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Message ID: 1103
Date: Fri Sep 3 16:29:59 BST 1999
Author: claya@xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx)
Subject: Re: Skill caps


RE: [EQ-Clerics] Skill capsDodge should cap at 75 (mine did, dunno how you can get it to 90).

Melee skills are (level + 1) * 4 and cap at 200 I believe (I'm only 30th level).

Offense and Defense at (level * 5) and also cap at 200 I think.

Spell casting (evocation, alteration, etc.) is (level + 1) * 5 and should cap at 255.

Trade skills do not depend on level so prolly can go to 255.

Clay Armstrong
Vice President Software Development
Travel Technologies Group
claya@...
(214) 346-4684

Visit Planet TTG at the 1999 Users' Conference
September 12 - 14 in Orlando
Register online at www.ttgsoftware.com




----- Original Message -----
From: Ralph Carothers
To: 'EQ-Clerics@onelist.com'
Sent: Friday, September 03, 1999 10:18 AM
Subject: RE: [EQ-Clerics] Skill caps


my dodge has stopped at VERY GOOD, I beleive 90 for me. Our melee is 4 up on each lvl, so at lvl 1 we have high of 4, 2 - 8, 3 we can do 12, etc. the rest are all 5. With the exception of trade skills, trade skills and language can jump to excellenet or master if we keep on training them even at lvl 1.

-----Original Message-----
From: MatiCat@... [mailto:MatiCat@...]
Sent: Friday, September 03, 1999 11:14 AM
To: EQ-Clerics@onelist.com
Subject: [EQ-Clerics] Skill caps



From: MatiCat@...

Hello all. I am new to this list and I have a question. What are the caps
on our skills? Such as what rank does Dodge stop moving up at? And do our
weapons ever peak out? If this has been asked may times before, you can just
reply to me and not to the list. Thanks!

-Rydel of Bristlebane

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