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Message ID: 156
Date: Thu Jun 24 14:23:55 BST 1999
Author: I.G
Subject: Re: Memmed spells
>From: "Mr. J Daniels" <warpig@...>
>Reply-To: EQ-Clerics@onelist.com
>To: EQ-Clerics@onelist.com
>Subject: Re: [EQ-Clerics] Memmed spells
>Date: Tue, 22 Jun 1999 16:33:10 -0400 (EDT)
>
>From: "Mr. J Daniels" <warpig@...>
>
>I"m not sure what level you are but gate is not good for safety unless you
>are low level or you are high level fighting greens. When you get to
>the mid 20's and start fighting stuff that hits you for mega damage gate
>will not work. Divine is the way to go. Now a divine and then gate
>when the divine wears off will work..(that is if you are grouped) most
>mosnters will move off you when you divine..
>
>Mr. J Daniels
>
>
>On Tue, 22 Jun 1999, Jeff wrote:
>
> > From: "Jeff" <jeffh@...>
> >
> > > Wow, no divine aura - brave guy.
> > >
> >
> > Its not so much the, lack of divine aura that I find brave. Its the fact
> > that there is also no gate. Only one is needed to get you out of
>trouble.
> >
> >
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