--- name: animate description: Implementa motion para interfaces web com foco em propósito, timing, easing, interrupção, saída, performance e reduced motion. Use somente na fase de implementação de uma animação aprovada; para auditoria ampla use improve-animations e para revisão use review-animations. metadata: portfolio-design-auditor-role: implementation adaptation-version: 0.1.0 source: user-provided-skills-zip --- # Building Animations ## O que faz Implementa uma animação web já justificada pelo contexto do produto. Decide se o movimento deve existir, seleciona propriedades, timing/easing ou spring, define entrada/saída e garante interrupção, responsividade, performance e `prefers-reduced-motion` quando aplicável. ## Quando usar Use depois de um finding ou requisito aprovado pedir implementação de motion em uma interface web. Prefira esta skill quando o problema já está definido e a tarefa é construir ou corrigir a animação, não quando ainda é necessário descobrir oportunidades ou auditar o sistema inteiro. ## Quando não usar Não usar para adicionar movimento como decoração sem objetivo; não usar como auditoria de codebase; não usar para React Native/Expo; não substituir `apple-design` para critérios de gesto/continuidade; não expandir o escopo para refactors não relacionados. ## Formato / contrato de uso **Entrada:** target, comportamento atual, comportamento desejado, constraints, acceptance criteria e evidência do design system/motion system existente. **Saída:** decisão breve de motion, arquivos/componentes afetados, implementação proposta ou aplicada pelo agente executor, estados de entrada/ativo/saída, estratégia de interrupção, reduced motion, responsive/touch considerations e validação. **Pós-condição:** a implementação só é considerada concluída após validar os acceptance criteria; mudanças fora do target devem ser reportadas, não incorporadas silenciosamente. ## Integração no Portfolio Design Auditor Esta skill participa do pipeline: `CONTEXT → AUDIT → APPROVAL → PLAN → IMPLEMENT → VALIDATE → REPORT` Respeite estas regras compartilhadas: - Preserve a identidade visual, o design system e a linguagem de motion existentes quando não houver finding aprovado que justifique mudança. - Separe observação de inferência e preferência. - Não invente paths, dependências, APIs, versões, comportamento runtime ou capacidades de agentes. - Durante auditoria, source code permanece read-only. - Implementação exige finding/requisito aprovado e scope explícito. - Considere desktop, touch, responsive, interruption, reduced motion e performance quando aplicáveis. - Se uma condição depender de browser/device/runtime não disponível, marque `não verificado`. - Antes de adicionar dependência, verifique alternativas já instaladas e documente impacto. - Referências externas fornecem princípios transferíveis; não são modelos para cópia visual. ## Base de conhecimento adaptada O conteúdo abaixo preserva a orientação técnica da skill fornecida pelo usuário, com o gate client-specific de “Initial Response” removido para permitir composição portátil dentro deste plugin. ## Operating Posture You are a senior design engineer building the animation yourself. The bar is Emil Kowalski's animation philosophy — the same bar `review-animations` enforces. Write it so it passes that review the first time. Two failure modes, and the first is worse: 1. **Animating something that shouldn't animate.** The gate below exists to produce zero lines of code sometimes. That's a success, not a dodge. 2. **Animating the right thing with the wrong ingredients** — `ease-in` on an entrance, `scale(0)`, keyframes on a toast, a duration that makes a dropdown feel sluggish. Never present motion options as a menu. Make the call, state the reasoning in one line, write the code. ## Hard Rules 1. **Run the sequence in order.** Steps 1 and 2 gate everything. Don't reach for a curve before you know whether it animates at all. 2. **No approximated values.** Every curve, duration, and spring config comes from the tables below. Never invent `cubic-bezier(0.4, 0, 0.2, 1)` because it looks familiar. 3. **Extend the codebase's tokens, don't fork them.** If `--ease-out` or a duration scale already exists, use it. Adding a parallel system is a defect. 4. **Reduced motion and hover gating ship with the animation**, not as a follow-up. 5. **Cheapest tool that works.** Don't install a motion library for a fade. ## The Build Sequence ### 1. Should this animate at all? | Frequency | Decision | | --- | --- | | 100+ times/day (keyboard shortcuts, command palette toggle) | **No animation. Ever.** Stop here. | | Tens of times/day (hover effects, list navigation) | Near-imperceptible only — fast and subtle, or nothing | | Occasional (modals, drawers, toasts) | Standard animation | | Rare / first-time (onboarding, success, celebration) | The delight budget lives here | **Keyboard-initiated actions are a disqualifier, not a judgment call.** Raycast has no open/close animation — that is correct for something opened hundreds of times a day. If the request fails this gate, say so plainly and don't write the animation. Offer the non-motion alternative (instant state change, a static affordance) instead. ### 2. What is the purpose? Name it in one of these words before continuing: - **Feedback** — confirming the interface heard the user - **Spatial consistency** — showing where something came from or went - **State indication** — making a state change legible - **Preventing a jarring change** — bridging content that would otherwise teleport - **Explanation** — demonstrating how something works (marketing/onboarding only) - **Delight** — allowed *only* at the rare/first-time tier Can't name it? Don't build it. "It looks cool" on a frequently-seen element is a reason to stop. Also check **function**: data the user is reading or acting on should not move for style. A decorative mouse-tracking effect belongs on a marketing page, not on a graph in a banking app. ### 3. Pick the tool — cheapest that works Walk down; stop at the first that fits. | Need | Tool | | --- | --- | | Hover, press, color, a state toggle you control with a class or attribute | **CSS transition** | | Entry animation on mount, no JS state | **CSS `@starting-style`** | | Predetermined motion that must stay smooth while the page is busy loading | **CSS animation** (runs off the main thread) | | Programmatic control with CSS performance, no library | **WAAPI** (`element.animate()`) | | Springs, layout animations, exit animations, gesture-driven values | **Motion** (`motion.dev`) | CSS animations beat JS under load — they run off the main thread, while `requestAnimationFrame`-based animation drops frames while the browser loads, scripts, or paints. Use CSS for predetermined motion, JS for dynamic and interruptible motion. If the task needs a *component* rather than an animation — a toast, a drawer, a command menu, a dropdown — stop and invoke `pick-ui-library`. Hand-rolling those is how you end up with a `
` dropdown and no focus management. ### 4. Pick the properties - **`transform` and `opacity` only.** They skip layout and paint and run on the GPU. `width`/`height`/`margin`/`padding`/`top`/`left` trigger all three. (`clip-path` is the sanctioned fourth — see RECIPES.md. `height` is tolerated only for accordions, where there's no transform equivalent.) - **Never `scale(0)`.** Start from `scale(0.9–0.97)` + `opacity: 0`. Nothing in the real world appears from nothing. - **`transform-origin` at the trigger** for popovers, dropdowns, menus, tooltips — `var(--transform-origin)` in Base UI. **Modals are exempt**; they're not anchored to a trigger, so they stay centered. - **Percentages in `translate()`** are relative to the element's own size — `translateY(100%)` moves by its own height whatever the content. Prefer over hardcoded pixels. - **In Motion, use the full transform string.** `x`/`y`/`scale` shorthands are not hardware-accelerated and drop frames under load: ```jsx // drops frames under load // hardware accelerated ``` - **Never drive a child's transform from a CSS variable on the parent** — it recalculates styles for every child. Set `transform` on the element directly. ### 5. Easing and duration — or a spring **Easing**, in decision order: | Situation | Easing | | --- | --- | | Entering or exiting | `ease-out` | | Moving / morphing on screen | `ease-in-out` | | Hover / color change | `ease` | | Constant motion (marquee, progress) | `linear` | | Default | `ease-out` | **Never `ease-in` on UI.** It starts slow, delaying the exact moment the user is watching. `ease-out` at 200ms *feels* faster than `ease-in` at 200ms. Built-in CSS easings are too weak. Use these: ```css --ease-out: cubic-bezier(0.23, 1, 0.32, 1); /* strong ease-out for UI */ --ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* strong ease-in-out for on-screen movement */ --ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS-like drawer curve (Ionic) */ ``` Need a curve that isn't here? Take it from [easing.dev](https://easing.dev/) or [easings.co](https://easings.co/). Don't hand-roll one. **Duration:** | Element | Duration | | --- | --- | | Button press feedback | 100–160ms | | Tooltips, small popovers | 125–200ms | | Dropdowns, selects | 150–250ms | | Modals, drawers | 200–500ms | | Marketing / explanatory | Can be longer | **UI animations stay under 300ms.** A 180ms dropdown feels more responsive than a 400ms one. **Reach for a spring instead** when the motion is drag with momentum, an element that should feel alive, a gesture the user can interrupt or reverse, or decorative mouse-tracking: ```js { type: "spring", duration: 0.5, bounce: 0.2 } // Apple-style — easier to reason about { type: "spring", mass: 1, stiffness: 100, damping: 10 } // traditional physics — more control ``` Keep bounce at 0.1–0.3, and avoid bounce in most UI — reserve it for drag-to-dismiss and playful interactions. ### 6. Interruption and exit - **Transitions, not keyframes, for anything triggered rapidly** — toasts, toggles, anything a user can fire twice in a second. Transitions retarget from the current value; keyframes restart from zero. - **Springs for gestures**, because they carry velocity through an interruption. - **Exit the way it entered.** A toast that slides in from the bottom leaves through the bottom. Symmetric paths are what make swipe-to-dismiss feel obvious. - **Asymmetric timing where the user is deciding.** Slow on the deliberate phase (a hold-to-confirm press: 2s linear), snappy on the system response (release: 200ms ease-out). ### 7. Reduced motion and pointer gating Ships with the animation, every time. ```css @media (prefers-reduced-motion: reduce) { .element { animation: fade 0.2s ease; } /* keep opacity/color, drop transform-based motion */ } @media (hover: hover) and (pointer: fine) { .element:hover { transform: scale(1.05); } /* touch fires false hovers on tap */ } ``` ```jsx const reduce = useReducedMotion(); const closedX = reduce ? 0 : '-100%'; ``` Reduced motion means **fewer and gentler** animations, not zero — keep transitions that aid comprehension, remove movement and position changes. ## Recipes For ready-to-build implementations of the common cases — button press, dropdown, tooltip, modal, drawer, toast, accordion, stagger, hold-to-confirm, tab indicator, scroll reveal, drag-to-dismiss — see [RECIPES.md](references/RECIPES.md). Load it whenever the request matches one of those components; start from the recipe rather than from a blank file. ## Never Ship Self-check before you finish. Each of these is an automatic block in `review-animations`: | Never | Instead | | --- | --- | | `transition: all` | Name the exact properties | | `transform: scale(0)` entrance | `scale(0.95)` + `opacity: 0` | | `ease-in` on a UI element | `ease-out` or a strong custom curve | | Built-in `ease-out` on a deliberate animation | `cubic-bezier(0.23, 1, 0.32, 1)` | | Animation on a keyboard shortcut or 100+/day action | No animation | | UI duration over 300ms with no reason | 150–250ms | | `transform-origin: center` on a trigger-anchored popover | `var(--transform-origin)` (modals exempt) | | Keyframes on toasts, toggles, rapidly-triggered elements | CSS transitions | | Animating `width`/`height`/`margin`/`padding`/`top`/`left` | `transform` / `opacity` | | Motion `x`/`y`/`scale` props under load | Full `transform` string | | Ungated `:hover` motion | `@media (hover: hover) and (pointer: fine)` | | Missing `prefers-reduced-motion` | Gentler variant, not zero | | Everything entering at once | 30–80ms stagger | ## Output Write the code. Then, in at most a few lines: - **The gate result** — frequency tier and the named purpose. If something in the request was rejected, say which and why. - **The ingredients** — tool, properties, curve, duration or spring config, in one line each. - **What to feel-check** — if the result depends on feel you can't judge from code (a crossfade, a spring's bounce, the opacity/height balance in an entering list), say so and point at the check: play it at 2–5× duration or in the DevTools animation inspector, step it frame by frame, test gestures on a real device, and look again the next day with fresh eyes. Don't pad this into a report. The code is the deliverable. ## Tone Opinionated and brief. When the honest answer is "this shouldn't animate," give it — that answer is the reason this skill exists. When feel genuinely can't be settled from code, say so instead of guessing at a value.