--- layout: post title: "When All You Can Do Is All or Nothing, Do Nothing" date: 2026-03-30 11:30:00 categories: Web Development main: "" meta: "If your design system can only apply `loading=lazy` or `fetchpriority=high` blindly, it may be safer not to apply them at all." --- I’ve been working a lot over the last few years on the idea of **web performance for design systems**. While a lot of my clients want me to start at the end and work back (we have a slow site, how can we make it faster?), [particularly ambitious clients](https://www.linkedin.com/in/iris-wezenberg-4774b534/) ask how can we bake web performance in from the start? This post comes from a specific bit of advice I gave a client recently. Their design system sits on top of a highly permissive CMS. Editors have a lot of freedom—which is great—but it means the system often does not know, or cannot tell, if a component will render above or below the fold, on or off screen, or whether it will appear once or many times on the page. This makes things like `loading=lazy` and `fetchpriority=high` awkward: if an image might be an LCP candidate, then `loading=lazy` is bad news; if several images might be LCP candidates, then `fetchpriority=high` on all of them is bad news, too—when everything is high priority, nothing is. And so my take is this: **when all you can do is all or nothing, _do nothing_.** ## Tools and Context `loading=lazy` only helps if you apply it to things the user does not yet need, but apply it to something needed immediately and you may have made the page worse. Similarly, `fetchpriority=high` only helps if you use it to identify one likely winner among a field of contenders: apply it to all contenders and you have not clarified anything, you’ve just added noise. These are not magic make it faster attributes, they are hints, and hints are only useful when they are specific and contextual. ## Dumb Design Systems A design system (or any system, really) should never try to know more than it really does. Imagine a reusable card component: ```html
Promotional image

Spring Collection

Discover the latest arrivals.

``` If this component always lived in a product grid halfway down the page, sure, lazy-load it. But if CMS users can also use it: * as a hero/LCP candidate; * as the first component below the masthead; * in a two-up where one card is above the fold and the other beneath; * or in a genuinely off-screen position; …then the design system doesn’t have the right to guess. In that world, this change is safer: ```diff
Promotional image +>

Spring Collection

Discover the latest arrivals.

``` In other words, I would recommend you leave the browser to handle it. That might mean you load a handful of below-the-fold images a little earlier than ideal, and that’s fine. I would certainly rather this be the baseline than potentially inadvertently lazily loading content that doesn’t need it. As a brief but important side note: `loading=lazy` does not necessarily mean below the fold. There are plenty of perfectly reasonable above-the-fold use cases for `loading=lazy`: * the second image onward in a carousel; * thumbnail images in a larger image gallery; * assets hidden in a hamburger or flyout menu; * imagery that is present in the DOM but not meaningfully useful until some JS has initialised the relevant UI. Those are all cases where an image may be in or near the initial viewport but still not needed _yet_. That is the distinction I care about: not strictly below the fold, but not immediately necessary. ## `fetchpriority=high` The same thinking carries through to `fetchpriority`. Consider a larger media component: ```html Campaign image ``` If you know this is _the_ LCP candidate, then that is a sensible hint! But if the CMS allows three of these near the top of the page, then you end up with: ```html ``` At that point, you are no longer really prioritising anything. The browser is already trying to work out which requests matter most. If your design system or CMS cannot confidently identify one winner, it shouldn’t flood the network claiming that several things are equally urgent. **When everything is high priority, nothing is.** ## The Browser Default Is Not Failure Doing nothing here is not negligent, but normal. We didn’t even have these primitives a few years ago. Omitting them is not some devolution; it is just falling back to the norm. The browser discovers images, requests them, and prioritises them as best it can. In ambiguous systems, that is often the most honest and least harmful baseline. Put another way… Given three options, and the first is taken away from you, would you rather: 1. do the right thing, 2. do the wrong thing, or 3. do nothing? I think we’d all opt for the latter. Doing nothing is better than doing the wrong thing. This leads me nicely on to… ## Missed Opportunities Are Safer Than Bad Optimisations If I fail to lazy-load an image that turns out not to be needed immediately, I have left a little performance gain on the table, but if I lazy-load an LCP candidate, I have actively made the page worse. Without lazy loading, the worst case scenario is that the browser puts the request(s) out to the network a little eagerly, but it will fall back to other heuristics to prioritise from there. Likewise, if I omit `fetchpriority=high` from a hero image, perhaps the browser takes a fraction longer to realise its importance, but if I add `fetchpriority=high` to every possible hero, I have turned a useful hint into noise. Without `fetchpriority=high`, the worst case scenario is that the browser puts the request(s) out to the network a little slowly, but **it will fall back to other heuristics to prioritise from there**. Both scenarios have great safety nets. ## Use Hints Where You Have Certainty Naturally, this is not an argument against either hint. If your design system really _does_ know that: * article-body images after paragraph three are below the fold; * the homepage hero is always first, or; * carousel slides after the first are off-screen; …then use them! If you have enough context to be precise, be precise. But if you do not, don’t risk it. ## Do Nothing, Deliberately Sometimes, at design system level, the least clever option is the safest. If all you can do is lazy-load everything or lazy-load nothing, choose nothing; if all you can do is mark several possible winners as high priority, choose none. And I don’t mean forever, I mean until your system has the knowledge to do more. If or when you can communicate more to the front end, err on the side of caution and do nothing at all. When all you can do is all or nothing, **do nothing**.