[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 137
Date: Thu Jan 21 17:58:25 GMT 1999
Author: kurt walther
Subject: Re: Memmed spells
Ok.. I can't see why anyone would waste a spot in their spells for
gate. That's what divine aura is for. Divine aura is there to save
your ass.. and you can stay til the lasst minute with it. Gate takes
much longer to cast and doesn't seem nearly as reliable. Here's what
spells I keep memmed.
(When fighting Undead)
Center (too lazy to take out and put back in.. saves time)
Invis vs undead (play in unrest and you'll see why it's memmed)
Root (makes it easier for me to solo.. also helps me get away)
Smite (never know when some normal monster will jump ya)
Fear (effective way to get those mobs off the casters.. and you)
Expulse undead (self explanatory)
Divine aura (i can heal til the end for my group and try to get any mobs
on me.. then once group is safe i can go divine aura and almost always
make it out alive.. along with my entire group)
Healing (self explanatory)
(When fighting normal stuff)
Center (same reason as above)
Fear (same as above)
Root (same as above)
Soothe (keeps those pesky low lvl mobs from goin agro on ya)
Smite (self explanatory)
Word of Pain (does decent area dam for mana cost.. also can get ALL the
mobs on you so group can escape if needed)
Divine Aura (same as above)
Healing (same as above)
I just can't see why some of you have so many DD spells in. You're a
CLERIC. You are here to heal.. to keep the people alive. The reason
behind your spells should be to keep the group alive and yourself.
Remember that. Only 2 people have died that I've grouped with. Both
were unavoidable. (who can stop a train of 12, yes 12, angry mobs..
most of which were yellow or red)