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Message ID: 1344
Date: Tue Sep 14 16:00:13 BST 1999
Author: Chris Wheeler
Subject: RE: New Patch


Go to eq.stratics.com and read the patch announcement.

I may be wrong, but I don't see any mention of any cleric spell or buff
change. Nor do I see any SoW change.

Actually here it is, directly from eq.stratics.com:

September 13th, 9:00am
----------------------
Bug Fixes:
- Players levitating should be easier for other PCs to see.
- When charmed/feared and killed players should not be returned to the
character selection screen.
- Lore items in containers that are dropped should not be destroyed.
- Charged items, such as the Staff of the Observers, should correctly report
the number of charges remaining after zoning.
- Corpses should remain lootable even if a player goes linkdead while
looting
- A player under the effect of charm or fear can no longer open their
spellbook or sit in order to escape the effects of these spells.
- A player using online help should no longer be locked into the help screen
if another party initiates a trade.
- Non-melee items equipped in weapon slots should no longer mutate if the pc
is charmed.
- Extremely large NPCs, ie Vox, should not suicide when stuck.

New emotes:
- Here is a list of new emotes that have been added to the game: agree,
amaze, apologize, applaud, plead, bite, bleed, blink, blush, boggle, bonk,
bored, brb, burp, bye, cackle, calm, clap, comfort, congratulate, cough,
cringe, curious, dance, drool , duck, eye, gasp, giggle, glare, grin ,
groan, grovel, happy, hungry, introduce, jk (just kidding) , kneel, lost,
massage, moan, mourn , peer, point, ponder, puzzle, raise, ready, roar,
salute, shiver, shrug, sigh, smirk, snarl, snicker, stare, tap, tease,
thank, thirsty, veto, welcome, whine, whistle, yawn

PVP Changes:
- In order to make PVP combat between spellcasters and melee types more
viable some changes to PVP spell effects have been made. All damage spells
cast in PVP combat will do less damage to the PC than the same spell would
do to an NPC. When a PC is under the effect of a root-type spell there is a
20% chance that they will break free when a direct damage spell is cast upon
them.

Spell Changes:
- Levitate: All players may now cancel this effect.
- Paralyzing Earth now Wizard and Necromancer useable.
- The Mana cost on some Magician damage shields has been slightly reduced
- Alter Plane: Hate and Alter Plane: Sky have been changed into higher level
spells.
- Succor: Ro (Druid) is now a level 39 spell (previously a typo as a level
49 spell)
- Curse of the Simple Mind (Enchanter) now lowers both Int AND Wis.
- Selo`s Consonant Chain (Bard) should now work better.
- Shadow Vortex (Necro) is more effective.
- Screaming Terror is now an all or nothing save
- this should stop the 'train' problems that it was causing.
- Gravity Flux will now research correctly for Wizards.
- Lich and Bond of Death are now researchable for Necromancers
- check your tomes.
- The different types of Words of Collection and Words of Acquisition are
now more easily identifiable.
- Dead Man Walking (Necromancer) has been renamed Dead Man Floating
- Ignite Bones (Necromancer) has had the movement component removed. This
means that it will no longer break root and snare spells, and that it will
now stack with the darkness line.
- Syvelian`s Anti-Magic Aria (Bard) has been fixed.
- A bug in some of the AoE code has been fixed
- AoE spells will now effect more monsters.
- Some Magician Summoned items are now lore items. Items that have turned
lore have had other small benefits added to them.
- Dance of the Fireflies (Druid) has been changed from Divination to
Conjuration.
- Rangers have gained the spell Dance of the Fireflies (level 15)
- High Level Enchanter Illusion spells have had the remainder of their
effects implemented.
- Magi research components have been added to more monsters throughout the
world.
- There is a new pet command: /pet taunt and /pet notaunt. Pets default to
/pet taunt
- The Rods for the Ice Comet quests will now pop much more often.
- Envenomed Breath (Shaman) has had its damage raised slightly.
- Scourge (Necromancer and Shaman) has had its damage raised slightly.
- Enchantment of Light and Enchantment of Brilliance (Enchanter) have
beenreplaced by new enchantment spells. These spells have been added to a
hidden vendor somewhere in the game.
- New quests for Necromancers to research their pets have been added

Pets:
- High level pets (44th and 49th lvl spells) do less damage
- Pets will now navigate some outdoor and dungeon areas better

DoT Changes:
- If the monster is in melee with you, there is no change to how a DoT spell
works.
- If the monster is running away from you (fear, wounded, etc.), there is no
change to how a DoT spell works.
- If the monster is moving when the damage from the DoT is applied (happens
every few seconds), it will take 66% of the damage that it would have taken.

- DoT spells have all had their duration slightly increased. If the monster
moves for 18 seconds during a fight, it will take as much damage from the
DoT as it would before the patch. If the monster moves for less then 18
seconds during a fight, your DoT will do more damage then it would have done
before the patch. If the monster moves more then 18 seconds during the
fight, it will take less damage then it would have before the patch.


-----Original Message-----
From: Heather Daley [mailto:blushn@...]
Sent: 1999/09/14 10:25 AM
To: EQ-Clerics@onelist.com
Subject: Re: [EQ-Clerics] New Patch


From: "Heather Daley" <blushn@...>

Ok, well i didn't play EQ last night so I din't actually read the new patch
for myself, but I was on Battlecom with a friend who read it to me. Am I
under the correct assumption that they nerfed our buffs?? I am told that
they do not last nearly as long as they used to. This Whole new patch from
my understanding is the icing on the cake for Verant, they really get first
prize for F@#$ing the game up.

All of the High level clerics who have ever hunted in Sol B or L Guk, or
have helped a Paladin friend kill Sir Lucan, knows what its like buffing to
prepare for these events. ok so now our buffs don't last half as long as
they did and if you don't have a manastone or an enchanter, that leaves us
pretty much screwed. the time it takes to regain mana after buffing, you
will have to start buffing over again. Verant does everything they possibly
can to screw with each class and the success people have in the game.

I feel extremely sorry for the druids and the necromancers of the game, i
know everyone has their own opinions about kiting, but lets face it, this is

what these classes do, now they have screwed up DOTs, they have made SoW
only last like 10 minutes instead of about 25,I bet they f$%^ed up snare as
well, and they nerfed all the pets.

Ok and the KING of all Verants high and mighty decisions. LETS NOT FIX A
PROBLEM LETS JUST MAKE SOMETHING ELSE WORSE. Point in case, The Box of
Abu'kar 100% weight reduction, Verants code F'd up and lvl 6 mobs were
dropping them in Butcherblock or something similiar, SO the almighty Verant
instead of Fixing the damn goblins went and Changed the Box. Beware if you
are a meleeist with a variety of weapons when you log into the Game you will

be encumbered. I think it was quite nice of them to change the box from
100% to a measly 10%. SO hence don't fix the problem just screw everyone
over.

<braces herself for a rippin>
Let the Flames begin,
Bree Wyndsdale
46th nerfed cleric of Fennin Ro

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