--- name: character-design description: Designing characters as people and as visuals - role, want versus need, flaw, ghost or backstory, voice, relationships, arc, silhouette and shape language, costume, expression, and character sheets - for books, film, animation, and games. Load when creating or reviewing a protagonist, antagonist, or cast, writing a character profile, planning an arc, or turning a personality into a readable visual design. --- # Character design Story track: `worldbuilding` -> `narrative` -> `character-design`. Visual track: `art-direction` -> `visual-development`. This skill spans both. ## Purpose Create characters whose inner life drives the story and whose look communicates that inner life at a glance. ## Inputs - World facts: culture, era, status (`worldbuilding`). - Plot role and story needs (`narrative`). - Style guide, shape language, palette (`art-direction`). - Pillars and tone (`creative-direction`). ## Framework 1. **Role**: protagonist, antagonist, ally, foil, mentor. A foil contrasts with the protagonist to sharpen them. 2. **Want vs need**: the want is the conscious external goal; the need is what they must learn or face. Tension between them drives the arc. 3. **Flaw and fear**: a specific weakness or false belief, usually rooted in a past wound, that makes the want hard to reach. 4. **Contradiction**: one trait that cuts against the rest, to make the character feel real. 5. **Voice**: how they speak, what they avoid saying, habits and tells. 6. **Relationships**: how they differ in each pairing; conflict between cast members. 7. **Arc**: starting belief -> pressure -> choice -> changed (or tragically unchanged) belief. Keep arc beats tied to plot beats. 8. **Visual design**: - Silhouette: distinct in solid black among the cast. - Shape language: round, square, triangular traits matching personality and the style guide. - Costume, colour, props, posture: each tells something about history, status, or attitude. - Expression and pose range to confirm they can act. - Model sheet: turnaround, expressions, scale comparison with other characters. 9. **Cast check**: line the cast up; differentiate by silhouette, colour, voice, and goal. ## Output ``` CHARACTER SHEET Name / role: Want / need: Flaw / fear / backstory wound: Contradiction: Voice and habits: Relationships: Arc (start -> pressure -> choice -> end): Visual: silhouette, shape language, palette, costume, props Expression / pose range: Cast differentiation notes: ``` ## Quality checklist - Want and need differ and conflict. - Flaw has a cause and a cost in the plot. - Character is identifiable by silhouette alone. - Design details reflect culture and status of the world. - Each cast member could be told apart in a crowd and in dialogue. ## Anti-patterns - Trait lists with no choices or conflict. - Perfect, flawless protagonists; villains with no logic or want. - Design by costume gimmicks that carry no story information. - Characters who exist only to deliver plot. - Visual design that contradicts personality or world. ## Handoff - Arc needs and conflicts -> `narrative` for beats; setting questions -> `worldbuilding`. - Approved sheets -> `visual-development` for scene and keyframe work; style conflicts -> `art-direction`.