Recompiled using Rexglue, from the 2007 Xbox 360 version of Conan, with native DirectX 12 rendering. Its features include: - Rendering at your screen’s native resolution or any resolution you choose - Frame rate up to 120 fps (above 120 fps, physics and collisions break). - Anisotropic filtering and 4x and 8x MSAA - Shadow resolution: 1024, 2048, or 4096 - Soft Shadows: original, soft, and softer - Bloom effect quality: original, high, or very high - Antialiasing for transparent textures - Ambient Occlusion (SSAO) - FXAA - Particle smoothing - Dithering You can also change the language from the game launcher. To play it, you need an original copy of Conan 2007, make a backup using a compatible DVD burner, and extract the data from the ISO. This data should go in the “Data” folder, with the .xex file in the root of that folder. The game currently only supports a controller, and on non-16:9 screens, it will display black bars. If there is interest in keyboard and mouse support and ultra-widescreen support, I will implement them. Please report any bugs you find. This wouldn’t have been possible without: https://github.com/rexglue/rexglue-sdk https://github.com/hedge-dev/UnleashedRecomp I’ve relied on Claude to carry out this project, though it also involves quite a bit of manual work, just a heads-up in case that’s a problem for you.