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Message ID: 2471
Date: Wed Dec 8 16:06:33 GMT 1999
Author: Alvarez, Ruben (consultant)
Subject: RE: Just a rant, nothing important
> ----------
> From: Chris Wheeler[SMTP:wheelech@...]
> Reply To: EQ-Clerics@onelist.com
> Sent: Wednesday, December 08, 1999 9:24 AM
> To: 'EQ-Clerics@onelist.com'
> Subject: [EQ-Clerics] Just a rant, nothing important
>
> From: Chris Wheeler <wheelech@...>
>
> Hi all,
>
> The following is just a rant. Nothing of substance, just me venting about
> last nites gameplay. If you don't want to read it, feel free to skip.
>
>
> Rant.
>
> Well, last nite was just one of those bad group experiences. I have
> recently decided to setup home in Unrest. Granted, its a dangerous place
> for a lvl 16 cleric, but I consider myself a decent enough playe, one who,
> in the words of Kenny Rogers, '..knows when to hold, knows when to fold
> em,
> knows when to walk away, knows when to run...'.
>
> So I start last nite, and within ten minutes have a full group going.
> Thats
> what I love about Unrest, its so easy to get a group going.
>
> Anyways, we have 2 bards, an enchanter, a pally, and 2 clerics. So we
> start. I am nominated as the puller, which i don't like, but what the
> heck.
> So i pull the first few mobs. Each time, we kill something, I immediately
> here the 'ching-ching' sound (looting) and see i receive a split of the
> money. Of course, this is happening during the fighting, as opposed to
> the
> end. So i mention that it would probably be wiser to wait till the fight
> was over before looting, as the mobs in unrest are unruly, and any break
> in
> the fighting could cost us our lives. Plus, it would be nice to get a
> fair
> share of the looting rights.
>
> So we pull more, and of course, more looting during fighting occurs. This
> time I am more adament about the looting. I amthen told by our lowest
> level
> bard that she wants free for all looting. I usually would agree that free
> for all is ok, but I told her that it wouldn't be fair if only one person
> got all the fine steel and bronze. So we conclude that we will ffa the
> money, and alpha the bronze and FS.
>
> Next pull, we get a nasty train. We stay to fight, and we are doing ok,
> until the clerics run out of mana. fortunately, we had killed a few, so we
> got some good xp. But the healing is about to end (oom) and we (the
> clerics) yell RUN-ZONE.
>
> Of course no one listens, they keep fighting, the clerics make it out, two
> of the group die, and the others limp out with a bubble each.
>
> We get blasted by the group... Why didn't you heal, you should have had
> your
> act together... Well, we explain that the we can only heal for as much
> mana
> as we have, and when the clerics say run, its run time.
>
> So we regroup, and go back in. Another train, this time the enchanter
> decides he'll play tank when he goes OOM. We tell him to back off, but no,
> he stays and fights, causing the clerics to wast mana on him for heals.
> He
> died, and of course, blames us.
>
> Wash, rinse repeat. More stupid group moves, more dying. It ranged from
> looting probs to players taking off to 'explore' then dying. And, we had
> the people who were higher in level leave our group (we were abel to
> replace, but anyone with a brain didn't stay in the group long).
>
> In the end, I died once, but it was enough to wipe my Xp for the night,
> and
> I made a total of 3 gold ( i usually make 10pp).
>
> I guess the conclusion is this: Some players think clerics are a
> bottomless
> pit of mana/healing, and any death in a group is always the result of the
> cleric not healing properly/fast enough. My philosophy is tanks first,
> everyone else next, me last. I'll tell you this, I now know who not to
> group
> with in Unrest, or anywhere else for that matter.
>
>
> Brytewing, 16th Cleric of the Rathe.
>
> >