cloneref = cloneref or function(o) return o end local GazeGoGui = cloneref(game:GetService("CoreGui")) or game:GetService("CoreGui") or game.Players.LocalPlayer:WaitForChild("PlayerGui") local Notifbro = {} function Notify(titletxt, text, time) coroutine.wrap(function() local GUI = Instance.new("ScreenGui") local Main = Instance.new("Frame", GUI) local title = Instance.new("TextLabel", Main) local message = Instance.new("TextLabel", Main) GUI.Name = "BackgroundNotif" GUI.Parent = GazeGoGui local sw = workspace.CurrentCamera.ViewportSize.X local sh = workspace.CurrentCamera.ViewportSize.Y local nh = sh / 7 local nw = sw / 5 Main.Name = "MainFrame" Main.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863) Main.BackgroundTransparency = 0.2 Main.BorderSizePixel = 0 Main.Size = UDim2.new(0, nw, 0, nh) title.BackgroundColor3 = Color3.new(0, 0, 0) title.BackgroundTransparency = 0.9 title.Size = UDim2.new(1, 0, 0, nh / 2) title.Font = Enum.Font.GothamBold title.Text = titletxt title.TextColor3 = Color3.new(1, 1, 1) title.TextSize = 25 title.TextScaled = true message.BackgroundColor3 = Color3.new(0, 0, 0) message.BackgroundTransparency = 1 message.Position = UDim2.new(0, 0, 0, nh / 2) message.Size = UDim2.new(1, 0, 1, -nh / 2) message.Font = Enum.Font.Gotham message.Text = text message.TextColor3 = Color3.new(1, 1, 1) message.TextSize = 15 message.TextScaled = true local offset = 50 for _, notif in ipairs(Notifbro) do offset = offset + notif.Size.Y.Offset + 10 end Main.Position = UDim2.new(1, 5, 0, offset) table.insert(Notifbro, Main) task.wait(0.1) Main:TweenPosition(UDim2.new(1, -nw, 0, offset), Enum.EasingDirection.Out, Enum.EasingStyle.Bounce, 0.5, true) Main:TweenSize(UDim2.new(0, nw * 1.06, 0, nh * 1.06), Enum.EasingDirection.Out, Enum.EasingStyle.Elastic, 0.5, true) task.wait(0.5) Main:TweenSize(UDim2.new(0, nw, 0, nh), Enum.EasingDirection.Out, Enum.EasingStyle.Elastic, 0.2, true) task.wait(time) Main:TweenSize(UDim2.new(0, nw * 1.06, 0, nh * 1.06), Enum.EasingDirection.In, Enum.EasingStyle.Elastic, 0.2, true) task.wait(0.2) Main:TweenSize(UDim2.new(0, nw, 0, nh), Enum.EasingDirection.In, Enum.EasingStyle.Elastic, 0.2, true) task.wait(0.2) Main:TweenPosition(UDim2.new(1, 5, 0, offset), Enum.EasingDirection.In, Enum.EasingStyle.Bounce, 0.5, true) task.wait(0.5) GUI:Destroy() for i, notif in ipairs(Notifbro) do if notif == Main then table.remove(Notifbro, i) break end end for i, notif in ipairs(Notifbro) do local newOffset = 50 + (nh + 10) * (i - 1) notif:TweenPosition(UDim2.new(1, -nw, 0, newOffset), Enum.EasingDirection.Out, Enum.EasingStyle.Bounce, 0.5, true) end end)() -- Invoke the coroutine immediately end local guiName = "GazeVerificator" if GazeGoGui:FindFirstChild(guiName) then Notify("Error","Script Already Executed", 1) return end local screenGui = Instance.new("ScreenGui") screenGui.Name = guiName screenGui.Parent = GazeGoGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 0, 0, 0) frame.Visible = false frame.Parent = screenGui print("Running Script, May Lags A Bit") local lean = "Ga" .. "zer" local xhahaha = "H" local Vadrift = lean .. "-" .. xhahaha .. "a" local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/" .. Vadrift .. "/Valiant-Ui-Lib-Gazed-/main/Valiant.txt"))() local loan = lean local gaysex = "Gazer Fe Animation Editor" local Kakakak = "Tentu Gw Obfuscate Kontol" local function playAudio(audioId) local sound = Instance.new("Sound") -- Create a new Sound instance sound.SoundId = "rbxassetid://" .. audioId -- Set the SoundId using the provided ID sound.Volume = 3 -- Set the volume to 10 sound.Parent = game.Workspace -- Set the parent of the sound to Workspace sound:Play() -- Play the sound end local function trackupdate(track) -- Ensure the track is valid and playing before modifying if track and track.IsPlaying then -- Increment TimePosition safely local increment = track.Length / 10 / track.Length if track.TimePosition + increment <= track.Length then track.TimePosition = track.TimePosition + increment else track.TimePosition = track.Length end -- Adjust the speed if needed track:AdjustSpeed(0) end end local function adjustAnimationSpeed() -- Get the player's character and humanoid local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") -- Iterate over all loaded animations on the Animator while task.wait(0.1) do -- Use a controlled loop to prevent performance issues for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do trackupdate(track) end end end local function bypassio() Notify("Later..", "Fuck Tags!, Not Like this", 5) end local function PLZ() -- Gаzеr code execution -- Place this part in StarterPlayer > StarterPlayerScripts local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local playerGui = LocalPlayer:WaitForChild("PlayerGui") -- Create ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Parent = playerGui -- Create a frame to hold the bar local frame = Instance.new("Frame") frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.Position = UDim2.new(0.5, 0, 0.5, 0) frame.Size = UDim2.new(0.3, 0, 0.05, 0) frame.Parent = screenGui -- Create the bar local bar = Instance.new("Frame") bar.Size = UDim2.new(0, 0, 1, 0) -- initial size of bar bar.BackgroundColor3 = Color3.new(0, 1, 0) -- green color bar.Parent = frame -- Create a text label local textLabel = Instance.new("TextLabel") textLabel.Text = "(〒⁠﹏⁠〒⁠) {Plz Donate}" textLabel.TextSize = 20 textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.Position = UDim2.new(0, 0, -3, 0) -- adjust position if needed textLabel.Font = Enum.Font.SourceSansBold textLabel.TextColor3 = Color3.new(1, 1, 1) -- white color textLabel.BackgroundTransparency = 1 -- make the background invisible textLabel.Parent = frame -- Create a sound local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://9048375035" -- replace with the correct sound ID sound.Looped = true sound.Parent = screenGui sound:Play() -- Define a max loudness local maxLoudness = 500 -- Animation variables local amplitude = 0 local animationSpeed = 1 -- adjust speed as needed -- Animate the amplitude bar while true do local loudness = sound.PlaybackLoudness if loudness then amplitude = math.clamp(loudness / maxLoudness, 0, 1) else amplitude = 0 end -- Smooth swinging animation local swing = 0.1 * math.sin(tick() * animationSpeed * 2 * math.pi / 3) -- swing every 3 seconds frame.Position = UDim2.new(0.5 + swing, 0, 0.5, 0) bar.Size = UDim2.new(amplitude, 0, 1, 0) wait(0.05) end end local function LagFps() game:GetService("NetworkClient"):SetOutgoingKBPSLimit(math.huge) local Players = game:GetService("Players") local player = Players.LocalPlayer -- Function to apply the low FPS effect to animations local function applyLowFPSEffect(animationTrack) local originalSpeed = animationTrack.Speed while animationTrack.IsPlaying do if animationTrack.Speed <= originalSpeed then local originalSpeed = animationTrack.Speed end task.wait(0.1) -- Freeze the animation for 0.05 seconds animationTrack.TimePosition = animationTrack.TimePosition + animationTrack.TimePosition / 10 task.wait(0.1) animationTrack:AdjustSpeed(0) -- Pause again end end -- Function to monitor animation tracks local function monitorAnimations(character) local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.AnimationPlayed:Connect(function(animationTrack) applyLowFPSEffect(animationTrack) end) end end -- Monitor the player's character player.CharacterAdded:Connect(monitorAnimations) if player.Character then monitorAnimations(player.Character) end end local CurrentIdle = "None" local CurrentWalk = "None" local CurrentRun = "None" local CurrentJump = "None" local CurrentFall = "None" local CurrentSwimIdle = "None" local CurrentSwim = "None" local CurrentClimb = "None" local HttpService = game:GetService("HttpService") local Players = game:GetService("Players") local speaker = Players.LocalPlayer local Char = speaker.Character local Animate = Char.Animate local function Wait1() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") while humanoid.Health <= 2 do task.wait(0.3) -- Wait for 0.1 seconds before checking again end end local function Wait2() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") while humanoid:GetState() == Enum.HumanoidStateType.Dead or humanoid:GetState() == Enum.HumanoidStateType.Ragdoll do task.wait(0.3) -- wait for a short period before checking again end end local lastAnimations = {} -- Table to store last used animations local function StopAnim() local speaker = Players.LocalPlayer local Char = speaker.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") -- Stop all playing animation tracks for _, v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end end local function refresh() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end local function refreshswim() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) task.wait(0.1) humanoid:ChangeState(Enum.HumanoidStateType.Swimming) end local function refreshclimb() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) task.wait(0.1) humanoid:ChangeState(Enum.HumanoidStateType.Climbing) end -- Define the animations table with animation IDs local Animations = { Idle = { Astronaut = {"891621366", "891633237"}, Bold = {"16738333868", "16738334710"}, Borock = {"3293641938", "3293642554"}, Bubbly = {"910004836", "910009958"}, Cartoony = {"742637544", "742638445"}, Confident = {"1069977950", "1069987858"}, ["Catwalk Glam"] = {"133806214992291","94970088341563"}, Cowboy = {"1014390418", "1014398616"}, ["Drooling Zombie"] = {"3489171152", "3489171152"}, Elder = {"10921101664", "10921102574"}, Ghost = {"616006778","616008087"}, Knight = {"657595757", "657568135"}, Levitation = {"616006778", "616008087"}, Mage = {"707742142", "707855907"}, MrToilet = {"4417977954", "4417978624"}, Ninja = {"656117400", "656118341"}, NFL = {"92080889861410", "74451233229259"}, OldSchool = {"10921230744", "10921232093"}, Patrol = {"1149612882", "1150842221"}, Pirate = {"750781874", "750782770"}, ["Default Retarget"] = {"95884606664820", "95884606664820"}, Popstar = {"1212900985", "1150842221"}, Princess = {"941003647", "941013098"}, R6 = {"12521158637","12521162526"}, ["R15 Reanimated"] = {"4211217646", "4211218409"}, Realistic = {"17172918855", "17173014241"}, Robot = {"616088211", "616089559"}, Sneaky = {"1132473842", "1132477671"}, ["Sports (Adidas)"] = {"18537376492", "18537371272"}, Soldier = {"3972151362", "3972151362"}, Stylish = {"616136790", "616138447"}, ["Stylized Female"] = {"4708191566", "4708192150"}, Superhero = {"10921288909", "10921290167"}, Toy = {"782841498", "782845736"}, Udzal = {"3303162274", "3303162549"}, Vampire = {"1083445855", "1083450166"}, Werewolf = {"1083195517", "1083214717"}, ["Wicked (Popular)"] = {"118832222982049", "76049494037641"}, ["No Boundaries (Walmart)"] = {"18747067405", "18747063918"}, Zombie = {"616158929", "616160636"}, }, Walk = { ["2016 Animation (mm2)"] = "387947975", Astronaut = "891667138", Bold = "16738340646", Bubbly = "910034870", Cartoony = "742640026", Confident = "1070017263", Cowboy = "1014421541", ["Catwalk Glam"] = "109168724482748", ["Drooling Zombie"] = "3489174223", Elder = "10921111375", Ghost = "616013216", Knight = "10921127095", Levitation = "616013216", Mage = "707897309", Ninja = "656121766", NFL = "110358958299415", OldSchool = "10921244891", Patrol = "1151231493", Pirate = "750785693", ["Default Retarget"] = "115825677624788", Popstar = "1212980338", Princess = "941028902", R6 = "12518152696", ["R15 Reanimated"] = "4211223236", ["2016 Animation (mm2)"] = "4211223236", Robot = "616095330", Sneaky = "1132510133", ["Sports (Adidas)"] = "18537392113", Stylish = "616146177", ["Stylized Female"] = "4708193840", Superhero = "10921298616", Toy = "782843345", Udzal = "3303162967", Vampire = "1083473930", Werewolf = "1083178339", ["Wicked (Popular)"] = "92072849924640", ["No Boundaries (Walmart)"] = "18747074203", Zombie = "616168032", }, Run = { ["2016 Animation (mm2)"] = "387947975", Astronaut = "10921039308", Bold = "16738337225", Bubbly = "10921057244", Cartoony = "10921076136", Confident = "1070001516", Cowboy = "1014401683", ["Catwalk Glam"] = "81024476153754", ["Drooling Zombie"] = "3489173414", Elder = "10921104374", Ghost = "616013216", ["Heavy Run (Udzal / Borock)"] = "3236836670", Knight = "10921121197", Levitation = "616010382", Mage = "10921148209", MrToilet = "4417979645", Ninja = "656118852", NFL = "117333533048078", OldSchool = "10921240218", Patrol = "1150967949", Pirate = "750783738", ["Default Retarget"] = "102294264237491", Popstar = "1212980348", Princess = "941015281", ["2016 Animation (mm2)"] = "4211220381", R6 = "12518152696", ["R15 Reanimated"] = "4211220381", Robot = "10921250460", Sneaky = "1132494274", ["Sports (Adidas)"] = "18537384940", Stylish = "10921276116", ["Stylized Female"] = "4708192705", Superhero = "10921291831", Toy = "10921306285", Vampire = "10921320299", Werewolf = "10921336997", ["Wicked (Popular)"] = "72301599441680", ["No Boundaries (Walmart)"] = "18747070484", Zombie = "616163682", }, Jump = { Astronaut = "891627522", Bold = "16738336650", Bubbly = "910016857", Cartoony = "742637942", ["Catwalk Glam"] = "116936326516985", Confident = "1069984524", Cowboy = "1014394726", Elder = "10921107367", Ghost = "616008936", Knight = "910016857", Levitation = "616008936", Mage = "10921149743", Ninja = "656117878", NFL = "119846112151352", OldSchool = "10921242013", Patrol = "1148811837", Pirate = "750782230", ["Default Retarget"] = "117150377950987", Popstar = "1212954642", Princess = "941008832", Robot = "616090535", ["R15 Reanimated"] = "4211219390", R6 = "12520880485", Sneaky = "1132489853", ["Sports (Adidas)"] = "18537380791", Stylish = "616139451", ["Stylized Female"] = "4708188025", Superhero = "10921294559", Toy = "10921308158", Vampire = "1083455352", Werewolf = "1083218792", ["Wicked (Popular)"] = "104325245285198", ["No Boundaries (Walmart)"] = "18747069148", Zombie = "616161997", }, Fall = { Astronaut = "891617961", Bold = "16738333171", Bubbly = "910001910", Cartoony = "742637151", ["Catwalk Glam"] = "92294537340807", Confident = "1069973677", Cowboy = "1014384571", Elder = "10921105765", Knight = "10921122579", Levitation = "616005863", Mage = "707829716", Ninja = "656115606", NFL = "129773241321032", OldSchool = "10921241244", Patrol = "1148863382", Pirate = "750780242", ["Default Retarget"] = "110205622518029", Popstar = "1212900995", Princess = "941000007", Robot = "616087089", ["R15 Reanimated"] = "4211216152", R6 = "12520972571", Sneaky = "1132469004", ["Sports (Adidas)"] = "18537367238", Stylish = "616134815", ["Stylized Female"] = "4708186162", Superhero = "10921293373", Toy = "782846423", Vampire = "1083443587", Werewolf = "1083189019", ["Wicked (Popular)"] = "121152442762481", ["No Boundaries (Walmart)"] = "18747062535", Zombie = "616157476", }, SwimIdle = { Astronaut = "891663592", Bold = "16738339817", Bubbly = "910030921", Cartoony = "10921079380", ["Catwalk Glam"] = "98854111361360", Confident = "1070012133", CowBoy = "1014411816", Elder = "10921110146", Mage = "707894699", Ninja = "656118341", NFL = "79090109939093", Patrol = "1151221899", Knight = "10921125935", OldSchool = "10921244018", Levitation = "10921139478", Patrol = "1151221899", Popstar = "1212998578", Princess = "941025398", Pirate = "750785176", R6 = "12518152696", Robot = "10921253767", Sneaky = "1132506407", ["Sports (Adidas)"] = "18537387180", Stylish = "10921281964", Stylized = "4708190607", SuperHero = "10921297391", Toy = "10921310341", Vampire = "10921325443", Werewolf ="10921341319", ["Wicked (Popular)"] = "113199415118199", ["No Boundaries (Walmart)"] = "18747071682", }, Swim = { Astronaut = "891663592", Bubbly = "910028158", Bold = "16738339158", Cartoony = "10921079380", ["Catwalk Glam"] = "134591743181628", CowBoy = "1014406523", Confident = "1070009914", Elder = "10921108971", Knight = "10921125160", Mage = "707876443", NFL = "132697394189921", OldSchool = "10921243048", PopStar = "1212998578", Princess = "941018893", Pirate = "750784579", Patrol = "1151204998", R6 = "12518152696", Robot = "10921253142", Levitation = "10921138209", Stylish = "10921281000", SuperHero = "10921295495", Sneaky = "1132500520", ["Sports (Adidas)"] = "18537389531", Toy = "10921309319", Vampire = "10921324408", Werewolf = "10921340419", ["Wicked (Popular)"] = "99384245425157", ["No Boundaries (Walmart)"] = "18747073181", Zombie = "616165109", }, Climb = { Astronaut = "10921032124", Bold = "16738332169", Cartoony = "742636889", ["Catwalk Glam"] = "119377220967554", Confident = "1069946257", CowBoy = "1014380606", Elder = "845392038", Ghost = "616003713", Knight = "10921125160", Levitation = "10921132092", Mage = "707826056", Ninja = "656114359", NFL = "134630013742019", OldSchool = "10921229866", Patrol = "1148811837", Popstar = "1213044953", Princess = "940996062", R6 = "12520982150", ["Reanimated R15"] = "4211214992", Robot = "616086039", Sneaky = "1132461372", ["Sports (Adidas)"] = "18537363391", Stylish = "10921271391", ["Stylized Female"] = "4708184253", SuperHero = "10921286911", Toy = "10921300839", Vampire = "1083439238", WereWolf = "10921329322", ["Wicked (Popular)"] = "131326830509784", ["No Boundaries (Walmart)"] = "18747060903", Zombie = "616156119" }} local function loadAnimation(animationId) -- Get the local player's character local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() -- Create a new animation instance local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. tostring(animationId) -- Load the animation into the humanoid local humanoid = character:WaitForChild("Humanoid") local animationTrack = humanoid:LoadAnimation(animation) return animationTrack end for animationType, animationSets in pairs(Animations) do for setName, ids in pairs(animationSets) do if type(ids) == "table" then for _, id in ipairs(ids) do local anim = loadAnimation(id) end else local anim = loadAnimation(ids) end end end local HttpService = game:GetService("HttpService") -- Save the last animations to a file -- Call this function whenever `lastAnimations` is updated local function Buy(gamePassID) local MarketplaceService = game:GetService("MarketplaceService") local success, errorMessage = pcall(function() MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, gamePassID) end) if not success then setclipboard("https://www.roblox.com/game-pass/" .. gamePassID) Notify("Copied", "Gamepass Link", 5) end end -- Function to reset idle animation local function ResetIdle() local speaker = Players.LocalPlayer local Char = speaker.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") -- Stop all playing animation tracks for _, v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end -- Disable idle Animation pcall(function() local Animate = Char.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=0" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=0" end) end -- Function to reset walk animation local function ResetWalk() local speaker = Players.LocalPlayer local Char = speaker.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") -- Stop all playing animation tracks for _, v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end -- Disable walk Animation pcall(function() local Animate = Char.Animate Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=0" end) end -- Function to reset run animation local function ResetRun() local speaker = Players.LocalPlayer local Char = speaker.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") -- Stop all playing animation tracks for _, v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end -- Dont Change it to task.wait wait(0.1) -- Disable run Animation pcall(function() local Animate = Char.Animate Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=0" end) end local function ResetJump() local speaker = Players.LocalPlayer local Char = speaker.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") -- Stop all playing animation tracks for _, v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end -- Dont Change it to task.wait wait(0.1) pcall(function() -- Disable jump Animation local Animate = Char.Animate Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=0" end) end -- Function to reset fall animation local function ResetFall() local speaker = Players.LocalPlayer local Char = speaker.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") -- Stop all playing animation tracks for _, v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end -- Disable fall Animation pcall(function() local Animate = Char.Animate Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=0" end) end local function ResetSwim() local speaker = Players.LocalPlayer local Char = speaker.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") -- Stop all playing animation tracks for _, v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end pcall(function() -- Disable swim Animation local Animate = Char.Animate Animate.swim.Swim.AnimationId = "http://www.roblox.com/asset/?id=0" end) end local function ResetSwimIdle() local speaker = Players.LocalPlayer local Char = speaker.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") -- Stop all playing animation tracks for _, v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end pcall(function() -- Disable swim idle Animation local Animate = Char.Animate Animate.swimidle.SwimIdle.AnimationId = "http://www.roblox.com/asset/?id=0" end) end local function ResetClimb() local speaker = Players.LocalPlayer local Char = speaker.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") -- Stop all playing animation tracks for _, v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end pcall(function() -- Disable swim idle Animation local Animate = Char.Animate Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=0" end) end -- Function to set swim animation based on animation ID local function setSwimAnimation(animationId) local speaker = Players.LocalPlayer local Char = speaker.Character local Animate = Char:FindFirstChild("Animate") if not Animate then return end lastAnimations.Swim = animationId ResetSwim() Animate.swim.Swim.AnimationId = "http://www.roblox.com/asset/?id=" .. animationId refreshswim() end -- Function to set animation based on animation type and ID local function setAnimation(animationType, animationId) local function saveLastAnimations(lasyAnimations) local data = HttpService:JSONEncode(lastAnimations) writefile("MeWhenUrMom.json", data) end local speaker = Players.LocalPlayer local Char = speaker.Character local Animate = Char:FindFirstChild("Animate") local function freeze() local player = cloneref(game:GetService("Players")).LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") humanoid.PlatformStand = true if player and player.Character then task.spawn(function() for i, part in ipairs(player.Character:GetDescendants()) do if part:IsA("BasePart") and not part.Anchored then part.Anchored = true end end end) end end local function unfreeze() local player = cloneref(game:GetService("Players")).LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") humanoid.PlatformStand = false if player and player.Character then task.spawn(function() for i, part in ipairs(player.Character:GetDescendants()) do if part:IsA("BasePart") and part.Anchored then part.Anchored = false end end end) end end if not Animate then return end freeze() task.wait(0.1) if animationType == "Idle" then lastAnimations.Idle = animationId ResetIdle() Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=" .. animationId[1] Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=" .. animationId[2] refresh() elseif animationType == "Walk" then lastAnimations.Walk = animationId ResetWalk() Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=" .. animationId refresh() elseif animationType == "Run" then lastAnimations.Run = animationId ResetRun() Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=" .. animationId refresh() elseif animationType == "Jump" then lastAnimations.Jump = animationId ResetJump() Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=" .. animationId refresh() elseif animationType == "Fall" then lastAnimations.Fall = animationId ResetFall() Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=" .. animationId refresh() elseif animationType == "Swim" then lastAnimations.Swim = animationId ResetSwim() Animate.swim.Swim.AnimationId = "http://www.roblox.com/asset/?id=" .. animationId refreshswim() elseif animationType == "SwimIdle" then lastAnimations.SwimIdle = animationId ResetSwimIdle() Animate.swimidle.SwimIdle.AnimationId = "http://www.roblox.com/asset/?id=" .. animationId refreshswim() elseif animationType == "Climb" then lastAnimations.Climb = animationId ResetClimb() Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=" .. animationId refreshclimb() end saveLastAnimations(lastAnimations) wait() unfreeze() end local HttpService = game:GetService("HttpService") local function loadLastAnimations() print("Checking if MeWhenUrMom.json exists...") if isfile("MeWhenUrMom.json") then local data = readfile("MeWhenUrMom.json") Notify("Yippe", "Saved Animation Found, loading it", 10) local lastAnimationsData = HttpService:JSONDecode(data) if lastAnimationsData.Idle then setAnimation("Idle", lastAnimationsData.Idle) end if lastAnimationsData.Walk then setAnimation("Walk", lastAnimationsData.Walk) end if lastAnimationsData.Run then setAnimation("Run", lastAnimationsData.Run) end if lastAnimationsData.Jump then setAnimation("Jump", lastAnimationsData.Jump) end if lastAnimationsData.Fall then setAnimation("Fall", lastAnimationsData.Fall) end if lastAnimationsData.Climb then setAnimation("Climb", lastAnimationsData.Climb) end if lastAnimationsData.Swim then setAnimation("Swim", lastAnimationsData.Swim) end if lastAnimationsData.SwimIdle then setAnimation("SwimIdle", lastAnimationsData.SwimIdle) end else Notify("First?", "No Saved Animations Found", 5) end end loadLastAnimations() local function PlayEmote(animationId) StopAnim() local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. animationId local animationTrack = humanoid:LoadAnimation(animation) animationTrack:Play() local function onMoved() local moveDirection = humanoid.MoveDirection if moveDirection.Magnitude > 0 then animationTrack:Stop() end end local checkMovement checkMovement = game:GetService("RunService").RenderStepped:Connect(onMoved) end local function ZeroPlayEmote(animationId) StopAnim() local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. animationId local animationTrack = humanoid:LoadAnimation(animation) animationTrack:Play() animationTrack:AdjustSpeed(0) local function onMoved() local moveDirection = humanoid.MoveDirection if moveDirection.Magnitude > 0 then animationTrack:Stop() end end local checkMovement checkMovement = game:GetService("RunService").RenderStepped:Connect(onMoved) end local function FPlayEmote(animationId) StopAnim() local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. animationId local animationTrack = humanoid:LoadAnimation(animation) animationTrack:Play() local function freezeAnimation() animationTrack:AdjustSpeed(0) -- Freeze the animation by setting speed to 0 end task.delay(animationTrack.Length * 0.9, freezeAnimation) -- Optional: Unfreeze or resume animation (if needed) -- animationTrack:AdjustSpeed(1) -- Resume animation local function onMoved() local moveDirection = humanoid.MoveDirection if moveDirection.Magnitude > 0 then animationTrack:Stop() end end local checkMovement = game:GetService("RunService").RenderStepped:Connect(onMoved) -- Example: Freeze the animation after 2 seconds end local function UpdaLabel(type,name) if type == "Idle" then CurrentIdle = name elseif type == "Walk" then CurrentWalk = name elseif type == "Run" then CurrentRun = name elseif type == "Jump" then CurrentJump = name elseif type == "Fall" then CurrentFall = name elseif type == "SwimIdle" then CurrentSwimIdle = name elseif type == "Swim" then CurrentSwim = name elseif type == "Climb" then CurrentClimb = name end IdleLabel:UpdateLabel("Current Idle Animation = " .. CurrentIdle) WalkLabel:UpdateLabel("Current Walk Animation = " .. CurrentWalk) RunLabel:UpdateLabel("Current Run Animation = " .. CurrentRun) JumpLabel:UpdateLabel("Current Jump Animation = " .. CurrentJump) FallLabel:UpdateLabel("Current Fall Animation = " .. CurrentFall) SwimIdleLabel:UpdateLabel("Current Swim Idle Animation = " .. CurrentSwimIdle) SwimLabel:UpdateLabel("Current Swim Animation = " .. CurrentSwim) ClimbLabel:UpdateLabel("Current Climb Animation = " .. CurrentClimb) end -- Function to create button in specified tab local function createButton(tab, text, animationType, animationId) tab:CreateButton(text, "Change " .. animationType .. " to " .. text , function() setAnimation(animationType, animationId) UpdaLabel(animationType, text) Notify(animationType,text,1) end) end local function SendNotification(title, text) if syn and syn.toast_notification then syn.toast_notification({ Type = ToastType.Error, Title = title, Content = text }) else StarterGui:SetCore("SendNotification", { Title = title, Text = text }) end end local anima= "Anima" local tion = "tion" local secret = "Another Small Update" -- Create the Gazer and tabs local Gazer = library:CreateWindow(lean .. " Fe " .. anima .. tion .. " (".. secret .. "!)", "9.9.1" , 17842067503) local Tab = Gazer:CreateTab("@" .. loan .. "_HA") local Idle = Tab:CreateFrame("Idle") Idle:CreateLabel("Idle Anim") local Walk = Tab:CreateFrame("Walk") local Run = Tab:CreateFrame("Run") local Jump = Tab:CreateFrame("Jump") local Fall = Tab:CreateFrame("Fall") local SwimIdle = Tab:CreateFrame("Swim Idle") local Swim = Tab:CreateFrame("Swim") local Climb = Tab:CreateFrame("Climb") local Info = Tab:CreateFrame("Misc") local Emote = Tab:CreateFrame("Emotes") local Donate = Tab:CreateFrame("Donate") local function AddR6Emote(name, id) loadAnimation(id) Emote:CreateButton(name, "Special R6 Emote", function() PlayEmote(id) end) end local function AddEmote(name, id, price) loadAnimation(id) Emote:CreateButton(name, "Price = " .. (price or "N/A"), function() PlayEmote(id) end) end local function ZeroAddEmote(name, id, price) loadAnimation(id) Emote:CreateButton(name, "Price = " .. (price or "N/A"), function() ZeroPlayEmote(id) end) end local function AddFEmote(name, id, price) loadAnimation(id) Emote:CreateButton(name, "Price = " .. (price or "N/A"), function() FPlayEmote(id) end) end -- Define a local function -- Define a function that takes another function as an argument and calls it local function callFunction(func) if type(func) == "function" then func() else warn("The argument provided is not a function") end end local function AddDonate(Price, Id) Donate:CreateButton(Price .. " Robux","Donate " .. Price .. " Robux", function() Buy(Id) end) end Info:CreateLabel("Animation Status:") IdleLabel = Info:CreateLabel("Current Idle Animation = None") WalkLabel = Info:CreateLabel("Current Walk Animation = None") RunLabel = Info:CreateLabel("Current Run Animation = None") JumpLabel = Info:CreateLabel("Current Jump Animation = None") FallLabel = Info:CreateLabel("Current Fall Animation = None") SwimIdleLabel = Info:CreateLabel("Current Swim Idle Animation = None") SwimLabel = Info:CreateLabel("Current Swim Animation = None") ClimbLabel = Info:CreateLabel("Current Climb Animation = None") Info:CreateButton(lean .. " Discord Server", "Join My Discord Server", function() setclipboard("https://discord.com/invite/SmFPVYjHYy") end) Info:CreateLabel("UI : Valiant UI") Emote:CreateLabel("R6 Emote (Can Be Played On R15)") AddEmote("Dance 1", 12521009666) AddEmote("Dance 2", 12521169800) AddEmote("Dance 3", 12521178362) AddEmote("Cheer", 12521021991) AddEmote("Laugh", 12521018724) AddEmote("Point", 12521007694) AddEmote("Wave", 12521004586) Emote:CreateLabel("Gear/Model Anim") AddFEmote("Soldier - Assault Fire", 4713811763) AddEmote("Soldier - Assault Aim", 4713633512) AddEmote("Zombie - Attack", 3489169607) AddFEmote("Zombie - Death", 3716468774) AddEmote("Roblox - Sleep", 2695918332) AddEmote("Roblox - Quake", 2917204509) AddEmote("Roblox - Rifle Reload", 3972131105) ZeroAddEmote("Accurate T Pose", 2516930867) local EmoteLabel = Emote:CreateLabel("Emote ") for name, ids in pairs(Animations.Idle) do task.wait() createButton(Idle, name, "Idle", ids) end for name, id in pairs(Animations.Walk) do task.wait() createButton(Walk, name, "Walk", id) end for name, id in pairs(Animations.Run) do task.wait() createButton(Run, name, "Run", id) end for name, id in pairs(Animations.Jump) do task.wait() createButton(Jump, name, "Jump", id) end for name, id in pairs(Animations.Fall) do task.wait() createButton(Fall, name, "Fall", id) end for name, id in pairs(Animations.SwimIdle) do task.wait() createButton(SwimIdle, name, "SwimIdle", id) end for name, id in pairs(Animations.Swim) do task.wait() createButton(Swim, name, "Swim", id) end for name, id in pairs(Animations.Climb) do task.wait() createButton(Climb, name, "Climb", id) end Players.LocalPlayer.CharacterAdded:Connect(function(character) Wait1() Wait2() wait() if lastAnimations.Idle then setAnimation("Idle", lastAnimations.Idle) end if lastAnimations.Walk then setAnimation("Walk", lastAnimations.Walk) end if lastAnimations.Run then setAnimation("Run", lastAnimations.Run) end if lastAnimations.Jump then setAnimation("Jump", lastAnimations.Jump) end if lastAnimations.Fall then setAnimation("Fall", lastAnimations.Fall) end if lastAnimations.Climb then setAnimation("Climb", lastAnimations.Climb) end if lastAnimations.Swim then setAnimation("Swim", lastAnimations.Swim) end if lastAnimations.SwimIdle then setAnimation("SwimIdle", lastAnimations.SwimIdle) end end) Donate:CreateLabel("Copy Gamepass Link") Donate:CreateLabel("Or Buy (if supported)") AddDonate(1, 1023295253) AddDonate(2, 844706573) AddDonate(3, 1023179481) AddDonate(7, 844634872) AddDonate(10, 843153917) AddDonate(20, 843466025) AddDonate(27, 843315711) AddDonate(50, 843288679) AddDonate(100, 843403232) AddDonate(150, 843371492) AddDonate(1000, 1023447169) AddDonate(1430, 1023583012) Notify("PLEASE", "Donate me, im poor :(", 1) -- Create a frame for secret input local Secret = Tab:CreateFrame("Secret") GayLabel = Secret:CreateLabel(" ") -- Create a box for secret code input GayBox = Secret:CreateBox("Secret Code..", 10044538000, function(arg) if arg ~= "DEVMODE1291" and arg ~= "LAG" and arg ~= "PLZ" and arg ~= "S0N1C" and arg ~= "N3K0!" and arg ~= "bypassio" then Notify("Wrong Key",arg,3) GayLabel:UpdateLabel("Join Discord To Get Secret Codes") task.wait(1) GayLabel:UpdateLabel(" ") elseif arg == "S0N1C" then Notify("WIP","BRO STOP",10) elseif arg == "DEVM0DE1" then Notify("Gazer","Bro.",10) elseif arg == "LAG" then GayLabel:UpdateLabel("FE LOW FPS ANIMATION") Secret:CreateButton("Code : LAG","Lag Animation Fps", function() Notify("Of course","its done ", 5) adjustAnimationSpeed() end) elseif arg == "N3K0!" then Secret:CreateButton("Code : NEKO!",lean .. " Version Of Neko", function() Notify("WIP","Yeah Still Not Now Ahha Fuck You!",5) end) elseif arg == "PLZ" then Secret:CreateButton("Code : PLZ","Donate..", function() Notify("Lazy...", "Yeah" , 5) end) elseif arg == "bypassio" then Secret:CreateButton("Code : bypassio","Spawn Chat Bypass GUI", function() bypassio() end) end end)