00// 01 02 03 04 , ( ) [ ] { } + - * / % & | ^ ! = < > && || ** == != <= >= << >> += -= *= /= %= ++ -- &= |= . , for while do func next until end #broker #include #macro override #time undefined noone vlog dlog ilog wlog elog flog true false $bc $res $argcnt $args $arg0 $arg1 $arg2 $arg3 $arg4 $arg5 $arg6 $arg7 $arg8 $arg9 $arg10 $arg11 $arg12 $arg13 $arg14 $arg15 AUDIOSETTINGS BROADCASTER DELTA_TIME_SECS DELTA_TIME_SECS_REAL GAME_CHANNEL_STRING GAME_FRAME GAME_SPEED GAME_VERSION_STRING GAME_VERSION_MAJOR GAME_VERSION_MINOR GAME_VERSION_BUILD GAMECONTROLLER GAMESETTINGS GAMESTARTER GLOBALDATA GUI_MOUSE_DELTA_X GUI_MOUSE_DELTA_Y GUI_MOUSE_HAS_MOVED GUI_MOUSE_X GUI_MOUSE_X_PREVIOUS GUI_MOUSE_Y GUI_MOUSE_Y_PREVIOUS GUI_POPUP_VISIBLE MOUSE_CURSOR MOUSE_DELTA_X MOUSE_DELTA_Y MOUSE_HAS_MOVED MOUSE_X_PREVIOUS MOUSE_Y_PREVIOUS MY_CLASS_NAME MY_ID MY_NAME MY_OBJECT_NAME PARTSYS ROOMCONTROLLER SAVEGAME_SAVE_IN_PROGRESS SAVEGAME_LOAD_IN_PROGRESS SECRET_WORD_TRACKER SUID UID UI_ROOT WINDOW_SIZE_DELTA_X WINDOW_SIZE_DELTA_Y WINDOW_SIZE_HAS_CHANGED WINDOW_SIZE_X WINDOW_SIZE_X_PREVIOUS WINDOW_SIZE_Y WINDOW_SIZE_Y_PREVIOUS CAM_INDEX VIEWPORT_INDEX CAM CAM_WIDTH CAM_HEIGHT CAM_CENTER_X CAM_CENTER_Y CAM_LEFT_EDGE CAM_TOP_EDGE CAM_RIGHT_EDGE CAM_BOTTOM_EDGE CAM_ASPECT_RATIO VIEW_WIDTH VIEW_HEIGHT VIEW_TOP_EDGE VIEW_LEFT_EDGE VIEW_RIGHT_EDGE VIEW_BOTTOM_EDGE VIEW_CENTER_X VIEW_CENTER_Y VIEW_ASPECT_RATIO ROOM_WIDTH ROOM_HEIGHT ROOM_TOP_EDGE ROOM_LEFT_EDGE ROOM_RIGHT_EDGE ROOM_BOTTOM_EDGE ROOM_CENTER_X ROOM_CENTER_Y ROOM_ASPECT_RATIO UI_VIEW_WIDTH UI_VIEW_HEIGHT UI_SCALE UI_VIEW_CENTER_X UI_VIEW_CENTER_Y UI_VIEW_ASPECT_RATIO UI_VIEW_WIDTH_SCALED UI_VIEW_HEIGHT_SCALED VIRTUAL_ROOM VIRTUAL_ROOM_WIDTH VIRTUAL_ROOM_HEIGHT VIRTUAL_ROOM_TOP_EDGE VIRTUAL_ROOM_LEFT_EDGE VIRTUAL_ROOM_RIGHT_EDGE VIRTUAL_ROOM_BOTTOM_EDGE VIRTUAL_ROOM_CENTER_X VIRTUAL_ROOM_CENTER_Y VIRTUAL_ROOM_ASPECT_RATIO SELF_WIDTH SELF_HEIGHT SELF_WIDTH_UNSCALED SELF_HEIGHT_UNSCALED SELF_CENTER_X SELF_CENTER_Y SELF_LEFT_EDGE SELF_TOP_EDGE SELF_RIGHT_EDGE SELF_BOTTOM_EDGE SELF_ASPECT_RATIO SELF_MOVE_DELTA_X SELF_MOVE_DELTA_Y SELF_HAVE_MOVED SELF_VIEW_CENTER_X SELF_VIEW_CENTER_Y SELF_VIEW_LEFT_EDGE SELF_VIEW_TOP_EDGE SELF_VIEW_RIGHT_EDGE SELF_VIEW_BOTTOM_EDGE SELF_IS_CONTROL SELF_IS_CONTAINER SELF_IS_WINDOW SELF_DRAW_ON_GUI SELF_MOUSE_IS_OVER SELF_IS_ENABLED SELF_IS_TOUCHABLE NIRVANA break call continue gosub goto if reset return step then to var self global depth direction hspeed id image_angle image_alpha image_blend image_index image_number image_speed image_xscale image_yscale layer object_index persistent room_height room_speed room_width solid speed sprite_index sprite_height sprite_width view_hport view_wport view_xport view_yport visible vspeed view_camera x xprevious y yprevious abs address_of animate_sprite animation_clear_pool animation_abort animation_abort_all animation_finish animation_finish_all animation_get animation_get_all animation_pause animation_pause_all animation_resume animation_resume_all animation_run animation_run_ex animation_run_exf array_pop array_push array_shift array_get array_set array_first array_last array_length asset_get_index ceil choose chr clamp class_tree cos construct_or_invoke construct_or_invoke_ex dcos deep_copy degtorad ds_list_add ds_list_clear ds_list_copy ds_list_create ds_list_delete ds_list_destroy ds_list_empty ds_list_find_index ds_list_find_value ds_list_insert ds_list_is_list ds_list_is_map ds_list_mark_as_list ds_list_mark_as_map ds_list_read ds_list_replace ds_list_set ds_list_shuffle ds_list_size ds_list_sort ds_list_write ds_map_add ds_map_add_list ds_map_add_map ds_map_clear ds_map_copy ds_map_create ds_map_delete ds_map_destroy ds_map_empty ds_map_exists ds_map_find_first ds_map_find_last ds_map_find_next ds_map_find_previous ds_map_find_value ds_map_is_list ds_map_is_map ds_map_keys_to_array ds_map_read ds_map_replace ds_map_replace_list ds_map_replace_map ds_map_secure_load ds_map_secure_load_buffer ds_map_secure_save ds_map_secure_save_buffer ds_map_set ds_map_size ds_map_values_to_array ds_map_write dsin dtan dump_array eq floor has_delayed_task if_null instance_activate_all instance_activate_layer instance_activate_object instance_activate_region instance_change instance_copy instance_create instance_create_depth instance_create_layer instance_deactivate_all instance_deactivate_layer instance_deactivate_object instance_deactivate_region instance_destroy instance_exists instance_find instance_furthest instance_id_get instance_nearest instance_number instance_place instance_place_list instance_position instance_position_list int64 invoke_if_exists invoke_if_exists_ex irandom_range is_any_of is_class_of is_child_class_of is_between is_between_ex is_child_of is_in_animation is_null is_object_instance is_string layer_of lengthdir_x lengthdir_y LG make_color_rgb make_color_hsv max merge_color method_exists min msg_show_ok msg_show_ok_cancel msg_show_retry_ignore msg_show_save_cancel msg_show_yes_no msg_show_yes_no_cancel name_of new object_get_name object_tree ord point_distance point_direction point_in_circle point_in_triangle point_in_rectangle radtodeg randomize random_range real rgb_of round run_delayed run_delayed_ex run_delayed_exf script_exists scriptor_exists scriptor_from_file scriptor_remove_script scriptor_run scriptor_try_run shell_run shell_run_wait show_debug_message sign sin sprintf string string_concat string_contains string_ends_with string_first string_format_number string_format_number_left string_format_number_right string_get_hex string_index_of string_is_empty string_last string_last_index_of string_lower string_match string_parse_hex string_quote string_unquote string_reverse string_skip_end string_skip_start string_split string_split_ext string_starts_with string_substring string_to_int string_to_int_ex string_to_real string_to_real_ex string_upper string_trim string_trim_end string_trim_start struct_get struct_join struct_join_into struct_set struct_exists struct_remove struct_get_names tan styled_ui_create_room styled_ui_create typename_of vsget vsgetx with_tag sprite_add sprite_add_ext sprite_add_from_surface sprite_assign sprite_collision_mask sprite_create_from_surface sprite_delete sprite_duplicate sprite_exists sprite_flush sprite_flush_multi sprite_get_bbox_bottom sprite_get_bbox_left sprite_get_bbox_mode sprite_get_bbox_right sprite_get_bbox_top sprite_get_convex_hull sprite_get_height sprite_get_info sprite_get_name sprite_get_nineslice sprite_get_number sprite_get_speed sprite_get_speed_type sprite_get_texture sprite_get_tpe sprite_get_uvs sprite_get_width sprite_get_xoffset sprite_get_yoffset sprite_merge sprite_nineslice_create sprite_prefetch sprite_prefetch_multi sprite_replace sprite_save sprite_save_strip sprite_set_alpha_from_sprite sprite_set_bbox sprite_set_bbox_mode sprite_set_cache_size sprite_set_cache_size_ext sprite_set_nineslice sprite_set_offset sprite_set_speed sqr sqrt @ : asset_object asset_path asset_room asset_script asset_shader asset_sound asset_sprite asset_tiles asset_timeline buffer_fast buffer_fixed buffer_grow buffer_wrap cr_arrow cr_beam cr_cross cr_default cr_drag cr_handpoint cr_hourglass cr_none cr_size_all cr_size_nesw cr_size_ns cr_size_nwse cr_size_we cr_uparrow display_landscape display_landscape_flipped display_portrait display_portrait_flipped ds_type_grid ds_type_list ds_type_map ds_type_priority ds_type_queue ds_type_stack ds_type_stack ev_alarm ev_animation_end ev_broadcast_message ev_cleanup ev_collision ev_create ev_destroy ev_draw ev_end_of_path ev_game_end ev_game_start ev_gesture ev_gesture_double_tap ev_gesture_drag_end ev_gesture_drag_start ev_gesture_dragging ev_gesture_flick ev_gesture_pinch_end ev_gesture_pinch_in ev_gesture_pinch_out ev_gesture_pinch_start ev_gesture_rotate_end ev_gesture_rotate_start ev_gesture_rotating ev_gesture_tap ev_global_gesture_double_tap ev_global_gesture_drag_end ev_global_gesture_drag_start ev_global_gesture_dragging ev_global_gesture_flick ev_global_gesture_pinch_end ev_global_gesture_pinch_in ev_global_gesture_pinch_out ev_global_gesture_pinch_start ev_global_gesture_rotate_end ev_global_gesture_rotate_start ev_global_gesture_rotating ev_global_gesture_tap ev_global_left_button ev_global_left_press ev_global_left_release ev_global_middle_button ev_global_middle_press ev_global_middle_release ev_global_right_button ev_global_right_press ev_global_right_release ev_gui ev_keypress ev_keyrelease ev_keyboard ev_left_button ev_middle_button ev_mouse ev_no_button ev_other ev_outside ev_right_button ev_room_end ev_room_start ev_social ev_step ev_trigger ev_user0 ev_user1 ev_user2 ev_user3 ev_user4 ev_user5 ev_user6 ev_user7 ev_user8 ev_user9 ev_user10 ev_user11 ev_user12 ev_user13 ev_user14 ev_user15 ev_step_begin ev_step_end ev_step_normal fa_bottom fa_center fa_left fa_middle fa_right fa_top gp_axislh gp_axislv gp_axisrh gp_axisrv gp_face1 gp_face2 gp_face3 gp_face4 gp_padd gp_padl gp_padr gp_padu gp_select gp_shoulderl gp_shoulderlb gp_shoulderr gp_shoulderrb gp_start gp_stickl gp_stickr matrix_projection matrix_view matrix_world mb_any mb_left mb_middle mb_none mb_right phy_joint_anchor_1_x phy_joint_anchor_1_y phy_joint_anchor_2_x phy_joint_anchor_2_y phy_joint_angle phy_joint_motor_speed phy_joint_reaction_force_x phy_joint_reaction_force_y phy_joint_reaction_torque phy_joint_speed phy_joint_translation pr_linelist pr_linestrip pr_pointlist pr_trianglefan pr_trianglestrip pr_trianglelist time_source_expire_after time_source_expire_nearest time_source_game time_source_global time_source_state_active time_source_state_initial time_source_state_paused time_source_state_stopped time_source_units_frames time_source_units_seconds vertex_type_color vertex_type_float1 vertex_type_float2 vertex_type_float3 vertex_type_float4 vertex_type_ubyte4 vk_add vk_anykey vk_backspace vk_decimal vk_delete vk_divide vk_down vk_end vk_enter vk_escape vk_f1 vk_f10 vk_f11 vk_f12 vk_f2 vk_f3 vk_f4 vk_f5 vk_f6 vk_f7 vk_f8 vk_f9 vk_home vk_insert vk_lalt vk_lcontrol vk_left vk_lshift vk_multiply vk_nokey vk_numpad0 vk_numpad1 vk_numpad2 vk_numpad3 vk_numpad4 vk_numpad5 vk_numpad6 vk_numpad7 vk_numpad8 vk_numpad9 vk_pageup vk_pagedown vk_pause vk_printscreen vk_ralt vk_rcontrol vk_return vk_right vk_rshift vk_shift vk_space vk_subtract vk_tab vk_up c_aqua c_black c_blue c_dkgray c_fuchsia c_gray c_green c_lime c_ltgray c_maroon c_navy c_olive c_orange c_purple c_red c_silver c_teal c_white c_yellow adopt_properties.none adopt_properties.alpha adopt_properties.full anchor.none anchor.right anchor.top anchor.left anchor.bottom anchor.all_sides audio_type.ui audio_type.sound audio_type.music audio_type.ambience audio_type.voice bar_autotext.none bar_autotext.value bar_autotext.value_of_max bar_autotext.percent bar_visibility.never bar_visibility.on_hover bar_visibility.on_left_click bar_visibility.on_right_click bar_visibility.always bar_text.h_above bar_text.h_below bar_text.v_left bar_text.v_right bits_enum.b0 bits_enum.b1 bits_enum.b2 bits_enum.b3 bits_enum.b4 bits_enum.b5 bits_enum.b6 bits_enum.b7 bits_enum.b8 bits_enum.b9 bits_enum.b10 bits_enum.b11 bits_enum.b12 bits_enum.b13 bits_enum.b14 bits_enum.b15 bits_enum.b16 bits_enum.b17 bits_enum.b18 bits_enum.b19 bits_enum.b20 bits_enum.b21 bits_enum.b22 bits_enum.b23 bits_enum.b24 bits_enum.b25 bits_enum.b26 bits_enum.b27 bits_enum.b28 bits_enum.b29 bits_enum.b30 bits_enum.b31 cam_align.top_left cam_align.top_center cam_align.top_right cam_align.middle_left cam_align.middle_center cam_align.middle_right cam_align.bottom_left cam_align.bottom_center cam_align.bottom_right character_filter.none character_filter.allowed character_filter.forbidden character_filter.filename character_filter.pathname character_filter.numbers dock.none dock.right dock.top dock.left dock.bottom dock.fill emitter_render.partsys emitter_render.local line_mode.zero line_mode.rectangle listbox_sort.none listbox_sort.ascending listbox_sort.descending listbox_style.dropdown listbox_style.listview mouse_cursor_type.pointer mouse_cursor_type.sizing mouse_cursor_sizing.we mouse_cursor_sizing.ns mouse_cursor_sizing.nwse mouse_cursor_sizing.nesw mouse_cursor_sizing.pan mouse_drag.none mouse_drag.left mouse_drag.middle mouse_drag.right scoring.score_high scoring.score_low scoring.time_high scoring.time_low slider_autotext.none slider_autotext.text_is_value slider_autotext.text_is_percent slider_text.h_above slider_text.h_below slider_text.v_left slider_text.v_right tile_orientation.right tile_orientation.up tile_orientation.left tile_orientation.down WindowState.normal WindowState.maximized WindowState.minimized 00" 01\ 02" 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23