# openusd-mcp An MCP server that lets AI assistants read, inspect, and manipulate [OpenUSD](https://openusd.org) scenes. **[Live Demo](https://daslabhq.github.io/openusd-mcp/)** — interactive 3D viewer with variant switching ``` pip install openusd-mcp ``` ## What it does Connect this MCP server to Claude, ChatGPT, Cursor, or any MCP-compatible client. Your AI assistant can then work directly with `.usda`, `.usdc`, and `.usdz` files — inspecting scene graphs, querying properties, exporting meshes, and switching variants. ## Tools | Tool | Description | |------|-------------| | `usd_inspect` | Read the scene graph — list all prims, types, hierarchy | | `usd_get_prim` | Get detailed properties, attributes, and metadata for a specific prim | | `usd_get_materials` | List all materials and their shader parameters | | `usd_get_transforms` | Get world-space transforms for prims | | `usd_list_variants` | List all variant sets and their options | | `usd_set_variant` | Switch a variant selection | | `usd_export_mesh` | Export a mesh prim as STL or OBJ | | `usd_scene_stats` | Get scene statistics — prim count, mesh count, material count, bounding box | ## Quick start ### With Claude Desktop Add to your `claude_desktop_config.json`: ```json { "mcpServers": { "openusd": { "command": "openusd-mcp", "args": [] } } } ``` Then try it with the included example scenes: *"Inspect the scene graph of examples/desk_setup.usda and describe what's on the desk."* *"What color options does the product in examples/product_configurator.usda have? Switch it to gold."* ### With any MCP client ```bash openusd-mcp --stdio ``` The server communicates over stdin/stdout using the [MCP protocol](https://modelcontextprotocol.io). ## Examples The repo includes two example scenes that exercise all 8 tools. ### Desk setup — scene inspection A desk with a table, monitor, keyboard, and mug. 5 PBR materials (wood, metal, screen, ceramic, dark plastic), 10 meshes, real-world dimensions. ``` You: What's in examples/desk_setup.usda? Claude: A desk scene with 25 prims, 10 meshes, 5 materials: /Desk (Xform) /Desk/Table/Top (Mesh) — Wood, 120×60×3 cm /Desk/Table/Leg1..4 (Mesh) — Metal /Desk/Monitor/Screen (Mesh) — dark glossy /Desk/Monitor/Stand (Mesh) — Metal /Desk/Monitor/Base (Mesh) — Metal /Desk/Keyboard (Mesh) — DarkPlastic /Desk/Mug/Body (Mesh) — Ceramic Bounds: 1200 × 835 × 1250 mm You: Export the tabletop as STL Claude: Exported /Desk/Table/Top to tabletop.stl (12 triangles, 684 bytes) ``` ### Product configurator — variant switching A device with 3 variant sets: **size** (small, medium, large), **color** (midnight, silver, gold, red), and **finish** (matte, satin, glossy). ``` You: What configuration options does examples/product_configurator.usda have? Claude: The product at /Product has 3 variant sets: size: small | medium* | large color: midnight* | silver | gold | red finish: matte | satin* | glossy (* = currently selected) You: Switch to gold, large, glossy Claude: Done. Updated /Product: size: large (1.4× scale) color: gold — diffuseColor: (0.83, 0.69, 0.22), metallic: 0.9 finish: glossy — roughness: 0.1 ``` ## Requirements - Python 3.9+ - `usd-core` (Pixar's USD Python bindings) ``` pip install usd-core ``` ## How it works The server uses Pixar's official `pxr` Python bindings (the same libraries used by NVIDIA Omniverse, Apple's Reality Composer, and every major VFX pipeline) to read and manipulate USD stages. It exposes these capabilities as MCP tools that any AI assistant can call. OpenUSD is the [industry standard](https://aousd.org) for describing 3D scenes, backed by Pixar, Apple, NVIDIA, Adobe, and Autodesk. As of December 2025, the Alliance for OpenUSD has ratified [Core Specification 1.0](https://aousd.org/news/core-spec-announcement/). ## Author [Mirko Kiefer](https://github.com/mirkokiefer) — [Daslab](https://daslab.dev) ## License MIT ## Links - [OpenUSD](https://openusd.org) — Universal Scene Description - [AOUSD](https://aousd.org) — Alliance for OpenUSD - [MCP](https://modelcontextprotocol.io) — Model Context Protocol - [Daslab](https://daslab.dev) — Where AI meets the physical world