# source files set(COIN_SHADERS_FILES SoFragmentShader.cpp SoGeometryShader.cpp SoGLARBShaderParameter.cpp SoGLARBShaderObject.cpp SoGLARBShaderProgram.cpp SoGLCgShaderObject.cpp SoGLCgShaderParameter.cpp SoGLCgShaderProgram.cpp SoGLSLShaderParameter.cpp SoGLSLShaderObject.cpp SoGLSLShaderProgram.cpp SoGLShaderObject.cpp SoGLShaderParameter.cpp SoGLShaderProgram.cpp SoGLShaderProgramElement.cpp SoShaderObject.cpp SoShaderParameter.cpp SoShaderProgram.cpp SoShader.cpp SoVertexShader.cpp ) # Files excluded from public API documentation, included in complete documentation. set(COIN_SHADERS_INTERNAL_FILES SoGLARBShaderParameter.h SoGLARBShaderParameter.cpp SoGLARBShaderObject.h SoGLARBShaderObject.cpp SoGLARBShaderProgram.h SoGLARBShaderProgram.cpp SoGLCgShaderObject.h SoGLCgShaderObject.cpp SoGLCgShaderParameter.h SoGLCgShaderParameter.cpp SoGLCgShaderProgram.h SoGLCgShaderProgram.cpp SoGLSLShaderParameter.h SoGLSLShaderParameter.cpp SoGLSLShaderObject.h SoGLSLShaderObject.cpp SoGLSLShaderProgram.h SoGLSLShaderProgram.cpp SoGLShaderObject.h SoGLShaderObject.cpp SoGLShaderParameter.h SoGLShaderParameter.cpp SoGLShaderProgram.h SoGLShaderProgram.cpp SoGLShaderProgramElement.cpp ) # build library if(COIN_BUILD_SINGLE_LIB) foreach(SRCFILE ${COIN_SHADERS_FILES}) set(COIN_SOURCE ${COIN_SOURCE} shaders/${SRCFILE} CACHE INTERNAL "COIN_SOURCE") endforeach(SRCFILE) else() add_library(shaders OBJECT ${COIN_SHADERS_FILES}) endif() # define documentation foreach(SRCFILE ${COIN_SHADERS_FILES}) set(COIN_DOCUMENTATION_FILES ${COIN_DOCUMENTATION_FILES} ${PROJECT_SOURCE_DIR}/src/shaders/${SRCFILE} CACHE INTERNAL "COIN_DOCUMENTATION_FILES") endforeach(SRCFILE) foreach(SRCFILE ${COIN_SHADERS_INTERNAL_FILES}) set(COIN_INTERNAL_DOCUMENTATION_FILES ${COIN_INTERNAL_DOCUMENTATION_FILES} ${PROJECT_SOURCE_DIR}/src/shaders/${SRCFILE} CACHE INTERNAL "COIN_INTERNAL_DOCUMENTATION_FILES") endforeach(SRCFILE)