Hi all,
I am a halfling cleric of Rivervale, and have lost faction in my town with
the merchants. This was caused by fighting with Mangler. I killed him 3 or
4 times as a young halfling, because he atacked me. The 5th time I did it,
I lost enough faction to con dubious, and hence, lose buying and selling
privileges. I was able to regain my faction by handing in 24 RE warbeads to
the sheriff. That was level 9. However, at level 11, I was again attacked
by him, but he was killed by someone else. No matter, my faction bit the
dust again. Now, at level 13, almost 14, I have handed in 96 warbeads, and
still con dubious to the merchants, and still can't buy nor sell (other than
to the druids). My questions are this:
1) How many RE warbeads do I need to hand in?
2) As I get higher in level, is it more required of me to regain faction?
The only reason this really matters is because I can't buy my spells from
the cleric guild any more. Otherwise, I wouldn't give a hoot.
Thanks.
-----Original Message-----
From: Mike Schlagenhauf [mailto:
trelane@...]
Sent: 1999/10/18 12:58 PM
To:
EQ-Clerics@onelist.com
Subject: Re: [EQ-Clerics] Testament of Vanear - SPOILER!!
From: "Mike Schlagenhauf" <
trelane@...>
It's actually an exact 7 hour spawn. I spent the 7 hours there from the
previous time he was killed (I managed to get there right when it happened).
I teamed up with a lv 30 shadowknight who wanted the other piece of paper
(not the page, some note) from Dyllin Starshine. He managed to hit
Starshine with one spell and was instantly down for the count. At very
least I'd have somebody with you who can cast see invis, so you can tell if
some wizard or druid is going to come in & KS, you can at least let 'em know
that you know they're there (cast cancel magic on 'em repeatedly, see how
aggravated they get with ya ^_^ ).
Lohre Soulsaver
Bristlebane
----- Original Message -----
From: Curtis Bennett <die_kluge@...>
To: <EQ-Clerics@onelist.com>
Sent: Monday, October 18, 1999 10:18 AM
Subject: Re: [EQ-Clerics] Testament of Vanear - SPOILER!!
> From: "Curtis Bennett" <die_kluge@...>
>
>
> I have heard that he is a 6-hour spawn. He spawns in the open area
> near the smugglers, in a little tent-thingy against the wall.
>
>
> >From: Ryedog16@...
> >
> >Please i have been trying to camp dylin near smugglers for 3hours and he
> >hasn't spawned, am i in the right plce? where does he spawn? how long?
and
> >is
> >there anything i can do to acclerate it? plz someone help me
>
> >