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Message ID: 1631
Date: Tue Sep 28 22:19:36 BST 1999
Author: Ralph Carothers
Subject: RE: lag (was: rez changed)


a new video card wont do squat. ever seen a zone with more than 100 people
in it? especialy during GM quests this happens.....or events. A new video
card wont help squat even if you've a cable or direct t1 line.....you have a
LIMITED FILL RATE. No card can touch what is needed sometimes

-----Original Message-----
From: Curtis Bennett [mailto:die_kluge@...]
Sent: Tuesday, September 28, 1999 5:18 PM
To: EQ-Clerics@onelist.com
Subject: RE: [EQ-Clerics] lag (was: rez changed)


From: "Curtis Bennett" <die_kluge@...>

I agree with what you are saying, but lag is a network issue. These
things don't clog a network. You need a new video card if you are
having problems here.

For us to have this discussion, we need to better define what "lag"
is. And what it is, is network congestion, or slow-down. The pre-
defined EQ world will not affect that.


>From: Ralph Carothers <CarothersR@...>
>
>this is where you are WRONG. Lag in the game can be defined by 2
>things.....both effecting your speed: a) data rate to you for varying
>objects anf their placement (eg - corpses, monsters etc)
>b) Your system's speed and ability to deal with the "pre-defined" images
>you have. Example: 3dfx is fill limited to like 1833 textures (some ODD
>number like that) when more than that is there....your system goes NUTS
>swapping in and out.... as it is....if more than 20 people and monsters
>are
>on your screen....fighting....casting spells etc...your system is gonna go
>nuts trying to keep up. and it does. You get sometimes 1-2 fps (frames
>per
>second) which appears to be lag.
>
>
>Bann
>
>-----Original Message-----
>From: Curtis Bennett [mailto:die_kluge@...]
>Sent: Tuesday, September 28, 1999 4:35 PM
>To: EQ-Clerics@onelist.com
>Subject: [EQ-Clerics] lag (was: rez changed)
>
>
>From: "Curtis Bennett" <die_kluge@...>
>
>These things don't increase lag. Think about it. The game world is
>completely pre-defined. The server doesn't send you any information
>about what the trees, buildings or scenery looks like. All the
>server sends is information about what the monsters are doing, what
>the people are doing, any messages, and if there are any corpses or
>equipment laying on the ground anywhere. That is, things that are
>not part of the static world. You have a CD, that CD stores the
>pre-defined world.
> I could see where corpses would increase lag because that
>information would need to be sent to you. A lot of people in a zone,
>and a lot of monsters running aggro. All these things would do it.
>Faydark does not take longer to load than North Ro.