> While it is quite annoying that this has changed - and changed this late
>in the history of the project, it doesn't bother me too much. Honestly, I
>could do without asking people to res their 3 2 day old corpses that they
>have been 'saving for you' the second I enter a zone. Or being told by
>someone on the other side of the world that next time I stop by a particular
>zone, could I 'pls rez them'.
Well I can see it already:
PlayerX /tell clericY Can you please resuscitate my corpse in the next zone? I only have 30 minutes left to res it. Can't find any other clerics of suitable level nearby. Please I really need your help.
ClericY /tell PlayerX Sorry man I'm grouped and my group needs me
PlayerX /tell clericY Please? I really need it I will pay you 10plat
ClericY /tell PlayerX Make it 20 and I'll explain it to my group
PlayerX /tell clericY Deal!
next day...
PlayerX posts message on forums and mailing lists
*whine* *moan* *complain* Awww clerics are so nasty they won't come to my beck and call. Can you believe one had the nerve to charge me 20plat for a lousy resuscitate? I mean it's not even a resurrection! Verant have made clerics too powerful. They make too much money!
So there you have it, the Shamans/Druids have a money spinner in SOW, Druids/Wizards have a money spinner in group teleport, Enchanters have a money spinner in enchanting metal for jewelcraft, and now Clerics have a money spinner in Resurrection. We were complaining that people expect heals just for free right? Well, how things change...
Bring on the new complaints!
Oh, and "Show me the money!" :)
EOM
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