# Contributing to Podman Desktop

Podman Desktop

We'd love to have you join the community! Below summarizes the processes that we follow. ## Topics - [Reporting Issues](#reporting-issues) - [Providing Extensions](#providing-extensions) - [Working On Issues](#working-on-issues) - [Contributing](#contributing) - [Continuous Integration](#continuous-integration) - [Submitting Pull Requests](#submitting-pull-requests) - [Communication](#communication) - [Code Architecture](#code-architecture) - [Maintainer Tasks](#maintainer-tasks) - [Website Contributions](#website-contributions) ## Reporting Issues Before opening an issue, check the backlog of [open issues](https://github.com/podman-desktop/podman-desktop/issues) to see if someone else has already reported it. If so, feel free to add your scenario, or additional information, to the discussion. Or simply "subscribe" to it to be notified when it is updated. If you find a new issue with the project we'd love to hear about it! The most important aspect of a bug report is that it includes enough information for us to reproduce it. So, please include as much detail as possible and try to remove the extra stuff that doesn't really relate to the issue itself. The easier it is for us to reproduce it, the faster it'll be fixed! Please don't include any private/sensitive information in your issue! ## Providing Extensions Some of the best features of Podman Desktop aren't even in this repository! Podman Desktop provides a set of API that expands its capabilities by installing [extensions](https://podman-desktop.io/extensions). Extensions add support for new container engines, command line tools, Kubernetes providers, or add elements to the UI like actions, badges, or views. You can create your own extension and contribute it to the catalog for others to use. See the [extension documentation](https://podman-desktop.io/docs/extensions) on our website for more information. ## Working On Issues Often issues will be assigned to someone, to be worked on at a later time. If you are a member of the [Podman Desktop](https://github.com/podman-desktop) organization, self-assign the issue with the `status/in-progress` label. If you can not set the label: add a quick comment in the issue asking that the `status/in-progress` label to be set and a maintainer will label it. ## Contributing This section describes how to start a contribution to Podman Desktop. ### Prerequisites: Prepare your environment You can develop on either: `Windows`, `macOS` or `Linux`. Requirements: - [Node.js 24+](https://nodejs.org/en/) - [pnpm v10.x](https://pnpm.io/installation) (`corepack enable pnpm`) Optional Linux requirements: - [Flatpak builder, runtime, and SDK, version 25.08](https://docs.flatpak.org/en/latest/first-build.html) ```sh flatpak remote-add --if-not-exists flathub --user https://flathub.org/repo/flathub.flatpakrepo flatpak install --user flathub org.flatpak.Builder org.freedesktop.Platform//25.08 org.freedesktop.Sdk//25.08 ``` - GNU C and C++ compiler Fedora/RHEL ```sh dnf install gcc-c++ ``` Ubuntu/Debian ```sh apt-get install build-essential ``` On Windows: - [Microsoft Visual C++ Redistributable](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022) ### Step 1. Fork and clone Podman Desktop Clone and fork the project. Fork the repo using GitHub site and then clone the directory: ```sh git clone https://github.com//podman-desktop && cd podman-desktop ``` ### Step 2. Install dependencies Fetch all dependencies using the command `pnpm`: ```sh pnpm install ``` ### Step 3. Start in watch mode Run the application in watch mode: ```sh pnpm watch ``` The dev environment will track all files changes and reload the application respectively. ### Step 4. Write and run tests Write tests! Please try to write some unit tests when submitting your PR. Run the unit and component tests using `pnpm`: ```sh pnpm test:unit ``` Depending on to what part of project you contribute to, you can specify to run tests for the given module only, ie., if you are working on extensions, you can run the tests for extensions and have faster feedback: ```sh pnpm test:extensions ``` or if you are contributing to a particular extension, you can call: ```sh pnpm test:extensions:compose ``` This will show a test results for restricted amount of tests: ``` ✓ src/os.spec.ts (3) ✓ src/detect.spec.ts (10) 518ms ✓ src/compose-github-releases.spec.ts (10) ✓ src/compose-extension.spec.ts (16) ✓ src/compose-wrapper-generator.spec.ts (4) Test Files 5 passed (5) Tests 43 passed (43) Start at 17:17:07 Duration 1.27s (transform 562ms, setup 0ms, collect 1.25s, tests 587ms) ``` Check the npm script tasks in our `package.json` for more options. ### Step 5. Run E2E tests In case of adding new feature, it is always suitable to make sure we do not bring any new regression. For this purpose we are using the E2E tests. They can be built and run using `pnpm` with a variety of options: - For all the tests: ```sh pnpm test:e2e ``` - For the smoke tests: ```sh pnpm test:e2e:smoke ``` - For the extension tests: ```sh pnpm test:e2e:extension ``` You can find more specific options on the [package.json](https://github.com/podman-desktop/podman-desktop/blob/main/package.json) file, under 'scripts'. However, there are some things that you have to take into account: - In order to make the tests pass you have to either: - Remove `settings.json` from `~/.local/share/containers/podman-desktop/configuration/` or, - Remove the objects with keys `"welcome.version"` and `"telemetry.*"` from the file, if you do not want to lose your settings - Some of the tests can only be executed in certain operating systems. If your execution is skipping a test, this is very likely the reason why. - If you want to execute the tests outside of the repository, you can find a setup guide in this [README](https://github.com/podman-desktop/podman-desktop/tree/main/tests/playwright#podman-desktop-playwright-tests). Finally, after executing the E2E tests, you can check the results in your browser with: ```sh pnpm exec playwright show-report tests/playwright/output/html-results ``` In case of an error, you can find more information that can help you debug in the `podman-desktop/tests/playwright/output` folder. You have the video repetitions on `videos`, captures of the application failing the test on `screenshots`, and the traces of the execution on `traces`. The latter ones can be opened with `npx playwright show-trace **_NOTE:_** macOS and Windows create binaries while Linux will create a `.flatpak`. Make sure your flatpak dependencies are installed for successful compiling on Linux. > **_macOS NOTE:_** On macOS the `dist/` folder will contain folders for `arm64` and `universal` `.app` files. Ignore these and use the `.app` file in the `dist/mac/` folder for testing. > **_macOS CODE SIGNING:_** When testing the compiled binary on macOS, you must ad-hoc sign the application before launching it. Without signing, macOS will terminate the app with a `Code Signature Invalid` error. Run the following command after compiling: > > ```sh > # Compile > pnpm compile:current > > # Sign the binary > codesign --force --deep --sign - "dist/mac-arm64/Podman Desktop.app" > ``` ## Submitting Pull Requests ### Process Whether it is a large patch or a one-line bug fix, make sure you explain in detail what's changing! Make sure you include the issue in your PR! For example, say: `Closes #XXX`. PRs will be approved by an [approver][owners] listed in [`CODEOWNERS`](CODEOWNERS). We typically require one approval for code as well as documentation-related PR's. If it is a large code-related PR, proof of review / testing (a video / screenshot) is required. **Avoid enabling auto-merge** until the PR has undergone sufficient reviews and contributors have been given ample time for assessment. A maintainer will review the PR prior to the final merge. It's common for code PRs to require up to a week before merging due to reasons such as ongoing releases or dependencies on other PRs. Additionally, documentation PRs might take a few days for integration. Some tips for the PR process: - No PR too small! Feel free to open a PR against tests, bugs, new features, docs, etc. - Make sure you include as much information as possible in your PR so maintainers can understand. - Try to break up larger PRs into smaller ones for easier reviewing - Any additional code changes should be in a new commit so we can see what has changed between reviews. - Squash your commits into logical pieces of work. ### Use the correct commit message semantics We follow the [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/) specification. Some examples for correct titles would be: - `fix: prevent racing of requests` - `chore: drop support for Node 6` - `docs: add quickstart guide` For Podman Desktop we use the following types: - `fix:` A bug fix - `chore:` Very small change / insignificant impact - `docs:` Documentation only changes (ex. website) - `build:` Changes that affect the build system - `ci:` Changes to the CI (ex. GitHub actions) - `feat:` A new feature - `perf:` A code change that improves performance - `refactor:` A code change that neither fixes a bug nor adds a feature - `style:` Changes that affect the formatting, but not the ability of the code - `test:` Adding missing tests / new tests Title formatting: ``` [optional scope]: [optional body] [optional footer(s)] ``` ### Sign your PRs The sign-off is a line at the end of the explanation for the patch. Your signature certifies that you wrote the patch or otherwise have the right to pass it on as an open-source patch. Then you just add a line to every git commit message: Signed-off-by: Joe Smith Legal name must be used (no pseudonyms or anonymous contributions) If you set your `user.name` and `user.email` git configs, you can sign your commit automatically with `git commit -s`. ### Skipping Jobs for Draft Pull Requests on GitHub When creating a pull request in **draft mode** on GitHub, all CI/CD jobs are **skipped by default**. This behavior is intentional to avoid triggering unnecessary workflows while the pull request is still in progress. #### Triggering Jobs in Draft Mode If you want to run jobs for a pull request in **draft mode**, you need to manually apply the `area/ci` label to the pull request. Applying this label signals the CI system to execute the associated workflows, even though the pull request remains in draft. #### Steps to Trigger Jobs in Draft Mode 1. Open your pull request in draft mode. 2. Navigate to the **Labels** section in the right-hand sidebar. 3. Apply the `area/ci` label. This action will trigger the configured CI/CD workflows for your draft pull request. #### Example Scenario - **Without the `area/ci` label**: No jobs will run for your draft pull request. - **With the `area/ci` label**: Jobs will be triggered, allowing you to validate your work in progress. This ensures that CI resources are used efficiently while still providing flexibility for testing during the draft stage. ### Review process 1. Submit your PR 2. Reviewers are assigned by GitHub to two Podman Desktop developers 3. PR's require 1 LGTM / Approval (2 if it's a large code change) > **_NOTE:_** Confirm that your PR works on macOS, Windows and Linux if it's a significant change (not a UI improvement) > **_NOTE:_** If your PR hasn't been merged in an appropriate amount of time, ping the two developers assigned to the issue with `@` ## Continuous Integration All pull requests and branch-merges automatically run: - Format and lint checking - Cross-platform builds (Windows, macOS, Linux) - Unit test (Linux) - E2E tests (Linux, triggered by PR check, do not prevent merging of the PR in case of instability) You can follow these jobs in Github Actions https://github.com/podman-desktop/podman-desktop/actions ## Communication For bugs/feature requests please [file issues](https://github.com/podman-desktop/podman-desktop/issues/new/choose) Discussions are possible using Github Discussions https://github.com/podman-desktop/podman-desktop/discussions/ ## Code Architecture ### Frameworks and tooling Within Podman Desktop, we use the following frameworks and tools to build the desktop application: - [Electron](https://www.electronjs.org/): In order to deploy cross-platform to multiple operating systems. - [Svelte](https://svelte.dev/): The reactive UI/UX framework for building the interface. - [Tailwind CSS](https://tailwindcss.com/): A utility-first CSS framework for the UI/UX framework. - [Vite](https://vitejs.dev/): Dev tooling for rapid development, debugging and deployment. > **_NOTE:_** We also use TypeScript instead of JavaScript for strongly typed programming language development. ### Testing Within Podman Desktop, we use the following for testing: - [Vitest](https://vitest.dev/): Unit tests - Written as `spec.ts` files. - [Testing Library](https://testing-library.com/): Component tests - Utilities and best practices for writing component tests. - [Playwright](https://playwright.dev/): Integration and E2E tests. ### Folders Below are brief descriptions on the architecture on each folder of Podman Desktop and how it's organized. If you're unsure where to add code (renderer, UI, extensions, plugins) see the below TLDR: - `__mocks__/`: Mock packages for Vitest. - `buildResources`: Podman Desktop logo location / build resources for electron - `extensions`: We separate functionality into separate "extensions" to keep Podman Desktop modular. Here you'll find extensions such as Kubernetes, CRC, Podman and Docker functionality that Podman Desktop interacts with and integrates into the API (see `packages/extension-api`). Examples include `extensions/crc`, `extensions/podman`, `extensions/docker`. - `packages/extension-api`: The extension API for extensions such as `extensions/podman` to interact with the Podman Desktop GUI. This API acts as a "middleware" to the main Electron functionality such as displaying notifications, progress messages, configuration changes, etc. - `packages/main`: Electron process code that is responsible for creating the app's main windows, setting up system events and communicating with other processes - `packages/preload`: Electron code that runs before the page gets rendered. Typically has access to APIs and used to setup communication processes between the main and renderer code. - `packages/preload-docker-extension`: Electron preload code specific to the Docker Desktop extension. - `packages/renderer`: Electron code that runs in the renderer process. The renderer runs separate to the main process and is responsible for typically rendering the main pages of Podman Desktop. Typically, this is where you find the `.svelte` code that renders the main Podman Desktop UI. - `scripts`: Scripts Podman Desktop requires such as `pnpm watch` functionality and updating Electron vendorered modules. - `tests`: Contains e2e tests for Podman Desktop. - `types`: Additional types required for TypeScript. - `website`: The documentation as well as [Podman Desktop website](https://podman-desktop.io) developed in [Docusaurus](https://docusaurus.io). - `node_modules`: Location for Node.JS packages / dependencies. > **_NOTE:_** Each `extension` folder is a separately packaged module. If there are any issues with loading, make sure your module is packaged correctly. ### UI colors Colors in Podman Desktop are now managed by a [`color-registry.ts`](https://github.com/podman-desktop/podman-desktop/blob/main/packages/main/src/plugin/color-registry.ts) file in order to easily switch between light and dark mode. When contributing a UI component to Podman Desktop that is colorized, you must go through some steps to figure out what color to use and how to reference it. Steps: 1. Open the [`color-registry.ts`](https://github.com/podman-desktop/podman-desktop/blob/main/packages/main/src/plugin/color-registry.ts) file. 2. Figure out which color category from the `initColors()` function. 3. Use the referenced color with the format `[var(--pd-)]` Example: 1. Choose what UI component you want to add: Ex. I want to add a new primary button. 2. Look under `initColors()` and pick `this.initButton()` and scroll down to `protected initButton()`. 3. Pick a color. I want to use the the "primary" button. So I will pick: `${button}primary-bg`. 4. Scroll up and note the `const` below `protected initButton()` which is `const button = 'button-';` 5. The color can be referenced with `[var(--pd-button-primary-bg)]`. The `[var(--pd-` portion will always be consistent when refering to a color variable. 6. For example: ```ts