#VRML_SIM R2022b utf8 # license: Apache License 2.0 # license url: http://www.apache.org/licenses/LICENSE-2.0 # A brushed aluminum material. PROTO BrushedAluminium [ field SFColor colorOverride 1 1 1 # Defines the color to be multiplied with the texture color. field SFNode textureTransform NULL # Defines an optional 2d texture transform. field SFFloat IBLStrength 1 # Defines the strength of ambient lighting from the Background node. ] { PBRAppearance { baseColor IS colorOverride baseColorMap ImageTexture { url [ "textures/brushed_aluminium/brushed_aluminium_base_color.jpg" ] } roughnessMap ImageTexture { url [ "textures/brushed_aluminium/brushed_aluminium_roughness.jpg" ] } normalMap ImageTexture { url [ "textures/brushed_aluminium/brushed_aluminium_normal.jpg" ] } normalMapFactor 1 IBLStrength IS IBLStrength textureTransform IS textureTransform } }