config:{ config-version: "4.0" debug-mode: false #//Variables - {player} : the person who voted #// {rewards} : The list of random rewards the player received #//Leaving this empty will disable messages from being shown publicly: Supports color and formatting codes broadcast-message: "&4{player} &eJust Voted! He got {rewards}! If you like it here show your support! &6run &5/vote" #//Set to true if you would like a message to be shown When the player votes even if they're offline. broadcast-offline: false #// Message to be shown broadcast-message-offline: "&4{player} &eJust Voted while offline! If you like it here show your support! &6run &5/vote" #//Set to true if you want commands to run even if the player is not online. No offline vote information will be stored bypass-offline: false #//The number of random rewards that will be given out. #// -1 will have the system select a number of rewards between rewards-min and rewards-max; #// 0 will have the system give out no random rewards #// 1 or more will have the system choose random rewards exactly that number of times random-rewards-number: -1 #//Having min and max set between 1 and 4 respectively ,for instance, will have the system choose to give out a random reward #//which is between those two numbers. Possibly a 1, a 2, a 3, or a 4. rewards-min:1 rewards-max:4 #// Under random You can set The tables you would like to use with weights in front for there to be a random chance of choosing from a table. #//In the case that there is only one table it will be chosen. vote-reward:{ #//Here you will put the name of the tables and their chances that rewards will be chosen from. #// In the example you have 3 tables and their chances add up to 25. Chances must be integers. #// CHANCES TABLE-ID #// ======================= #// "8", "TableCommon", #// "7", "TableClaims", #// "10", "TableYearly" #// ======================== #// TOTAL = 25 #// Using this you can calculate how likely it is that anyone of these tables will be chosen when a random reward is rolled for. #// I.E. if I were to vote and get 1 random reward, I have 10 chances out of 25 to get a "TableYearly" Reward or 40% chance. random:[ "8", "TableCommon", "7", "TableClaims", "10", "TableYearly" ] #// The commands in set will be run everytime a person casts a vote. set:["command 1", "command 2", "command 3"] } #//Tables are groups of rewards which work as a weighted system. Below are a few examples, but they are very simple and not too elaborate. #// Much like the rewards, the Tables are re-usable. As a matter of fact the Tables are needed by all "Random" rewards areas. #// They are pretty basic to use, Give it an id (no two id's should be the same) and then make a list with alternating weights and reward ids #// The weights are pretty simple to use, the higher number a reward has the likelier it is to be chosen. in the "TableCommon" below 'money1' has #// 25/95 chances to be chosen. #// CHANCES REWARD-ID #// ======================= #// "70", "tomahawk", #// "25", "money1", #// ======================== #// TOTAL = 95 #// You can use this to make common, rare , and super rare (etc...) tables which can be used together when you #// want more control over what is being given out. #// #//TLDR: Once a reward has been rolled for and one of these tables chosen, The system will roll again for an item in that table with #// the chances provided here. Tables { TableCommon: [ "70", "tomahawk", "25", "money1" ] TableYearly: [ "1", "gold2" ] TableClaims: [ "1", "claimblocks" ] TableMonthly: [ "1", "claimblocks" ] TableWeekly:[ "1", "money1" ] } //# These are the Rewards. In essence each reward is a set of commands with a name that can be re-used in different tables. //# Each Reward Requires an id "which is the descriptor / identifier such as tomahawk: in the tomahawk reward. Make sure to avoid spaces. //# In addition each reward requires a name key, and a reward key //# The value for name is just a text String (This can be used to Call it out in the broadcast built in) //# The value for the rewards string is a list of strings. Each String should be a full command and can include the standard variables //# Each new command string needs a comma before it. If your command requires quotations make sure to add escape characters //# i.e ----"hello how "are" you"---- is not valid the string should be escaped as follows //# ----"hello how \"are\" you---- The backslash allows the " to be escaped to be ignored by the parser //# //# Every single Reward should have it's id be unique, i.e there should not be more than one tomahawk ect... The name of the items can //# be duplicated though, so a tomahawk1, and a tomahawk2, can have "Steel Tomahawk" as the name" Rewards { tomahawk: { name: "Steel Tomahawk" rewards: [ "give {player} modernweapons:steel_tomahawk 1", "message {player} MeHrRrr, Stabby Stabb" ] } yearly: { name: "Yearly Reward" rewards: [ "give {player} minecraft:diamond 5", "say {player} is really frk'n dedicated" ] } gold2: { name: "Gold Ingots" rewards: [ "give {player} minecraft:gold_ingot 2" ] } money1: { name: "A little cash" rewards:[ "adminpay {player} 100" ] } claimblocks: { name: "50 Claim Blocks" rewards: [ "acb {player} 50" ] } banana: { name: "Banana" rewards: [ "say {player} is a banana" ] } } #//This Message will Show above the Links. vote-sites-message: "&6Thank You! Below are the places you can vote" #// Your website voting links, displayed by /vote, these support color formatting. Creates clickable links. #//seriousvotes.commands.vote vote-sites:[ "&4http://&evoteSiteOne.com/v&4ote", "http://voteSiteTwo.com/vote", "&4http://&5voteSiteThree.com/vote" ] #// The Milestones Module Requires a Mysql System Setup database:{ hostname: "127.0.0.0" port: "3306" name: "COT_SeriousVote" prefix: "SV_" username: "root" password: "You need a password" #// mariadb or mysql dbType: "mariadb" minimum-idle-connections: 5 maximum-active-connections: 10 } #// Currently we have monthly weekly and yearly, put what you need in the set rewards. these commands will be run #// When a player votes X amount of days in a row, 365,30, 7 dailies: { enabled: false weekly: { message: "This person has earned a 7 day in a row Reward!" random:[ "27", "TableWeekly" ] set:[ "say This is a set weekly {player} Reward", ] } monthly: { message: "This person has earned a monthly vote Reward!" random:[ "27", "TableMonthly" ] set:[ "say This is a set Monthly {player} Reward", "acb {player} bananaphone" ] } yearly: { message: "This person has earned a one year of straight voting reward" random:[ "27", "TableYearly" ] set:[ "say This is a set Yearly {player} Reward", "say Crap, you must play alot" ] } } #// This will set your players' total votes to zero once a month monthly-reset-enabled: true monthly-reset-day: 1 monthly-reset-cache-enabled: true milestones: { enabled: false #//place the number of votes you'd like to enable milestones for inside the brackets separated by commas. records-enabled:["100","1","37"] #// The setup for these is just the same as the normal voting. The tables must be defined in the table section in order for them to be used. records:{ 100:{ message: "&4{player} has voted for a 100th time in a row!" random:[ "27", "claimblocks" ] set: [] } 1:{ random:[] set: ["one command","two command", "three command", "floor"] } } } }