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Message ID: 1123
Date: Fri Sep 3 19:16:38 BST 1999
Author: I. G
Subject: RE: PvP strategies for cler


Enchanter spell called Rune



>From: Ralph Carothers <CarothersR@...>
>Reply-To: EQ-Clerics@onelist.com
>To: "'EQ-Clerics@onelist.com'" <EQ-Clerics@onelist.com>
>Subject: RE: [EQ-Clerics] PvP strategies for cler
>Date: Fri, 3 Sep 1999 14:10:08 -0400
>
>I forget the name of the shield...mobs have it to. You hit them and it
>absorbs everything like our divine aura/barrier. That's more than enough
>for them to cast and ream us.
>
>-----Original Message-----
>From: Chas Watkins [mailto:cwatkins@...]
>Sent: Friday, September 03, 1999 2:08 PM
>To: 'EQ-Clerics@onelist.com'
>Subject: RE: [EQ-Clerics] PvP strategies for cler
>
>
>From: Chas Watkins <cwatkins@...>
>
>Not sure what magical shields you are talking about. Wizards only get AC
>adding and small damage ones. Which hardly makes them immune. As for melee
>sure we suck against fighters ..rangers, warriors etc. but against pure
>casters we rock!
>
>-----Original Message-----
>From: Ralph Carothers [mailto:CarothersR@...]
>Sent: Friday, September 03, 1999 10:53 AM
>To: 'EQ-Clerics@onelist.com'
>Subject: RE: [EQ-Clerics] PvP strategies for cler
>
>
>
>and btw- whacking them with weapons wont do squat if they have their
>magical
>shields up, ESPECIALLY if your a cleric....we suck with melee
>
>-----Original Message-----
>From: Mr. J Daniels [ mailto:warpig@... <mailto:warpig@...> ]
>Sent: Friday, September 03, 1999 1:47 PM
>To: 'EQ-Clerics@onelist.com'
>Subject: RE: [EQ-Clerics] PvP strategies for cler
>
>
>From: "Mr. J Daniels" <warpig@...>
>
>Maybe I need to clarify this, if you stun them and run behind them, you
>can keep whacking them from behind with your weapon. TRUST ME,
>STUN/Wrath etc, works GREAT. Blind also works, but a blinded foe CAN
>STILL CAST on you, a stunned one CANT.
>
>
>On Fri, 3 Sep 1999, Kevin Dailey wrote:
>
> > From: Kevin Dailey <kevin_dailey@...>
> >
> > Mr. J Daniels said:
> >
> > "What i typically do is stun the chaster, then run behind them quickly
> > at
> > an angle, then start nuking them. When they unstun they take some time
> > to turn around to look for you, when you notice this, stun them again."
> >
> >
> > I reply:
> >
> > I'm don't know if this is good advice. For one thing, the lower level
> > stun lasts only two seconds. By the time you've run around the caster,
> > he's not stunned anymore. For another thing, the recast time for stun is
> > very long. And, if the caster is smart, he won't turn around to find
> > you. He should already have you targeted, and he'll just hit his cast
> > button. He doesn't have to see you to cast a spell. And, if you're
> > dueling, he should realize that you won't be outside his casting range.
> > I think Flash of Light would yield better results. It lasts much longer
> > (12-18 seconds, I think), and he cannot cast while blinded. If you want
> > to confuse your opponent even more, cast Fear on him after you've
> > blinded him. He'll never know what hit him.
> >
> > This from having dueled nasty necros in Lake Rathe. They really hated it
> > when I Feared them, heh heh.
> >
> > Saidinn Witchwood
> >
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