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Message ID: 1583
Date: Mon Sep 27 03:25:18 BST 1999
Author: Sean O'Brien
Subject: Re: scarecrows (was re:Ok, complaint time!)


I used scarecrows to do 19 and 20, and I am guessing give exp beyond 20.
And here is the risk free way (or it was for me).
Sense dead
run....
Root
Expluse Expulse until he breaks
spook
Root
Root
Expluse Expulse until he breaks
spook

I found 4 or 5 expulses killed or got most very close to death. But if
you throw 3 on them you should be able to melee them into the ground.

"Deane, Ben" wrote:
>
> From: "Deane, Ben" <BDeane@...>
>
> Er I said Winsock when I meant DirectPlay.
>
> Anyhow, to get back on topic... I totally agree with hunting scarecrows at
> 14-17. They give great exp. They do hit hard and fast though... team up with
> an Enchanter and they're easy pickings (Tashan's and Languid Pace work
> wonders). I hunted them with an Enc friend and we never died once. We
> started at 14(me) and 12(him) and left at 16(me) and 15(him). That area of
> the W Karanas is pretty safe to med, and the odd wandering critter got
> killed by his pet.
>
> Interestingly I teamed with a L15 monk one day when the Enchanter wasn't
> around... found it _much_ harder. Not nearly as efficient, and the monk was
> getting down there in HP.
>
> The other thing about hunting scarecrows... it's a refreshing change - it
> makes you feel like a wizard with melee ability! (root, nuke, nuke, nuke,
> tank the last 1/3) :-)
>
> > -----Original Message-----
> > From: Deane, Ben [mailto:BDeane@...]
> > Sent: 24 September 1999 18:07
> > To: EQ-Clerics@onelist.com
> > Subject: RE: [EQ-Clerics] Ok, complaint time!
> >
> >
> > From: "Deane, Ben" <BDeane@...>
> >
> > Even if games run on a
> > LAN and not over
> > the internet, odds are they should support IP as well, either
> > because it's
> > not much extra code (if they're using Winsock) or because
> > they roll their
> > own BSD sockets code, equally fairly easy.
> >
>
>