SOURCE") endforeach(SRCFILE) else() add_library(misc OBJECT ${COIN_MISC_FILES}) endif() # define documentation foreach(SRCFILE ${COIN_MISC_FILES}) set(COIN_DOCUMENTATION_FILES ${COIN_DOCUMENTATION_FILES} ${PROJECT_SOURCE_DIR}/src/misc/${SRCFILE} CACHE INTERNAL "COIN_DOCUMENTATION_FILES") endforeach(SRCFILE) foreach(SRCFILE ${COIN_MISC_INTERNAL_FILES}) set(COIN_INTERNAL_DOCUMENTATION_FILES ${COIN_INTERNAL_DOCUMENTATION_FILES} ${PROJECT_SOURCE_DIR}/src/misc/${SRCFILE} CACHE INTERNAL "COIN_INTERNAL_DOCUMENTATION_FILES") endforeach(SRCFILE)