(function(global) { "use strict"; /* Set up a RequestAnimationFrame shim so we can animate efficiently FOR * GREAT JUSTICE. */ var requestInterval, cancelInterval; (function() { var raf = global.requestAnimationFrame || global.webkitRequestAnimationFrame || global.mozRequestAnimationFrame || global.oRequestAnimationFrame || global.msRequestAnimationFrame , caf = global.cancelAnimationFrame || global.webkitCancelAnimationFrame || global.mozCancelAnimationFrame || global.oCancelAnimationFrame || global.msCancelAnimationFrame ; if(raf && caf) { requestInterval = function(fn) { var handle = {value: null}; function loop() { handle.value = raf(loop); fn(); } loop(); return handle; }; cancelInterval = function(handle) { caf(handle.value); }; } else { requestInterval = setInterval; cancelInterval = clearInterval; } }()); /* Catmull-rom spline stuffs. */ /* function upsample(n, spline) { var polyline = [], len = spline.length, bx = spline[0], by = spline[1], cx = spline[2], cy = spline[3], dx = spline[4], dy = spline[5], i, j, ax, ay, px, qx, rx, sx, py, qy, ry, sy, t; for(i = 6; i !== spline.length; i += 2) { ax = bx; bx = cx; cx = dx; dx = spline[i ]; px = -0.5 * ax + 1.5 * bx - 1.5 * cx + 0.5 * dx; qx = ax - 2.5 * bx + 2.0 * cx - 0.5 * dx; rx = -0.5 * ax + 0.5 * cx ; sx = bx ; ay = by; by = cy; cy = dy; dy = spline[i + 1]; py = -0.5 * ay + 1.5 * by - 1.5 * cy + 0.5 * dy; qy = ay - 2.5 * by + 2.0 * cy - 0.5 * dy; ry = -0.5 * ay + 0.5 * cy ; sy = by ; for(j = 0; j !== n; ++j) { t = j / n; polyline.push( ((px * t + qx) * t + rx) * t + sx, ((py * t + qy) * t + ry) * t + sy ); } } polyline.push( px + qx + rx + sx, py + qy + ry + sy ); return polyline; } function downsample(n, polyline) { var len = 0, i, dx, dy; for(i = 2; i !== polyline.length; i += 2) { dx = polyline[i ] - polyline[i - 2]; dy = polyline[i + 1] - polyline[i - 1]; len += Math.sqrt(dx * dx + dy * dy); } len /= n; var small = [], target = len, min = 0, max, t; small.push(polyline[0], polyline[1]); for(i = 2; i !== polyline.length; i += 2) { dx = polyline[i ] - polyline[i - 2]; dy = polyline[i + 1] - polyline[i - 1]; max = min + Math.sqrt(dx * dx + dy * dy); if(max > target) { t = (target - min) / (max - min); small.push( polyline[i - 2] + dx * t, polyline[i - 1] + dy * t ); target += len; } min = max; } small.push(polyline[polyline.length - 2], polyline[polyline.length - 1]); return small; } */ /* Define skycon things. */ /* FIXME: I'm *really really* sorry that this code is so gross. Really, I am. * I'll try to clean it up eventually! Promise! */ var KEYFRAME = 500, STROKE = 0.08, TAU = 2.0 * Math.PI, TWO_OVER_SQRT_2 = 2.0 / Math.sqrt(2); function circle(ctx, x, y, r) { ctx.beginPath(); ctx.arc(x, y, r, 0, TAU, false); ctx.fill(); } function line(ctx, ax, ay, bx, by) { ctx.beginPath(); ctx.moveTo(ax, ay); ctx.lineTo(bx, by); ctx.stroke(); } function puff(ctx, t, cx, cy, rx, ry, rmin, rmax) { var c = Math.cos(t * TAU), s = Math.sin(t * TAU); rmax -= rmin; circle( ctx, cx - s * rx, cy + c * ry + rmax * 0.5, rmin + (1 - c * 0.5) * rmax ); } function puffs(ctx, t, cx, cy, rx, ry, rmin, rmax) { var i; for(i = 5; i--; ) puff(ctx, t + i / 5, cx, cy, rx, ry, rmin, rmax); } function cloud(ctx, t, cx, cy, cw, s, color) { t /= 30000; var a = cw * 0.21, b = cw * 0.12, c = cw * 0.24, d = cw * 0.28; ctx.fillStyle = color; puffs(ctx, t, cx, cy, a, b, c, d); ctx.globalCompositeOperation = 'destination-out'; puffs(ctx, t, cx, cy, a, b, c - s, d - s); ctx.globalCompositeOperation = 'source-over'; } function sun(ctx, t, cx, cy, cw, s, color) { t /= 120000; var a = cw * 0.25 - s * 0.5, b = cw * 0.32 + s * 0.5, c = cw * 0.50 - s * 0.5, i, p, cos, sin; ctx.strokeStyle = color; ctx.lineWidth = s; ctx.lineCap = "round"; ctx.lineJoin = "round"; ctx.beginPath(); ctx.arc(cx, cy, a, 0, TAU, false); ctx.stroke(); for(i = 8; i--; ) { p = (t + i / 8) * TAU; cos = Math.cos(p); sin = Math.sin(p); line(ctx, cx + cos * b, cy + sin * b, cx + cos * c, cy + sin * c); } } function moon(ctx, t, cx, cy, cw, s, color) { t /= 15000; var a = cw * 0.29 - s * 0.5, b = cw * 0.05, c = Math.cos(t * TAU), p = c * TAU / -16; ctx.strokeStyle = color; ctx.lineWidth = s; ctx.lineCap = "round"; ctx.lineJoin = "round"; cx += c * b; ctx.beginPath(); ctx.arc(cx, cy, a, p + TAU / 8, p + TAU * 7 / 8, false); ctx.arc(cx + Math.cos(p) * a * TWO_OVER_SQRT_2, cy + Math.sin(p) * a * TWO_OVER_SQRT_2, a, p + TAU * 5 / 8, p + TAU * 3 / 8, true); ctx.closePath(); ctx.stroke(); } function rain(ctx, t, cx, cy, cw, s, color) { t /= 1350; var a = cw * 0.16, b = TAU * 11 / 12, c = TAU * 7 / 12, i, p, x, y; ctx.fillStyle = color; for(i = 4; i--; ) { p = (t + i / 4) % 1; x = cx + ((i - 1.5) / 1.5) * (i === 1 || i === 2 ? -1 : 1) * a; y = cy + p * p * cw; ctx.beginPath(); ctx.moveTo(x, y - s * 1.5); ctx.arc(x, y, s * 0.75, b, c, false); ctx.fill(); } } function sleet(ctx, t, cx, cy, cw, s, color) { t /= 750; var a = cw * 0.1875, i, p, x, y; ctx.strokeStyle = color; ctx.lineWidth = s * 0.5; ctx.lineCap = "round"; ctx.lineJoin = "round"; for(i = 4; i--; ) { p = (t + i / 4) % 1; x = Math.floor(cx + ((i - 1.5) / 1.5) * (i === 1 || i === 2 ? -1 : 1) * a) + 0.5; y = cy + p * cw; line(ctx, x, y - s * 1.5, x, y + s * 1.5); } } function snow(ctx, t, cx, cy, cw, s, color) { t /= 3000; var a = cw * 0.16, b = s * 0.75, u = t * TAU * 0.7, ux = Math.cos(u) * b, uy = Math.sin(u) * b, v = u + TAU / 3, vx = Math.cos(v) * b, vy = Math.sin(v) * b, w = u + TAU * 2 / 3, wx = Math.cos(w) * b, wy = Math.sin(w) * b, i, p, x, y; ctx.strokeStyle = color; ctx.lineWidth = s * 0.5; ctx.lineCap = "round"; ctx.lineJoin = "round"; for(i = 4; i--; ) { p = (t + i / 4) % 1; x = cx + Math.sin((p + i / 4) * TAU) * a; y = cy + p * cw; line(ctx, x - ux, y - uy, x + ux, y + uy); line(ctx, x - vx, y - vy, x + vx, y + vy); line(ctx, x - wx, y - wy, x + wx, y + wy); } } function fogbank(ctx, t, cx, cy, cw, s, color) { t /= 30000; var a = cw * 0.21, b = cw * 0.06, c = cw * 0.21, d = cw * 0.28; ctx.fillStyle = color; puffs(ctx, t, cx, cy, a, b, c, d); ctx.globalCompositeOperation = 'destination-out'; puffs(ctx, t, cx, cy, a, b, c - s, d - s); ctx.globalCompositeOperation = 'source-over'; } /* var WIND_PATHS = [ downsample(63, upsample(8, [ -1.00, -0.28, -0.75, -0.18, -0.50, 0.12, -0.20, 0.12, -0.04, -0.04, -0.07, -0.18, -0.19, -0.18, -0.23, -0.05, -0.12, 0.11, 0.02, 0.16, 0.20, 0.15, 0.50, 0.07, 0.75, 0.18, 1.00, 0.28 ])), downsample(31, upsample(16, [ -1.00, -0.10, -0.75, 0.00, -0.50, 0.10, -0.25, 0.14, 0.00, 0.10, 0.25, 0.00, 0.50, -0.10, 0.75, -0.14, 1.00, -0.10 ])) ]; */ var WIND_PATHS = [ [ -0.7500, -0.1800, -0.7219, -0.1527, -0.6971, -0.1225, -0.6739, -0.0910, -0.6516, -0.0588, -0.6298, -0.0262, -0.6083, 0.0065, -0.5868, 0.0396, -0.5643, 0.0731, -0.5372, 0.1041, -0.5033, 0.1259, -0.4662, 0.1406, -0.4275, 0.1493, -0.3881, 0.1530, -0.3487, 0.1526, -0.3095, 0.1488, -0.2708, 0.1421, -0.2319, 0.1342, -0.1943, 0.1217, -0.1600, 0.1025, -0.1290, 0.0785, -0.1012, 0.0509, -0.0764, 0.0206, -0.0547, -0.0120, -0.0378, -0.0472, -0.0324, -0.0857, -0.0389, -0.1241, -0.0546, -0.1599, -0.0814, -0.1876, -0.1193, -0.1964, -0.1582, -0.1935, -0.1931, -0.1769, -0.2157, -0.1453, -0.2290, -0.1085, -0.2327, -0.0697, -0.2240, -0.0317, -0.2064, 0.0033, -0.1853, 0.0362, -0.1613, 0.0672, -0.1350, 0.0961, -0.1051, 0.1213, -0.0706, 0.1397, -0.0332, 0.1512, 0.0053, 0.1580, 0.0442, 0.1624, 0.0833, 0.1636, 0.1224, 0.1615, 0.1613, 0.1565, 0.1999, 0.1500, 0.2378, 0.1402, 0.2749, 0.1279, 0.3118, 0.1147, 0.3487, 0.1015, 0.3858, 0.0892, 0.4236, 0.0787, 0.4621, 0.0715, 0.5012, 0.0702, 0.5398, 0.0766, 0.5768, 0.0890, 0.6123, 0.1055, 0.6466, 0.1244, 0.6805, 0.1440, 0.7147, 0.1630, 0.7500, 0.1800 ], [ -0.7500, 0.0000, -0.7033, 0.0195, -0.6569, 0.0399, -0.6104, 0.0600, -0.5634, 0.0789, -0.5155, 0.0954, -0.4667, 0.1089, -0.4174, 0.1206, -0.3676, 0.1299, -0.3174, 0.1365, -0.2669, 0.1398, -0.2162, 0.1391, -0.1658, 0.1347, -0.1157, 0.1271, -0.0661, 0.1169, -0.0170, 0.1046, 0.0316, 0.0903, 0.0791, 0.0728, 0.1259, 0.0534, 0.1723, 0.0331, 0.2188, 0.0129, 0.2656, -0.0064, 0.3122, -0.0263, 0.3586, -0.0466, 0.4052, -0.0665, 0.4525, -0.0847, 0.5007, -0.1002, 0.5497, -0.1130, 0.5991, -0.1240, 0.6491, -0.1325, 0.6994, -0.1380, 0.7500, -0.1400 ] ], WIND_OFFSETS = [ {start: 0.36, end: 0.11}, {start: 0.56, end: 0.16} ]; function leaf(ctx, t, x, y, cw, s, color) { var a = cw / 8, b = a / 3, c = 2 * b, d = (t % 1) * TAU, e = Math.cos(d), f = Math.sin(d); ctx.fillStyle = color; ctx.strokeStyle = color; ctx.lineWidth = s; ctx.lineCap = "round"; ctx.lineJoin = "round"; ctx.beginPath(); ctx.arc(x , y , a, d , d + Math.PI, false); ctx.arc(x - b * e, y - b * f, c, d + Math.PI, d , false); ctx.arc(x + c * e, y + c * f, b, d + Math.PI, d , true ); ctx.globalCompositeOperation = 'destination-out'; ctx.fill(); ctx.globalCompositeOperation = 'source-over'; ctx.stroke(); } function swoosh(ctx, t, cx, cy, cw, s, index, total, color) { t /= 2500; var path = WIND_PATHS[index], a = (t + index - WIND_OFFSETS[index].start) % total, c = (t + index - WIND_OFFSETS[index].end ) % total, e = (t + index ) % total, b, d, f, i; ctx.strokeStyle = color; ctx.lineWidth = s; ctx.lineCap = "round"; ctx.lineJoin = "round"; if(a < 1) { ctx.beginPath(); a *= path.length / 2 - 1; b = Math.floor(a); a -= b; b *= 2; b += 2; ctx.moveTo( cx + (path[b - 2] * (1 - a) + path[b ] * a) * cw, cy + (path[b - 1] * (1 - a) + path[b + 1] * a) * cw ); if(c < 1) { c *= path.length / 2 - 1; d = Math.floor(c); c -= d; d *= 2; d += 2; for(i = b; i !== d; i += 2) ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw); ctx.lineTo( cx + (path[d - 2] * (1 - c) + path[d ] * c) * cw, cy + (path[d - 1] * (1 - c) + path[d + 1] * c) * cw ); } else for(i = b; i !== path.length; i += 2) ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw); ctx.stroke(); } else if(c < 1) { ctx.beginPath(); c *= path.length / 2 - 1; d = Math.floor(c); c -= d; d *= 2; d += 2; ctx.moveTo(cx + path[0] * cw, cy + path[1] * cw); for(i = 2; i !== d; i += 2) ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw); ctx.lineTo( cx + (path[d - 2] * (1 - c) + path[d ] * c) * cw, cy + (path[d - 1] * (1 - c) + path[d + 1] * c) * cw ); ctx.stroke(); } if(e < 1) { e *= path.length / 2 - 1; f = Math.floor(e); e -= f; f *= 2; f += 2; leaf( ctx, t, cx + (path[f - 2] * (1 - e) + path[f ] * e) * cw, cy + (path[f - 1] * (1 - e) + path[f + 1] * e) * cw, cw, s, color ); } } var Skycons = function(opts) { this.list = []; this.interval = null; this.color = opts && opts.color ? opts.color : "black"; this.resizeClear = !!(opts && opts.resizeClear); }; Skycons.CLEAR_DAY = function(ctx, t, color) { var w = ctx.canvas.width, h = ctx.canvas.height, s = Math.min(w, h); sun(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color); }; Skycons.CLEAR_NIGHT = function(ctx, t, color) { var w = ctx.canvas.width, h = ctx.canvas.height, s = Math.min(w, h); moon(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color); }; Skycons.PARTLY_CLOUDY_DAY = function(ctx, t, color) { var w = ctx.canvas.width, h = ctx.canvas.height, s = Math.min(w, h); sun(ctx, t, w * 0.625, h * 0.375, s * 0.75, s * STROKE, color); cloud(ctx, t, w * 0.375, h * 0.625, s * 0.75, s * STROKE, color); }; Skycons.PARTLY_CLOUDY_NIGHT = function(ctx, t, color) { var w = ctx.canvas.width, h = ctx.canvas.height, s = Math.min(w, h); moon(ctx, t, w * 0.667, h * 0.375, s * 0.75, s * STROKE, color); cloud(ctx, t, w * 0.375, h * 0.625, s * 0.75, s * STROKE, color); }; Skycons.CLOUDY = function(ctx, t, color) { var w = ctx.canvas.width, h = ctx.canvas.height, s = Math.min(w, h); cloud(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color); }; Skycons.RAIN = function(ctx, t, color) { var w = ctx.canvas.width, h = ctx.canvas.height, s = Math.min(w, h); rain(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); }; Skycons.SLEET = function(ctx, t, color) { var w = ctx.canvas.width, h = ctx.canvas.height, s = Math.min(w, h); sleet(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); }; Skycons.SNOW = function(ctx, t, color) { var w = ctx.canvas.width, h = ctx.canvas.height, s = Math.min(w, h); snow(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); }; Skycons.WIND = function(ctx, t, color) { var w = ctx.canvas.width, h = ctx.canvas.height, s = Math.min(w, h); swoosh(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, 0, 2, color); swoosh(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, 1, 2, color); }; Skycons.FOG = function(ctx, t, color) { var w = ctx.canvas.width, h = ctx.canvas.height, s = Math.min(w, h), k = s * STROKE; fogbank(ctx, t, w * 0.5, h * 0.32, s * 0.75, k, color); t /= 5000; var a = Math.cos((t ) * TAU) * s * 0.02, b = Math.cos((t + 0.25) * TAU) * s * 0.02, c = Math.cos((t + 0.50) * TAU) * s * 0.02, d = Math.cos((t + 0.75) * TAU) * s * 0.02, n = h * 0.936, e = Math.floor(n - k * 0.5) + 0.5, f = Math.floor(n - k * 2.5) + 0.5; ctx.strokeStyle = color; ctx.lineWidth = k; ctx.lineCap = "round"; ctx.lineJoin = "round"; line(ctx, a + w * 0.2 + k * 0.5, e, b + w * 0.8 - k * 0.5, e); line(ctx, c + w * 0.2 + k * 0.5, f, d + w * 0.8 - k * 0.5, f); }; Skycons.prototype = { _determineDrawingFunction: function(draw) { if(typeof draw === "string") draw = Skycons[draw.toUpperCase().replace(/-/g, "_")] || null; return draw; }, add: function(el, draw) { var obj; if(typeof el === "string") el = document.getElementById(el); // Does nothing if canvas name doesn't exists if(el === null || el === undefined) return; draw = this._determineDrawingFunction(draw); // Does nothing if the draw function isn't actually a function if(typeof draw !== "function") return; obj = { element: el, context: el.getContext("2d"), drawing: draw }; this.list.push(obj); this.draw(obj, KEYFRAME); }, set: function(el, draw) { var i; if(typeof el === "string") el = document.getElementById(el); for(i = this.list.length; i--; ) if(this.list[i].element === el) { this.list[i].drawing = this._determineDrawingFunction(draw); this.draw(this.list[i], KEYFRAME); return; } this.add(el, draw); }, remove: function(el) { var i; if(typeof el === "string") el = document.getElementById(el); for(i = this.list.length; i--; ) if(this.list[i].element === el) { this.list.splice(i, 1); return; } }, draw: function(obj, time) { var canvas = obj.context.canvas; if(this.resizeClear) canvas.width = canvas.width; else obj.context.clearRect(0, 0, canvas.width, canvas.height); obj.drawing(obj.context, time, this.color); }, play: function() { var self = this; this.pause(); this.interval = requestInterval(function() { var now = Date.now(), i; for(i = self.list.length; i--; ) self.draw(self.list[i], now); }, 1000 / 60); }, pause: function() { if(this.interval) { cancelInterval(this.interval); this.interval = null; } } }; global.Skycons = Skycons; }(this));