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<basefont size="3">

<p>

</p><p><font size="+3"><b>Other stuff</b></font>

<table cellspacing="0" cellpadding="0">

<tbody><tr valign="top">

<td width="27">

</td><td><b><a href="http://web.archive.org/web/20060313154838/http://www.orcsoftware.com/~ronny/index.html">Back to main page</a></b>

</td></tr></tbody></table>

</p><p><br><br>

</p><p>Gonk is my attempt at recreating Projectyle - an old Atari/Amiga game - for the PC.<br>
A three-player game of air-hockey-style action. This is an early release and there's not much information yet.<br>
Put the files in a directory and run Gonk.exe.

Note: I now have Gonk running under Mac OS X. I need to do some tuning and figure out the proper place to store the config file. It'll be available for download soon.
</p><p>

<table cellspacing="0" cellpadding="0">

<tbody><tr valign="top">

<td width="54"><a href="http://web.archive.org/web/20060313154838/http://www.orcsoftware.com/~ronny/gonk.zip"><img src="./OtherStuff_files/gonk.zip.gif" width="48" height="48" border="0"></a>

</td><td>Download Gonk (280K)

</td></tr></tbody></table>

</p><p>Magus is a turn-based RPG...sort of. Tile based graphics and some inappropriate sound fx.<br>
This is none the less a very entertaining game, particulary for more than one player!<br>
(requires a mouse but doesn't check for it)<br>
(Pentium Pro users: runs in mode 12h...you may need to disable Fastvid)

</p><p>

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<tbody><tr valign="top">

<td width="27">

</td><td width="27">

</td><td><b><a href="http://web.archive.org/web/20060313154838/http://www.orcsoftware.com/~ronny/Magus.html">See a screenshot</a></b>

</td></tr></tbody></table>

</p><p>

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<tbody><tr valign="top">

<td width="54"><a href="http://web.archive.org/web/20060313154838/http://www.orcsoftware.com/~ronny/magus.zip"><img src="./OtherStuff_files/gonk.zip.gif" width="48" height="48" border="0"></a>

</td><td>Download Magus 3rd edition (430K) - now including dos4gw.exe (doh!)

</td></tr></tbody></table>

</p><p>The C source for Magus is available. It is not entirely complete, the sound system portion is not included<br>
for copyright reasons (it is not mine to give away). There may be some Watcom pecularities in the source,<br>
but not a lot...at some points the code has been compiled on Lattice C, Microsoft C and Borland C.

</p><p>

<table cellspacing="0" cellpadding="0">

<tbody><tr valign="top">

<td width="54"><a href="http://web.archive.org/web/20060313154838/http://www.orcsoftware.com/~ronny/magussrc.zip"><img src="./OtherStuff_files/gonk.zip.gif" width="48" height="48" border="0"></a>

</td><td>Download Magus source (34K)

</td></tr></tbody></table>

</p><p>The Borland Pascal source - with some inline assembler code - to handle joystick and keyboard input in the<br>
Cyberdogs game is available for use in your own programs. No charge, no conditions, no nonsense.

</p><p>

<table cellspacing="0" cellpadding="0">

<tbody><tr valign="top">

<td width="54"><a href="http://web.archive.org/web/20060313154838/http://www.orcsoftware.com/~ronny/pas_src.zip"><img src="./OtherStuff_files/gonk.zip.gif" width="48" height="48" border="0"></a>

</td><td>Download pas_src.zip (3.2K)

</td></tr></tbody></table>

</p><p><b>Note:</b> the entire Cyberdogs source code is also available.

</p><p>

<table cellspacing="0" cellpadding="0">

<tbody><tr valign="top">

<td width="27">

</td><td width="27">

</td><td><b><a href="http://web.archive.org/web/20060313154838/http://www.orcsoftware.com/~ronny/Cyberdogs.html">Cyberdogs page</a></b>

</td></tr></tbody></table>



</p><p>








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