[ { "id": "2V90gThNqHBtmzK4Bf6AhV", "title": "ANTI-CHEAT STATUS UPDATE – MAY 2024", "abstract": "Check out our latest Anti-Cheat Status Update.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3WdapxTy7SQ2SPGmqvN1xF/0cd058692a304e4c5989a5e7cca687c7/Anti-cheat_header_960x540.png", "content": "Our latest Anti-Cheat Status Update for May 2024 is here, bringing the latest updates on MouseTrap, the QB System and more!\n\n## TEAM UPDATE\n\nOur Anti-Cheat team is evolving. We're currently restructuring, growing, and allocating more resources to our Anti-Cheat team, ensuring that we can provide a secure future for Siege. As the team expands, we'll have more opportunities to reflect the benefits of this growing team in-game. While we're in this stage, our team remains focused on improving your experience.\n\n## BANS: DATA BANS + BATTLEYE\n\n### BAN NUMBERS\n\nHere we have our latest ban data, including bans for February, March, and April.\n\n![[R6S] ANTI-CHEAT STATUS UPDATE – MAY 2024 - BanChart](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1VO5c6wIwyxqgkEubx0ooN/965e2ac5c7521678f509e9f7c877b169/R6_BanChart_Nov-Apr24.jpg)\n\n### DATA BANS & ADDITIONAL DETECTIONS\n\nThis season marks a significant evolution in our approach to cheating, as we've made improvements to our Data Ban system moving to a machine learning model. We've vastly increased the number of data points used to analyze a player's performance, resulting in a __meaningful increase in cheaters being detected and sanctioned through this method__. We've also optimized our sanctioning process by increasing how often we run our sanctions, effectively __reducing the time it takes to ban detected cheaters by half using this model__.\n\nIn addition to these efforts, we also have new Distributed Denial of Service (DDoS) detections which are currently being used to sanction players. We know that this has been affecting players and we want to make it clear that we are working on identifying behaviors and sanctioning players who are taking advantage of these services.\n\nLooking ahead, we're working on an improved detection of AFK avoiders (idle botters) as well as additional cheat detection updates. These will further enhance our ability to identify and ban cheaters in Rainbow Six Siege, improving the experience for everyone.\n\n## ADDRESSED CHEATS & HARDENING\n\n### ONGOING INVESTIGATIONS\n\n__CHEATING INCREASE__\n\nAs we recently [communicated](https://twitter.com/Rainbow6Game/status/1785686962097005015), we are aware of the increase in cheating behaviors reported by the community. We want to reassure you that addressing these concerns is a top priority for our Anti-Cheat team and that we are looking to deploy solutions to resolve these issues as soon as possible. The Y9S1.3 patch deployed on May 2nd has temporarily improved this situation while we work on longer term solutions to prevent those cheats.\n\n__CRASH EXPLOIT__\n\nOur team is actively working on a fix for the Crash Exploit reported by the community. Until then, Abandon Penalties have been retroactively reduced to a 5-minute duration.  All newly issued Abandon Penalties will be 5 minutes as well. Thanks a lot for your reports!\n\n### ADDRESSED CHEATS\n\nSeveral cheats have been addressed since our last Anti-Cheat Status Update, with some updates going live with Y9S1.3. However, in recent months, we have seen a dramatic decrease in a number of rage cheats being used. This reflects the ongoing work that our team is doing in order to tackle new cheats and protect the game and its players.\n\n### HARDENING\n\nHardening is the act of increasing the security and reducing the surface of vulnerability of the game's code, to protect against attackers. In Y9S1.2, we made several changes which resulted in improved overall game security, and we'll have more improvements coming in Y9S2. These improvements are continuous, and our updates are playing a crucial role in making the game safer. We'll be sharing more on our hardening efforts in the future.\n\n## QB SYSTEM\n\nQB is a security system available on PC, designed to make cheat creation more tedious, difficult, and expensive. By creating a less effective environment for cheat creators, our aim is to reduce the amount of cheats being successfully created and sold.\n\n### UPDATE CADENCE & UX IMPROVEMENTS\n\nWe want to ensure that QB remains effective, so as promised, we are continuing to provide regular updates to this system, and these will come at an increased cadence compared to Year 8.\n\nAnother goal of ours is to share more information with legitimate players, helping to understand why a game restart may be happening. Some of these changes are already live; for instance, you may now see the \"Update available\" prompt in-game in some circumstances, asking you to restart the game when possible.\n\n## MOUSETRAP\n\n### CURRENT STATUS\n\nMouseTrap is a system designed to detect spoofing devices which enable the use of mouse and keyboard on consoles. Changes implemented in Y9S1 have broadened its detection capabilities, allowing us to find more suspicious players.\n\nThis season, we are also focusing on your feedback, with most changes being aimed towards enhancing our current system. The Y9S1.3 update is helping to further increase the accuracy of MouseTrap by expanding on the types of devices that it can recognize, and improving the detection of currently identifiable devices. As well as this, the update is working to further minimize false positives, resulting in fewer controller players being incorrectly detected.\n\n### MOUSETRAP PENALTIES & MATCHMAKING [TARGET: Y9S4]\n\nIn Y9S4, we'll be making use of MouseTrap's detection in new ways, directly improving the experience for controller players. In this upcoming Y9S4 update, if a player is detected using a spoofing device three times,the updated Crossplay system will __automatically place them into the PC matchmaking pool__ for a 90-day period. This will result in matches that feel fairer for controller players, while giving users of the spoofing devices a choice in how they want to play the game.\n\n## CONCLUSION\n\nIn conclusion, our dedication to upholding the integrity and fairness of Rainbow Six Siege is unwavering. Our goal this year is to make Rainbow Six Siege both more secure and more reactive when it comes to cheating. Through a multifaceted approach, encompassing machine learning and Data Bans, rigorous hardening, and innovative detection systems such as QB and Mousetrap, we are continuously following up on our commitment to safeguarding the gaming experience for all players.\n\nCheaters have no place in Siege, our teams are committed to making Siege safe and enjoyable for everyone.", "categories": [ "rainbow-six-siege" ], "readTime": 6, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/2V90gThNqHBtmzK4Bf6AhV/anticheat-status-update-may-2024", "date": "2024-05-10T15:30:00.000Z" }, { "id": "4Xwna9dWPwd3m4KUcGrHIp", "title": "Y9S1 Mid-Season Roadmap Update", "abstract": "See the upcoming features detailed in this mid-season roadmap update.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4w3HMFvz9ZPOXFZs41XU7s/38693eb4c14d1e212d53f987b25c0915/Y9S1_Roadmap.jpg", "content": "Each season, we provide a Roadmap update to offer further insights into the development of upcoming features to ensure transparent communication with all players. Each update and decision we make takes into account various elements such as player feedback, time allocated to ensure the quality of the features delivered, and more.  \n\nWith that in mind let's delve into this mid-season Roadmap update!  \n\n![[R6S] Y9S1 Mid-Season Roadmap Update y9 roadmap](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/28khzDs7VSyg7mM19oLalN/f98078c7e6d69bddc7324accb52fc9b0/roadmap.jpg)\n\n# ROADMAP UPDATES\n\n### [MAIN FEATURE] SIEGE MARKETPLACE\n\n- __Status: confirmed for Y9S2__\n\nSince its Beta launch, many of you have been engaging in buying and selling some of your favorite items with other players in the Siege Marketplace. With the upcoming Season 2, we are pleased to confirm that the Siege Marketplace will be fully launched and available for all players to use! \n\n### [PLAYER PROTECTION] STEAM IMPROVED BAN ENFORCEMENT (Part 1)\n\n- __Status: Part 1 confirmed for Y9S2__\n\nAs announced during the Year 9 Reveal Panel, we are doubling down on our efforts to address cheating in Siege. In Season 2, we will be focusing on a first iteration of an improved ban enforcement measure on Steam (PC), making it more difficult for cheaters to return to the game once banned. As this will be a new addition to our anti-cheat ecosystem, we are breaking down the feature into several iterations, with the first part scheduled for Season 2.  \n\n### [BALANCING] FENRIR & SOLIS UPDATE\n\n- __Status: Confirmed for Y9S2__\n\nOperator balancing is crucial to maintaining the competitiveness of Siege. As previously hinted, we have focused on the Defense side and will introduce Operator balancing updates to both Fenrir and Solis (Part 1) in the upcoming Season. The second part of Solis' update is currently scheduled for Season 3.\n\n### [NEW!][TRAINING] MAP TRAINING PLAYLIST\n\n- __Status: Confirmed for Y9S2__\n\nIn Season 2, significant updates will be introduced to Map Training. Newly added to the Year 9 Roadmap, the \"Endless Drill\" mode will be introduced to the Map Training playlist. Other announced presets and an additional set of maps are also confirmed for the new season.\n\n### [MAJOR FEATURE] MAP FILTERS IN STANDARD PLAYLIST\n\n- __Status: Confirmed for Y9S2__\n\nHaving more control over which maps you play has been a longstanding community request, which is why a new filtering feature will make its debut in the Standard Playlist. Map presets will be available in the menu, and will allow you to select your preferred maps.\n\n### [MAJOR FEATURE] REPUTATION SYSTEM\n\n- __Status: New target delivery: Y9S4__\n\nWe are continuously working on improving the Reputation System based on the feedback you have shared with us. Therefore, we have decided to keep this system in Beta phase until Season 4, allowing us to make necessary adjustments to enhance your experience in terms of transparency, effectiveness and overall fairness of the system.\n\n### [PLAYER COMFORT] AFTER-ACTION SCREEN 2.0\n\n- __Status: New target delivery: Y9S3__\n\nFor Player Comfort, the After-Action Screen will receive further updates this season and is currently scheduled for release in Season 3. With this feature, we aim to provide an accurate and insightful recap of each match of Rainbow Six Siege. \n\n### FULL REVEAL\n\nStay tuned for the Year 9 Season 2 Reveal coming up on Sunday, May 26th, at 5PM BST / 9AM PT / 12:00PM ET / 6PM CET. \n\n---\n\nJoin the discussion on [Twitter](https://twitter.com/Rainbow6Game), [Instagram](https://www.instagram.com/rainbow6game/), [Discord](https://discord.gg/rainbow6),  [Reddit](https://www.reddit.com/r/Rainbow6/), [Facebook](https://www.facebook.com/Rainbow6/), and [TikTok](https://www.tiktok.com/@rainbow6game). Check out the [roadmap](http://rainbow6.com/roadmap) for more information on all the features you can expect during Year 9.", "categories": [ "game-updates" ], "readTime": 4, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/4Xwna9dWPwd3m4KUcGrHIp/y9s1-midseason-roadmap-update", "date": "2024-05-06T16:11:00.000Z" }, { "id": "6ZsfBMeGT0Anuu0IHjDQ0P", "title": "Y9S1.3 PATCH NOTES", "abstract": "See the upcoming changes to Rainbow Six Siege with the release of Y9S1.3!", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6mPtuvqgzKdHokQNmIzay3/430a42055130bfd938a1bae12a627cfc/Y9S1.3_PatchNotes.960x540.jpg", "content": "## Y9S1.3 PATCH SIZE\n\nFind the download sizes for each platform below.\n\n- Ubisoft Connect: 935 MB\n- Steam: 860 MB\n- Xbox One: 1.1 GB\n- Xbox Series X: 10.73 GB\n- PlayStation 4: 1.4 GB\n- PlayStation 5: 1.34 GB \n\n## OPERATOR BALANCING\n\n### AZAMI\n\n- Increased damage from High caliber Handguns and Revolvers by 10%.\n- Increased damage received by Medium caliber SMGs and ARs by 10%.\n- Increased damage received by High caliber ARs and LMGs by 5%.\n\n### IANA\n\n- Added Impact EMP Grenade.\n- Removed Stun Grenades.\n\n### LESION\n\n- Gadget refill increased to 25 seconds (from 20).\n- Initial damage reduced to 3hp (from 5).\n- Added Observation Blocker.\n- Removed Impact Grenades.\n\n### NØKK\n\n- HEL Presence Reduction duration and cooldown increased to 30 seconds (from 20).\n\n### ORYX\n\n- Remah Dash destroys Deployable and Talon Shields.\n\n### SENS\n\n- R.O.U. Projectors increased to 4 (from 3).\n\n## GADGET BALANCING\n\n### IMPACT GRENADE:\n\n- Damage reduced to 40hp (from 60).\n- Reduced explosion radius to 2 meters (from 3).\n\n### BALLISTIC SHIELDS:\n\n- Explosion threshold to trigger the Guard Break reduced to 30hp (from 50).\n", "categories": [ "game-updates" ], "readTime": 2, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/6ZsfBMeGT0Anuu0IHjDQ0P/y9s13-patch-notes", "date": "2024-05-02T09:30:00.000Z" }, { "id": "2D4HsYOBEEg0wEW5dim34o", "title": "Y9S1.3 Designer’s Notes", "abstract": "In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with the Y9S1.3 update and give you some insight into the reasons behind them.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6nFZmbGCCHQCzLvZcYZ5xm/952d10e172aa4d729dc3c1345158bbc8/R6S_Y9S1.3_DN_Header_960x540.jpg", "content": "In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y9S1.3 update and give you some insight into the reasons behind them.\n\n# BALANCING MATRIX AND TOP OPERATOR BANS\n\n## WIN DELTA VS. PRESENCE\n\n![[R6S] Y9S1.3 Designer's Notes - BalancingMatrix_Att](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1H0duXV8jdyLwMlAezKuTT/c730bfcda3a554d1e879f28b433dd397/R6S_DN_Y9S1.3_BalancingMatrix_Attk.mp4)\n\n![[R6S] Y9S1.3 Designer's Notes - BalancingMatrix_Def](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3OZDhHOQZIJYgXOFSzmLy7/832225d58e00bb16ab89535fc792a8f1/R6S_DN_Y9S1.3_BalancingMatrix_Def.mp4)\n\n*Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.*\n\n*Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.*\n\n# OPERATOR BAN RATE\n\n![[R6S] Y9S1.3 Designer's Notes - BanMatrix_Att](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2Kz10nJLxFxVDnQp0QZmIG/027cf536c1677a96afb175b645169772/R6S_DN_Y9S1_BanMatrix_Attk.mp4)\n\n![[R6S] Y9S1.3 Designer's Notes - BanMatrix_Def](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4DSqscAWaKFqYpQQDAHZbU/fee22ba6e91571da95eb8490384ab43c/R6S_DN_Y9S1_BanMatrix_Def.mp4)\n\n# MESSAGE FROM THE TEAM\n\n*As observed in the Balancing Matrix, there has been a significant increase in the presence of certain operators. However, despite this shift, their performance statistics do not raise any immediate concerns. Consequently, we have decided not to make any adjustments to the sights distribution in this patch.*\n\n*It's essential to recognize that the graphs presented reflect only a small segment of the Ranked player base. Below those ranks and across the broader player community, the presence of these operators is considerably lower.*\n\n*Their presence was higher at the beginning of the season and gradually declined to the numbers you see right now. This downward trend suggests that these operator choices are driven more by novelty than by overwhelming strength. We observed similar patterns during the 1,5x era, and based on tests conducted over the past year, we prefer a cautious approach rather than immediate reaction because the system is still too new. We believe maintaining the current distribution throughout the entire season won't compromise the overall balance.*\n\n*Additionally, prematurely removing these operators could prompt players to swiftly switch to the next operator equipped with Magnified Scope. Such a shift might adversely impact the balance of other operators that have not received as much attention and are currently in a good position. Hasty removal would not allow sufficient time to thoroughly evaluate all the pros and cons of the new sights, especially considering that nostalgia and novelty are still influencing the decisions.*\n\n## OPERATOR BALANCING\n\n* * * * *\n\n### AZAMI\n\n#### KIBA BARRIER\n\n- Increased by 10% the damage received by High caliber Handguns and Revolvers.\n - Handguns: .44 Mag Semi-Auto, D-50\n - Revolvers: .44 Vendetta, Keratos .357, LFP586\n- Increased by 10% the damage received by Medium caliber Submachine Guns and Assault Rifles.\n - Submachine Guns: K1A, P90, UMP45, Vector.45 ACP\n - Assault Rifles: 416-C Carbine, 552 Commando, 556XI, AK-12, AR33, AUG A2, C7E, C8-SFW, Commando 9, F2, F90, G36C, L85A2, PARA-308, POF-9, R4-C, SC3000K, Type-89\n- Increased by 5% the damage received by High caliber Assault Rifles and Light Machine Guns.\n - Assault Rifles: AK-74M, ARX200, M4, M762, Mk17 CQB, Spear .308, V308\n - Light Machine Guns: 6P41, ALDA 5.56, DP27, G8A1, LMG-E, M249, M249 SAW, T-95 LSW\n\nThe weapon base damage, the damage drop-off curve, the distance to the barrier, and the barrier resistance are just a few of the variables we need to consider for the +100 weapons available when balancing this system. We were already aware that the Kiba Barriers might still require too many bullets to be destroyed by certain weapons. However, we wanted to be cautious not to render the barriers completely ineffective now that every operator will be able to deal with them. As a result, we opted for an initial release with barriers that remain robust. Our plan is to iterate, seeking the optimal balance while closely monitoring the impact of each adjustment.\n\nDespite the data is showing that the new feature is being utilized, the lifespan of the barriers hasn't significantly changed. This suggests that Attackers continue to face challenges when dealing with them. Explosives and melee attacks remain the primary methods of destruction, making the risk associated with shooting at a barrier still high enough to favor the use of explosives.\n\nUpon analyzing the damage received by the barriers during destruction, we observed that Designated Marksman Rifles perform exceptionally well against them. Consequently, our focus will primarily be on increasing the damage received from Assault Rifles and Light Machine Guns. The additional weapons mentioned here are affected for the sake of consistency, as they share the same caliber configuration.\n\n### IANA\n\n#### LOADOUT\n\n- Secondary Gadgets: Added Impact EMP Grenade. Removed Stun Grenades.\n\nConsidering her ability to bait defenders and facilitate re-frag opportunities for teammates following the hologram, she should be an excellent operator choice for support players. Additionally, her infinite intel gathering resources make her particularly advantageous in the current situation, where drones are limited. Therefore, we will enhance her support capabilities by incorporating Impact EMP Grenades and maybe look into the Gemini Replicator in the future.\n\n### LESION\n\n#### GU MINE\n\n- Initial damage: Reduced to 3hp (from 5).\n- Gadget refill timer: Increased to 25 seconds (from 20).\n\n#### LOADOUT\n\n- Secondary Gadgets: Added Observation Blocker. Removed Impact Grenades.\n\nSince the removal of cloaking from his GU Mines, we've observed positive changes in his performance. Despite the uncloaked mines, the number of mines triggered per round has remained relatively stable, resulting in higher average damage than initially anticipated.\n\nTo maintain the core essence of the GU Mine, we have made a slight reduction in its initial damage. Our intention is to emphasize the urgency of removing the mine and the fear associated with encountering another one. Rather than an immediate kill, we aim to create a strategic window of opportunity for players to engage with the enemy.\n\nLesion's increased resources allow him to exert significant map control very quickly and block attackers' access to the building from very early in the round. Consequently, we've extended the time required to acquire the mines. While this may reduce early-round map control, it ensures Lesion's continued impact in late-game scenarios. He remains a priority target for attackers.\n\nRegarding secondary gadgets, we believe that the GU Mines should be enough for slowing down Ballistic Shields and the Impact Grenades give him too much flexibility. So we are going to change them for the Observation Blocker, which also synergies well with its primary ability providing extra protection.\n\n### NOKK\n\n#### HEL PRESENCE REDUCTION\n\n- Duration: Increased to 30 seconds (from 20).\n- Cooldown: Increased to 30 seconds (from 20).\n\nThe recent changes to Frag Grenades, along with increased operator access, have had a negative impact on Nokk's presence.\n\nTo mitigate this issue while we investigate other solutions to make her more impactful, we will be increasing the duration of the HEL Presence Reduction. This adjustment will allow Nokk to traverse bigger areas more comfortably without being detected in defenders' cameras and catch them by surprise.\n\n### ORYX\n\n#### REMAH DASH\n\n- Will destroy Deployable and Talon shields. The dash is not interrupted.\n\nWe are updating the Remah Dash to improve comfort and consistency. From now on, Deployable Shields and Talon Shields will no longer impede Oryx during the dash; instead, they will be destroyed and he will go through. This adjustment aligns with player expectations, especially considering Oryx's existing ability to pass through Kiba Barriers and Reinforced Barricades.\n\n### SENS\n\n#### R.O.U. PROJECTOR SYSTEM\n\n- Max. Resources: Increase to 4 R.O.U. Projectors (from 3).\n\nDespite the numerous improvements to the POF-9 and the additional utility that brings, Sens continues to underperform. We acknowledge the intricacy and skill required to use the R.O.U. Projectors effectively. The unpredictability of bounces can sometime work against you. We hope the new Trajectory Previsualization can help to improve accuracy, but we are going to allocate additional resources to enhance flexibility and provide more opportunities for error correction while we keep investigating new ways to improve it.\n\n# GADGET BALANCING\n\n* * * * *\n\n## IMPACT GRENADE\n\n### EXPLOSION\n\n- Damage: Reduced to 40hp (from 60).\n- Radius: Reduced to 2 meters (from 3).\n\n### OPERATORS AFFECTED\n\n- Azami\n- Caveira\n- Clash\n- Echo\n- Goyo\n- Maestro\n- Melusi\n- Rook\n- Valkyrie\n- Vigil\n- Wamai\n\nWe recognize the growing significance of Impact Grenades over the years. They play a crucial role in site setup, facilitate defenders' swift rotations, aid in clearing attackers utility, deny walls, and even eliminate adversaries. However, we acknowledge their excessive versatility, which prompts us to address their killing potential and wall-denial capabilities.\n\nWe have implemented a reduction in damage. As a result, double-impacting an enemy will no longer result in an immediate kill. Also, opponents must be even more damaged to employ a grenade to secure the elimination.\n\nThe reduction in explosion radius will yield two key effects:\n\n1. Impact-Tricking countermeasures: Attackers can prevent it by positioning the hard-breach device as close to the ground as possible in additional locations, And defender must be more accurate to do it successfully.\n2. Precision requirement for utility clearance: Defenders must exercise greater accuracy when dealing with attackers' utility, such as Airjabs and Claymores. This adjustment allows attackers to place more reliance on this type of gadgets and experiment with unexpected placements.\n\nOur intention is to promote the use of the right tool in the right situation, rather than relying solely on something that can serve multiple purposes. Defenders have other tools at their disposal that can achieve these objectives more effectively. Our final goal is to enhance tactical gameplay and reward the correct decision-making in every match.\n\n# WEAPON BALANCING\n\n* * * * *\n\n## BALLISTIC SHIELD\n\n### GUARD BREAK\n\n- Explosion: Trigger threshold reduced to 30 damage (from 50).\n\n### OPERATORS AFFECTED\n\n- Blitz\n- Fuze\n- Montagne\n- Clash\n\nOur goal is to ensure that the Impact Grenades remain effective counters against Ballistic Shields. Because of the recent damage change, we find it necessary to adjust the threshold for breaking a shield owner's guard. \n\nThe guard break system relies on the damage received, and it's important to note that no other explosives have undergone alterations. Consequently, other explosive devices will now create larger openings than before.\n\n* * * * *\n\nFollow us and share your feedback on [X](https://twitter.com/Rainbow6Game) and [Reddit](https://www.reddit.com/r/Rainbow6/).", "categories": [ "rainbow-six-siege" ], "readTime": 9, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/2D4HsYOBEEg0wEW5dim34o/y9s13-designers-notes", "date": "2024-04-30T13:00:00.000Z" }, { "id": "3snO7ANe2VLZYitMeP2eqc", "title": "Reputation System Beta: Status Update", "abstract": "Reputation System Developments in Year 9.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6Sov86Js8p3e8gLeuVSXWQ/497134ec303da98abb9d350c59a26fab/RepSys.Y9S1.960x540.png", "content": "In Y9S1 and beyond, we'll continue to update the Reputation System Beta to ensure its accuracy before any Standing Impacts go live.\n\nThis season, we've made several changes to the Reputation System. In this article, we'll share more on what these changes mean and how we plan to continue improving this system.\n\n## Y9S1 - POST LAUNCH LEARNING\n\nFollowing the Y9S1 release, it became clear that certain aspects of the Reputation System were not working as intended. Our teams gathered and analyzed player feedback while completing internal investigations, leading us to identify issues affecting the player experience.\n\n### COMMUNICATION PENALTIES - VOICE & WRITTEN\n\nWe found that players were receiving communication penalties at a higher rate than expected. In response to this, a decision was made to disable the voice chat and written chat penalties. These communication penalties will remain disabled until we can implement further levers to ensure that all penalties given are fair, while also providing players a clear path to improvement.\n\nOn consoles, we were made aware of another issue which led to increased voice chat reports being visible in the Reputation Center. We also found that in some cases, misconduct such as Griefing or Voice Abuse was incorrectly labeled as \"Excessive\" in the Reputation Centre. A fix was released addressing these on March 21st.\n\n### COMMENDATION EFFECTS\n\nAfter season launch, we became aware of an issue affecting the speed at which Commendations would be reflected in a player's Standing, resulting in lower Standings for many players. Commendations are now affecting Standings promptly and correctly.\n\n## Y9S1 - REPUTATION SYSTEM UPDATE\n\n### STANDING DEFINITIONS & BALANCING UPDATE\n\nWith the launch of Y9S1, we implemented our latest balancing update for the Reputation System. Here we used the built-in weights and levers to better define the attainment of each Standing, aligning more closely with our intentions. The five bracket Standings were also redefined to provide more meaning to each of them.\n\nThe aim behind system balancing is to ensure that your Standing mirrors your actions. Right now, many players will find themselves in the Respectable bracket. Being in Respectable is a great place to be and should be the aim; it means you're the core of the Siege community, you're not detracting from others' experiences, and you're playing with care, making Siege enjoyable for players around you. Some players with consistent positive behavior might also enter the Esteemed and Exemplary brackets, but maintaining these can be more challenging.\n\nLooking at the two lower brackets, falling into Disruptive doesn't necessarily mean your behavior is always negative, but it does indicate that you're not playing to the Siege ideals overall. With some effort, the Respectable Standing can be achieved. However, if a player finds themselves in Dishonorable, it means there are clear negative trends. In these cases, players need to adjust their behavior and remain consistent to improve their Standing and experience for the community's benefit.\n\n## WHAT'S NEXT?\n\n### MORE LEVERS, MORE CONFIDENCE\n\nWe've learned a lot since the Reputation System entered, in Y8S4, in its grace period and we're continuing to integrate those learnings to ensure that the Reputation System is fair, resilient, and understandable for all players.\n\nWe are currently making progress in incorporating protections that make a player's Standing more robust, going beyond reacting to player reports, and instead using additional factors. These improvements are directly driven by the feedback you have shared with us.\n\nOur work continues so that we can develop further levers that will enable us to reactivate the communication penalties. We want to ensure that our system applies penalties only where necessary, and that players have a full understanding and trust in the Reputation System.\n\n### STANDING IMPACTS & RELEASE STATUS\n\nThanks to your feedback, it's became clear that large changes are needed in order for the Reputation System to meet the requirements that we've set. With this in mind, Impacts based on your Standing will be no longer be introduced in Y9S2 and will instead come in a later season. Consequently, as the Reputation System will not see its full release in the coming season, it will remain in Beta for now.\n\nWe'll be sharing more information soon on when you can expect to see Impacts and the full release of the Reputation System. The deployment of Impacts will also be announced ahead of time so that players can be prepared. Once this feature does go live, we'll be monitoring the system closely and listening to your feedback on the update.\n\n## CONCLUSION\n\nThe Reputation System will continue to retain its Beta status, reflecting its current form as we continue to make improvements and collect further feedback. Our priority will be to ensure that everyone is confident in the state of the Reputation System as we focus on reducing toxicity and making Siege a fun and enjoyable game for everyone.\n\nWe aim to continue to provide transparency and responsiveness around this system, and as we move forward, we want to keep hearing about your experiences. We're always listening as we work to provide a safe community.", "categories": [ "rainbow-six-siege" ], "readTime": 5, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/3snO7ANe2VLZYitMeP2eqc/reputation-system-beta-status-update", "date": "2024-04-19T15:30:00.000Z" }, { "id": "6r7w3uI79e9NepbNoimFra", "title": "Y9S1.2 PATCH NOTES", "abstract": "See the upcoming changes to Rainbow Six Siege with the release of Y9S1.2!", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/7wjVhdq5CnLkSXGKrE85IK/eb1e2f857d63f096ed0389d585539fd6/Y9S1.2_PatchNotes.960x540.jpg", "content": "See the fixes here coming in Y9S1.2.\n\n## Y9S1.2 PATCH SIZE\n\nFind the download sizes for each platform below.\n\n- Ubisoft Connect: 918.5 MB\n- Steam: 479 MB\n- Xbox One: 0.77 GB\n- Xbox Series X: 2.1 GB\n- PlayStation 4: 1.44 GB\n- PlayStation 5: 929 MB\n\n## BUG FIXES\n\n### GAMEPLAY\n\nFIXED - Rappel breaks when used at the distance limit and then walking backward during animation.\n\nFIXED - Incorrect default sight attachment shown for Fenrir's SASG-12.\n\nFIXED - Barbed wire requires more shield-melee attacks to be destroyed than intended.\n\nFIXED - Shield position that player and enemy Operator see becomes desynched if free-look is used before shield realigns itself.\n\nFIXED - Aruni's Surya Gate doesn't deactivate for friendly Operators when placed close to stairs.\n\nFIXED - Camera clips through player when using free-look and going prone next to a wall.\n\nFIXED - Deimos' DeathMARK icon disappears when Deimos or enemy Operator enter a field that deactivates electronic devices.\n\nFIXED - Free-look breaks if players look right and use free-look multiple times.\n\n### LEVEL DESIGN      \n\nFIXED - Unintended line of sight can be reached using Azami's Kiba Barrier to vault on top of an air hockey table at 1F Storage in the Theme Park map.\n\n### AUDIO\n\nFIXED - Gameplay audio is muted during End of Round replay, end of match, and kill cams.\n\n### OPERATORS\n\nFIXED - Spectating doesn't display Deimos's ability properly when reconnecting to the match.\n\n### USER EXPERIENCE\n\nFIXED - Placeholder asset displayed for multiple uniform rewards in the Uniform view page of the Battle Pass progression menu.\n\nFIXED - Tutorial control guide menu pops out when toggling the ping target in Map Run.\n\nFIXED - Operator bundles are not shown correctly after purchasing unless the player leaves then re-enters the operator album screen.\n\nFIXED - Operator portrait is displayed offset in the Loading screen of Free For All sessions.\n\nFIXED - Deimos' DeathMARK probe and laser don't display team color settings.\n\nFIXED - Operator Guide content doesn't load properly when using the scroll bar.\n\nFIXED - Camera shakes more than intended when entering rappel.", "categories": [ "rainbow-six-siege", "patch-notes" ], "readTime": 2, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/6r7w3uI79e9NepbNoimFra/y9s12-patch-notes", "date": "2024-04-09T09:30:00.000Z" }, { "id": "44C6itnVD8jyYL0gpNeTFg", "title": "Y9S1.1 Patch Notes", "abstract": "See the upcoming changes to Rainbow Six Siege with the release of Y9S1.1!", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2X9wsZtxKHRYsZx2RjOpin/a138911ef8be5074382f1a316be03e3d/Y9S1.1_PatchNotes.960x540.jpg", "content": "See the fixes here that are coming in Y9S1.1.\n\n## Y9S1.1 PATCH SIZE\n\nFind the download sizes for each platform below.\n\n- Ubisoft Connect: 2.2 GB\n- Steam: 1.9 GB\n- Xbox One: 2.27 GB\n- Xbox Series X: 2.51 GB\n- PlayStation 4: 2.73 GB\n- PlayStation 5: 2.49 GB\n\n## BUG FIXES\n\n### GAMEPLAY\n\nFIXED - Feet aren't covered by Ballistic Shield when crouched.\n\nFIXED - AI Bots get stuck on furniture when moving to the defuser if planted in the south east corner of 1F Bar on the Chalet map.\n\nFIXED - Eliminations counter doesn't update if more than 3 targets are eliminated at the same time in Map Run Target Mode.\n\nFIXED - Wrong room marked as complete for the 4th step of Map Run on the Coastline map.          \n\nFIXED - Wrong magnification for the .44 Mag Semi-Auto.\n\nFIXED - Players can double vault using a Deployable Shield and Azami's Kiba Barrier to reach areas providing unintended lines of sight.\n\n### LEVEL DESIGN     \n\nFIXED - Defenders detected outside between 2F Yellow Corridor and 2F Cafe Corridor on the Theme Park map.\n\nFIXED - Players can vault onto a cabinet located in 2F Tea Room on the Skyscraper map.\n\nFIXED - Defenders detected outside in 1F Main Stairs on the Border map.\n\nFIXED - Walls clip through the rooftop in EXT Bedroom Roof on the Villa map.\n\nFIXED - Players can navigate onto a metal box located at EXT Sailboats on the Kanal map.   \n\nFIXED - Defenders detected outside between 1F Blue Room and 1F Joint Corridor on the Theme Park map.\n\nFIXED - Players are able to navigate onto the top of stacked barrels located at 1F Barrel Room on the Theme Park map.\n\nFIXED - Defuser can't be retrieved after dropping it while exiting or entering rappel stance next to a railing in EXT Terrace Balcony on the Outback map.\n\n### OPERATORS\n\nFIXED - Buck's Skeleton Key doesn't work as intended when pressing the fire key during the transition animation.\n\nFIXED - Deimos' DeathMARK gauge does not show the cooldown refill in caster mode.\n\nFIXED - Deimos' DeathMARK won't activate right after switching targeted operators.\n\nFIXED - Bandit's Shock Wire persists when affected by EMP grenades.\n\n### USER EXPERIENCE\n\nFIXED - Reputation values are inaccurate when a player has negative tiles with actions displayed in the Reputation tab.\n\nFIXED - Rendering issue upon viewing the main and subcategories of the Locker.\n\nFIXED - Navigation keys have no functionality inside the intro page of the Battle Pass.\n\nFIXED - Unintended guard break animation occurs after stepping on a fire source when using a Ballistic Shield.\n\nFIXED - FPS drops when players quickly pass over Operators in the Operators tab.\n\nFIXED - Various UI issues.", "categories": [ "rainbow-six-siege", "patch-notes" ], "readTime": 3, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/44C6itnVD8jyYL0gpNeTFg/y9s11-patch-notes", "date": "2024-03-26T09:30:00.000Z" }, { "id": "6P50LnjwQr8ryAYoAPXZjk", "title": "Y9S1 Patch Notes Addendum", "abstract": "See the upcoming changes to Rainbow Six Siege with the release of Y9S1!", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5C8DZZ3BGVBNgZOdxuyTdB/e0cdce0722328922895efa94447510c3/Y9S1_PatchNotes_Addendum.png", "content": "You can find here the updates and fixes for the Y9S1 patch.\n\n## Y9S1 Patch Size\n\n## Find the download sizes for each platform below.\n\n- Ubisoft Connect: 4.98 GB\n\n- Steam:  4.5 GB\n\n- Xbox One: 8 GB\n\n- Xbox Series X: 8.4 GB\n\n- PlayStation 4: 525 MB\n\n- PlayStation 5: 5.38GB\n\n## BUG FIXES\n\n### GAMEPLAY\n\nFIXED - Aiming down sights while holding a shield and handgun is too fast.\n\nFIXED - Damage for Bailiff 410 decreased when laser sight is equipped.\n\nFIXED - Missing ACOG attachment for AK-74M.\n\nFIXED - ACOG B and ACOG C attachments offset on the UZK50GI.\n\nFIXED - Brava's Kludge Drone is missing the loading bar when converting devices.\n\nFIXED - Players stuck in loading after pick phase.\n\nFIXED - Operator with shield isn't protected when Operator and Opponent melee attack each other at the same time.\n\nFIXED - AI Bots attempt defuse too late if defuser is planted on whiteboard in 2F Meeting Room on the Consulate map.\n\nFIXED - AI bots continue shooting after end of round.\n\nFIXED - Players can't progress if drone is destroyed by Mute's Signal Disruptor in the Attack Tutorial.\n\nFIXED - Friendly Fire penalties are given out during Free For All matches.\n\nFIXED - AI bots do not relocate after being scanned if in camping positions.\n\nFIXED - High ping players spin in place when observed by other players.\n\nFIXED - Points awarded when destroying a surface a device is being placed on during deploy animation.\n\nFIXED - Players are soft locked if camera isn't destroyed before rappelling in the Attack Tutorial.\n\nFIXED - Missing muzzle VFX on semi-automatic weapons.\n\nFIXED - Players can double vault with a deployable shield and Azami's Kiba Barrier.\n\n### LEVEL DESIGN\n\nFIXED - Bed is not recognized as part of 1F Bunks on the Lair map.\n\nFIXED - Legs clip through walls while laying prone under desk at 2F Sewing Room of Herford Base map.\n\nFIXED - C4 can't be retrieved when thrown on to railings and not standing on stairs on various maps.\n\nFIXED - AI bots fall through trap door when trying to counter-defuse at 2F Gym on the Clubhouse map.\n\nFIXED - Unintended line of sight between gun cases at B Arsenal on the Clubhouse map.\n\nFIXED - Unintended line of sigh through openings in the bike lift in 1F Garage on the Clubhouse map.\n\nFIXED - Player can navigate onto the coffee machine located at 2F Waiting Room on the Theme Park map.\n\nFIXED - Wrong compass location displayed at 1F White Stairs on the Kanal map.\n\nFIXED - Players can navigate onto the doorway located at EXT Lift on the Lair map.\n\nFIXED - Operator clips through the platform located at 1F Garage on the Clubhouse map.\n\nFIXED - The bottom section of the shower isn't bullet proof in 2F Bathroom on the Clubhouse map.\n\nFIXED - Drone can spawn inside the wall when the player selects EXT Lift as spawn location on the Lair map.\n\nFIXED - Map is too dark in Eastern corner of 1F Closet on the Consulate map.\n\nFIXED - Players are able to gain access to an advantageous position in 1F Map Room on the Kanal map.\n\nFIXED - Players are able to gain access to an advantageous position in 2F Upper Arcade on the Theme Park map.\n\nFIXED - Players are able to gain access to an advantageous position in 3F Electrical on the Favelas map.\n\nFIXED - Players are able to gain access to the area under the purple tarp on EXT Rooftop on the Coastline map.\n\nFIXED - Players remains stuck when entering prone between the boxes located at EXT Roof on the Lair map.\n\nFIXED - Players remains stuck between the chair and the box located at EXT Terrace on the Villa map.\n\nFIXED - Players remains stuck between stairway rail and the container located in EXT Lift on the Lair map.\n\nFIXED - Defenders aren't detected outside when exiting from Second floor balcony near 2F East Stairs on the Border map.\n\nFIXED -Two Reinforcements are needed for the wall between 2F Fountain and 2F Main Hallway on the Border map.\n\nFIXED - Players can get stuck on a washing machine in 1F Luggage Hold on the Plane map.\n\nFIXED - Unintended line of sight below the railings in 2F Mezzanine on the Outback map.\n\nFIXED - Unintended line of sight between the fridge doors in EXT Motel Balcony on the Outback map.\n\nFIXED - Unintended line of sight between the storage door and fence in 1F Warehouse on the Nighthaven Labs map.\n\nFIXED - Unintended line of sight between the wall and the door frame in 2F Operational on the Lair map.\n\nFIXED - Unintended line of sight between the crates in 1F Briefing on the Lair map.\n\nFIXED - Unintended line of sight towards 2F Pillar room on the Kafe Dostoyevsky map by vaulting on top of a shelf in 2F Reading Room.\n\nFIXED - Unintended line of sight between the wall and bracket in 2F Statue Gallery on the Emerald plains map.\n\nFIXED - Unintended line of sight towards EXT Parking on the Consulate map by running out from B Yellow Stairs to EXT Courtyard.\n\nFIXED - Players can navigate on top of the kiosk in EXT Christmas Market on the Kafe Dostoyevsky map.\n\nFIXED - Players stuck when exiting rappel next to a metal box in EXT Lobby Side on the Nighthaven Labs map.\n\nFIXED - Players can vault inside a double bunkbed in 2F Dorms on the Outback map.\n\nFIXED - Players can navigate to the top of a suspended cabinet in 1f Coat Check on the Kafe Dostoyevsky map.\n\nFIXED - Players can navigate to the top of a bake tray rack in 1F Kitchen Cooking on the Kafe Dostoyevsky map.\n\nFIXED - Fire VFX is still present on Pillars of the Tower Map after changing to being undamaged.\n\nFIXED - Defuser can't be picked up if it's dropped during vault over a palm tree in EXT Unloading Zone on the Fortress map.\n\nFIXED -  Bird flock has unintended behavior on the Villa map.\n\nFIXED - Various collision, asset, and texture issues on maps.\n\nFIXED - Various planting and pick-up defuser issues.\n\nFIXED - Players are unable to pickup deployable and throwable devices in various spots on various maps.\n\n### OPERATORS\n\nFIXED - Players can self-revive instantly if Doc has previously shot them while they are wearing Rook's Armor Pack.\n\nFIXED - Missing detonation timer on Flores's RCE-Ratero Charge drone HUD.\n\nFIXED - Previous ping still visible after scanning another set of footprints with Jackal's Eyenox Model III.\n\nFIXED - Missing connection status screens in match replay for Valkyrie's Black Eye.\n\nFIXED - Remove prompt for Lesion's Gu Mine does not function as described while standing near a dropped defuser.\n\nFIXED - Unusual behavior, movement and looping SFX for Flores' RCE-Ratero Charge drone after deploying on various spots of various maps.\n\nFIXED - Missing knife object during Caveira's interrogation ability.\n\nFIXED -  Oryx's Remah dash doesn't protect him from melee attacks with a shield.\n\nFIXED - Deimos' DeathMARK Tracker selects a random target after initial target is eliminated.\n\nFIXED - Deimos' DeathMARK Tracker ping isn't visible when Deimos is downed.\n\nFIXED - Deimos' DeathMARK Tracker pops in and out rapidly when Deimos cancels the marker on a Defender immediately after it's applied.\n\nFIXED - Deimos' DeathMARK Tracker still applies to the target when Deimos is eliminated during the gadget's activation.\n\nFIXED - Tracker Intro plays for the affected target by Demos' DeathMARK Tracker if Deimos is eliminated during the countdown phase of the round.\n\nFIXED - Incorrect warning message displays if Deimos' DeathMARK Tracker is activated on an Operator in an area that deactivates electronic devices.\n\nFIXED - HUD feedback is unavailable for Deimos' DeathMARK when no drones are available.\n\nFIXED - Operator is visible by Deimos' DeathMARK Tracker if Deimos is in an area that deactivates electronic devices during the countdown phase of the round.\n\nFIXED -  Missing VFX for Deimos' DeathMARK Tracker in kill cam when Deimos is eliminated by a Defender Operator affected by his ability.\n\nFIXED - Defender Icon missing after scanning with Jackal's Eyenox Model III.\n\nFIXED - Various animation issues.\n\n### USER EXPERIENCE\n\nFIXED - Messages aren't converted in speech to text and text to speech.\n\nFIXED - Windows display scale impacts in-game resolution on the Vulkan API.\n\nFIXED - L3 behavior automatically set to sprint when modifying lean left while aiming setting to any other key and then back to default in customize controls window.\n\nFIXED - Controller layout order for PC is different compared to other platforms.\n\nFIXED - Chat background opacity has no effect on chat background during pick and ban phases.\n\nFIXED - Operators hold the default weapon instead of the equipped weapon in the Operator preview.\n\nFIXED - Text on Diegetic Panel is hard to read when close to the countertop.\n\nFIXED -  Item source sorting causes items to appear in the wrong categories under the latest category of the inventory tab.\n\nFIXED - Headshot count and hits tracker disappear when target HP bar in the second lane disappears.\n\nFIXED - Multiple operators' uniforms can't be added to favorites in the inventory tab.\n\nFIXED - Scroll bar is missing from the headgear and uniform sections of the appearance menu.\n\nFIXED - The recoil pattern for shotguns is broken in the shooting records of the Shooting Range.\n\nFIXED - Missing button indicators to navigate the Shooting Range Lane 3 Options menu tabs while using a controller.\n\nFIXED - Wrong description for laser barrel attachment.\n\nFIXED - Language specific characters are not shown when sorting by name on multiple localizations.\n\nFIXED - Various Match Replay issues.\n\nFIXED - Various UI issues.\n\n### AUDIO\n\nFIXED - Countdown SFX can be heard at the end of a Free for All match.\n\nFIXED - Incorrect voice line plays when Thermite's Exothermic Charge if affected by Mute's Signal Disruptor.\n\nFIXED - Incorrect voice line plays when Fuze's Cluster Charge is affected by Mute's Signal Disruptor.\n\nFIXED - Incorrect voice line plays when Hibana's X-Kairos is affected by Mute's Signal Disruptor.\n\nFIXED - SFX from Bandit's Shock Wire and Kaid's \"RTILA\" Electroclaw is only heard from one side of the wall.\n\nFIXED - Missing SFX for drone entering Mute's Signal Disruptor.\n\nFIXED - Various audio issues.\n\nFollow us and share your feedback on [X](http://twitter.com/rainbow6game), [Reddit](https://www.reddit.com/r/Rainbow6/), and [Facebook.](https://www.facebook.com/Rainbow6/)", "categories": [ "rainbow-six-siege" ], "readTime": 10, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/6P50LnjwQr8ryAYoAPXZjk/y9s1-patch-notes-addendum", "date": "2024-03-12T09:30:00.000Z" }, { "id": "lXrneeMdjNoSM3yf9ZVl0", "title": "Y9S1 Streamer Charms", "abstract": "New Rainbow Six Siege Streamer Charms for Y9S1!", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/7evQUdBTSf4Zl97NbO88DA/cab1135a80da33db34d653ad8a08ef71/y9s1_new_charms_header.jpg", "content": "# New Rainbow Six Siege Streamer Charms for Y9S1!\n\n## Announcing the next Streamer Charms!\n\nEach season will bring the release of new charms, as well as the return of streamer charms from previous seasons!\n\n## New\n\n![[R6S] Y9S1 Streamer Charms - img 1](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/7evQUdBTSf4Zl97NbO88DA/cab1135a80da33db34d653ad8a08ef71/y9s1_new_charms_header.jpg)\n\n[Frankystrings](https://www.twitch.tv/frankystrings)\n\n[Pxppy](https://www.twitch.tv/pxppy)\n\n[Eternal_Regina](https://www.twitch.tv/eternal_regina)\n\n## Returning\n\n![[R6S] Y9S1 Streamer Charms - img 2](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4ZnrFGweUHgEsbCaVQPPwN/afec438f859badfb5ae2cc604b666ec9/Y9S1_Streamercharms_Updated1.jpg)\n![[R6S] Y9S1 Streamer Charms - img 3](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/7eAVQOYsVu44o39braKAY5/59db81e476b7a89aadb79888b2adfc25/Y9S1_Streamercharms_Updated2.jpg)\n![[R6S] Y9S1 Streamer Charms - img 4](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/399VBKoG8pt5TuZXtVXEbV/2652908b64e05c6ab0d02af84436acdd/Y9S1_Streamercharms_Updated3.jpg)\n![[R6S] Y9S1 Streamer Charms - img 5](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1HqlIkf0DRJmXSQMAxocvy/e5f8a5708b9cb7c55595f2634c83e4a4/Y9S1_Streamercharms_Updated4.jpg)\n\n[Alfredoplays](https://www.twitch.tv/alfredoplays)\n[AnneMunition](https://www.twitch.tv/annemunition)\n[Beaulo](https://www.twitch.tv/beaulo)\n[Bighead](https://www.twitch.tv/bighead033)\n[BikiniBodhi](https://www.twitch.tv/bikinibodhi)\n[Bnans](https://www.twitch.tv/bnans)\n[Braction](https://www.twitch.tv/bractionfps)\n[Drid](https://www.twitch.tv/dridgg)\n[FastAnne](https://www.twitch.tv/fastanne)\n[Gabbo](https://www.twitch.tv/gabbodsq)\n[Heideltraut](https://www.twitch.tv/heideltraut)\n[Interro](https://www.twitch.tv/interro)\n[JerichoFive](https://www.twitch.tv/jerichofive)\n[JessGOAT](https://www.twitch.tv/jessgoat)\n[Jynxzi](https://www.twitch.tv/jynxzi)\n[Just9n](https://www.twitch.tv/just9n)\n[Kalera](https://www.twitch.tv/Kalera)\n[KingGeorge](https://www.twitch.tv/KingGeorge)\n[KittyR6](https://www.twitch.tv/kitty_r6)\n[LagonisR6](https://www.twitch.tv/lagonis)\n[Lil_Lexi](https://www.twitch.tv/lil_lexi)\n[Lt Custard](https://www.twitch.tv/lt_custard)\n[Lusorkoeffizient](https://www.twitch.tv/lusorkoeffizient)\n[MacieJay](https://www.twitch.tv/MacieJay)\n[Mag6](https://www.twitch.tv/mag6)\n[M3RY](https://www.twitch.tv/m3ry)\n[Matimi0](https://www.twitch.tv/matimi0)\n[MrBboy45](https://www.twitch.tv/mrbboy45)\n[Narcoleptic Nugget](https://www.twitch.tv/narcolepticnugget)\n[Nesk](https://www.twitch.tv/neskwga)\n[PaladinAmber](https://www.twitch.tv/paladinamber)\n[Patife](https://www.twitch.tv/patife)\n[Pengu](https://www.twitch.tv/pengu)\n[RazaH](https://www.twitch.tv/razah)\n[REMGURI / 렘쨩](https://www.twitch.tv/remguri)\n[Rubsarb](https://www.twitch.tv/Rubsarb/)\n[SexyCake](https://www.twitch.tv/smexycake)\n[Sha77e](https://www.twitch.tv/sha77etv)\n[Shorty](https://www.twitch.tv/shortyyguy)\n[shroud](https://www.twitch.tv/shroud)\n[SilphTV](https://www.twitch.tv/silphtv)\n[Tatted](https://www.twitch.tv/tatted)\n[Tranth](https://www.twitch.tv/tranth)\n[Varsity](https://www.twitch.tv/varsitygaming)\n[WhiteShark67](https://www.twitch.tv/whiteshark67)\n[yo_boy_roy](https://www.twitch.tv/yo_boy_roy)\n[z1ronic](https://www.twitch.tv/zironicdk)\n[Zander](https://www.twitch.tv/zander)\n[ziGueira](https://www.twitch.tv/zigueira)\n[GarfieldIsDoc](https://www.twitch.tv/garfield)\n[Supr](https://www.twitch.tv/supr)\n[RyyFyy](https://www.twitch.tv/ryyfyy)\n[FoxA](https://www.twitch.tv/foxa_r6)\n[Nerdengenheiro](https://www.twitch.tv/nerdengenheiro)\n[Rainbow6itacom](https://www.twitch.tv/rainbow6itacom)\n[Minimichegga](https://www.twitch.tv/minimichegga)\n[Jost](https://www.twitch.tv/jost)\n[JustRyuk](https://www.twitch.tv/justryuk)\n[Paluhh](https://www.twitch.tv/paluhh)\n[Poxonlox](https://www.twitch.tv/poxonlox)\n[TheLionerYT](https://www.twitch.tv/thelioneryt)\n[itsSpoit](https://www.twitch.tv/itsspoit)\n[Retalha](https://www.twitch.tv/retalha)\n[FooYa](https://www.twitch.tv/fooya)\n[IceCold](https://www.twitch.tv/icecold)\n[Athieno](https://www.twitch.tv/athieno)\n[Marciu](https://www.twitch.tv/marciu)\n[Rembeey](https://www.twitch.tv/reembey)\n[rasco100](https://www.twitch.tv/rasco100)\n[Vetelcito01](https://www.twitch.tv/vetelcito01)\n[OneShooter](https://www.twitch.tv/oneshooter)\n[Scythe](https://www.twitch.tv/scythe)\n[Jenz](https://www.twitch.tv/jenz)\n\n## How to acquire charms\n\nThese charms are only available by subscribing to the respective streamer's Twitch channel with a linked Ubisoft account. For more information on how to link your Ubisoft and Twitch account, as well as opt in for Twitch Drops, please refer to [this FAQ](https://support.ubi.com/Faqs/000035432/Get-your-Twitch-Streamer-s-charm).\n\n## How to get involved\n\nWe are always on the lookout for content creators that inspire and enrich the Siege community. If you would like access to the perks of being a partnered content creator, and your goal is to one day have a charm in the game, we would like to invite you to apply to the [Ubisoft Creators Program](https://creatorsprogram.ubisoft.com/en-us).", "categories": [ "rainbow-six-siege" ], "readTime": 2, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/lXrneeMdjNoSM3yf9ZVl0/y9s1-streamer-charms", "date": "2024-03-08T16:30:00.000Z" }, { "id": "3jBlCdtRBQx2sCjmY2umNu", "title": "Y9S1 Designer's Notes", "abstract": "In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y9S1 Test Server and give you some insight into the reasons behind them.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/7BuDqwUMu05kXWg7wKT9o2/4f77a62bdc954546b39ebd19670af7f5/DesignersNotes_Header_Y9S1_960x540.jpg", "content": "In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that will come with the Y9S1 Update and give you some insight into the reasons behind them.\n\n# BALANCING MATRIX AND TOP OPERATOR BANS\n\n### WIN DELTA VS. PRESENCE\n\n![[R6S] Y9S1 Designer's Notes - R6S_DN_Y9S1_BalancingMatrix_Att](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3BByZtOUGouozoJ5eLFUqd/00e3c5f91c167f0d6111597eb23520ac/R6S_DN_Y9S1_BalancingMatrix_Att.mp4)\n\n![[R6S] Y9S1 Designer's Notes - R6S_DN_Y9S1_BalancingMatrix_Def](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6vBHgcnXk65sddNSkcrqYG/3bbfc6f86070370e76da09ff63f0f531/R6S_DN_Y9S1_BalancingMatrix_Def.mp4)\n\n*Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.*\n\n*Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.*\n\n### OPERATOR BAN RATE\n\n![[R6S] Y9S1 Designer's Notes - R6S_DN_Y9S1_BanMatrix_Att](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2ilTWZhMFBWvR6jc5zfuyh/da7de1a97f300e3787d8f545ecf63781/R6S_DN_Y9S1_BanMatrix_Att.mp4)\n\n![[R6S] Y9S1 Designer's Notes - R6S_DN_Y9S1_BanMatrix_Def](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2ZjSZJm3NfwG1OgYvFxNmq/c9724782881f312090bd672ca5cfd9bf/R6S_DN_Y9S1_BanMatrix_Def.mp4)\n\n# OPERATOR BALANCING\n\n* * * * *\n\n### AZAMI\n\n#### KIBA BARRIER\n\n- Barriers have 999hp.\n- Barriers are vulnerable to bullet damage.\n- The damage dealt to the barriers depends on the weapons' caliber or destruction output.\n\nAzami has reinvented the way to defend some sites and have made others viable or at least more comfortable for defenders. Her ability to reshape the map is something that has changed Siege forever. But in a lot of situations, her ability requires too much from attackers or creates unfair situations.\n\nThey can be placed in locations that are impossible to reach with melees or extremely risky to approach. Additionally, explosives as the only reliable way to counter them makes her very taxing for Attackers and limits their flexibility to pick operators with non-explosive utility. Repeatedly destroying placed barriers is tedious and frustrating for attackers, even more so if you have used explosives to deal with them.\n\nTo try and solve those problems, we tested several options that were later discarded:\n\n- __Soft__: The idea was to allow bullets to go through the barrier. This turned the barriers into an indestructible soft wall, which was interesting, and fixed some nasty pixel peeks that are unchallengeable for attackers. It also mitigated the urgency to destroy them, therefore the resources required, as you could pre-fire through them to inhibit the defender from using them. But we considered that this took away too much of the Kiba Barrier's identity.\n\n- __Lifespan__: In this prototype, the barriers would only last for a specific time and then they would auto-destroy. The main problem with this version was that Attackers didn't have any authority or a new way to deal with them besides waiting, and it wasn't a fun interaction.\n\nFinally, we decided that adding a new way to destroy them from a distance was the best approach, so the barriers keep their essence and Attackers have more options. Kiba Barriers will now be __vulnerable to bullets.__ They will take damage and get destroyed when their life is down to 0. As they are similar to walls, the damage received will be affected by the weapon caliber, so high caliber weapons, such as DMRs or LMGs, will destroy the barriers faster, while lower caliber weapons, such as Handguns or SMGs, will require more bullets. \n\nAll the other ways to destroy the barriers will remain the same, so a single explosion or 3 melee hits will also do the job. However, you can combine them, so hitting them twice and then shooting at them from a safer location is possible.\n\n### FINKA\n\n#### ADRENAL SURGE\n\n- Weapon reload speed increase bonus removed.\n- Clears the shields' Suppressive Fire debuff. Reduces its effect by 50% if applied while affected by Adrenal Surge.\n\nWe have removed the weapon reload bonus from the Adrenal Surge to make the bonus on the new Angled Grip more appealing. Without speeding-up the animations and with the possibility of both effects stacking, the new attachment wasn't as impactful as we wanted.\n\n# WEAPON BALANCING\n\n* * * * *\n\n### WEAPON CLASSES\n\n#### GENERAL\n\n- New classes: Revolver, Sniper Rifle, Slug Shotgun.\n\n#### LIGHT MACHINE GUNS\n\n- Movement speed reduced by 10%.\n\n#### ADS TRANSITION\n\n- Normalized and simplified ADS curve transitions:\n - Fast: Handguns, Revolvers, Shotguns.\n - Medium: Marksman Rifles, Sniper Rifles.\n - Slow: Machine Pistols, Submachine Guns, Assault Rifles, Light Machine Guns, Slug Shotguns.\n\n#### ADS SPEED\n\n- Reduced ADS speed from idle/walk stances:\n - Handgun: 240ms (from 200).\n - Revolver: 240ms (from 200).\n - Machine Pistol: 380ms (from 280).\n - Submachine Gun: 460ms (from 300).\n - Assault Rifle: 520ms (from 400).\n - Light Machine Gun: 560ms (from 450).\n - Marksman Rifle: 520ms (from 400).\n - Sniper Rifle: 520ms (from 400).\n - Shotgun: 340ms (from 250).\n - Slug Shotgun: 520ms (from 400).\n - Hand Cannon: 240ms (from 200).\n- Reduced ADS speed from sprint (same proportion).\n- Launchers are also affected. The ADS Speed depends on their type of sight.\n\nWith the goal of increasing players' options, weapon customization, and accessibility, we have taken a look at all the weapons in the game and normalized their configuration according to their class. We have cleared all the exceptions and strange mixes, such as the Commando 9 that was a mix of AR-SMG and is now 100% an AR, so everyone will know what to expect from a weapon just by checking its class but while the classes are new the gameplay hasn't changed.\n\nWe have also taken a deeper look at the LMG class. We nerfed them significantly last year to address the LMG-meta, but now we can bring them back. Along with tweaks to specific weapons that are listed below, we are going to add a movement penalty to the whole class to compensate for their magazine capacity.\n\nClearing all the fundamentals has allowed us to expand on the Weapon Attachments System by adding new attachments and new types of bonuses, as you will see below.\n\nThe current speed makes peeking a corner too advantageous, entering danger should be properly judged and have risks. Therefore, we have reduced the ADS speed across all weapons. The new timings aim to reduce the strength of fast-peeking and return some advantage to holding an angle or repositioning. Additionally, we have simplified what determines the precision from hip fire to aiming down sights, leaving only 3 typologies:\n\n- Fast: Most of the precision is gained during the initial part of the transition (antilogarithmic). You can shoot with relatively good precision during the aiming animation.\n- Medium: The precision is increased at a constant pace (linear).\n- Slow: Most of the precision is gained during the final part of the transition (logarithmic). During the animation, it is more likely to still miss some shots on the target because it takes longer to transition from hip fire accuracy to ADS\n\n### SIGHTS\n\n#### IRON SIGHT\n\nCategory: No sight.\n- Magnification: 1.0x.\n- Added +10% ADS speed bonus.\n\n#### SIGHT\n\nCategory: Non-magnifying.\n- Magnification: 1.0x.\n- Added +5% ADS speed bonus.\n\n#### MAGNIFIED\n\nCategory: Magnifying.\n- Magnification: ~2.5x.\n- Attackers' distribution:\n - Available on every weapon.\n- Defenders' distribution:\n - 9mm C1: Frost.\n - P10 Roni: Mozzie.\n - 9x19SVN: Tachanka.\n - ACS12: Alibi, Maestro, Azami.\n - AR-15.50: Tubarao.\n - BOSG.12.2: Vigil.\n - Mk 14 ERB: Aruni.\n - MP5K: Wamai.\n - MP5: Doc, Melusi, Rook.\n - P90: Doc, Rook.\n - TCSG12: Goyo, Kaid.\n - UMP45: Castle.\n - UZK50GI: Thorn.\n - Vector .45 ACP: Goyo.\n\n#### TELESCOPIC\n\nCategory: Magnifying.\n- Magnification: ~3.5x.\n- Available only on Attacking DMRs.\n\n#### RETICLES\n\n- Increased middle dot size:\n - Holo A.\n - Holo C.\n - Red Dot C.\n - Magnified A.\n- Reduced middle dot size:\n - Holo B.\n - Magnified C.\n\nA few years ago, using the sight with the highest magnification was the way to go, now the 1.5x is the default. We want sight selection to be an important decision based on your strategy for the round. So, we have reworked the entire attachment category.\n\nFirst off, we have made an existing option more meaningful. The \"None\" sight option is now Iron Sight and has a category, No Sight. You will aim faster if you choose Iron Sights, its shape will depend on the weapon, so there is a wide variety of options to explore and test if they fit your play style.\n\nSecondly, we have the Non-Magnifying category, which includes all the attachable sights without magnification. This is a category you already know and is where you can find the Red Dot, Holographic, and Reflex sights. This category will also have an ability, and similarly No Sight, they will increase your ADS speed but with a lower percentage as they are generally more comfortable to use. We have also detected a couple of reticles that were slightly better than the rest, so we have re-balanced them.\n\nFinally, we have reorganized all the Magnifying scopes. There are fewer magnifications, making the choice and differences between each one more meaningful. We have kept only two, now called Magnified and Telescopic. For each scope type, you will have a few options to choose depending on which one is more comfortable for you. We have also tweaked the Magnified A and C reticles, so the options are balanced.\n\nThe Magnifying scopes' distribution has also changed. We believe that now every sight has its pros and cons, so we can be less restrictive with their distribution:\n\n- The Magnified will be available on every Assault Rifle, Submachine Gun, Light Machine Gun, Marksman Rifle, and Slug Shotgun in Attack.\n- The Magnified will be available on every Slug Shotgun, Marksman Rifle, and in some designated Submachine Gun in Defense (listed above).\n- The Telescopic will be available on every Marksman Rifle in Attack.\n\nAll the changes listed here, will create a lot of possibilities and many new scenarios. This is a new beginning for the weapon attachments system. We are happy with the current proposal, but we will monitor everything closely and continue making adjustments if needed in future patches.\n\n### UNDER BARRELS\n\n#### LASER\n\n- Removed Hip Fire bonus.\n- Added +10% ADS speed bonus.\n\nThe Laser bonus has changed to ADS speed.\n\nNow that we are tweaking the ADS speed across all the weapons, we didn't want to have this bonus limited to only those with access to grips. The laser has been available on almost every weapon since Y6S3.0, so everyone can use it and benefit from its ability.\n\nAdditionally, the Laser has the downside of revealing your presence, so it made sense to pair it with one of the most aggressive bonuses.\n\n### GRIPS\n\n#### ANGLED GRIP\n\n- Removed ADS speed bonus.\n- Added +20% weapon reload speed.\n\n#### HORIZONTAL GRIP\n\n- The \"None\" option is now called \"Horizontal Grip\".\n- Added +5% movement speed bonus.\n\n#### VERTICAL GRIP\n\n- Bonus reduced to +20% vertical recoil control (from +25%).\n\nWe have added a new option, the Horizontal Grip. Just as with the Iron Sight, it is a rework of the \"None\" grip option into a viable and meaningful choice. It will grant you extra mobility. Bear in mind that we are not making any operator move faster than they currently can, this attachment only allows you to move at the \"handgun\" speed but with your primary weapon, at the cost of sacrificing the other grip bonuses. \n\nThe Angled Grip has also been reworked, and now grants Weapon Reload speed, an exciting bonus for those weapons that need to reload often or have long animations.\n\nSilencers and Extended Barrels have been more popular since their respective reworks, so we have also reduced the recoil control bonus of the Vertical Grip, making equipping them a tougher decision.\n\nOnly weapons with access to the Grips section can make use of these options. By default, they are unavailable, and you must equip the attachment to get the ability. As an example, the MP5K doesn't have the Vertical Grip bonus, and the F2 doesn't have the Horizontal Grip bonus.\n\n### BALLISTIC SHIELD\n\n#### BASE\n\nMovement:\n- Every operator equipped with a Ballistic Shield will keep it in front while sprinting.\n- An operator equipped with a Ballistic Shield can push through a barricade without having to hit them twice. Does not work from rappel.\n\nWeapon handling:\n- The ability to hip fire has been removed.\n- Reduced accuracy during the shield unequip animation.\n- During the ADS animation with a shield, the weapon will not shoot until it is pointing forward.\n- Reduced ADS time to 0.5 seconds walking and 0.55 seconds sprinting (from 0.6 both).\n- The reload animation is performed behind the shield.\n- The reload will now be triggered automatically when the weapon runs out of bullets.\n\nMelee:\n- New defensive melee animation.\n- The melee now deals pushback and 65hp damage (from 100% DBNO).\n- New gadget throw animation from behind the shield (the animation will arrive in a later update).\n- New gadget trigger animation from behind the shield.\n- The Ballistic Shield remains equipped while escorting the Hostage.\n- Touching fire will trigger the guard break with 40% intensity (same as electricity).\n\n#### FREE LOOK\n\n*Please note: The \"Freelook Throw\" animation has been disabled temporarily and will be fixed in a later update.  *\n\n- Can hold the FREE LOOK button to check your surroundings while keeping the Ballistic Shield aiming forward.\n- Can throw gadgets towards the direction you are looking.\n\n#### SUPPRESSIVE FIRE\n\n- The operator will be suppressed if the Ballistic Shield receives too many bullet impacts.\n - Trigger: 10 bullets.\n - Maximum intensity: 40 bullets.\n - Fall off: 7 seconds.\n- While suppressed, the operator cannot sprint. \n- While suppressed, the visibility is reduced according to the effect's intensity. \n\n#### OPERATORS AFFECTED\n\n- Blitz\n- Fuze\n- Montagne\n- Clash (only suppressive fire)\n\nWe have reimagined the mechanics around the ballistic shields in the game. Focusing on the shield being safer to use and support orientated at range as well as more threatening in close quarters. This will allow shield ops to take ground, provide more intel and control combat engagements with greater efficiency.  \n\nThis update also helps realign our ballistic shields to follow two core Siege design principles: \n\n1) To be lethal with a gun, you need to be vulnerable. \n2) Actions from Player's direct input are not to be randomized. They are to be deliberate, consistent and reliable.\n\nRemoving the hip fire feature from the ballistic shields serves these principles.\n\nLike all other weapons and equipment, it is our goal to make sure every item in our operator's armories has a role and is viable when deployed with creative strategies and teamplay. We will be monitoring these changes and bringing more updates to our shields in the future.\n\n### LMG-E\n\n#### WEAPON RECOIL\n\nPC & Console\n- Reduced first kick.\n- Reduced vertical recoil.\n- The recoil will remain stable for longer during a sustained fire burst.\n\n#### OPERATORS AFFECTED\n\n- Ram\n- Zofia\n\nThe LMG-E's recoil is one of the hardest to control in R6, especially if the player tries to empty its magazine without releasing the trigger. We've seen how this weapon's popularity and performance has decreased during the last few seasons, and that is why we want to make the recoil less challenging for players. The new Movement Speed Reduction for the LMG Class allows us to employ meaningful changes. That said, due to its huge magazine and high rate of fire, the LMG-E recoil will still be one of the hardest to control within the LMG Class.\n\n### 6P41\n\n#### WEAPON RECOIL\n\nPC & Console\n- Reduced first kick.\n- Reduced vertical recoil.\n- Reduced lateral recoil.\n- The recoil will remain stable for longer during a sustained fire burst.\n\n#### OPERATORS AFFECTED\n\n- Finka\n- Fuze\n\nThe 6P41 was one of the highest performance weapons in the game during Y7, due to the combination of great fire power and a strong operator like Finka behind it. In the last few years, we've released several changes that have made the weapon one of the hardest to control which consequently makes it perform below average. The addition of the Movement Speed Reduction for LMGs allows us to restore some of its former glory by setting an easier to control recoil, this should make this weapon a more balanced and appealing option for players.\n\n### M249\n\n#### WEAPON RECOIL\n\nPC & Console\n- Reduced first kick.\n- Reduced vertical recoil.\n- Reduced lateral recoil.\n- The recoil will remain stable for longer during a sustained fire burst.\n\n#### OPERATORS AFFECTED\n\n- Capitao\n- Attacker Recruit\n\nCapitao's M249 has maintained very similar performance when compared with its loadout alternative the PARA-308, but its popularity has been way lower. The inclusion of the new Movement Speed Reduction paired with updated recoil should make it easier to control, this change aims to increase the popularity of the M249, which should invite Capitao players to spend more time with his LMG.\n\n### M249 SAW\n\n#### WEAPON RECOIL\n\nPC & Console\n- Reduced first kick.\n- Reduced lateral recoil.\n- The recoil will remain stable for longer during a sustained fire burst.\n\n#### OPERATORS AFFECTED\n\n- Gridlock\n\nGridlock's LMG is currently in a good spot in terms of performance and pick rate when compared to its alternative the F90. The new LMG Class Movement Speed reduction could disrupt this loadout equilibrium, to avoid this we are making the M249 SAW recoil easier to control.\n\n### G8A1\n\n#### WEAPON RECOIL\n\nPC & Console\n- Reduced vertical recoil.\n- The recoil will remain stable for longer during a sustained fire burst.\n\n#### OPERATORS AFFECTED\n\n- Amaru\n- IQ\n\nThe G8A1 is the most picked and best performing weapon in Amaru's loadout but it has remained as an under performing and under picked weapon for IQ for a long time.\n\nThe inclusion of the Speed Reduction for LMGs gives us more space to make the G8A1 recoil a little easier to control, this should ensure that this weapon retains and potentially improves its performance and appeal to players.\n\n* * * * *\n\nFollow us and share your feedback on [Twitter](https://twitter.com/Rainbow6Game) and [Reddit](https://www.reddit.com/r/Rainbow6/).", "categories": [ "rainbow-six-siege" ], "readTime": 18, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/3jBlCdtRBQx2sCjmY2umNu/y9s1-designers-notes", "date": "2024-02-26T10:00:00.000Z" }, { "id": "427BHmfNfGsFcHrBxLu1D5", "title": "“I was there when Rainbow began. I’ll be there when it ends.” - DEIMOS", "abstract": "Meet Gerald Morris, aka DEIMOS, hailing from Birmingham Alabama, USA. He is a force to be reckoned with. DEIMOS is an attack Operator who was there when Rainbow began and wishes to see its downfall.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/7xjMlHtylpZwHM14bX6RpB/8ec7c40e3bf1dc442541a256b66af4cf/Y9S1_OperatorKeyart_FINAL.jpg", "content": "Meet Gerald Morris, aka DEIMOS, hailing from Birmingham Alabama, USA. He is a force to be reckoned with. DEIMOS is an attack Operator who was there when Rainbow began and wishes to see its downfall.\n\nCommitted and austere, this Operator runs by the book and is a true soldier at heart. His main mission in life is simple: to create the greatest soldiers the world has ever seen. DEIMOS is making his debut in the new season Operation DEADLY OMEN because a match against him is just that.\n\nDEIMOS is a tracking Operator who uses his DeathMARK, to reveal his opponents' locations while also revealing his own. The DeathMARK makes both players aware of each other's position until time runs out or one player has met their demise.  DeathMARK and DEIMOS are a match made in heaven or hell depending on where you stand, both unrelenting as they force confrontation. His 44 Vendetta is his only weapon compatible to use concurrently with DeathMARK and is great for when he needs to get the job done.\n\nDeathMARK isn't his only tool of termination, he can take out opponents with his AK-74M or M590A1. With 2 HEALTH and 2 SPEED DEIMOS is for players who love to strategize and want to outsmart their prey. His collection of weapons also makes him a great choice for Front-Line players, with confidence and the gun skills to back it up. If you're playing against DEIMOS, you must rise to the challenge or be eliminated.\n\nA considerable opponent and soldier to his core DEIMOS will force Defenders to play by his rules. If you have what it takes to counter him; TUBARÃO or VIGIL will make for an interesting match. TUBARÃO's ZOTO CANNISTER can deactivate the DeathMARK temporarily; however, in doing so they will limit utility and movement. VIGIL, on the other hand, is better equipped to counter DEIMOS as he can use the ERC-7 to counteract the DeathMARK. No matter who you may choose to go against this aggressive Operator, DEIMOS and his DeathMARK are here to prove that you can run, but you certainly can't hide.\n\nStrike fear into the hearts of Defenders when you play DEIMOS, available on the Test Server starting on February 26, 2024.\n\n\"Bring DEIMOS on an operation? No way in hell.\" -- Captain Jordan \"Thermite\" Trace, Redhammer Squad Leader.", "categories": [ "rainbow-six-siege", "game-updates" ], "readTime": 2, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/427BHmfNfGsFcHrBxLu1D5/i-was-there-when-rainbow-began-ill-be-there-when-it-ends-deimos", "date": "2024-02-26T09:00:00.000Z" }, { "id": "1Zo3SN6YLn05kMy2f6kwb6", "title": "ANTI-CHEAT STATUS UPDATE – FEBRUARY 2024", "abstract": "Check out our latest Anti-Cheat Status Update.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3cSHb0IfGHiK9bVPH3X6Ff/1fa48cb0fec2fc22c58b8651a25b410d/Anti-cheat_header_960x540.png", "content": "## CURRENT CHEATING LANDSCAPE\n\nToday, we'll share what our Player Protection team is doing to reinforce our anti-cheat and security systems, in order to protect the player experience.\n\nWe recently [acknowledged](https://x.com/Rainbow6Game/status/1752006229642097037?s=20) the increased frustration that players have felt lately regarding cheating. It is clear that __the landscape of cheating in Siege is evolving__. For example, the QB System on PC is directly impacting cheat creation by making new cheats more difficult to create. It has been extremely successful in shaking up the cheating ecosystem with some cheat providers leaving or shutting down. However, new solutions and additional security measures can often act as double-edged swords; we deter less experienced cheat makers, but those that are well implanted will work harder to release new functional and undetectable cheats. This is why fighting cheats is a continuous endeavor.\n\nWe've now made a concentrated push to guarantee the necessary resources that Siege needs, and as part of this, we have created a special task force. We call this task force our Strike Team, supporting Player Protection with anti-cheat and security in Siege. This strike team has brought experts from multiple fields together in order to accelerate our ability to fine tune our anti-cheat solutions and target the most prolific cheats head-on.\n\n### PREVENTING CHEAT FEATURES AND EXPLOITS\n\nWe know that there are undetected cheats and gameplay exploits currently live in the game which are leading to a deteriorated gameplay experience. This is why we've implemented a strike team to tackle some of the most problematic cheats and exploits currently working in the game. It's crucial however that we not only react to cheats but also work to make cheat creation more difficult, and to this end our strike team has also been working on adding further encryptions throughout the game.\n\n### CHEATS ADDRESSED\n\nWe've addressed a number of cheats over the recent months with updates going live with Y8S4.3.\n\n__ADDRESSED CHEATS & EXPLOITS__\n\n- Various navigation cheats.\n- Various shooting-related cheats.\n- Various griefing cheats.\n- Various drone-related cheats.\n\nAs well as this, we've identified a prevalent cheat provider which led to a large ban wave and contributed to over 9,000 cheaters banned in January 2024, and 10,000 bans within a rolling 30-day period.\n\n## ANTI-CHEAT & BAN SYSTEMS\n\nLet's take a look at some of our anti-cheat and security systems, how they're working for us now, and what we're doing moving forward.\n\nTo start with, we want to assure you that our __anti-cheat solutions are always active__ and are only ever temporarily disabled to resolve issues which could affect our ability to protect legitimate players. Once resolved the affected system is then [reactivated](https://twitter.com/Rainbow6Game/status/1603102530678173696).\n\nWe do not deactivate our security or anti-cheat measures such as the QB System or MouseTrap for any prolonged amount of time, with BattlEye always remaining active.\n\n### MOUSETRAP\n\n__WORKAROUNDS__\n\nIn Year 8, we fixed a number of workarounds that were enabling spoofers to avoid or reduce their chances of detection, though we are aware that some players are still able to avoid the full effects of our system. We are working hard to counter these remaining workarounds and we are confident that you'll see further reductions in spoofing soon.\n\n__EFFECTIVENESS__\n\nMouseTrap continues to find, track, and penalize players who use mouse and keyboard on console through the use of spoofing devices and has remained active and effective throughout Year 8. The usage of spoofing devices which saw a drop on the release of MouseTrap has continued to trend at this lower rate since its release. Our data also shows that players do swap to controller if viable MouseTrap workarounds are not available, making a better experience for everyone.\n\n__MOUSETRAP UPDATES__\n\nWe are currently investigating new solutions to detect more types of spoofing adapters, and we've recently pushed an update to MouseTrap to further increase its effectiveness while ramping up its effects.\n\nIn this update we have:\n\n- Optimized our detection thresholds to identify more mouse and keyboard players on console.\n- Fined-tuned maximum latency penalties setting for the remainder of the season.\n\nThese changes will allow MouseTrap to detect even more players who are using mouse and keyboard on console, while adding high latency sooner.\n\nAs well as this, we are currently implementing additional in-game warning feedback for detected players and are developing an additional MouseTrap feature which will help to further level out the playing field. This feature will have a further positive impact on the match-to-match experience of console players. We will share more information on this important update during the Six Invitational.\n\n### QB SYSTEM\n\nAt its core, the purpose of the QB System is to make cheat creation more tedious, difficult, and costly, creating an unfavorable environment for cheat creators and sellers. QB is also beneficial when it comes to bans, having the ability to detect those who attempt to bypass it. We've already seen cheat creators giving up on Siege due to the increased effort that is now required for basic cheat development. It's made waves in the cheat market while having a great impact on Siege.\n\nAfter the successful launch of the QB System however, it became clear that we did not have the right long-term support in place that was required to ensure the system's continued effectiveness. We've now changed our approach and have committed to regular updates for the QB System going forward.\n\nWe are now developing new iterations which will be coming in Year 9, and in the meantime, we continue to fine-tune and further strengthen this innovative security system. QB is a solid system for Siege, and we're making sure that it's receiving the resources needed in order to maximize its performance.\n\nWe're excited to share more information on our advancements with the QB System later this year.\n\n### BANS - DATA BANS + BATTLEYE\n\n__BANS NUMBERS__\n\nHere we have our latest ban data, covering the last 3 months. We can see that while we had over 9,000 bans in January, the previous month of December was less successful in terms of detections and bans. This was due to new blatant cheats becoming available, most of which were not detectable during December, resulting in fewer bans and increased frustration for players. With our team focused on the cheats that are being used right now, we aim to see similar results to January in the near future.\n\n![[R6S] ANTI-CHEAT STATUS UPDATE – FEBRUARY 2024 - bans](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3rEwpPLQVxdZrvCz1LWQh5/5cf11d6ebfc3a9e192233dc2dfe04832/R6_BanChart_Nov-Jan24.jpg)\n\n__DATA BANS__\n\nSince their introduction, Data Bans have been a great success for Siege, finding illegitimate players that weren't already being found by our systems working at the forefront. However, __we fully recognize that there is room for improvement, with some high stat cheaters remaining undetected.__\n\nOur goal with Data Bans is to ensure that we can find as many cheaters as possible while continuing to protect our honest players. At the moment, we are working to __refine our data models__ by making use of additional player data points. This process will result in a more granular player overview, allowing us to increase the precision of the underlying system and in return boost its potency. As we continue to optimize we'll be able to adjust our thresholds, casting a wider net with full confidence, and finding and banning more cheaters that may have been going undetected.\n\nThere's more to come on Data Bans. We're also currently __developing a machine learning solution__ which will aim to broaden our ability to detect cheaters in Siege.\n\nWe'll be sharing more on this in a future update.\n\n__BATTLEYE__\n\nBattlEye is the system that makes up for most of our cheater bans. Like our other forms of anti-cheat, __BattlEye is never turned off__, remaining active at all times, finding and banning thousands of cheaters each month.\n\nAs some of you may have noticed, in-game mentions of BattlEye have been removed. This change is to make sure that cheaters aren't getting information on how or what they were detected by; even minor details such as the mention of a ban system can play a role in the creation of new and undetectable cheats. This small change will help in reducing the chances of our anti-cheat systems being bypassed by cheaters and cheat makers.\n\n![[R6S] ANTI-CHEAT STATUS UPDATE – FEBRUARY 2024 - 2023 bans](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2rFmB5Wxj9DS0krqeLmYRV/0363386ef47f7c03afe564477c0fd9f6/100k.Bans.960x540.png)\n\n## CONCLUDING OUR PLANS & VISION\n\nWe know that cheaters have a big impact on Siege and everyone's enjoyment of the game, which is why we're boosting our anti-cheat resources. We already have results to show for this in January, and we have much more to come.\n\nWe are focused on strengthening our anti-cheat tools, tackling current high impact cheats, and ultimately giving players the experience that they log on for.\n\nMake sure to watch the Six Invitational for the Year 9 Season 1 and Year 9 reveals on Saturday February 24th and Sunday February 25th, for further information on our Player Protection plans!", "categories": [ "anti-cheat", "rainbow-six-siege" ], "readTime": 8, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/1Zo3SN6YLn05kMy2f6kwb6/anticheat-status-update-february-2024", "date": "2024-02-15T16:31:00.000Z" }, { "id": "5plhBU3RgPKheHPernoEWK", "title": "Y8S4.3 Patch Notes", "abstract": "See the upcoming changes to Rainbow Six Siege with the release of Y8S4.3!", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2oloPdm7LmljbCWmTUSnN6/aa61c483fd7e69526f39e3ec2ce476e8/Y8S4.3_Article.jpg", "content": "You can find here the updates and fixes for the Y8S4.3 patch.\n\n## Y8S4.3 Patch Size\n\nFind the download sizes for each platform below.\n\n- Ubisoft Connect: 0.4 GB\n- Steam: 0.3 GB\n- Xbox One: 0.6 GB\n- Xbox Series X: 0.7 GB\n- PlayStation 4: 0.5 GB\n- PlayStation 5: 0.7 GB\n\n# TWEAKS AND IMPROVEMENTS\n\n## GAME HEALTH\n\n### GAME STABILITY\n\nOverall stability of the game has been improved.\n\n### FPS IMPROVEMENTS\n\nWe've addressed FPS drop issue that occurs when Tubarao's Zoto Canister is used. We appreciate the input from the community that helped make this fix possible.\n\n### ANTI-CHEAT\n\nAnti-Cheat has been changed to detect a larger quantity of cheating overall. For more information check out the devblog, which will be going live at 12pm ET / 5pm UTC today.\n\n[https://rainbowsix.com/AntiCheat_Feb24](https://rainbowsix.com/AntiCheat_Feb24)\n\n# BUG FIXES\n\n## LEVEL DESIGN\n\nFIXED - Rooms are too dark on the Consulate map.\n\nFIXED - Drones can't break windows by jumping through them.\n\nFollow us and share your feedback on [X](http://twitter.com/rainbow6game), [Reddit](https://www.reddit.com/r/Rainbow6/), and [Facebook.](https://www.facebook.com/Rainbow6/)", "categories": [ "rainbow-six-siege" ], "readTime": 1, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/5plhBU3RgPKheHPernoEWK/y8s43-patch-notes", "date": "2024-02-15T10:30:00.000Z" }, { "id": "5YK5Mlv2HjWgV9S2uUXYEO", "title": "Y8S4.2 Patch Notes", "abstract": "See the upcoming changes to Rainbow Six Siege with the release of Y8S4.2!", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6D5gOD11es4Kb69dwdUQOP/41e4ee8e40701009405dbe74001d8f01/Y8S4.2_PatchNotes.960x540.jpg", "content": "# Y8S4.2 PATCH NOTES\n\nYou can find here the updates and fixes for the Y8S4.2 patch.\n\n## Y8S4.2 Patch Size\n\nFind the download sizes for each platform below.\n\n- Ubisoft Connect: 1.11GB\n\n- Steam: 647 MB\n\n- Xbox One: 0.95GB\n\n- Xbox Series X: 1.2 GB\n\n- PlayStation 4: 1.55GB\n\n- PlayStation 5: 1.14GB\n\n# OPERATOR BALANCING\n\n### ACE\n\n- S.E.L.M.A.'s fuse time increased to 4 seconds (from 3.2 seconds)\n\n### MAVERICK\n\n- Added Smoke Grenades\n\n### THUNDERBIRD\n\n- Added Deployable Shield\n\n### KAPKAN\n\n- Added Bulletproof Camera\n\n- Removed Impact Grenades\n\n### TUBARÃO\n\n- Zoto Canisters decreased to 3 from 4.\n\n- Zoto Canisters no longer affect Maverick's D.I.Y. Blowtorch.\n\n- The electrical insulation effect from Zoto Canisters on metallic objects (reinforcements, deployable shield, etc.) will remain for an additional 1.5 seconds after the gadget ends or is destroyed.\n\n# WEAPON BALANCING\n\n### G-36C\n\n- Increased Vertical and Horizontal Recoil.\n\n### SMG-11\n\n- Damage reduced to 32 (from 35).\n\n### SPAS-15\n\n- Reduced first shot kick.\n\n- Increased lateral recoil.\n\n# BUG FIXES\n\n## GAMEPLAY\n\nFIXED - Player spins in place when having connectivity issues.\n\nFIXED - Blur VFX from damage is not properly applied.  \n\nFIXED - Player passes through barricades without breaking them when using ballistic shield to break the barricade and switching to a weapon at the same time.\n\n## LEVEL DESIGN\n\nFIXED - Breach charges and deployable gadgets can't be placed on the window located at EXT Stable Yard on the Villa map.\n\n## OPERATORS\n\nFIXED - Tubarão's Zoto Canister speed reduction isn't applied if Tubarão is eliminated while holding the canister.\n\nFIXED - Flash VFX doesn't apply when hiding behind Osa's Talon-8 Clear Shield.\n\nFIXED - Electricity VFX continues to play after moving away from an electrified wall affected by Tubarão's Zoto Canister and hit with an EMP grenade.\n\nFIXED - Iana's Gemini Replicator gauge stays red when affected by an electronics interfering device.\n\nFIXED - Azami's Kiba Barrier occasionally doesn't stop bullets.\n\n## USER EXPERIENCE\n\nFIXED - Tubarão's unlock cinematic plays when reaching the main menu after viewing it the first time.\n\nFIXED - Greyed out settings in Options tab don't default to intended states when status is set to private in Ubisoft Connect.\n\nFIXED - Caveira's Luison Silencer missing skin in the loadout menu when the Mata-Leao legendary uniform is applied.\n\nFIXED - View Menu button doesn't redirect to the Playlist menu from the News menu.\n\nFIXED - Lair playlist uses the wrong image.\n\nFIXED - Yellow dot from Play Section is not removed after Tutorials tab is viewed.\n\nFIXED - M590A1 shotgun clips through walls with specific skins.\n\nFIXED - Animated tag is missing from item preivew in the shop menu when viewed in full screen.\n\nFIXED - Brightness is lower in the main menu while in offline mode.\n\nFIXED - Compass on drone doesn't work when viewed in spectator mode.\n\nFIXED - Leave Squad and See Ubisoft Connect Invite buttons do not function properly when leaving a squad.\n\nFIXED - Settings are not retained when using play again option in the home tab after playing a versus AI game.\n\nFIXED - In-game inventory UI does not update when transactions are completed.\n\nFIXED - Osa's idle animation plays for other operators in the Operators tab.\n\nFIXED - Mute buttons aren't functional when joining a game in progress or reconnecting.\n\nFollow us and share your feedback on [X](http://twitter.com/rainbow6game), [Reddit](https://www.reddit.com/r/Rainbow6/), and [Facebook.](https://www.facebook.com/Rainbow6/)", "categories": null, "readTime": 4, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/5YK5Mlv2HjWgV9S2uUXYEO/y8s42-patch-notes", "date": "2024-01-23T11:00:00.000Z" }, { "id": "1VJt41BV7BPIuQURfavThd", "title": "Y8S4.2 Designer’s Notes", "abstract": "In this latest edition of Designer’s Notes, we'll go into detail about the balancing changes that’ll come with the Y8S4.2 test server and give you some insight into the reasons behind them", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/181shwE4v3YBBTzimBqQZl/acd88267efb16c021fc2d176b2c8b911/R6_DesignersNotes_Header_Y8S4.2_960x540.jpg", "content": "In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S4.2 Update and give you some insight into the reasons behind them.\n\n# BALANCING MATRIX AND TOP OPERATOR BANS\n\n## WIN DELTA VS. PRESENCE\n\n![[R6S] Y8S4.2 Designer's Notes - BalancingMatrix Att](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/252BY6uEA8aY7V8B1gXFsD/d274cbc30314ca215305ee8e0bbb2920/R6S_DN_Y8S4.2_BalancingMatrix_Att.mp4)\n\n![[R6S] Y8S4.2 Designer's Notes - BalancingMatrix Def](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/492A3jfY2kqJOvTesL1qCm/a4cd18fd05ceaf1f3519eab430b30698/R6S_DN_Y8S4.2_BalancingMatrix_Def.mp4)\n\n*Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.*\n\n*Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.*\n\n*Graphs have been adjusted on January 25th to remove some data related to cheaters. We are continuously fighting against cheating and data associated with cheaters will never be taken into consideration when making decision about balancing.*\n\n# OPERATOR BAN RATE\n\n![[R6S] Y8S4.2 Designer's Notes - BanMatrix Att](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3QG4XyvqKg4gaLGD1bULqf/268d62dd4c674316be2087c824e5c886/R6S_DN_Y8S4.2_BanMatrix_Att.mp4)\n\n![[R6S] Y8S4.2 Designer's Notes - BanMatrix Def](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/74Ht7pmRM1pXgD4jl2jgSY/a3c8f323af082395452d3b0f74a80d3c/R6S_DN_Y8S4.2_BanMatrix_Def.mp4)\n\n## OPERATOR BALANCING\n\n### TUBARÃO \n\n#### ZOTO CANISTERS\n\n- Decreased to 3 from 4.\n- No longer affect Maverick's D.I.Y. Blowtorch.\n- Electrical Insulation effect extended by 1.5 seconds after Canister destruction. \n\nWe've seen how Tubarão's Zoto Canisters can be used with great success during his time on the live server. Although we're still monitoring his position within the meta as the season progresses and players learn to play and counter play him, we did want to quickly readjust an aspect of his ability following feedback we've received. Reducing the amount Zoto Canisters to 3 will mean players will need to use them more strategically throughout the round. The freezing effect will no longer cause any delay to Maverick's D.I.Y. blowtorch to better position him as a counter to Tubarão. The powerful synergy between Tubarão and Ops like Bandit, or Kaid is something we strongly believe in as it's an integral part of what makes Siege and its operators so interesting. That being said, we did observe that in his current state, those synergies left little room for counter play from attackers. The electrical insulation on metal objects affected by the Zoto Canisters previously lasted only as long as the Canister was active on a surface. The added 1.5 seconds of electrical insulation allow attacking teams with strong coordination a chance to respond and forces the defense to be much more precise in the execution of their strategy if they want to succeed in denying the breach.\n\n### ACE\n\n#### S.E.L.M.A. AQUA BREACHER\n\n- Fuse time: Increase to 4 seconds (from 3.2)\n\nAce doesn't have many downsides. The S.E.L.M.A. is safe to use, quick to explode, fast to use in succession, opens a relatively big hole, and can destroy bulletproof utility. Its main downside is that it can be destroyed during the breaching process to prevent it from creating a navigable hole. But when compared with the downsides of other Hard Breach Operators, this is clearly not enough:\n\n- Thermite: Only 1 at a time, must be close to the wall, is exposed while using the charge, but creates a bigger hole.\n- Hibana: Slow deployment, slow triggering, but can be used from very far and has a lot of flexibility.\n- Maverick: Requires quite a bit of time, must be close to the wall, is incredibly exposed while using it, but he doesn't have counters.\n\nBy increasing the fuse time, we want to give defenders a better chance to prevent the breach when a lot of resources are dedicated to protecting the wall. The extra time will increase the synchronization required between the breacher enabler (Thatcher, Impact EMP, etc.) and Ace to open an actively defended wall successfully.\n\n### KAPKAN\n\n#### LOADOUT\n\n- Added Bulletproof Camera.\n- Removed Impact Grenades.\n\nKapkan has a huge impact on every round regardless of the number of traps triggered. The way attackers must approach the map changes after spotting him or triggering one of his traps. They have to slow down and start paying attention to every window and door frame to ensure they won't blow up. The last buff to the EDDs made this psychological effect even stronger because you may not get a second chance.\n\nWe considered that he already has enough tools to make attackers lose time and the Impact Grenades are helping him be more elusive, allowing him to create rotations on the fly and make attackers invest even more time hunting him through a minefield.\n\n### MAVERICK\n\n#### LOADOUT\n\n- Added Smoke Grenades.\n\nWe are aware that Maverick is a bit situational without Frag Grenades, and despite not having hard counters, there are not too many situations that justify bringing him over other Hard Breachers and an EMP source. It is dangerous to rely on him as the main breacher because of the time and danger he is in while doing the job. And as a secondary breacher, someone more flexible, such as Ace or Hibana (even the Hard Breach Charge), is usually a less limiting choice for the team.\n\nWe hope that the Smoke Grenades can help him be more appealing as a secondary breacher and increase his flexibility, so he can also help with site execution, or even cover himself while breaching through reinforcements.\n\n### THUNDERBIRD\n\n#### LOADOUT\n\n- Added Deployable Shield.\n\nWe finished her transition to a more supportive role with the latest tweaks to the Kona Station and loadout changes back in S2.0 but it seems like her utility is not appealing enough.\n\nThe addition of the Deployable Shield will allow her to create genuine strongholds for defenders by herself. The protection from the shield and the backup from the Kona Stations can make any defender in these positions a hard target to deal with. You can add a few Active Defense Systems or Mag-Net Systems to prevent the shield from getting destroyed too easily and attackers will have a tough time trying to move you out of position.\n\nAdditionally, the SPAS-15 is also improved to encourage her to contribute to site setup.\n\nWe believe that these changes can make her more appealing to players who like to experiment with different setups and help their teammates from the backline.\n\n# WEAPON BALANCING\n\n* * * * *\n\n### SPAS-15\n\n#### RECOIL (PC & Console)\n\n- First shot kick reduced.\n- Lateral recoil increased.\n- Elastic time increased.\n\n#### OPERATORS AFFECTED\n\n- Caveira\n- Thunderbird\n\nAutomatic Shotguns were left on the sidelines during the Shotgun rework. We were aware that some of the changes introduced could be a bit scary at first sight, so we wanted to be sure that we didn't enter a new Shotgun meta era by buffing the automatic ones too much.\n\nDespite this, we don't have plans to touch them again in the near future (we want to see how everything settles), As we wanted to buff Thunderbird, we found it a good opportunity to make a slight tweak to the SPAS-15. Depending on the effect of these changes, we might give similar treatment to the other automatic shotguns.\n\nWe are reducing the first shot kick, which eases landing consecutive shots on the target and taking full advantage of the automatic mode. On the other hand, we are increasing the lateral recoil and adding a clear tendency to the left, which also reduces its tendency upwards.\n\n### G36C\n\n#### RECOIL (PC & Console)\n\n- Vertical recoil increased.\n- Horizontal recoil increased.\n\n#### OPERATORS AFFECTED\n\n- Ash\n- Iana\n\nBoth the R4C and ARX-200 have received balancing changes to reduce their power level in the last few years, this has made players gravitate towards the G36C. That combined with Ash and Iana being two of the strongest fraggers on Attack have made the G36C the weapon with the highest Kill Death Ratio on Attack. This alone isn't an issue; it is a strong weapon in the hands of Operators dedicated to \"kills\", but the difference between this weapon and other high KDR weapons in the game is too high. Access to the 1.5x sight is an element that strongly affects this weapon's power level, but also differentiates it from its Loadout competitors the R4-C and ARX-200.\n\nWith all of that in mind we've decided to modify its recoil. It will be harder to control on every axis which will require players to use more \"recoil control\" attachments and increase the difficulty of long-range engagements while using the 1.5x.\n\n### SMG-11\n\n#### BASE STATS\n\n- Damage: Reduced to 32hp (from 35).\n\n#### OPERATORS AFFECTED\n\n- Amaru\n- Mute\n- Smoke\n- Solis\n\nFor a very long time, the SMG-11 has been the weapon with the lowest Time to Kill among all automatic weapons by far. The change in damage will put it more in line with all the other weapons, while remaining among the fastest. The change will increase the bullets required to kill 1-armor operators by 1, rewarding precision and punishing spraying and praying. \n\nWe could have reduced the damage even more without affecting the TTKs, but we want it to remain appealing enough to pair with primary shotguns.\n\n* * * * *\n\nFollow us and share your feedback on [Twitter](https://twitter.com/Rainbow6Game) and [Reddit](https://www.reddit.com/r/Rainbow6/).", "categories": [ "rainbow-six-siege" ], "readTime": 9, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/1VJt41BV7BPIuQURfavThd/y8s42-designers-notes", "date": "2024-01-22T20:39:00.000Z" }, { "id": "6uMSX3GcrTsISxlA5CMmY", "title": "Holiday Pack 2023", "abstract": "Happy Holidays from the Rainbow Six Siege team! We've got a surprise for you! The free 2023 Holiday Pack is available from December 22nd 2023 through January 3rd 2024", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4ISMUiNuNKElKj7oSHEFlk/c410c6884bdf7b7fb7bc36151fc6f9b2/R6S_2023_HP_WEB_ARTICLE.jpg", "content": "Happy Holidays from the Rainbow Six Siege team! We've got a surprise for you!\n\nThe free 2023 Holiday Pack is available from December 22nd 2023 through January 3rd 2024.\n\nThe Holiday Pack contains 1 random unowned Operator or a Bravo Pack if all Operators are already owned.\n\nTo get your pack go the shop and claim the \"free gift\" item. The in-game news bulletin should also direct you there.\n\nWe hope you enjoy and have a great time heading into the new year.\n\n
\n\nFollow us and share your feedback on [Twitter](https://twitter.com/Rainbow6Game) and [Reddit](https://www.reddit.com/r/Rainbow6/).", "categories": [ "rainbow-six-siege" ], "readTime": 1, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/6uMSX3GcrTsISxlA5CMmY/holiday-pack-2023", "date": "2023-12-22T11:00:00.000Z" }, { "id": "22JLMFeayzuamhb7YKbAjm", "title": "Reputation System: Activation & More", "abstract": "See what’s new with the activation of the Reputation System.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3taVHo04St955M8kQ6BbD4/afa28642138304aa21713fa9d294dfba/SystemActivation.960x540.png", "content": "Operation Deep Freeze has brought with it the full release of the Reputation System in a grace period. Here we'll be covering what the full release means for players, how it will continue to improve, and the actions we've recently taken to further protect players.\n\n## PHILOSOPHY & GOAL\n\nWith the Reputation System, we are staying true to our core pillars:\n\n- __MITIGATE & DETER BEHAVIOR__\n- __PREVENT & ADDRESS__\n- __FEEDBACK & GUIDANCE__\n\nFollowing our core principles, we aim to shield our players against toxicity, curb in-game disruptions and negative behavior, encourage \"pro-social\" behavior, reform or remove toxic players, and more, while ultimately reinforcing the cooperative nature of Siege.\n\nOur guiding philosophy with the Reputation System itself is that each player should know why they have a particular Reputation Standing, what they can do to modify their playstyle or interactions and improve their position in the Reputation System. We want to ensure that players have the proper tools available to them and the opportunities to make any necessary adjustments. This release of the Reputation System marks an essential step for us, and with player feedback being a crucial part of our strategy, we will be listening to your thoughts and concerns.\n\n## SEASON 4 - WHAT'S NEW?\n\n### REVEAL RECAP\n\nBefore we delve into the latest Reputation System update, if you didn't see our Operation Deep Freeze reveal panel, we've got a recap covering what's been added in Y8S4 and what to expect in the future.\n\n\n\n### GRACE PERIOD\n\nThe Reputation System has been released with updated features and UI, and an ongoing grace period. This grace period means that __there will currently be no impact__ based on a player's Reputation Standing alone, giving players an opportunity to become accustomed to the updated system and to adjust any behaviors before the impacts go live. In the meantime, we will be monitoring the system, collecting feedback, and performing calibrations, ensuring the Reputation System is ready before the grace period is lifted. Note however, that __this grace period does not affect currently implemented penalties__ such as communication penalties and reverse friendly fire that are already live.\n\n### REPUTATION CENTER UPDATE\n\nWe've updated the Reputation Center to bring even more information to players. Now you'll be able to see your biggest opportunities for improvement, the impacts that your Reputation Standing could have (after the grace period), and more.\n\nTwo new sections in the updated Reputation Center are Tips and Guides. Here we're sharing tips that can help players to improve their Reputation Standing and on their way to becoming great Siege community members and players.\n\n![[R6S] Reputation System: Activation & More - Rep Center](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6CQEEMlCxuyvo8I9iygZnq/0190ec1686afb0e49d2e944c9fd5c514/RepCenter.960x540.png)\n\nWith this release you'll start to see notifications with information about changes to your Reputation Standing. Players will be notified of Reputation Standing adjustments, as well as any possible effects current behavior could have on their Reputation Standing in the future. As part of these notifications, we'll also share the impacts that a player could face once the grace period has come to a close.\n\n![[R6S] Reputation System: Activation & More - notification](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4OTB9eWIFtsoERDNsHUTQY/bd5cfee06e029cc07b7b1bb6734a0361/Notifications.960x540.png)\n\n### NEW IMPACTS\n\nOnce the grace period has ended, there will be a range of positive and negative impacts depending on a player's Reputation Standing. We will share further updates in the future regarding when the grace period will end.\n\nHaving positive and good behaviour could bring:\n\n- Improved Renown gain.\n- Increased experience points.\n- Bonus Alpha Pack progress.\n- Unique rewards.\n\nAlternatively, negative and unwanted behavior could lead to:\n\n- Reduced experience and rewards.\n- Ranked rewards locks.\n- Playlist locks.\n\nThese negative impacts have been specifically chosen to help players to rehabilitate and adapt their behaviors in order to have those effects reversed or removed later in their journey.\n\n__PLAYLIST & RANKED REWARDS LOCKS - \\[NOT ACTIVE DURING CURRENT GRACE PERIOD\\]__\n\nPlayers who find their playlists restricted will need to increase their Reputation Standing in order to make them available once more. This means that players who have the lock enabled will actively need to change their behaviors in the remaining game modes, resulting in those good behaviors being reinforced.\n\nThe Ranked rewards lock will behave similarly to the playlist lock, and those who receive a lock on the upcoming Ranked rewards will also have opportunities to rectify the situation. In the following season players who increase their Reputation Standing to Respectable, will have their previous rewards granted.\n\n## PROTECTING PLAYERS AND CREATORS FROM REPORT ABUSERS\n\nIn-game reporting is incredibly helpful to our Player Protection team. Your in-game reports help to make our automatic detection more robust; they assist in investigations carried out by our Player Protection team, and aid in creating a safer playspace for everyone.\n\nWe do also want to reiterate to players that while in-game reporting continues to be an invaluable tool for our Player Protection team to leverage, __players will not be sanctioned based on in-game reports alone.__\n\nWe want players to know they can make use of the in-game reporting system, though we know that there are others looking to misuse these reporting tools as a method of abuse. Following your feedback, we've updated our system to better account for and to prevent report spamming. Critically however, players with poor behavior will still be able to be reported correctly, resulting in possible Reputation Penalties or game sanctions. In the future, we will continue to strengthen our validations while building upon and creating new safeguards, further increasing the robustness of our systems.\n\n## REPUTATION STANDING ACCURACY\n\nCurrently, the Reputation System already takes advantage of a whole host of positive and negative stats including in-game reports, Commendations, Reverse Friendly Fire, abandon abuse, and more, with the use of safeguarding logic. While these have given us enough data overall to provide a fair representation of a player's behavior, we know that we can further increase precision with additional data points covering other common player behaviors. To this end, we're working on including more granular data to define a player's Reputation with even more accuracy.\n\n## CONCLUSION\n\nThe new improvements we are introducing this season should greatly reduce occurrences of players finding undeserved reports on their Misconduct page, while also stopping illegitimate Reputation Penalties in worst case scenarios. If you continue to experience any issue with the Reputation System after this update, please report it via [R6Fix](https://r6fix.ubi.com/).\n\nYou should expect to see additional adjustments and communications in the months to come around balancing, additional actions and protections, and Reputation Standing impacts, as we work to create a system that works best for everyone. We are always listening to your feedback and working on improvements to better reflect our goals; we want to make sure we're achieving the right results by rewarding positive and reputable players, while helping other players to improve their behavior.\n\nAs we continue into Y8S4 Operation Deep Freeze, keep in mind that the Reputation System will remain in a grace period. During that time, you'll get to see the impact of your in-game actions in the Reputation Center __without having the effects applied__. None of the impacts highlighted in the Reputation Center will be activated until this system is fully balanced and officially released, however, Reputation Penalties which are already live such as voice or written chat Penalties will continue to work as usual.\n\nWe want Siege to not only be a game of competitiveness and strategy, but also of joy and comfort. The Reputation System forms an essential component of our strategy to protect players, and we remain dedicated to our mandate of creating a welcoming environment for all.", "categories": [ "rainbow-six-siege", "toxicity" ], "readTime": 7, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/22JLMFeayzuamhb7YKbAjm/reputation-system-activation-more", "date": "2023-12-18T14:30:00.000Z" }, { "id": "74jMoilp5AghJCQpjcEoE2", "title": "Y8S4.1 Patch Notes", "abstract": "See the upcoming changes to Rainbow Six Siege with the release of Y8S4.1!", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/37gOBvZUlC6XMwThNj0rA9/63b3e2fe2c48688479d63841cd902bfe/Y8S4.1_PatchNotes.960x540.jpg", "content": "You can find here the updates and fixes for the Y8S4.1 patch.\n\n## Y8S4.1 Patch Size\n\nFind the download sizes for each platform below.\n\n- Ubisoft Connect: 1.36 GB\n- Steam:  0.6 GB\n- Xbox One: 0.9 GB\n- Xbox Series X: 1.2 GB\n- PlayStation 4: 1.96 GB\n- PlayStation 5: 1.24 GB\n\n# BUG FIXES\n\n## GAMEPLAY\n\nFIXED - Lair is unavailable in Free For All mode.\n\nFIXED - AI bots attempt to breach reinforced walls with C4 explosives or Impact Grenades.\n\nFIXED - Players are unable to vault some railings across various maps.\n\n## LEVEL DESIGN\n\nFIXED - Drones can get stuck in EXT Street of the Attack Tutorial map.\n\nFIXED - Cork board prevents line of sight by clipping through wall at 1F Staff Room of Bank map.\n\nFIXED - Unintended line of sight can be reached with Azami's Kiba Barrier on a small wheel at 1F Cargo of the Nighthaven map.\n\nFIXED - Placeholder asset is visible in the north-west side of the Lair map while using caster mode.\n\nFIXED - Iana's Gemini Replicator can go out of bounds when deployed near the boxes at EXT Lift of the Lair map.\n\nFIXED - Frag grenade damage passes through a wall at 2F Library of the Chalet map.\n\nFIXED - Explosive damage passes through elevator doors at B Vault Lobby of the Bank map.\n\nFIXED - Players can get out of bounds using Azami's Kiba Barrier to vault onto a railing at EXT Shooting Range of the Lair map.\n\nFIXED - Players get stuck in falling animation on top of barrels in Tutorial 1 of the Attack Tutorial map.\n\nFIXED - Players get stuck in prone between a railing and a stone wall at EXT Lift Exit of the Lair map.\n\nFIXED - Players have an unintended line of sight between a desk and boxes located at 1F Briefing of the Lair map.\n\nFIXED - Various defuser planting and pickup issues.\n\nFIXED - Player can't retrieve throwable devices in specific spots on various maps.\n\n## AUDIO\n\nFIXED - Missing voice line during onboarding HQ in Landmark Drill, Target Drill, or Shooting Range drill. \n\n## OPERATORS\n\nFIXED - Missing VFX for Frost's Welcome Mat and Ela's Grzmot Mine when affected by Tubarao's Zoto Canister.\n\nFIXED - Missing VFX for Blitz's Flash Shield when affected by Tubarao's Zoto Canister.\n\nFIXED - Missing hit marker when destroying Melusi's Banshee Sonic Defense.\n\nFIXED - Misplaced freeze VFX when shooting while affected by Tubarao's Zoto Canister.\n\nFIXED - Score doesn't update when Tubarao's Zoto Canister freezes Opponent devices.\n\nFIXED - Warden's Glance Smart Glasses don't protect against Ying's Candela.\n\nFIXED - Various animation issues.\n\n## USER EXPERIENCE\n\nFIXED - Battle Pass content disappears when swapping between multiple menus quickly.\n\nFIXED - Amaru's Broad Blade weapon skin clips through walls.\n\nFIXED - Community Challenge UI disappears after waiting several minutes in the Challenges menu.\n\nFIXED - Option to invite players is greyed out when creating a squad.\n\nFIXED - Lair playlist uses wrong image.\n\nFIXED - Various spectator mode issues.\n\nFollow us and share your feedback on [X](http://twitter.com/rainbow6game), [Reddit](https://www.reddit.com/r/Rainbow6/), and [Facebook.](https://www.facebook.com/Rainbow6/)", "categories": [ "rainbow-six-siege" ], "readTime": 3, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/74jMoilp5AghJCQpjcEoE2/y8s41-patch-notes", "date": "2023-12-12T10:30:00.000Z" }, { "id": "BY4Wjhg2KY6kJvFzb1dvd", "title": "Y8S4 Patch Notes Addendum", "abstract": "See the upcoming changes to Rainbow Six Siege with the release of Y8S4!", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1GnYz4WXUAoIN54KKDlrAQ/ea2363e5c090ccc9f7b4e9792f9586a4/y8s4_patchnotes_addendum.jpg", "content": "You can find here the updates and fixes made over the course of the Y8S4 Season Test Server.\n\n## Y8S4 Patch Size\n\nFind the download sizes for each platform below.\n\n- Ubisoft Connect\n - Base: 44.38 GB\n - HD: 75.46 GB \n- Steam:\n - Base: 39.9 GB\n - HD: 67.9 GB \n- Xbox One: 35 GB\n- Xbox Series X: 39.4 GB\n- Playstation 4: 37.5 GB\n- Playstation 5: 35.88 GB\n\n## BUG FIXES\n\n### GAMEPLAY\n\nFIXED - Loadout changes between rounds when an Operator is picked by idling.\n\nFIXED - Round ends in a draw if a Volcan Canister is destroyed near a hostage while Goyo is eliminated.\n\nFIXED - Zero's Argus Launcher does not lose sight reticle or laser when deactivated by the Bulletproof Camera EMP.\n\nFIXED - Hard Breach Charge can't be deployed on a small area of the reinforced wall.\n\nFIXED - Hostages can set off Lesion's Gu Mines.\n\nFIXED - Basic Tutorial progress can be soft locked in multiple ways.\n\nFIXED - Attack Tutorial becomes soft locked if AI destroy the drone.\n\nFIXED - Damage falloff and curves do not match description when 2 players are in Custom Game or the Shooting Range.\n\nFIXED - Players can't lean while holding a drone while using controller.\n\nFIXED - Players can't lean function if holding one of several Observation Tools.\n\nFIXED - Game crashes when AI revives a teammate.\n\nFIXED - Player can't look around when exiting Rappel.\n\nFIXED - Scope sight disappears when in range of Mute's Signal Disruptor.\n\n### LEVEL DESIGN\n\nFIXED - Players get stuck at EXT Street when vaulting over 2F East Corridor barricade after breaking it in the Defense Tutorial.\n\nFIXED - Missing texture for pipe assets on the Clubhouse map that can be exploited by Valkyrie or Zero.\n\nFIXED - Drones can't navigate through the EXT Guard Tower opening on the Fortress map during Preparation Phase.\n\nFIXED - Players can reach an unintended vantage point in the north-eastern corner of the 1F Staff Room of the Bank.\n\nFIXED - Players can vault onto unintended vantage point at 2F Dorm Main Hall of the Oregon map.\n\nFIXED - Players can remain stuck in between the bomb and an indestructible coffee machine at B Cafeteria on the Consulate map.\n\nFIXED - Players can remain stuck in falling animation between metal pads and the metal rail located in EXT Street of the Attack Tutorial map.\n\nFIXED - Players cannot vault over the kitchen counter in 1F Staff Room of the Bank map.\n\nFIXED - Ace's S.E.L.M.A. fails to deploy on the lower destructible wall in 2F Meeting Room of the Consulate map.\n\nFIXED - Floating tree during the MVP screen of the Villa map.\n\nFIXED - Wrong compass location displayed between 1F East Stairs and 2F East Stairs of the Border map.\n\nFIXED - B site bomb isn't detected from 2F Display Room on the Lair map.\n\nFIXED - Lighting issues west of EXT South Dock on the Lair map.\n\nFIXED - Valkyrie's Black Eye can be hidden in lights in B Warehouse of the Lair map.\n\nFIXED - Texture clips through wall at 2F Blue Stairs on the Lair map.\n\nFIXED - Texture clips through wall at 2F Mezzanine on the Lair map.\n\nFIXED - Player is unable to vault onto the desk in 2F R6 Room of the Lair map.\n\nFIXED - Players can navigate on to a trash bin for an unfair line of sight through a window in 1F Security Hallway of the Lair map.\n\nFIXED - Players can navigate out of bounds by vaulting onto some crates and the cargo container in EXT Lift of the Lair map.\n\nFIXED - Attackers don't detect bomb sight located at 1F Bar or 1F Lounge of the Emerald Plains map unless they are using a drone or using IQ's Electronics Detector. \n\nFIXED - Various collision, asset, and texture issues on maps. \n\n### OPERATORS\n\nFIXED - Holes made by Maverick's Breaching Torch are hidden if affected by Tubarao's Zoto Canister.\n\nFIXED - Missing VFX for Damaged walls when affected by Tubarao's Zoto Canister.\n\nFIXED - Zero's Argus Camera can be hidden through destructible map assets.\n\nFIXED -  Amaru's Garra Hook launcher losses functionality if player goes prone while deploying the hook.\n\nFIXED - Amaru's Garra Hook can clip through wall.\n\nFIXED -  Goyo's Volcan Canister becomes invisible or stuck when a drone is deployed at the same time.\n\nFIXED - A Kludge Drone that's been hacked by a Defender can no longer hack if Dokkaebi takes over Defender Observation Tools.\n\nFIXED - Wrong animation plays for Zofia and Tachanka when self-reviving with Thunderbird's Kona Station\n\nFIXED -  Clash can fire her weapon before the weapon swap animation finishes.\n\nFIXED - Floating wall remains for a few seconds after destroying Sen's R.O.U. projector during deployment.\n\nFIXED - Players that are downed aren't affected by Sens' R.O.U. Projector System.\n\nFIXED - Valkyrie's Black Eye losses signal if it's thrown into the crevices of the ceiling at 1F Main Stairs of the Border map.\n\nFIXED - Valkyrie's Black Eye is losses signal when thrown on to the ceiling at 2F Astronomy of the Villa map.\n\nFIXED - Grim's Kawan Hive is destroyed when shot within Mute's Signal Disruptor range.\n\nFIXED - Wrong animation plays for players affected by Fenrir's F-NATT Dread Mine while leaning left and running.\n\nFIXED - Fenrir's F-NATT Dread Mine location list appears as placeholder when placed on the outside tower in EXT Back Alley of the Theme Park map.\n\nFIXED - Iana can sprint after self-reviving from Frost's Welcome Mat.\n\nFIXED - Kapkan's Entry Denial Device can be deployed through Azami's Kiba Barrier.\n\nFIXED - CSRX 3000 scope is distorted when affected by Tubarao's Zoto Canister.\n\nFIXED - Tubarao's Zoto Canister is misplaced during Victory Celebration.\n\nFIXED - Missing VFX for drones when Tubaro's Zoto canister freezing effect ends.\n\nFIXED - Wrong VFX plays when using melee attack on destructible objects while affected by Tubarão's Zoto Canister.\n\nFIXED - Ram's Bu-GI Auto-Breacher idle SFX still plays when affected by Tubarão's Zoto Canister.\n\nFIXED - Smoke explosion VFX are missing for Tubarão's Zoto Canister. \n\nFIXED - If Grim's Kawan Hive is frozen by Tubarão's Zoto Canister and destroyed, it still deploys once the freeze effect wears off.\n\nFIXED - Players can be permanently affected by Tubarao's Zoto Canister freeze VFX.\n\nFIXED - Players are permanently affected by Tubarao's Zoto Canister freeze VFX after removing a barricade with the effect.\n\nFIXED - Gadgets are not destroyed by electricity after Tubarao's Zoto Canister effect wears off.\n\nFIXED - Devices are affected by Tubarao's Zoto Canister outside of intended range if the operator is within range of the freeze effect.\n\nFIXED - Ela's Grzmot Mine remains deactivated after Tubarao's Zoto Canister freeze effect disappears.\n\nFIXED - Tubarao's Zoto Canister freeze VFX doesnt appear on some operators.\n\nFIXED - Various animation issues.\n\n### USER EXPERIENCE\n\nFIXED - RTS camera rotation is inverted when viewing a match as a spectator.\n\nFIXED - Map text and preview loads incorrectly when multiple online Custom Matches load.\n\nFIXED - HUD disappears for Defenders when Attackers pick up the hostage.\n\nFIXED -  Host cannot send invite to spectator if the teams lobby is full.\n\nFIXED - Hostage escort prompt is missing if a previous attempt to grab them is canceled halfway through.\n\nFIXED - Hip fire crosshair is missing during match replay.\n\nFIXED - LEDs on deployed Breach Charge are blue regardless of team color options.\n\nFIXED - Some devices and weapons remain on-screen during the Victory screen.\n\nFIXED - Aim toggle mode on controller differs from aim toggle mode on PC.\n\nFIXED - Controller input doesn't work for swapping between commendation timelines in the Reputation section.\n\nFIXED - Commendation graph bars show up backwards in Reputation section.\n\nFIXED - Commendation graph number axis doesn't scale properly when switching between Lifetime and Season commendations.\n\nFIXED - HUD bars for multikill persists for in Spectator mode and Match Replay.\n\nFIXED - Double kill notification is missing in Spectator mode and Match Replay.\n\nFIXED - Skybox is displayed briefly in Home section when joining or leaving a match.\n\nFIXED - Wrong season and background displayed for Tubarao's showcase in the Operators section.\n\nFIXED - Players can only interact with their current commendation in the Reputation section.\n\nFIXED - Bulletproof Camera icon is displayed on the player's HUD after being affected by Clash's CCE Shield.\n\nFIXED - Lair background image is missing in custom lobbies.\n\nFIXED - Various audio issues.\n\nFIXED - Various UI issues.\n\nFIXED - Various spectator mode issues.\n\n### AUDIO\n\nFIXED - SFX for Nomad's Airjab isn't interrupted when affected by Tubarao's Zoto Canister freeze effect.\n\nFollow us and share your feedback on [Twitter](https://twitter.com/Rainbow6Game), [Reddit](https://www.reddit.com/r/Rainbow6/), [Facebook](https://www.facebook.com/Rainbow6/) and on our [forums](https://discussions.ubisoft.com/category/609/rainbow-six-siege?lang=en-US).", "categories": [ "rainbow-six-siege" ], "readTime": 8, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/BY4Wjhg2KY6kJvFzb1dvd/y8s4-patch-notes-addendum", "date": "2023-12-06T14:30:00.000Z" }, { "id": "5DRZZFjkZ8LpXoBKGr7GU9", "title": "Y8S4 Streamer Charms", "abstract": "New Rainbow Six Siege Streamer Charms for Y8S4!", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2GzNBwzWIdrr39fIhGw839/eeffe5aa7757a85ae259fbc7dbd59b39/Y8S4.StreamerCharms.Heade2.jpg", "content": "# New Rainbow Six Siege Streamer Charms for Y8S4!\n\n## Announcing the next Streamer Charms!\n\nEach season will bring the release of new charms, as well as the return of streamer charms from previous seasons!\n\n## New\n\n![[R6S] Y8S4 Streamer Charms Header 2](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2GzNBwzWIdrr39fIhGw839/c80bb39a72d66f5d4fe5a18a00cec5d9/Y8S4.StreamerCharms.Heade2.jpg)\n\n[Bravenika](https://www.twitch.tv/bravenika)\n\n[Giselleglezv](https://www.twitch.tv/giselleglezv)\n\n[Jenz](https://www.twitch.tv/jenz)\n\n[Scythe](https://www.twitch.tv/scythe)\n\n## Returning\n\n![[R6S] Y8S4 Streamer Charms - img1](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2MlmXK9hRtGNpDmdnW8rUY/856e1be8a144554e3e2309a0cb5e9209/y8s4_charms_updated_1.jpg)\n\n![[R6S] Y8S4 Streamer Charms - img2](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6Fgf09YWqs562uCnNPG4Ny/9a5108fc1de9ba3b7bc5c78debbe2767/y8s4_charms_updated_2.jpg)\n\n![[R6S] Y8S4 Streamer Charms - img3](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5OQKr5GM2iJYEbnGNxSib4/1700271c040ef1a29328e6f372780ec4/y8s4_charms_updated_3.jpg)\n\n![[R6S] Y8S4 Streamer Charms - img4](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/50rECRXIUpmG85gLpZsA2A/41cbb7efd37f7142cf279ff2add19035/y8s4_charms_updated_4.jpg)\n\n[Ad9m](https://www.twitch.tv/ad9m)\n[Alfredoplays](https://www.twitch.tv/alfredoplays)\n[AnneMunition](https://www.twitch.tv/annemunition)\n[Beaulo](https://www.twitch.tv/beaulo)\n[Bighead](https://www.twitch.tv/bighead033)\n[BikiniBodhi](https://www.twitch.tv/bikinibodhi)\n[Bnans](https://www.twitch.tv/bnans)\n[Braction](https://www.twitch.tv/bractionfps)\n[CCSesports](https://www.twitch.tv/ccsesports)\n[Drid](https://www.twitch.tv/dridgg)\n[FastAnne](https://www.twitch.tv/fastanne)\n[Gabbo](https://www.twitch.tv/JustGabbo)\n[Heideltraut](https://www.twitch.tv/heideltraut)\n[Interro](https://www.twitch.tv/interro)\n[JerichoFive](https://www.twitch.tv/jerichofive)\n[JessGOAT](https://www.twitch.tv/jessgoat)\n[Jynxzi](https://www.twitch.tv/jynxzi)\n[Just9n](https://www.twitch.tv/just9n)\n[Kalera](https://www.twitch.tv/Kalera)\n[KingGeorge](https://www.twitch.tv/KingGeorge)\n[KittyR6](https://www.twitch.tv/kitty_r6)\n[LagonisR6](https://www.twitch.tv/lagonis)\n[Lil_Lexi](https://www.twitch.tv/lil_lexi)\n[Lt Custard](https://www.twitch.tv/lt_custard)\n[Lusorkoeffizient](https://www.twitch.tv/lusorkoeffizient)\n[MacieJay](https://www.twitch.tv/MacieJay)\n[Mag6](https://www.twitch.tv/mag6)\n[M3RYLAND](https://www.twitch.tv/M3RYLAND)\n[Matimi0](https://www.twitch.tv/matimi0)\n[MrBboy45](https://www.twitch.tv/mrbboy45)\n[Narcoleptic Nugget](https://www.twitch.tv/narcolepticnugget)\n[Nesk](https://www.twitch.tv/neskwga)\n[PaladinAmber](https://www.twitch.tv/paladinamber)\n[Patife](https://www.twitch.tv/patife)\n[Pengu](https://www.twitch.tv/pengu)\n[RazaH](https://www.twitch.tv/razah)\n[REMGURI / 렘쨩](https://www.twitch.tv/remguri)\n[Rubsarb](https://www.twitch.tv/Rubsarb/)\n[SexyCake](https://www.twitch.tv/smexycake)\n[Sha77e](https://www.twitch.tv/sha77etv)\n[Shorty](https://www.twitch.tv/shortyyguy)\n[shroud](https://www.twitch.tv/shroud)\n[SilphTV](https://www.twitch.tv/silphtv)\n[Tatted](https://www.twitch.tv/tatted)\n[Tranth](https://www.twitch.tv/tranth)\n[Varsity](https://www.twitch.tv/varsitygaming)\n[WhiteShark67](https://www.twitch.tv/whiteshark67)\n[yo_boy_roy](https://www.twitch.tv/yo_boy_roy)\n[z1ronic](https://www.twitch.tv/zironicdk)\n[Zander](https://www.twitch.tv/zander)\n[ziGueira](https://www.twitch.tv/zigueira)\n[GarfieldIsDoc](https://www.twitch.tv/garfield)\n[Supr](https://www.twitch.tv/supr)\n[RyyFyy](https://www.twitch.tv/ryyfyy)\n[FoxA](https://www.twitch.tv/foxa_r6)\n[Nerdengenheiro](https://www.twitch.tv/nerdengenheiro)\n[Rainbow6itacom](https://www.twitch.tv/rainbow6itacom)\n[Minimichegga](https://www.twitch.tv/minimichegga)\n[JostRekt](https://www.twitch.tv/jostrekt)\n[JustRyuk](https://www.twitch.tv/justryuk)\n[Paluhh](https://www.twitch.tv/paluhh)\n[Poxonlox](https://www.twitch.tv/poxonlox)\n[TheLionerYT](https://www.twitch.tv/thelioneryt)\n[itsSpoit](https://www.twitch.tv/itsspoit)\n[Retalha](https://www.twitch.tv/retalha)\n[FooYa](https://www.twitch.tv/fooya)\n[IceCold](https://www.twitch.tv/icecold)\n[Athieno](https://www.twitch.tv/athieno)\n[Marciu](https://www.twitch.tv/marciu)\n[Rembeey](https://www.twitch.tv/reembey)\n[rasco100](https://www.twitch.tv/rasco100)\n[Vetelcito01](https://www.twitch.tv/vetelcito01)\n[OneShooter](https://www.twitch.tv/oneshooter)\n\n## How to acquire charms\n\nThese charms are only available by subscribing to the respective streamer's Twitch channel with a linked Ubisoft account. For more information on how to link your Ubisoft and Twitch account, as well as opt in for Twitch Drops, please refer to [this FAQ](https://support.ubi.com/Faqs/000035432/Get-your-Twitch-Streamer-s-charm).\n\n## How to get involved\n\nWe are always on the lookout for content creators that inspire and enrich the Siege community. If you would like access to the perks of being a partnered content creator, and your goal is to one day have a charm in the game, we would like to invite you to apply to the [Ubisoft Creators Program](https://creatorsprogram.ubisoft.com/en-us).", "categories": [ "rainbow-six-siege" ], "readTime": 2, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/5DRZZFjkZ8LpXoBKGr7GU9/y8s4-streamer-charms", "date": "2023-11-22T16:30:00.000Z" }, { "id": "3np0dmOyTZY3BVXe4qcRZQ", "title": "Classified: Connectivity", "abstract": "A Review of connectivity in 2023 and a look at what's next.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/28CmEI8WhTFyi5P3WxJHEA/a097a73b1b43930097a56f7aad390f83/Classified_Connectivity_960x540.png", "content": "Whether you're jumping into Arcade or getting your squad together for a Ranked session, the one thing that all players need is a reliable online experience. In this blog, we'll shed some light on connectivity in 2023, look at what we've achieved, analyze any unplanned downtime, and take a peek at what the Connectivity team is working on.\n\n## A YEAR IN REVIEW\n\nFirstly, let's take a closer look at some of the changes brought to the game over the past year that had directly impacted Connectivity, so that we can deep dive into some of the solutions put in place to improve the overall player experience.\n\n### UNPLANNED MAJOR DOWNTIME  \n\nDowntime is likely to be the biggest concern for most players when it comes to connectivity. Downtime of a game's online services can have a wide array of causes, many of which are not linked to the game's servers themselves. Issues related to new features included as part of an update or the process and logistics behind patch deployment are just a couple of examples of triggers that could result in an online services outage. While our Connectivity team works to ensure our servers are ready for players at all times, we have multiple teams who are making improvements on their side too, with an aim to minimize these extra trigger sources as much as possible.\n\nBelow you will see the total unplanned major downtime for each month this year so far. We can see that while the most recent months of September and October have been a relative success, there are three main spikes throughout the year prior to this. Let’s inspect those spikes, why they occurred and how our teams responded.\n\n![[R6S] Classified: Connectivity 2023 - img V2](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/lOkeLV2qfvDeR0sHHUnRb/376e08c564de21f5fc8e73a5ffce7f8e/UnplannedDowntimeChart.v2.png)\n\n__JANUARY__\n\nJanuary saw 15 hours and 54 minutes of unplanned downtime with a number of unique causes being identified, part of which was related to the release of Crossplay. The Connectivity team worked through both December and January bringing stability to the game and establishing areas where revisions or improvements were required. Each instance of downtime was also independently investigated by our teams, with steps taken on how to avoid or mitigate the effects of similar issues in the future. Changes made as a result of the investigations have since helped to reduce impacts from similar events.\n\n__APRIL__\n\nIn April, we had 7 hours of unplanned outages across three separate incidents all again having a unique cause. In all cases, the Connectivity team was able to detect the point of failure which was causing players to be unable to connect, and was then able to make immediate or planned changes to our systems and procedures to remedy the issues going forward.\n\n__AUGUST__\n\nY8S3 Operation Heavy Mettle was released on August 29th, and with this we encountered a major outage with overall downtime totaling 17 hours and 49 minutes. In essence, this outage was caused by a specific group of conditions arising, which led to our services being unable to handle the high amount of players attempting to connect at season launch.\n\nTo alleviate the issue, the team [disabled systems](https://twitter.com/Rainbow6Game/status/1699467502332289494) that would deliver Rank information to players, while still allowing Rank calculations to take place in the background. This allowed players to connect, matchmake, and complete meaningful Ranked matches while the team continued their work to get the game services fully operational once more. The team was then able to reinstate the delivery of Rank information to the game once conditions were stable.\n\nIn response to this situation, teams were able to make both specific and systemic changes to help ensure that the same outcome would not be repeated under similar circumstances.\n\n### DDOS (Game server)\n\nWhen talking about game server DDOS, we're looking at DDOS that directly affects players as well as a group of matches hosted on the targeted game server. The team have previously implemented a feature to reduce the number of matches affected by these attacks, resulting in less players being ejected from matches. \n\nAlthough the team has made progress in this area this year, we know that players still experience some issues with this. We see your feedback; we want to share that our work continues in this area and that the team will be making further changes in the future to help improve this situation.\n\n### SERVER REGIONS & PING TESTING\n\nWhen a player boots up Siege, it checks to find the server which will provide the lowest ping based on the player's current location. This functionality has allowed us to run live tests using new data centers, while gathering performance data. These tests are helping us to understand how activating new locations can not only improve connectivity for certain communities, but also impact the experience of all the other players.\n\nDuring 2023, after such tests had been completed, the Connectivity team made two new server regions available (one for Korea and another one from Europe Central). We've found that these new locations have been a boost for many players, enabling them to play with decreased pings leading to an improved experience overall.\n\n__SERVER REGIONS - WHAT'S NEXT?__\n\nWe've got nothing final to announce regarding additional new server locations as of right now, though we can confirm that it's an area the Connectivity team is putting a lot of resources into. In the coming seasons, the team will be running new internal tests, and we'll share more updates on this as soon as results become available.\n\nIn addition to testing new server locations, the Connectivity team is also working on updating and evolving its tooling. This will allow the team to pull more detailed information regarding their usage and ultimately facilitate decision-making when it comes to deciding which regions could benefit from additional resources the most.\n\n### CROSSPLAY\n\nCrossplay was implemented back in December and has been one of the biggest online changes to come to Siege. The feature has been a great success, though it's important to highlight just how this affected our online services in the weeks following release. During this time, we did experience issues leading to downtime which ultimately stemmed from the Crossplay feature. These issues were due to the challenges of deploying such a game-changing feature, while ensuring that all of our systems were ready to provide a stable experience with this additional load. Crucially however, the team was able to ensure that the feature remained live, while bringing stability to the game's online services, providing a highly awaited change that many players had been asking for.\n\n### TECHNOLOGY REPLACEMENT\n\nOver the last few seasons, our teams have been working iteratively to replace older technology which is integral to our online services. Some of this technology has been in place since Siege's early development, and as the game continues to evolve, there is a need to ensure that we still have state-of-the-art systems in place. Once complete, our team and players alike will be looking to gain multiple advantages, including decreased maintenance downtime. \n\n### COLLABORATION\n\nAt Ubisoft we have a wide range of titles, each with their own Programming, Art, and of course, Connectivity teams. In the last year, our Connectivity team has found new ways to collaborate with such teams from other titles, including For Honor and Roller Champions. Since the new efforts were established, the data being shared has enabled us to mitigate online issues that might have otherwise affected players and has resulted in a significant positive impact overall.\n\n## LOOKING FORWARD\n\nThe team has made multiple learnings over past seasons and applied a number of changes while working on others which will be implemented in the future. While some of these changes only represent remedies for a fraction of causes, there is no doubt that the steps taken will be beneficial moving forward. \n\nTo sum-up, here's a look at some of the areas the Connectivity team is currently working on:\n\n- Putting strategies in place to minimize unplanned downtime.\n- Reducing the impact of game server DDOS.\n- Tightening collaboration with other titles including For Honor and Roller Champions.\n- Testing for possible new data centers.\n- Removal and replacement of old technologies used throughout the game's life.\n- And much more behind the scenes.\n\nThis is just a brief overview of what the Siege Connectivity team has been up to, we hope that this article provides useful insight into some of the topics that are being looked at. We want to add that this is only a snippet of what this team is working on, and we'll share more on this topic in the future.\n\nWe thank you for providing feedback on your online experience as it's extremely helpful to the team and we couldn't make improvements without you!", "categories": [ "rainbow-six-siege" ], "readTime": 8, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/3np0dmOyTZY3BVXe4qcRZQ/classified-connectivity", "date": "2023-11-17T15:35:00.000Z" }, { "id": "1BZt0t9asNHvdTBHU9OUGZ", "title": "Y8S4 Designer's Notes", "abstract": "In this latest edition of Designer’s Notes, we'll go into detail about the balancing changes that’ll come with the Y8S4 test server and give you some insight into the reasons behind them", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4OMngveP6mCNtRzteX20YT/133d5332d55a0eb5668e3e464cd76d6f/Y8S4_DesignersNotes_Header_960X540.jpg", "content": "# BALANCING MATRIX AND TOP OPERATOR BANS\n\n## WIN DELTA VS. PRESENCE\n\n\n\n\n\n
\n\n*Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.*\n\n*Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.*\n\n
\n\n# OPERATOR BAN RATE\n\n\n\n\n\n## GADGET BALANCING\n\n### FRAG GRENADES\n\n#### GADGET STATS\n\n- Fuse system: Removed ability to cook the grenade. Added fuse time reduction after the first bounce.\n- Initial fuse time: 4 seconds (from 5).\n- Reduced fuse time: 2 seconds.\n\nWe want to bring down the power level of the Frag Grenade to be in line with all the other Secondary Gadgets. Like all the others, it should be a weaker version of a Primary Gadget, such as the Hard Breach Charge for the Hard Breachers or the Bulletproof Camera for the Intel Gatherers. The secondary utility should not compete with or drive more attention than the main ability of an Operator. This change will put the spotlight back on Operators' abilities, and we will have more margin to make them excel in their roles.\n\nWe also want to increase the population of Frag Grenades, so more operators can get them without severely affecting their presence. We won't keep this utility as limited as it is right now forever because it conflicts with our intention to give as many options as possible to players to foster creativity.\n\nTo that end, we will remove the ability to cook grenades. This change removes a skill component when using them, but this aspect has been identified as the main reason why they are too powerful. Player ability can turn Frag Grenades into a better version of most operator abilities. Skilled players have reached a level that even ignores the correct counters for grenades, by killing defenders from below without warning.\n\nWe have not taken this decision lightly because of its impact on the skill ceiling when learning and mastering the use of Frag Grenades. We have adopted the fuse system from the Stun Grenade which means that the fuse time will be reduced to 2 seconds after the first Bounce (if the time is higher), so you'll still retain some control over the gadget. Reducing that skill ceiling is our last resort when tweaking a gadget, as we generally aim for the opposite.\n\nWe have tested multiple ideas looking for the right solution for the Frag Grenade's power level while keeping its identity intact. Here are a few of the changes we explored but ultimately did not implement:\n\n- __Damage through surfaces__: Here, we wanted to fix the competitive issue with a direct approach. We tested several options, from only reducing the damage below the lethal threshold to completely removing it along with the destruction. This solved the usage from the floor below against operators, but it didn't affect their power level for the majority of the population, so we wouldn't be able to give them to more operators.\n- __Non-lethal__: The most appealing aspect is the lethality, so we tried to reduce it directly. We tested reducing the base damage to non-lethal, so you'd have to land several Frag Grenades to kill your target. Not being able to guarantee the kill with a single throw achieved most of our objectives, but it also destroyed part of gadget's personality.\n- __Reduce amount__: We evaluated reducing the amount to only 1 per operator to see if it was enough to make the other options more appealing. Unfortunately, this change made them too binary; we only removed the ability to try again if you missed the target. If you were accurate, you could still achieve the same results, and this potential was deemed enough to favor selecting a single Frag Grenade over any other gadget.\n- __Random fuse time__: With this prototype, we tried to add a bit of uncertainty to discourage players from cooking the grenades too accurately. They are super dangerous, so it is not a device you should want around when the detonation mechanism is triggered. We changed the fuse time to be between 3 and 5 seconds. This version achieved several of our goals because the players weren't as accurate with them as they were with the live version and gave defenders time to react, which made them more interactive. But despite being a fun prototype, adding more randomness into the game while we are trying to remove it from other areas didn't convince us.\n\n## OPERATOR BALANCING\n\n### IQ\n\n#### LOADOUT\n\n- Secondary Gadgets: Added Frag Grenades.\n\n#### 552 COMMANDO\n\n- Damage: 43hp (from 47).\n- Stronger vertical and horizontal recoil.\n\nFinally, IQ gets Frag Grenades back. We will see if she can keep them depending on the power level of the new version and how her having them affects other interactions in the game. She is an intel gatherer, and her intel can help attackers use resources and time more efficiently. We don't want her increased utility to overshadow the team play.\n\nWe love her relationship with the EMP Impact Grenade. Having her on the team avoids putting drones in danger or wasting EMPs trying to hit an electricity source. She can also help the team use anti-utility gadgets more efficiently by seeing which ones are protected. She can find electronic gadgets that are normally hard to locate and track enemies using them.\n\nBecause of the increased utility and versatility, we must reduce the 552 Commando's fire power. We will reduce its damage to make the Extended Barrel combo weaker. With the new damage, 1-armor operators will take 3 bullets instead of 2 to get downed. We've also made its recoil more challenging to control, which will bring it in line with other Assault Rifles.\n\nIQ is a team player. She helps the team be more efficient and is one of the best representations of the essence of Siege.\n\n### LION\n\n#### LOADOUT\n\n- Secondary Weapons: Removed Gonne-6.\n- Secondary Gadgets: Added Frag Grenades, Removed EMP Impact Grenades.\n\nLion and Frag Grenades were previously incompatible as the EE-ONE-D forces defenders to stay still giving the defender no options against a cooked grenade.\n\nWe are reconsidering his candidacy now because of the new synergy with the detonation system. The new Frag Grenade will force targets to move instead of killing them right away, pushing defenders into the EE-ONE-D's detection. The defender will have to think fast to evaluate the different options and decide the best course of action.\n\nWe are swapping them for the EMP Impact Grenades because they are the least picked option, and of course, removing the Gonne-6.\n\n### SENS\n\n##### LOADOUT\n\n- Secondary Weapons: Removed Gonne-6.\n- Secondary Gadgets: Added Frag Grenades.\n\nYou must master the R.O.U. Projector and the new Frag Grenade to make use of Sens' full potential. They have the ability to block multiple lines of sight, pressure enemies out of strong positions, and even force them to cross the light screens. This will increase Sens' skill ceiling even more.\n\nSens has a projectile as their main ability, and it goes against a rule we broke with Gridlock in Y8S3.3 (allowing both a throwable unique ability and Frag Grenades). We will test if this rule should remain in place with the updated Frag Grenade, or if it allows more flexibility with the distribution.\n\n### OSA\n\n##### LOADOUT\n\n- Secondary Gadgets: Added Frag Grenades. Removed Smoke Grenades.\n\nThe new Frag Grenades will replace Osa's Smoke Grenades, as it was her least picked secondary gadget option (only 15% of the rounds).\n\nOsa allows attackers to create a setup, something that was exclusive for defenders until she arrived. She approaches the assault in a more methodical way, gaining terrain from defenders, but she cannot do it without help. This makes her a good candidate for this extra utility, as it is gameplay we want to encourage, but she still has good synergy with all the other secondary options, so we hope all of them will remain interesting.\n\n### BLACKBEARD\n\n##### LOADOUT\n\n- Secondary Gadgets: Added Frag Grenades. Removed EMP Impact Grenades.\n\nBlackbeard is the last attacker receiving Frag Grenades. His low presence made him an easy selection and since the Claymore is still a good option, we hope choosing between the two isn't easy or at least depends on the way you intend to play the round.\n\n### CAPITÃO\n\n##### LOADOUT\n\n- Secondary Gadgets: Added EMP Impact Grenades.\n\nWe have decided to give Capitão EMP Impact Grenades to compensate for their removal from other operators and make choosing between him and Osa a bit tougher. Having Hard Breach Charges and EMPs to choose from can allow him to fit into more attacking compositions.\n\n### GRIM\n\n##### LOADOUT\n\n- Secondary Gadgets: Added EMP Impact Grenades. Removed Breach Charges.\n\n##### 552 COMMANDO\n\n- Damage: 43hp (from 47)\n- Stronger vertical and horizontal recoil.\n\nWe are pretty happy with the results of all of Grim's buffs. Unfortunately, he shares the 552 Commando with IQ, so the changes made to it will also affect him. To compensate for that, and recoup some of the EMP Impact Grenades removed, he will also get them, replacing the Breach Charges. We believe it is a fair exchange; losing some frag potential but gaining flexibility now with the Bailiff 410 for soft destruction.\n\n### MIRA\n\n##### BULLETPROOF GLASS\n\n- The bulletproof glass will be shattered if a Drilling Projectile explodes successfully after drilling into it.\n- This change affects all bulletproof glass: Black Mirror Window, Evil Eye, Talon Shield, Bulletproof Camera, Deployable Shield.\n\n##### ASH'S BREACHING ROUND\n\n- The Breaching Round is considered a Drilling Projectile.\n\n##### KALI'S V-LANCE\n\n- The V-Lance is considered a Drilling Projectile.\n- Note that the V-Lance doesn't drill through gadgets; it only drills through surfaces (the Black Mirror Window is considered part of the wall).\n\nMira is a game-changing operator. If you spot her during the Preparation Phase, you know that something will have to change in the way you execute the attack. We love the effect she has in game, but we believe the reason for her high ban rate is purely strategic. You don't want to deal with her in situations where she alone defines the pace of the round.\n\nWe introduced the Shattered Glass system back in Y6S3 to give attackers more ways to deal with the Black Mirror Windows and penalize bad usage. We are very happy with the results, so we are going to expand that system by adding new sources, so attackers have more flexibility when spotting a Mira.\n\nWe have defined a new projectile category; \"Drilling projectiles\". These projectiles drill into the surface they impact to apply their effect. They'll explode from the inside of the surface to deal more damage and will now shatter bulletproof glass. For instance, if Ash's Breaching Round sticks to the Black Mirror glass and explodes successfully, the glass will be shattered.\n\n### MAESTRO\n\n##### LOADOUT\n\n- Main Ability: 3 Evil Eyes (from 2)\n\n##### EVIL EYE\n\n- Battery: 6 seconds (from 5)\n- Overheat: 6 seconds (from 5)\n\nMaestro has been indirectly nerfed repeatedly since the release and introduction of new systems (Shattered Glass, Outside Cameras), new operators (Flores, Brava), new gadgets (Gonne-6, EMP Impact Grenades), and tweaks to operators (Dokkaebi) and now again with the increased population of Frag Grenades. Because of all this and the current meta, his presence has understandably gone down to be one of the least-picked defenders. \n\nThe changes to Evil Eyes should make attackers treat them with more respect. The new battery will allow Maestro to kill 1-armor operators with a single turret and down 2 to 3-armor operators. Increasing the number of Evil Eyes to 3 will increase his flexibility, requiring at least two operators with the proper secondary utility to deal with all of Maestro's utility, helping him become the master of intel that he should be.\n\n## PLAYLIST ECOSYSTEM CHANGES\n\n### QUICK MATCH AND STANDARD\n\nWe feel confident about the Quick Match changes introduced last season. The faster match time provides players a much faster paced experience. Attacker Vanguard allows players a safer approach to the action and Pre-Setups let defenders play fast without having to forfeit the strategic element of reinforcements.\n\nHaving said that, we are aware of the community's concerns regarding the new playlist ecosystem, and we realize that we made changes to the Standard mode before having the completed map pool available in Quick Match. Therefore, we are making the Standard map pool the same as Ranked while we dedicate our efforts to adding all the maps back to Quick Match as soon as possible. Once the map pool is completed, we will allocate some time to revisit Standard's map pool and provide more options for players to enjoy the maps that they want. We are working on a proposal to bring back player agency by allowing you to enjoy Standard's map pool with some control over it.\n\n##### QUICK MATCH MAP POOL UPDATE\n\n##### Added:\n\n- Hereford Base\n- Presidential Plane\n- Yacht\n- Fortress\n- Emerald Plains\n- Stadium\n- NightHaven\n- Lair\n\n##### STANDARD MAP POOL UPDATE\n\n- Oregon\n- Club House\n- Consulate\n- Bank\n- Kanal\n- Chalet\n- Kafe Dostoyevsky\n- Border\n- Skyscraper\n- Coastline\n- Themepark\n- Villa\n- Outback\n- Emerald Plains\n- NightHaven\n- Lair\n\n
\n\nFollow us and share your feedback on [Twitter](https://twitter.com/Rainbow6Game) and [Reddit](https://www.reddit.com/r/Rainbow6/).", "categories": [ "rainbow-six-siege" ], "readTime": 12, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/1BZt0t9asNHvdTBHU9OUGZ/y8s4-designers-notes", "date": "2023-11-13T14:45:00.000Z" }, { "id": "5BjYOwmKyyk6zwN6rwDxas", "title": "“Acceptable casualties? Nah.” – Tubarão", "abstract": "It’s time to turn down the heat with Operation DEEP FREEZE! The new season is just around the corner, and there’s no better time to introduce our newest Defense Operator Isaac “Tubarão” Nunes Oliviera.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3nHwDlbBoOf2el4pvPwfp7/b4aa581a73b4738e37447f3f597b129e/Y8S4_OPERATOR_KEYART_540.jpg", "content": "It's time to turn down the heat with Operation DEEP FREEZE! The new season is just around the corner, and there's no better time to introduce our newest Defense Operator Isaac \"Tubarão\" Nunes Oliviera. \n\nGrowing up in Ponta Delgada in Portugal, earthquakes and underwater eruptions were the norm. It taught Tubarão the value of mutual aid and community, making him a perfect fit for WOLFGUARD. He takes accountability for every life in his jurisdiction, and his teammates will be thankful for the freezing power of the ZOTO CANISTER. Not only can it slow opponents, the ZOTO CANISTER freezes electronic devices, and can even pause deployment for mechanical devices.  \n\nThe ZOTO CANISTER is a throwable device that can stick to any surface with a lot of utility. It can insulate metal from electricity, and even reveal footprints if the opponent walks on the frozen area. Attack Operators will want to wait for the freezing effect to dissipate before pushing in, but if you can't wait, Buck's SKELETON KEY or Sledge's TACTICAL BREACHING HAMMER can be reliable options against the ZOTO CANISTER. \n\nWith the NITRO CELL and PROXIMITY ALARM as secondary options, Tubarão focuses on utility denial making him a great operator for asymmetric strategies with focus on verticality. 2 HEALTH, 2 SPEED, and the AR-15 and MPX as primary weapon options and the P226 MK25 as his secondary weapon, denying breach from the attack is the foundation of Tubarão's gameplay. \n\nTubarão is driven by his unwavering dedication to civilian safety. During his time in the DAE, he would always ensure that civilians were insulated from hostile activity, going above and beyond what anyone else would do. His empathy and skills made him a high performing specialist, the perfect candidate to be recruited in to WOLFGUARD. \n\nTest out Tubarão and his chilling abilities on the Test Server starting November 13.", "categories": [ "rainbow-six-siege", "game-updates" ], "readTime": 2, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/5BjYOwmKyyk6zwN6rwDxas/acceptable-casualties-nah-tubaro", "date": "2023-11-13T09:00:00.000Z" }, { "id": "5elVeFwuDGjHBeNxPEoZNT", "title": "Y8S3 MID-SEASON ROADMAP UPDATE", "abstract": "Check out what's coming to Rainbow Six Siege in the Y8S3 Mid-Season Roadmap Update.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/cZJILTiwMxq1OTiDdGecH/fe73759c7f01910e802faf5426022bfc/Y8S3_Mid-Season_Update.960x540.png", "content": "Every season when we roll out fresh content, we also provide an updated Roadmap to ensure transparency on upcoming features. When making those adjustments, we take various elements into account, including your feedback. Furthermore, we aim to offer additional insight into what you can anticipate from the upcoming Operation.\n\nNow let's delve into the mid-season Roadmap update.\n\n![[R6S] Y8S3 Mid-Season Roadmap Update - roadmap](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1ka2ZvpGF2YliVxQ48GKS0/74dbc351eeddeca1d472d1a9a788d9d3/R6SIEGE_Y8_Roadmap_1920x1080_UK.jpg)\n\n## ROADMAP UPDATES\n\n### [MAIN FEATURE] NEW MAP\n\n- __Status: Confirmed for Y8S4__\n\nY8S4 will bring an exciting addition to the Rainbow Six Siege map lineup. We have been building a new map on the foundation of verticality with carefully designed layouts and fresh avenues for strategic possibilities like never before! Make sure to watch the Y8S4 reveal panel to discover more!\n\n### [MAIN FEATURE] NEW VERSUS AI PLAYLIST\n\n- __Status: Confirmed for Y8S4__\n\nThis season will keep on delivering with the incorporation of a new versus AI Playlist tailored to let new players sharpen their skills against specially AI trained Defender bots to become the best operator they can be. Practice, strategize, and dominate like never before in this dynamic training environment. \n\n### [BALANCING] [BETA] REVAMPED SHIELD MECHANISM\n\n- __Status: BETA confirmed during Y8S4__\n\nShields have been part of Siege since the beginning and have sometimes seemed unbalanced with the current playstyles. As a game striving for tactical depth, we're committed to integrating shields seamlessly into gameplay without compromising immersion. We have been working on this strategy from the ground up, redesigning ballistic shields while retaining a unique playstyle which is both balanced and immersive. Brace yourselves for the first iteration of this revamped mechanism, available later during Y8S4 on the Lab TS. \n\n### [PLAYER COMFORT] CONTROLLER REMAPPING\n\n- __Status: Confirmed for Y8S4__\n\nWe are actively working on improving our players' comfort on consoles. In Y8S4, we will be providing an easy way to completely customize your controller inputs. This long-requested feature is dedicated to ensuring it answers all our console players' needs. Taking your feedback into account, we will also implement a new action to allow leaning while hip-firing on Consoles later in the season!\n\n### [BALANCING] [NEW] UPDATED FRAG GRENADES\n\n- __Status: Confirmed for Y8S4__\n\nAs announced in the last [Siege Classified: Balancing](https://twitter.com/Rainbow6Game/status/1694016584371634344?s=20), Frag Grenades have risen to an overpowered position in the current meta. They currently heavily influence Operator choices, tilting the balance between primary and secondary gadgets in an unbalanced way. With our commitment to providing the best FPS competitive experience, we have thoroughly examined Frag Grenades and rebalanced their impact to be more in line with all the other Secondary Gadgets. More information on this balancing change will be shared during the reveal panel, so everyone can have a blast playing Siege, so stay tuned!\n\n### [PLAYER PROTECTION] NEW RANKED REQUIREMENTS\n\n- __Status: Coming in Y9__\n\nRanked is the most popular competitive mode in Siege. Hence, it's no surprise that it's always in our line of sight in terms of priority, ensuring that players can enjoy a balanced competitive experience, both with and against similarly skilled players. We are committed to making sure Ranked is a fair environment and are adding more Ranked requirements to reinforce the core experience.\n\n### [PLAYER PROTECTION] PRIVACY MODE ON CONSOLES\n\n- __Status: Cancelled__\n\nThe work required to deliver Privacy Mode on consoles has brought up external challenges that came up late in the process. As well as this, new privacy features have been made available inside of the console ecosystem itself. For this reason, we've made the tough decision to stop the development of this feature on consoles specifically for the time being. \n\nAs you know, Player Protection remains a top priority, and we are committed to improving your experience and making Siege an even safer and fairer game to play on consoles. Discover more on our plans in the coming weeks.\n\n## FULL REVEAL\n\nStay tuned for the upcoming Year 8 Season 4 Reveal coming on __November 12th__ and join the discussion on [Twitter](https://twitter.com/Rainbow6Game/), [Instagram](https://www.instagram.com/rainbow6game/), [Reddit](https://www.reddit.com/r/Rainbow6/), [Discord](https://discord.gg/rainbow6), [Facebook](https://www.facebook.com/Rainbow6/), and [TikTok](https://www.tiktok.com/@rainbow6game).\n\nCheck out the [public Roadmap](http://rainbow6.com/roadmap) for more information on the changes coming your way!", "categories": [ "rainbow-six-siege" ], "readTime": 4, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/5elVeFwuDGjHBeNxPEoZNT/y8s3-midseason-roadmap-update", "date": "2023-11-02T17:45:00.000Z" }, { "id": "6lWAGRIUkrMBsrKoGw2rEE", "title": "Y8S3.3 Patch Notes", "abstract": "See the upcoming changes to Rainbow Six Siege with the release of Y8S3.3.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5LRRhXvrrlty1BVyAjlTVv/e48672e661fc4e6cf633191d4a7a8f26/Y8S3.3_PatchNotes.960x540.jpg", "content": "See the upcoming changes to Rainbow Six Siege with the release of Y8S3.3.\n\n## OPERATOR BALANCING\n\n### FROST\n\n- Operators who fall onto a Welcome Mat will be able to remove it from their leg by themselves or with the help of a teammate.\n- Operators who fall onto a Welcome Mat are considered downed. R6 allows a player to be in downed only once per round, if they have been downed already, they will be eliminated if they fall onto a Welcome Mat.\n- If Operators remove the trap without the help of a teammate, a debuff will be applied to them for 60 seconds with these effects:\n - Move 20% slower and can't sprint.\n - Leave a trail of blood behind.\n - Health is set to 20, same health you get after standing up from being downed.\n\n### WARDEN\n\n__OPERATOR STATS__\n\n- Armor: 3 (from 2)\n- Speed: 1 (from 2)\n\n### GRIDLOCK\n\n__LOADOUT__\n\n- Gadgets: Frag Grenades will replace Breach Charges.\n- Secondary Weapon: Removed Gonne-6.\n\n### FINKA\n\n__LOADOUT__\n\n- Gadgets: Added Frag Grenades as 3rd option.\n- Secondary Weapon: Removed Gonne-6.\n\n### IANA\n\n__LOADOUT__\n\n- Gadgets: Stun Grenades will replace Frag Grenades.\n- Secondary Weapon: Added Gonne-6.\n\n### SENS\n\n__POF-9 (PC & Console)__\n\n- Reduced vertical recoil.\n- Reduced lateral recoil.\n- Reduced recoil increase after long bursts.\n\n### TACHANKA\n\n__DP27__\n\n- Damage: Increase to 60 (from 49)\n\n## TWEAKS AND IMPROVEMENTS\n\n### GAME HEALTH\n\n__CROSS-SAVE FUNCTIONALITY__\n\nSome parts of the player's saved profile will now be shared across all platforms, including:\n\n- Visual customizations.\n- Common gameplay options.\n- Progression.\n- Matchmaking preferences.\n\nAdditionally, Operator loadouts and equipped weapon attachments will be shared across console platforms, but not between consoles and PC.\n\n## BUG FIXES\n\n### GAMEPLAY\n\nFIXED - Gadget deployment detection is inconsistent on reinforced walls.\n\nFIXED - All players receive the deactivated VFX for electronic devices when Fenrir is affected by an EMP.\n\nFIXED - Black screen encountered after eliminating Iana when she uses Gemini Replicator.\n\nFIXED - Mira's Black Mirror is removed when interacting with Ram's BU-GI.\n\n### LEVEL DESIGN\n\nFIXED - Operators can vault on the statue on the 1F Spiral Stairs in the Consulate map.\n\nFIXED - Ace's first S.E.L.M.A. Aqua Breacher fails to detonate the second time if thrown on the destructible wall that leads to 1F Emergency Exit in the Consulate map.\n\nFIXED - Incorrect compass location is displayed at 4F Cockpit on the Yacht map.\n\nFIXED - Users can skip part of the Attack tutorial by vaulting over the sandbags located at SW EXT Street.\n\n### OPERATORS\n\nFIXED - Ram's BU-GI is shown in the wrong direction when throwing it while upside down in rappel.\n\nFIXED - Ram's BU-GI sticks on wall if deployed while crouching.\n\n### USER EXPERIENCE\n\nFIXED - Incorrect PC directory name used for the game settings file that is saved in the user's My Documents.\n\n### AUDIO\n\nFIXED - Overlapping audio is played during the kill cam.\n\nFIXED - Missing audio lines when the Preparation Phase timer is running out.\n\nFIXED - Aruni's Surya Gate and gadget SFX cannot be heard through walls.", "categories": [ "rainbow-six-siege" ], "readTime": 3, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/6lWAGRIUkrMBsrKoGw2rEE/y8s33-patch-notes", "date": "2023-10-10T09:45:00.000Z" }, { "id": "2iIXX6OEAI1g1b9Q3ta6lU", "title": "Y8S3.3 Designer’s Notes", "abstract": "In this latest edition of Designer’s Notes, we'll go into detail about the balancing changes that’ll come with the Y8S3.3 test server and give you some insight into the reasons behind them", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5xDbCgUK3XJSWAKwPEuPDp/d7dd1ad256688d219f516ceb4389f14d/R6_DesignersNotes_Y8S3.3_Header_960X540.png", "content": "In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S3.3 Update and give you some insight into the reasons behind them.\n\n# BALANCING MATRIX AND TOP OPERATOR BANS\n\n### WIN DELTA VS. PRESENCE\n\n![[R6S] Y8S3.3 Designer's Notes - Asset 1 - Video](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2SjhqwLzZwAbNkx2QWPM10/4cdff15ffec684a122e100450f5e4a38/R6S_DN_Y8S3.3_BalancingMatrix_Att.mp4)\n\n![[R6S] Y8S3.3 Designer's Notes - Asset 2 - Video](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4PDI9KnojF3zxxyHKKbXYy/dbd39bbe98a2270575ea29313301ef28/R6S_DN_Y8S3.3_BalancingMatrix_Def.mp4)\n\n*Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.*\n\n*Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.*\n\n# OPERATOR BAN RATE\n\n![[R6S] Y8S3.3 Designer's Notes - Asset 3 - Video](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/OtEd1HhPWfc1akBq60BG8/6d10b12130fad533c32fb1f469ec3d15/R6S_DN_Y8S3.3_BanMatrix_Att.mp4)\n\n![[R6S] Y8S3.3 Designer's Notes - Asset 4 - Video](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3dxbmKJqYSuRDwme2rhbVt/247ea3e0dd6497cd32746d5f155109d4/R6S_DN_Y8S3.3_BanMatrix_Def.mp4)\n\n## OPERATOR BALANCING\n\n* * * * *\n\n### FROST\n\nAn earlier iteration of these changes was released on the Lab Test Server and two main lines of feedback were identified from the community: \n\n- Players don't want to lose the ability to bait extra attackers into reviving the victim trapped in the Welcome Mat.\n- Players are afraid that these changes will make the game more run & gun oriented.\n\nWe have heard your feedback and made some tweaks aimed to tackle these issues:\n\n- __Teammate Revive__: Players caught in the Welcome Mat can choose to wait for a teammate to perform the revive, if they do so, they will not receive the debuff when leaving the trap. This should grant Frost opportunities to hunt teammates willing to help trapped players while attackers are rewarded for playing as a team.\n- __Stronger Debuff__: In addition to not being able to sprint we've added a movement speed reduction of 20% and increased the duration of the effect to 1 minute. This will cripple the run & gun capabilities of reckless players that separate from their teams and fall into Welcome Mats.\n- __Slower Revive Animation__: Trapped players will now need 4 seconds to exit the trap regardless of the revive method. This should grant extra time for defenders to finish off trapped enemies before they can stand up.\n\n#### WELCOME MAT\n\n- Welcome Mat Removal by Teammate takes 4 seconds (was 4.3 seconds). No debuff applied.\n- Welcome Mat Removal by Self takes 4 seconds (was 2.5 seconds).\n- If players remove the trap by themselves, a debuff will be applied to them. The effects are as follow:\n\n- Duration is 60 seconds (Was 20 seconds on the Lab Test Server).\n- Will move 20% slower\n- Won't be able to sprint.\n- Will leave a trail of blood behind them.\n- Health is set to 20 hp. \n\n- Being caught by a Welcome Mat is considered entering the Down But Not Out state. R6 allows DBNO only once per round, this means players that have already been DBNO will immediately die if they fall into a Frost trap.\n\nWe have two main objectives with this set of changes, the first is to make the placement of Welcome Mats more strategic and less \"deploy and forget.\" The second is to make being caught by Welcome Mats less frustrating by giving more options to players.\n\nPlayers will have now two options to escape from a Welcome Mat, they can wait for a Teammate to help them, or they can release from the trap by themselves at the cost of receiving a penalty with several negative effects that will impact their movement speed.\n\n#### FRAG GRENADES\n\nAs mentioned in the Y8S3 Designer's Notes, the next few changes are in preparation for a more definitive solution that intends to address the Frag Grenades issue.\n\n### IANA\n\n#### LOADOUT\n\n- Gadgets: Stun Grenades will replace Frag Grenades.\n- Secondary Weapon: Added Gonne-6.\n\nIana has been the top Attacker for almost a year since we removed Frag Grenades from Finka and changed Sledge's and Zofia's armor rates. It is time for a change that leaves more space for other Operators to excel. We are replacing the Frag Grenades with Stun Grenades to retain Iana's aggressive playstyle and adding the Gonne-6 to keep a bit of her destructive power.\n\n### FINKA\n\n#### LOADOUT\n\n- Gadgets: Added Frag Grenades as 3rd option.\n- Secondary Weapon: Removed Gonne-6.\n\nWe needed to add another 'competitive' operator to replace Iana during this transition period. We already know that Finka is a good fit and could take this spot. Now that the LMG-meta has been adjusted, we believe that she can have Frag Grenades again.\n\nShe won't keep the Gonne-6 however, as the combination of it and Frag Grenades will be limited to special cases.\n\n### GRIDLOCK\n\n#### LOADOUT\n\n- Gadgets: Frag Grenades will replace Breach Charges.\n- Secondary Weapon: Removed Gonne-6.\n\nTo allow for more operator diversity on the attacking line-up, we are also going to give Gridlock Frag Grenades instead of Breach Charges, she already has the Super Shorty for soft destruction, so we'll remove the Gonne-6.\n\n### SENS\n\n#### POF-9 (PC & Console)\n\n- Reduced vertical recoil.\n- Reduced lateral recoil.\n- Reduced recoil increase after long bursts\n\nWe believe that Sens is an operator with great potential, but it looks like they'll need a push to shine. We made them a 1-Armor and 3-Speed operator back in Y7S4, and softened the POF-9 recoil for Gamepad in Y7S3, but that wasn't enough. Operator weapons have a lot of weight on their performance, so we are taking a second look at the POF-9, but this time for both Mouse and Gamepad.\n\nThis weapon has been considered challenging to operate for a long time, and we've decided to soften its recoil. With this change we are aiming to have a weapon that feels way more forgiving to use. This should allow players to perform better with the POF-9 at longer distances and grant them more freedom to pick its weapon attachments.\n\n### TACHANKA\n\n#### DP27\n\n- Damage: Increase to 60 (from 49)\n\nDespite the high damage, the time to kill is much higher than average regardless of enemy armor because of the low rate of fire. We never increased it because we didn't want to go lower than 3 bullets to down a player with any automatic weapon, but the recent changes on the Extended Barrel have proven that this is fine for certain operators.\n\nSo, with this change, the DP27 will be closer to other weapons with higher rates of fire in terms of time to kill a full health operator, especially against high-speed operators.\n\n- 1-armor: 0.218ms (faster than average)\n- 2-armor: 0.218ms (faster than average)\n- 3.-armor: 0.327ms (slower than average)\n\n### WARDEN\n\n#### OPERATOR STATS\n\n- Armor: 3 (from 2)\n- Speed: 1 (from 2)\n\nWe changed Warden to 2-Armor and 2-Speed by the end of Y4 to increase his mobility and allow him to react faster to the Attacking team. With the evolution of the game, and defenders playing more loosely than back then we will drop his speed to reduce his roaming capabilities.\n\nWe believe the 1.5x on the MPX, synergizes well with his kit to counter Smokes from far away, so rather than change that we are going to reduce his speed. He will be slower and louder while running around the map, which will make him an easier target to take down by more coordinated teams.\n\nWe want to encourage players to play him closer to the site, where he can use his ability more effectively because flashes and smokes are easier to predict. He should be a critical operator to keep alive until the end of the round because can counter most of the attacking strategies. He shouldn't be the one to go for roaming and dying too early.\n\n* * * * *\n\nFollow us and share your feedback on [Twitter](https://twitter.com/Rainbow6Game) and [Reddit](https://www.reddit.com/r/Rainbow6/).", "categories": [ "rainbow-six-siege" ], "readTime": 8, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/2iIXX6OEAI1g1b9Q3ta6lU/y8s33-designers-notes", "date": "2023-10-06T12:45:00.000Z" }, { "id": "5Jd2jnLL5jOGzD7xMpJNKX", "title": "Rainbow Six Siege X Halo Crossover Brings Master Chief Set for Sledge", "abstract": "New Elite set now available for Sledge, includes Spartan-117 headgear, uniform, gadget skin, weapon skins, and more, plus a Cortana Chibi charm.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/569NLMCWWrD9WyzMBZtu74/8cd0f8219a2a76fd5e425d5ce3a962b1/Sledge_Elite_Halo_960x540.jpg", "content": "It's time to siege the day and finish the fight as Rainbow Six Siege introduces a new Halo crossover featuring an Elite set for Sledge that outfits him in the armor of the Master Chief. Included in the set are the Spartan-117 headgear and uniform inspired by the Master Chief's armor in Halo Infinite, as well as a gadget skin that reimagines Sledge's breaching hammer as a Banished Gravity Hammer. There are weapon skins for Sledge's primary (M590A1 shotgun and L825A2 assault rifle) and secondary (P226 MK25 pistol) weapons, as well as Operator cards, a victory celebration, and the Cortana Chibi charm. The Elite set can be purchased with R6 credits and is available now in the in-game store.\n\nFor more on Rainbow Six Siege, check out the [Sixth Guardian charity bundle](https://rainbow6.com/sixth_guardian_health_cancer_research) that offers a colorful look for Twitch, and read up on the latest season in our [Operation Heavy Mettle Operator and Gadget Guide](https://rainbow6.com/operation_heavy_mettle_operator_gadget_guide).", "categories": [ "rainbow-six-siege" ], "readTime": 1, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/5Jd2jnLL5jOGzD7xMpJNKX/rainbow-six-siege-x-halo-crossover-brings-master-chief-set-for-sledge", "date": "2023-09-27T08:00:00.000Z" }, { "id": "5MhtA9MfeyId8QLbETK3wx", "title": "Y8S3.2 Patch Notes", "abstract": "See the upcoming changes to Rainbow Six Siege with the release of Y8S3.2.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5PPCskhe0zulw4qe9UgXpI/2cb9a35335740116818c497b745658a4/Y8S3.2_PatchNotes_Article.jpg", "content": "See the upcoming changes to Rainbow Six Siege with the release of Y8S3.2.\n\n## Y8S3.2 Patch Size\n\nFind the download sizes for each platform below.\n\n- Ubisoft Connect: 1.16 GB\n- Steam: 780 MB\n- Xbox One: 1.09 GB\n- Xbox Series X: 1.32 GB\n- PlayStation 4: 1.62 GB\n- PlayStation 5: 1.28 GB\n\n# BUG FIXES\n\n## GAMEPLAY\n\nFIXED - Operators can't escort the hostage using the controller input if they're holding a deployable device.\n\nFIXED - Devices placed on the ceiling are detected outside in 2F Red Stairs on the Kanal map.\n\nFIXED - Wrong VFX is triggered when using Oryx's Remah Dash against an opponent standing next to an indestructible wall.\n\nFIXED - Players get an advantageous line of sight when using Azami's Kiba Barrier.\n\nFIXED - Various advantageous position issues when using Azami's Kiba Barrier.\n\n## LEVEL DESIGN\n\nFIXED - Red barrier is missing during the Preparation Phase after destroying barrel wall in B Tasting Room on the Villa map.\n\nFIXED - Operators are able to go out of bounds at the west wall of EXT Tunnel on the Bank map.\n\nFIXED - Defenders are detected outside when standing next to a wall in 1F Trophy Room on the Chalet map.\n\nFIXED - Barricades float when placed at 2F Master Bedroom on the Oregon map.\n\nFIXED - Operator becomes stuck when going on top of the white chair next to the fruit stand in EXT Market on the Favela map.\n\nFIXED - Operators can get stuck in the barrel located on the Clubhouse map.\n\nFIXED - Ace's S.E.L.M.A. Aqua Breacher doesn't detonate a second time when throwin on the destructible wall of the Consulate map.\n\n## AUDIO\n\nFIXED - VFX does not match with the timer when joining a match in progress.\n\n## USER EXPERIENCE\n\nFIXED - Operators have improper idle animations in the Operator album.\n\nFIXED - Commendation system is occasionally greyed out.\n\nFIXED - Teammate outlines are inconsistently displayed.\n\nFIXED - Devices are detected as outside when deployed inside 2F Piano Room on the Chalet map.\n\nFIXED - The Maps tab for the Standard playlist is empty while playing in offline mode.\n\nFIXED - Crosshair disappears aiming down sight multiple times after respawning.\n\nFIXED - Operator Portraits and Card Backgrounds rewards are not displayed after opening a pack.\n\nFIXED - Match options only available to the host when in Custom Match lobby.\n\nFIXED - Placeholder text is present for the defuser location when planted at 4F Cockpit on the Yacht map.\n\nFIXED - Language packs missing for Ukraine region.\n\nFIXED - Multiple LOD issues on various maps.\n\nFIXED - Various shop and Customization issues.\n\nFIXED - Various Localization issues.\n\n---\n\nFollow us and share your feedback on [Twitter](https://twitter.com/Rainbow6Game), [Reddit](https://www.reddit.com/r/Rainbow6/), [Facebook](https://www.facebook.com/Rainbow6/) and on our[forums](https://discussions.ubisoft.com/category/609/rainbow-six-siege?lang=en-US).", "categories": [ "rainbow-six-siege" ], "readTime": 3, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/5MhtA9MfeyId8QLbETK3wx/y8s32-patch-notes", "date": "2023-09-26T09:45:00.000Z" }, { "id": "2YtRrSCEi2eWoYEksA44FV", "title": "Commendation System: How It Works", "abstract": "An in-depth look at the Commendation System.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/l6CCkKR8pue9d37yRULXj/6562599ae6949c9610921fe8e4f3f8d0/Commendations.960x540.png", "content": "Y8S3.1 brings the latest update from the Player Protection team, the Commendation System. The Commendation System gives teammates a new avenue to share their thanks and appreciation with one another, while showing how they've added to the experience. In Siege your team matters, and any team member can be key to your victory and enjoyment. With this update, you can show players your gratitude and allow them to shine.\n\n## HOW IT WORKS\n\n### COMMENDING OTHERS\n\nPlayers will be able to give Commendations at the end of a Quick Match, Standard, or Ranked game, via the Commendation screen. Each session, players can commend up to two teammates by selecting one of three categories.\n\nAs well as showing your appreciation to teammates, you can vote to commend the opposing team. In order for the vote to be successful, a majority \"YES\" vote will be required.\n\n__RESTRICTIONS:__\n\n- Players who abandon the match won't be eligible for Commendations.\n\n- A player cannot give both of their Commendations to the same person.\n\n- To prevent abuse of the system, a player cannot award more than one Commendation to the same player within a 7 day period.\n\n### COMMENDATION TYPES\n\nWhen it comes to giving out your Commendations to your teammates, you'll have 3 options, and choosing the right one will help players know how their efforts have added to your experience.\n\n- __Valor__: A great teammate who stays cool and is fun to play with.\n\n- __Dedication__: A reliable teammate who stays engaged, fills in roles, and actively relays intel.\n\n- __Guidance__: A teammate who takes on a leadership role, helping the others by sharing knowledge and developing strategy.\n\n## WHAT COMMENDATIONS MEAN FOR YOU\n\nReceiving Commendations can result in rewards being given at certain points in a season, as well as a temporary passive bonus. Note that right now, it will not affect your Reputation Standing.\n\n### STREAKS\n\nIf a player receives Commendations consistently, a Streak bonus will be activated, giving a +1% drop chance on their Alpha Packs. The Streak status will be reflected in the in the Reputation Center, in the main menu squad panel, and in matches for other players to see. Of course, if a player wishes to protect their privacy, this icon can be disabled as part of Privacy Mode.\n\n__RESTRICTIONS__\n\n- Players who have a sanction or reputation penalty will have their Streak stopped and will be unable to attain a new Streak.\n\n### REWARDS\n\nAs well as an increased Alpha Pack drop rate, if you meet the right requirements, you could qualify for more rewards.\n\n- At __mid-season__, any player who has received a Commendation in the current season, will receive an Alpha Pack of Epic rarity.\n\n- At the __end of a season__, players in the top 25% of Commendations for that season, will receive an Alpha Pack of Legendary rarity.\n\n__RESTRICTIONS__\n\nThe following players will not be eligible for mid-season or end of season rewards:\n\n- Players who are under sanction of any sort.\n\n## CONCLUSION\n\nThe Player Protection team continues their work on both the Commendation System and Reputation System, helping to support and protect players' journeys in Siege. With this update, our aim has been to increase the opportunities for positive interactions in-game, with the ultimate goal of giving players a more positive overall experience. We look forward to players using the system, earning Streaks, and receiving their Alpha Packs!", "categories": [ "rainbow-six-siege" ], "readTime": 3, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/2YtRrSCEi2eWoYEksA44FV/commendation-system-how-it-works", "date": "2023-09-14T13:45:00.000Z" }, { "id": "7nCrDQJ0J7KWfQcpUYvw0k", "title": "Y8S3.1 Patch Notes", "abstract": "See the upcoming changes to Rainbow Six Siege with the release of Y8S3.1.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5ZPI2tDO4kU3Q3nuEBTyxr/359940c5f44b824b8257415bc2010684/Y8S3.1_PatchNotes_Article.jpg", "content": "See the upcoming changes to Rainbow Six Siege with the release of Y8S3.1.\n\n## Y8S3.1 Patch Size\n\nFind the download sizes for each platform below.\n\n- Ubisoft Connect: 5.82 GB\n\n- Steam: 16.9 GB\n\n- Xbox One: 3.09 GB\n\n- Xbox Series X: 3.27 GB\n\n- PS4: 3.99 GB\n\n- PS5: 3.26 GB\n\n## BUG FIXES\n\n### GAMEPLAY\n\nFIXED - Ram's BU-GI Auto Breacher doesn't completely destroy first floor walls of 1F Strip Club on the Club House map.\n\nFIXED - Ram's BU-GI Auto Breacher doesn't destroy Thunderbird's Kona Station if it's placed on a reinforced surface.\n\nFIXED - Operators get stuck inside of a barrel when exiting rappel on the Fortress map.\n\nFIXED - Defuser can't be retrieved if dropped when entering or exiting rappel stance at EXT North Rappel on the Tower map.\n\nFIXED - Ram's BU-GI Auto Breacher can't go through the wall at 2F Infirmary on the Yacht map.\n\nFIXED - Attacker drones can reach a spot with a useful line of sight and can't be destroyed on Nighthaven map.\n\nFIXED - Third spawn location description is missing for Attackers on the Bank map.\n\nFIXED - Fenrir's F-NATT Dread Mine doesn't open in the end of round replay when activated.\n\nFIXED - Some gadgets are missing collision and can be deployed inside Ram's BU-GI Auto Breacher.\n\n### LEVEL DESIGN\n\nFIXED - Staircase connecting 1F Central Hallway to 2F Central stairs is labeled as B Central Stairs on the Clubhouse map.\n\nFIXED - Indestructible windows can be barricaded during the Defense tutorial.\n\nFIXED - Wall studs are visible in B1 Red Stairs of the Kanal map.\n\nFIXED - Barricades float when placed in the doorway at 2F Dorm Main Hall on the Oregon map.\n\nFIXED - Can't properly destroy the wall between 1F Bar and 1F Lounge on the Tower map.\n\nFIXED - Operators can get out of bounds by using a space between a ladder and railing at EXT South Roof on the Tower map.\n\nFIXED - Portion of the wall can't be destroyed at 2F Master Bedroom of the Chalet map.\n\n### AUDIO\n\nFIXED - Missing SFX when destroying the canister on Mira's Black Mirror.\n\nFIXED - Missing VFX when Operator phones dropped for Dokkaebi are hacked by the Kludge Drone.\n\nFIXED - Missing SFX when drones are destroyed while in support mode during the end of the round.\n\n### OPERATORS\n\nFIXED - Ram's BU-GI Auto Breacher laser is visible through walls with low quality settings.\n\n### USER EXPERIENCE\n\nFIXED - User doesn't receive a penalty when reported for voice abuse in multiple sessions.\n\nFIXED - Warden's Smart Glasses thumbnail appears in low resolution in the Operators tab.\n\nFIXED - Cursor doesn't appear in the Operator Guides while using free camera during Match Replay.\n\nFIXED - Players aren't highlighted after swapping teams in a Custom Game lobby.\n\nFIXED - Saved game mode settings for the Quick Match and Arcade playlists reset after restarting the game.\n\nFIXED -  Hot and Spicy attachment skin is missing from the exclusive set highlighted on the Intro section of the Battle Pass.\n\nFIXED - Text for device name overlaps in Ram's Operator section.\n\nFIXED - Interaction animation doesn't play when players spectate Fenrir.\n\nFIXED - Missing reward image for when the free Alpha Pack reward popup appears.\n\nFIXED - Compass appearance can't be changed while using the normal HUD preset.\n\nFIXED - Dread Factor Ranked charms are displayed with Heavy Mettle rank information.\n\nFIXED - Multiple LOD issues on various maps.\n\nFIXED - Various Shop and Customization issues.\n\nFIXED - Various Localization issues.\n\n---\n\nFollow us and share your feedback on [Twitter](https://twitter.com/Rainbow6Game), [Reddit](https://www.reddit.com/r/Rainbow6/), [Facebook](https://www.facebook.com/Rainbow6/) and on our [forums](https://discussions.ubisoft.com/category/609/rainbow-six-siege?lang=en-US).", "categories": null, "readTime": 4, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/7nCrDQJ0J7KWfQcpUYvw0k/y8s31-patch-notes", "date": "2023-09-12T09:45:00.000Z" }, { "id": "5hrPaDUB2TZcdaiQPm4EuV", "title": "Join the Sixth Guardian Health fundraising for Worldwide Cancer Research!", "abstract": "This season, we’re partnering with the Worldwide Cancer Research for our next Sixth Guardian charity bundle!", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3tCiXG5oRWkQDQ0GEyUYce/a6e9c9b55655a2aeb288591441d2dcae/R6S_WWCR_Twitch_Bundle-visuals_v1.jpg", "content": "The Siege team is excited to continue the Sixth Guardian Program in Y8S3 with a brand-new bundle.\n\nThis season, Sixth Guardian is partnering with Worldwide Cancer Research, an organization funding visionary, game-changing cancer research around the world to start new cures. The \"Sixth Guardian Health\" bundle will feature a full Twitch set, and 100% of net proceeds (no less than $6 USD per bundle) will go to [Worldwide Cancer Research]( https://www.worldwidecancerresearch.org/)\n\nCancer is a growing, global problem. By 2040, the number of cases worldwide is expected to rise by 55% compared to 2020. But there is hope - by funding more visionary, cutting-edge science, Worldwide Cancer Research can start new cures that will take us one step closer to a day when no life is cut short by cancer.    \n\nThis weekend (from September 8th to September 10th), your favorite creators will be joining us to raise cancer research awareness and help raise funds for the cause. A major thanks to the hundreds of creators like BikiniBohdi, Steviix Jenz, TitaniumRolo, Rasco100, Scythe, Rainbow6ItaCom, BRAVENIKA, Reembey, Supr, Garfield, CrossArchon, KingGeorge, FastAnne, JustRyuk, coreRoss, Tomjsherlock who have answered the call from the Ubisoft Creators Program already!\n\nWe invite all Rainbow Six Siege creators to join the movement too by streaming or creating content on social media over the weekend.\nYou can download the Creator kit which include some Twitch Stream overlays [here](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4128uPAKZYq66zL0b0z7uD/b61b33b145f521dc2d143538e1bf6fcd/Sixth_Guardian_Health_Creator_Kit.zip).\n\nIt's time to show the world what we can achieve together, make sure to use #Curestarter and @WorldwideCancer when sharing on social for a chance to see your content or stream featured on the Rainbow Six Siege account.\n\n### SIXTH GUARDIAN HEALTH BUNDLE \n\nThis exclusive bundle features a set of cosmetics for Twitch, all featuring Worldwide Cancer Research's signature colors and Sixth Guardian branding. Specifically, the set includes: \n\n- \"Sixth Guardian Health\" Uniform \n\n- \"Sixth Guardian Health\" Headgear \n\n- \"Sixth Guardian Health\"\" Background Card \n\n- \"Sixth Guardian Health\" Charm \n\nThe bundle is available for a limited time over the course of two seasons!\n\n\n\n### ABOUT WORLDWIDE CANCER RESEARCH \n\nWorldwide Cancer Research starts new cures for cancer. Since Worldwide Cancer Research was founded in 1979, they have funded over £200m of pioneering research in 35 different countries.  \n\nThere are still so many unanswered questions about cancer, and so many more discoveries to make. Worldwide Cancer Research keeps pushing forward to fund more outside-the-box thinking from more world-class researchers - something that they simply cannot achieve without their incredible supporters, Curestarters.  Become a Curestarter to help fund visionary, game-changing research around the world, and take us one step closer to a day when no life is cut short by cancer.  \n\nLearn more about Worldwide Cancer Research - [https://www.worldwidecancerresearch.org/](https://www.worldwidecancerresearch.org)\n\n### WHAT HAPPENS TO YOUR DONATIONS \n\nAll net proceeds from your donations will go to Worldwide Cancer Research, with no less than $6 USD per bundle going to the charity. \n\nIf you'd like to support Worldwide Cancer Research further, [click here](https://www.worldwidecancerresearch.org/donate/).\n\n### A MESSAGE FROM WORLDWIDE CANCER RESEARCH CEO - Dr Helen Rippon \n\n\"Ubisoft and the players of Rainbow Six Siege share a common desire with Worldwide Cancer Research to pioneer innovations and take a calculated approach to potential game-changing solutions. We're absolutely delighted to be partnering with them on this campaign, and we are incredibly grateful for their support.\" \n\n__- Dr Helen Rippon, Worldwide Cancer Research CEO__ \n\n### ABOUT THE SIXTH GUARDIAN PROGRAM  \n\nSince the program's launch in 2020, together with our community, we have raised over 425,000 $ USD! Big thanks once again to our past Sixth Guardian partners: AbleGamers Charity, Stack Up, Indspire, ILGA World and Ecologi. \n\nTogether with our partners, we hope to unite the Rainbow Six Siege community and make positive changes outside of our game.", "categories": [ "rainbow-six-siege" ], "readTime": 4, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/5hrPaDUB2TZcdaiQPm4EuV/join-the-sixth-guardian-health-fundraising-for-worldwide-cancer-research", "date": "2023-09-08T18:00:00.000Z" }, { "id": "6Yveu38toC0MdnhkcXOgGl", "title": "Rainbow Six Siege Names Tennis Star Daniil Medvedev as Game Ambassador", "abstract": "With almost 3000 hours played, Medvedev will have his own themed cosmetic items added to the game, provide feedback on upcoming features, and promote the game.", "thumbnail": "https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/7m346aFStR9MZzNEIrGVLa/d5bbcf40e123a3cde09cf8cd5571314c/Dani-1.jpg", "content": "As [Operation Heavy Mettle](http://rainbow6.com/heavymettle) kicks off, Rainbow Six Siege has announced that tennis star Daniil Medvedev will serve as a Game Ambassador. With almost 3,000 hours logged in Siege so far, Medvedev is an avid competitive player who is currently ranked Diamond, earning his spot among one of the highest tiers of Siege players. As a Game Ambassador, he will partner with the development team to provide feedback on early content and upcoming features. There will also be a Medvedev-themed cosmetic bundle coming in 2024, including a weapon skin, gear, and charm.\n\n\"We're proud and excited to work with Daniil. His creativity and strategically minded play are what make him so exciting both in tennis and in top-ranked matches of Rainbow Six Siege,\" said Director of Business Strategy Mohammed Benhenneda. \"He's the perfect ambassador, representing what makes Siege different from any other game out there.\"\n\n![Daniil Medvedev Ambassador announcement - Dani](//staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1Ckvz9W0sWvXhF4qgBb3EC/41214e4af8d5085ddb274927cc4778a9/Dani-2.jpg)\n\nTo learn a little bit more about Medvedev's history with Siege and his passion for the game, Ubisoft News interviewed the tennis pro about how much he plays, what he likes about the game, and which map you definitely don't want to see him on.\n\n__When did you start getting into Rainbow Six Siege?__\n\n__Daniil Medvedev:__ I got really into it in 2016; that was the year I really starting putting hours in. All of my friends were playing it, so that attracted me to the game, and as I played it more and more, I fell in love with it.\n\n__When you sit down to play a session, what are you hoping to get out of it? What kind of competitive spirit do you bring to Siege?__\n\n__DM:__ I want to have fun and be competitive. It's in my nature that I want to win at everything, and this game allows both - to have fun combined with the will to win.   \n\n__With all your travel and competition commitments, where and when do you usually find time to play Siege?__\n\n__DM:__ To be honest, I do not play when I travel for tournaments; I would be in trouble, as I would not go to sleep on time, so I only play when I am at home. I wish I could play more, but I also have to practice some tennis.\n\n__Rainbow Six Siege is a game that rewards strategizing in advance and adapting your tactics in the moment. How do you think your tennis career has influenced how you play Siege?__\n\n__DM:__ Timing is very important; like in tennis, you need to find a good moment to attack. And, just as in tennis, you need to make a plan. But if the plan is not working, finding the right time to switch to a new plan is key. I guess my experience as a pro tennis player helps me with this.\n\n__Have you ever tried to recruit any of your coaches or fellow players to join a 5-stack?__\n\n__DM:__ No, they would not be good enough, so I have not asked them to join. I started playing this game with my friends, and we have made some great memories. Spending all this time playing together, you really build a bond.\n\n__What's one piece of advice you'd give players looking to get into Siege or to elevate their game?__\n\n__DM:__ Two things: First, play to win, be competitive. And second, practice your aim.\n\nFill in the blanks: If you are matched against Daniil Medvedev in Ranked play, you should always ban the                    map because                   .\n\n__DM:__ You should ban Kanal because it's my best map. But don't tell anyone.\n\n*Rainbow Six Siege just launched its latest season,* [*Operation Heavy Mettle*](https://news.ubisoft.com/en-us/article/52yt8qOctpaeT42YMmQ4je/rainbow-six-siege-operation-heavy-mettle-operator-and-gadget-guide). *The game is available now on Xbox Series X|S, PS4, PS5, PC through Ubisoft Connect, Steam, and Amazon Luna, and is included in a* [*Ubisoft+*](https://ubisoftplus.com/) *subscription.*\n", "categories": [ "rainbow-six-siege" ], "readTime": 4, "url": "https://ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/6Yveu38toC0MdnhkcXOgGl/rainbow-six-siege-names-tennis-star-daniil-medvedev-as-game-ambassador", "date": "2023-09-08T16:00:00.000Z" } ]