[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 2485
Date: Thu Dec 9 16:35:39 GMT 1999
Author: Rose
Subject: Re: Just a rant, nothing important


Hi Brytewing,

Sorry to hear you have such a rough time of it in Unrest. In playing this
game for like forever it seems, I have learned through experience, such as
the ones you have learned the other night, on how to tell which group would
do ok and which would not. Learn to read the sign, and if any alarm bells
goes off....take my advise, ditch the group or you would end up loosing exp,
and gained a huge headache...without fail. Let me point out all the things
that have set off my alarm bells as I read your post.

> Anyways, we have 2 bards, an enchanter, a pally, and 2 clerics. So we
> start. I am nominated as the puller, which i don't like, but
> what the heck.

Casters and healers should never pull (not if there is a tank in the group).
They are not meant to take alot of damage. They do not have as much hit
points as tanks. This was not a good choice. The pally should have pulled.


> So i pull the first few mobs. Each time, we kill something, I immediately
> here the 'ching-ching' sound (looting) and see i receive a split of the
> money. Of course, this is happening during the fighting,

A big no no in group etiquette. Anyone who loots before the mob even hits
the group is begging to become groupless in high lvl. My opinion on people
who jump loots or is a loot hogger is this, they are out for
themselves...don't trust them at your back.

> So we pull more, and of course, more looting during fighting occurs. This
> time I am more adament about the looting.

I would have just gotten down right rude on the offender(s) by this time. I
would also have said that if this keeps up then I would kick them out.


> But the healing is about to end (oom) and we (the
> clerics) yell RUN-ZONE.
>
> Of course no one listens, they keep fighting, the clerics make it out, two
> of the group die, and the others limp out with a bubble each.
>
> We get blasted by the group... Why didn't you heal, you should
> have had your
> act together...

You know, if I was you, I would have gotten that headache by now. For
anyone to yell at the clerics when they have already said OOM, ZONE,
RUN...well, the whole thing is idiotic. This basically say that these
people have NO grouping exp what-so-ever. I never like to play teacher (at
least not to loot hoggers)...would have dump the group right there and then.

> So we regroup, and go back in. Another train, this time the enchanter
> decides he'll play tank when he goes OOM. We tell him to back off, but no,
> he stays and fights, causing the clerics to wast mana on him for
> heals. He
> died, and of course, blames us.

He'll learned.


Really, the basic problem here is that not everyone in this group knows
their role. People really need to learn their role. Especially at high
lvl. A nuking healer, a meleeing casters, a tank who does not
pull/taunt...would all put a group in serious jeopardy at higher lvl....and
it's a good way to make some bad reputation for yourself. Learn to be a
good team player...ppl would invite you more often into groups.

I'll tell you this, I now know who
> not to group
> with in Unrest, or anywhere else for that matter.

Yeah, smart of you. See what I mean about reputation?

-Imogen