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Message ID: 2500
Date: Thu Dec 9 14:06:33 GMT 1999
Author: Heather M. Daley
Subject: Re: Re: Maybe some hope yet


Ahh, i see. I was under ths inpresion this was a blanket statement that was
made. Didn't know you had posted to him. : )
----- Original Message -----
From: <ejohnson@...>
To: <EQ-Clerics@onelist.com>
Sent: Friday, December 10, 1999 8:52 AM
Subject: [EQ-Clerics] Re: Maybe some hope yet


> From: ejohnson@...
>
> I'm positive that's what it was referring to, I posted the original
message! :) Here's what I wrote:
> -----------------------------------
> Gordon,
> Congrats on your new position. I am glad to see Verant has put a person in
> charge of bringing user issues before the dev team / management team, etc.
I
> hope this will go far to improve communication with Verant and the
players.
>
> There are a lot of issues that need to be addressed, but the one I'd like
to
> bring to your attention in this thread is the new class quest armor. For
the
> record, I play a Dark Elf Cleric, and I was thrilled to see that new
quests
> would be available to me (DE Clerics don't have a lot of quests - actually
> zero for them specifically). I'm sure a lot of other classes have the
similar
> complaints, so I'm not just talking about the Cleric armor (and Caduceus)
> quests, but it is the only class armor I can comment on in specifics.
>
> When Brad talked about removing Rubicite from the game, one of the reasons
> entioned was to reduce camping. Herein is the problem I'd like to address.
> The Cleric armor (and others) requires a lot of camping! Two items in
Kithicor
> spawn once every 7-8 hours and require you to sit and watch one spot for
it to
> appear. I have to admit a bit of luck in that I logged out near the item
and
> logged in right after the servers came back up from a patch to get these
items.
> This isn't really questing, it's more finding the loophole in the system!
> Also, many of the other items require camping a rare spawn in order to get
the
> item. These creatures (Babinsport, Bilge, Gull for some) spawn once every
7-8
> hours, and also have placeholders! So what happens is that you end up
sitting
> in an area camping, waiting for the rare spawn to appear. To make matters
> worse, some quest NPCs are also dropping good non-quest items, or quest
items
> for other classes, making them very heavily camped. Also, they tend to
appear
> in areas where there isn't a whole lot else to do. Babinsport for one,
spawns
> in Befallen, and there's not a lot to do for a 35th level character in
> efallen.
>
> So, My point is that camping hasn't really been reduced, just spread out.
What
> would I like to see? I would like to see someone address and comment on
this
> issue. If the intent was to spread out the camps so that everyone isn't
sitting
> in Cazic Thule, that's one thing. But a lot of people (myself included)
were
> under the impression that the quests were suppose to reduce camping
entirely.
> Could you or someone else comment on the rare spawns in the class armor
quests?
> Were they intentional? Were they supposed to reduce camping times or just
> spread it out? Will they be changed? Are we just being stupid and doing
> something wrong?
>
> All the classes have issues with the stats for the armor, and I personally
> don't want to go there. I just want to know what is the theory behind the
> camping for these items. I sat and camped the Troll SK in befallen to get
a
> BC and I really hated camping! I would love to get my class armor, but I
know
> I won't, because of the camping involved. Thank you for your time and
attention.
>
>
>
>
> >My Question is when did you see this posted and are you sure they are
> >referring to Quest armor? With this last patch they made the drop rate
of
> >class specific armor in the Planes more frequent. Just don't want anyone
to
> >get hopes up if they are not talking about quest armor
> >
> >Bree
>
> >