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Message ID: 1628
Date: Tue Sep 28 21:35:05 BST 1999
Author: Curtis Bennett
Subject: lag (was: rez changed)


These things don't increase lag. Think about it. The game world is
completely pre-defined. The server doesn't send you any information
about what the trees, buildings or scenery looks like. All the
server sends is information about what the monsters are doing, what
the people are doing, any messages, and if there are any corpses or
equipment laying on the ground anywhere. That is, things that are
not part of the static world. You have a CD, that CD stores the
pre-defined world.
I could see where corpses would increase lag because that
information would need to be sent to you. A lot of people in a zone,
and a lot of monsters running aggro. All these things would do it.
Faydark does not take longer to load than North Ro.


>From: "Sean O'Brien" <sobrien@...>
>
>From: "Sean O'Brien" <sobrien@...>
>
>Of course they increase lag.
>A higher Polygon count and texture count, means slowwer redraw more
>texture and memory swapping. Plus more mathematical calculations.
>
>
>Sumadora ' wrote:
> >
> > From: "Sumadora '" <sumadora@...>
> >
> > I have heard that stationary non moving objects do not increase lag, If
>that
> > were the cas than all the trees , rocks, buildings, and whatever else
>that
> > may be in zone would increase lag too IMO.
> >
> > Sumadora